Open Xelbayria opened 5 days ago
👀
I made the changes you mentioned in a draft but I don't know if it is sufficient as the models are not created at runtime but listed in assets. common/src/main/resources/assets/vs_eureka/blockstates common/src/main/resources/assets/vs_eureka/models/block
I believe that the modals can and should be registered runtime to improve compact.
Mod Name
Every Compat
This issue occurs when only Valkyrien Skies, addons, and the mod I have specified are installed and no other mods
Minecraft Version
1.18
Mod Loader
Forge
Eureka version
latest version via Github
Issue description
I'm a DEV adding a mod to Every Compat. so it can generate variant helm with Wood Mods (Biomes O' Plenty & Others)
The issue is that I cannot add the support because of WoodType.kt is an ENUM class.
I noticed a comment was left "// TODO mod compat". Every Compat will take care of it for any Wood Mods. No need to worry about this.
This is applied to 1.20.1, too.
SOLUTION:
You can use Interface class to implement
IWoodType.kt
to theWoodType.kt
. Here's an good example from a mod, Function StorageI had no problem supporting the mod via Every Compat. I hope it's not much of work for you to implement.
Issue reproduction
n/a
Logs
No response