Open spaghetti- opened 6 years ago
I measured a performance gain from compute shaders on my AMD FirePro D500. Does toggling Compute Shaders have any impact on perf (keeping the settings at high)? A performance drop would be unexpected.
As a comparison, I'm seeing a ~15% performance boost with compute shaders on my iMac radeon 580, macOS 10.3.5. With shaders disabled, I think performance is roughly the same as before the update.
Im actually experiencing the same thing. Playing a full match with compute shaders on would result in the fps tanking to about 20 to 30 fps on my case.
I experiencing the same thing.
they work fine on manjaro linux intel iris crystallwell C220 Chipset until minute 27 of a match. Then stuttering with still max fps
@danginsburg How can I get you quantitative analysis of this problem? Do you have a tool that can profile fps/tick/replay? I can play a game each with both on and get you the replay, but I don't think that information is tracked in the replay files.
I can also test it for you on my desktop which is running Gentoo (4.17.6, and I can emerge vulkan support to test) but I don't think it will be noticeable because its a 1080GTX.
This may be anecdotal, but after yesterdays 400MB update that added compute shaders, Dota 2 went from 60fps stable @ 1440p on my Radeon Pro 560 4096 MB to struggling at 30-40 fps. I had to lower the graphics quality one notch (in the automatic settings slider from high to medium) to make up for this.
Anyone else noticed the same?
System information: