Open valkyrienyanko opened 1 week ago
I'm going to make the decision to force the user to restart the game if any mods were changed.
So there are 2 things I want.
For now I will remove CopyModDll.cs and enforce all modders to put their files in unique locations with respect to their username and mod name.
Issue
The following code
is giving the error
Steps to Reproduce
Expected
The key(s) if it exist(s) should be removed at the start of load mods function
Relevant Code
Entire Load Mods Function https://github.com/ValksGodotTools/Template/blob/836d67db6b4dc447099e5c8db7e647eb95719f62/Template/Scripts/UI/UIModLoader.cs#L42-L161
Code Causing Issues (line 130)
This code was copied from https://github.com/godotengine/godot/issues/75352 https://github.com/ValksGodotTools/Template/blob/836d67db6b4dc447099e5c8db7e647eb95719f62/Template/Scripts/UI/UIModLoader.cs#L122-L131