Closed TorutheRedFox closed 5 years ago
About the Ice Cap Zone bug: Are you sure this still happens in v2.20? I didn't notice anything unusual.
Can you give me a timestamp of where it happens in the song?
About the MJMM bug: I'll need your converted songs to recreate and investigate the bug.
I don't have v2.20 because idk how to build it and can't find a build, and about the MJMW bug, here's one of the files that trigger the bug Title.zip (btw, it's not actually a zip file, I just renamed the extension to zip to satisfy GitHub)
The MJMW is fixed with cf7b11fe91006e0a6d4b2e88f7b649841c940ad3. It was a small oversight that caused the Track End command (F2) to write invalid FM note commands when executed on a PSG channel - sorry.
The bug only affects the "silence + track end" command. (byte F2 in SMPS 68k/Type 1a, byte E3 in all other SMPS versions)
I don't have v2.20 because idk how to build it and can't find a build
Searching for "smpsplay 2.20" should lead you to a topic on the Sonic Retro forums where I post all builds.
As for the new bugfix - I'm afraid you'll have to build SMPSPlay by yourself in order to get that one.
I'll close the issue for now, because I'm unable to reproduce bug 1 in the current version (I think bb4f2300cf07b880ada7b6957fd3ddd6e3150316 should've fixed it) and bug 2 I just fixed.
I've noticed that Ice Cap Zone (both acts) have an instrument that only plays once, and is way too loud, and another time with songs that I converted to Michael Jackson's Moonwalker usually play random notes at the start and end (and not when played in the actual game)