In the printed version of the book, chapter 8, page 392, listing 8-10, there is
an unused parameter in clearDynamicCells() method.
I think that correct code is:
public void clearDynamicCells() {
...
}
instead of:
public void clearDynamicCells(GameObject obj) {
...
}
I take this opportunity to ask a question about getPotentialColliders() method,
implemented in the same class: why is there a need to check for potential
duplication in the staticCells list? Static objects set has no intersection
with the dynamic objects one and a static thing cannot move from one cell to
another. So, if we add a static object to the spatial hash grid only once, then
maybe this check is unnecessary. Do I miss something?
--- Alessandro Dal Bello ---
Original issue reported on code.google.com by alessand...@gmail.com on 11 Sep 2011 at 3:19
Original issue reported on code.google.com by
alessand...@gmail.com
on 11 Sep 2011 at 3:19