Closed GoogleCodeExporter closed 9 years ago
This is not a bug. OpenGL ES 2.0 implementations are not required to support
dynamic branching. See Appendix A section 4 of the GLSL ES 1.00 specification:
"In general, control flow is limited to forward branching and to loops where
the maximum number of iterations can easily be determined at compile time."
Direct3D 9 also has loop iteration limitations.
Original comment by nico...@transgaming.com
on 9 Jun 2013 at 7:03
Original issue reported on code.google.com by
sss0...@gmail.com
on 9 Jun 2013 at 2:50Attachments: