Open EnigmaticWraith opened 3 weeks ago
As an update: this fix was unstable, it leads to memory usage that increases over time and eventually crashes the server. For the time being I've reverted that check to how it was originally and added a specific case that matches AABBs of the exact size of a beacon object (101, worldHeight+101, 101). Although still not really a proper solution, so far that's been working fine for almost a full week.
This issue occurs when only Valkyrien Skies and addons are installed and no other mods
Minecraft Version
1.20.x
Mod Loader
Fabric
Issue description
When playing in any world that increases the overall height (
logical_height
in adimension_type
definition inside a datapack) , beacon effects may no be longer applied.It appears to be related to this function that stops crashes related to too large bounding boxes limiting the y-height: https://github.com/ValkyrienSkies/Valkyrien-Skies-2/blob/686bd75c6fe996d7c7ec8a0ca33d31a830eb3fc6/common/src/main/kotlin/org/valkyrienskies/mod/util/BugFixUtil.kt#L6-L8
I compiled a test build where I set
aabb.ysize > 2048
with a logical world height of 1088 and the beacons work as expected once again. I'm not sure if 1000 was an arbitrarily large value to limit it to or if this is going to lead to instability, however I've yet to experience any crashes in my limited testing.It also does not appear to be tied 1 to 1 with world height, as I did a second test with a cutoff of 2049 and world height of 2048 and the beacons no longer worked once again. Increasing further to 3000 for the 2048 world height works fine.
Issue reproduction
Make a new world with a datapack that changes logical world height to over 1,000 blocks, create a beacon and attempt to activate an effect. The beacon will appear to function, but no effects will be applied to players in range.
Logs
2024-10-21-1.log