Does this help manage global/local variables? I use Pointshop2 and have a massive item list(Over 7000). When players that have the -d3d9ex argument in their gmod launch cmd they get errors because of a massive table i have but dont get errors when i remove the table even though i have pointshop2 with over 7000 items. From what i can see itemmapping is stored locally on clients. How does pointshop2 do this?
Hmmm actually now that i think about it. Since I'm having pointshop2 use the table a generate maybe its not generating fast enough before the ps2 icons are created
Does this help manage global/local variables? I use Pointshop2 and have a massive item list(Over 7000). When players that have the -d3d9ex argument in their gmod launch cmd they get errors because of a massive table i have but dont get errors when i remove the table even though i have pointshop2 with over 7000 items. From what i can see itemmapping is stored locally on clients. How does pointshop2 do this?
I am a noob please help