ValkyrienSkies / Eureka

Basically Archimedes Ships, but with VS2 as the backend
Apache License 2.0
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Ships/Airships not counting balloons/ballast/floater as destroyed if destroyed by things like bows or the create cannons #321

Open Lunium2312 opened 4 months ago

Lunium2312 commented 4 months ago

This issue occurs when only Valkyrien Skies and addons are installed and no other mods

Minecraft Version

1.19

Mod Loader

Forge

Issue description

Im pretty sure that that is already known but i found nothing about that problem on the internet so i wrote a bug report just in case. Its only relevant if u want to use Valkyrien skies for PvP. If bloons/... are broken by hand the ship/airship responds as it should, but if those are destroyed by arrows or tnt the ships still float and the airship fly as if the balloons/... were still inplace, the problem fixes itself after dissasembling and reassembling again but that isnt very practical. Probably there is already a way to fix that but i wasnt able to find it

Issue reproduction

build plattform out of floaters or balloons, create a ship, explode the floaters/balloons with tnt/bow , the ship will behave as if the blocks were still existing

Logs

No response

AlexanderwithaA commented 3 months ago

check the pull requests and other issues before you post. already noted and a fix is in the works

millennIumAMbiguity commented 3 months ago

Might be resolved now. (In the 1.18 branch)