Describe the bug
1) The touchpads do not work in the main menu of HC.
2) There is no haptic feedback from the touchpads when running in the desktop
3) The quick menu can only be controlled with d-pad, but you also control Windows in the background behind the Quick menue.
4) Button tests or deadzone settings of the virtual controller are not possible in both Steam and Windows. The controller is recognised only as some xInput#1, but you can not anjust buttons or test the inputs. Some games did not recognize the controller right. (e.g. Battleground V for example only shows keyboard hints and you can't play it (no matter if virtual or physical controller)
5) In the HC menu below it only says "Back" and "Select" but there are no visible buttons next to it.
To Reproduce
Steps to reproduce the behavior:
Go to 'Windolws11 on Steam deck and install HC 0.21.4.1'
Click on 'Handheld Icon in SystemTray'
'....'
See error
Expected behavior
I would like a virtual xBox controller that is actually recognized and treated by the system (Windows and Steam) like a real controller. All button tests should be possible and the setting of the dead zone on the analog sticks. The games should think that an xBox controller is connected.
Device manufacturer
Device model Steam Deck
Handheld Companion Version 0.21.4.1
Describe the bug 1) The touchpads do not work in the main menu of HC. 2) There is no haptic feedback from the touchpads when running in the desktop 3) The quick menu can only be controlled with d-pad, but you also control Windows in the background behind the Quick menue. 4) Button tests or deadzone settings of the virtual controller are not possible in both Steam and Windows. The controller is recognised only as some xInput#1, but you can not anjust buttons or test the inputs. Some games did not recognize the controller right. (e.g. Battleground V for example only shows keyboard hints and you can't play it (no matter if virtual or physical controller) 5) In the HC menu below it only says "Back" and "Select" but there are no visible buttons next to it.
To Reproduce Steps to reproduce the behavior:
Expected behavior I would like a virtual xBox controller that is actually recognized and treated by the system (Windows and Steam) like a real controller. All button tests should be possible and the setting of the dead zone on the analog sticks. The games should think that an xBox controller is connected.