ValvePython / dota2

🐸 Python package for interacting with Dota 2 Game Coordinator
http://dota2.readthedocs.io
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Maybe bug #72

Open Mrfull opened 3 years ago

Mrfull commented 3 years ago

When i try to handle lobby_changed and check all_members bot return this:

[2021-07-17 17:33:05,837] DEBUG Dota2Client.socache: Emit event: ('updated', <ESOType.CSODOTALobby: 2004>)
[2021-07-17 17:33:05,838] DEBUG Dota2Client: Emit event: 'lobby_changed'
[2021-07-17 17:33:05,838] INFO root: Event: Lobby Change: lobby_id: 27287648318433685
game_mode: 21
state: UI
leader_id: 76561199183817488
lobby_type: PRACTICE
allow_cheats: false
fill_with_bots: false
intro_mode: false
game_name: "CyberT | test"
server_region: 0
cm_pick: DOTA_CM_RANDOM
allow_spectating: true
bot_difficulty_radiant: BOT_DIFFICULTY_PASSIVE
game_version: GAME_VERSION_CURRENT
leagueid: 0
penalty_level_radiant: 0
penalty_level_dire: 0
series_type: 0
radiant_series_wins: 0
dire_series_wins: 0
allchat: false
dota_tv_delay: LobbyDotaTV_120
lan: false
visibility: DOTALobbyVisibility_Public
previous_match_override: 0
pause_setting: LobbyDotaPauseSetting_Unlimited
bot_difficulty_dire: BOT_DIFFICULTY_PASSIVE
bot_radiant: 0
bot_dire: 0
selection_priority_rules: k_DOTASelectionPriorityRules_Manual
league_node_id: 0
league_phase: 0
all_members {
  id: 76561199183817488
  team: DOTA_GC_TEAM_PLAYER_POOL
  name: "cybertbot3"
  slot: 0
  leaver_status: DOTA_LEAVER_DISCONNECTED
  partner_account_type: PARTNER_NONE
  favorite_team_packed: 0
  is_plus_subscriber: true
  was_mvp_last_game: false
}
all_members {
  id: 76561198254757677
  team: DOTA_GC_TEAM_PLAYER_POOL
  name: "Mr.full"
  leaver_status: DOTA_LEAVER_DISCONNECTED
  channel: 6
  partner_account_type: PARTNER_NONE
  favorite_team_packed: 0
  is_plus_subscriber: false
  was_mvp_last_game: false
}
member_indices: 0
member_indices: 1

[2021-07-17 17:33:05,838] INFO root: Event: State: 0
all members len: 2
All members: [id: 76561199183817488
team: DOTA_GC_TEAM_PLAYER_POOL
name: "cybertbot3"
slot: 0
leaver_status: DOTA_LEAVER_DISCONNECTED
partner_account_type: PARTNER_NONE
favorite_team_packed: 0
is_plus_subscriber: true
was_mvp_last_game: false
, id: 76561198254757677
team: DOTA_GC_TEAM_PLAYER_POOL
name: "Mr.full"
leaver_status: DOTA_LEAVER_DISCONNECTED
channel: 6
partner_account_type: PARTNER_NONE
favorite_team_packed: 0
is_plus_subscriber: false
was_mvp_last_game: false
]

And that is correct, but if player leave lobby i get:

[2021-07-17 17:33:12,487] DEBUG Dota2Client: Emit event: 'lobby_changed'
[2021-07-17 17:33:12,487] INFO root: Event: Lobby Change: lobby_id: 27287648318433685
game_mode: 21
state: UI
leader_id: 76561199183817488
lobby_type: PRACTICE
allow_cheats: false
fill_with_bots: false
intro_mode: false
game_name: "CyberT | test"
server_region: 0
cm_pick: DOTA_CM_RANDOM
allow_spectating: true
bot_difficulty_radiant: BOT_DIFFICULTY_PASSIVE
game_version: GAME_VERSION_CURRENT
leagueid: 0
penalty_level_radiant: 0
penalty_level_dire: 0
series_type: 0
radiant_series_wins: 0
dire_series_wins: 0
allchat: false
dota_tv_delay: LobbyDotaTV_120
lan: false
visibility: DOTALobbyVisibility_Public
previous_match_override: 0
pause_setting: LobbyDotaPauseSetting_Unlimited
bot_difficulty_dire: BOT_DIFFICULTY_PASSIVE
bot_radiant: 0
bot_dire: 0
selection_priority_rules: k_DOTASelectionPriorityRules_Manual
league_node_id: 0
league_phase: 0
all_members {
  id: 76561199183817488
  team: DOTA_GC_TEAM_PLAYER_POOL
  name: "cybertbot3"
  slot: 0
  leaver_status: DOTA_LEAVER_DISCONNECTED
  partner_account_type: PARTNER_NONE
  favorite_team_packed: 0
  is_plus_subscriber: true
  was_mvp_last_game: false
}
all_members {
}
member_indices: 0
free_member_indices: 1

[2021-07-17 17:33:12,487] INFO root: Event: State: 0
all members len: 2
All members: [id: 76561199183817488
team: DOTA_GC_TEAM_PLAYER_POOL
name: "cybertbot3"
slot: 0
leaver_status: DOTA_LEAVER_DISCONNECTED
partner_account_type: PARTNER_NONE
favorite_team_packed: 0
is_plus_subscriber: true
was_mvp_last_game: false
, ]

So, as you can see script don't clear array of all_members

My code:


  class DotaController:
      def  __init__(self):
          self.client = SteamClient()
          self.dota = Dota2Client(self.client)

        # get lobby proto
        CSODOTALobbyProto = so.find_so_proto(ESOType.CSODOTALobby)
        LobbyState = CSODOTALobbyProto.State

        # add this callback for event 'lobby_changed'
        self.dota.on('lobby_changed', self.lobby_change_handler)
        self.client.on('disconnected', self.reconnect_client)

        # lobby state handler dispatch
        self.state_handler_dispatch = dict([
            (LobbyState.UI, self.test),
            (LobbyState.READYUP, self.test),
            (LobbyState.NOTREADY, self.test),
            (LobbyState.SERVERSETUP, self.test),
            (LobbyState.RUN, self.test),
            (LobbyState.POSTGAME, self.post_game_handler),
            (LobbyState.SERVERASSIGN, self.test)
        ])

    def lobby_change_handler(self, message):
        logging.info(f"Event: Lobby Change: {message}")

        # if message field has state
        print("all members: " + str(len(message.all_members)))
        if message.HasField('state'):
            # call appropriate handler for lobby state

            self.state_handler_dispatch[message.state](message)

    def post_game_handler(self, message):
        print("message: " + str(message))
        print("match_outcome: " + str(message.match_outcome))

    def test(self, message):
        logging.info(f"Event: State: {message.state}")
Mrfull commented 3 years ago

For sure i'm authorised