Open Tornc opened 2 weeks ago
Is the collision box of the panels a full block or just their visible shape? If they are not a full block, then this was probably intentional.
Sorry, I'm not entirely sure what you mean by collision box. Could you please elaborate? Though, I'm pretty sure that this behaviour was not intentional on the Copycats+ mod developers' end. (If you meant that)
Here's a conversation I had with one of the Copycats+ devs: I then asked if I should report it to VS github instead.
VS uses BlockState#getShape to determine the shape of a blockstate, which is I think pretty standard? Not sure what a multistate is.
Mod Name
Copycats+
This issue occurs when only Valkyrien Skies, addons, and the mod I have specified are installed and no other mods
Minecraft Version
1.18
Mod Loader
Forge
Issue description
https://github.com/ValkyrienSkies/Valkyrien-Skies-2/assets/110984950/df562f6f-7e8f-4cf3-bf8c-bac58b81a70a
Entire modlist:
Every mod config setting is default.
Relevant mods:
Issue reproduction
Place a phys bearing facing upwards, make the phys entity/ship attached to it rotate. On the same level, place carpets, they will get ignored by the phys entity/ship when it goes over the carpets. If boards are placed instead, they will collide and the phys entity will stop.
Logs
No response