Open valkyrienyanko opened 1 year ago
Send ids with packet data. This way you can keep track of the timestamps when the packets were sent and received. Great for getting smooth position simulations?
Try lerping from current position to next received position instead of lerping from previous received position to next received position without changing how t is calculated.
Can the other player positions be made even smoother?
Clone and run the project yourself to see exactly what I mean.