Open amirhossein-mlkz opened 2 years ago
` self.dota.on('lobby_changed', self.lobby_change_handler)
self.state_handler_dispatch = dict([
(LobbyState.RUN, None),
(LobbyState.POSTGAME, self.post_game_handler),
])
def post_game_handler(self, message=None):
match message.match_outcome:
case 2:
winner = Light
case 3:
winner = Dark`
As previously stated, the even to subscribe to is dota2.features.Lobby.EVENT_LOBBY_CHANGED
, so subscribe a function to listen to change on it.
dota.on(dota2.features.Lobby.EVENT_LOBBY_CHANGED, game_update)
def game_update(self, message):
# Here message.state can be
# 0: in lobby
# 1: in-game (loading)
# 2: in game
# 3: post-game
# if 3, message.match_outcome == 2 if radiant win, or 3 if dire win
ISSUE STATUS: CLOSED ISSUE TAG: HOWTO
Does somebody know how to get score of match? Printing of whole message object shows not all attributes. I have know about match_outcome from this thread only
Hello. how can I get the match result and end match event when I lunch the current lobby into a game?