This seems to repeatedly occur for a specific vehicle on my server. Notably func_186050_a is stacked twice, which means it is an entity with passengers, which is how my vehicles work (plane has EntitySeats as passengers which then have players in them)
crash-2021-02-01_01.27.50-server.txt
This seems to repeatedly occur for a specific vehicle on my server. Notably func_186050_a is stacked twice, which means it is an entity with passengers, which is how my vehicles work (plane has EntitySeats as passengers which then have players in them)