Closed valkyrienyanko closed 4 years ago
Just look at how cool this is. https://threejs.org/examples/#webgl_animation_skinning_blending
I would not suggest migrating to Unity as this is meant to be a lightweight .io game rather than a full three dimensional game with fancy graphics and models. p5.js or three.js would be a good choice.
Or maybe it secretly is. 😛
Regardless, three.js is everything Unity has as far as I'm concerned.
three.js is hard to master, we stick with p5.js
Someone suggested using Unity and exporting to WEBGL.
I can see some pros and cons to this.
Pros
.obj
.stl
models, never looked into.stl
yet, don't know if it has what I'm looking for)Cons
Or maybe we should convert from p5.js to three.js https://github.com/mrdoob/three.js/ Someone even made a post processing addon for it https://github.com/vanruesc/postprocessing