Closed deanrih closed 12 months ago
Forgot to mention that yes, adding -vulkan_disable_steam_shader_cache
to the game launch option does "fix" these issues, but somehow I feel like this is shouldn't be the solution.
Same exact problem on Ryzen 2600 + GTX 1080. On arch linux with newest drivers and kernel.
Disabling steam shader cache also fixes it for me
-vulkan_disable_steam_shader_cache
partially solves the issue, but on X11 and Wayland there's still some stutter (which is more likely an input lag). On Wayland it even translates to desktop in a "Desktop friendly fullscreen", stuttering GTK applications (very noticeable in Electron apps or Chrome).
Can be mitigated by:
vsync
setting).Specs: gist
Note: Issues on my PC are more related to https://github.com/ValveSoftware/Dota-2/issues/2049, which led here.
This issue seems to be solved by my distro's recent update that includes the latest NVIDIA Driver which includes the required extension, VK_EXT_graphics_pipeline_library
, however, I experience two problems while using that, or rather, not using the -vulkan_disable_steam_shader_cache
, I've created a more detailed issue at #416.
I'm also experiencing extreme stuttering / frame drops on the dashboard and the first few seconds after loading into a game.
I was experiencing this issue on both Vulkan and OpenGL, but it was especially worse on Vulkan. The -vulkan_disable_steam_shader_cache flag solved all of my issues entirely.
GPU: AMD RX 6800 (Mesa Vulkan Driver, vulkan-radeon) Distro: Manjaro (6.1.9-1 Kernel)
Closing this as it seems the problem has been fixed by GPU Driver update I mentioned.
hello, i'm using debian 12 with latest nvidia driver that have pipeline library extension, when i run vulkaninfo | grep VK_EXT_graphics_pipeline_library
it shows that it is there, but when i run the game without -vulkan_disable_graphics_pipeline_library
flag, it just freezes after a few seconds in menu. if i add it, then it works, but there are a lot of framedrops, adding -vulkan_disable_steam_shader_cache
seems to change nothing.
Your system information
Steam
->Help
->System Information
) in a gist: https://gist.github.com/deanrih/72da4722d51347c6a4322f1ba3b4804bPlease describe your issue in as much detail as possible:
There's a consistent and always happening stutter and freezes on Dashboard, Strategy and In-game as well as the transition between either of those.
First is, on the first 20 or 30 seconds into the game in Dashboard, there's one micro freeze. The other is when going into Strategy/Hero picking when transitioning from the Dashboard into the Strategy it was relatively quick (albeit still slower than OpenGL for some reason) on the first match, on subsequent matches, however, it got worst and the freeze becomes longer which is concerning that you might get disconnected or timed out, after going into the Strategy a moment after the first pick, there's a slight stutter no matter if the picker is an ally or the opponent. After that the transition from Strategy into In-game, which again, on the first match it was relatively fast and almost no stutter, but oftentimes, there's a micro freeze on the "Versus" screen or just a black screen and freeze and skip the versus screen altogether (the freeze time probably the same or longer than the versus showcase time), and then at in-game, at least for me, there's a very consistent freeze, when the hero spawning on the fountain, when the timer countdown is exactly at 1:25 or 1:24, the freeze happen for about one to 3 seconds at most, then after that the game runs normally, but still it will always happen at exactly around that time at the beginning of every match. And last but probably not least, when the game ends and we are leaving the match, the transition from in-game back to the dashboard after clicking the disconnect button is painfully long, again on the first match it was rather quick but still longer than OpenGL, but on subsequent matches, it took at the very least 10 seconds of black screen until I can hear the dashboard background music while the screen still displays nothing. with a total of about 12 to maybe 15 seconds if we include the "functioning" black screen.
Just want to mention that while yes I know this repository is specifically for Vulkan problems and expect it only happened on Vulkan, I just want to mention that these problems are non-existent on OpenGL, but the only dealbreaker with OpenGL is it was rather slow on average frame rate compared to Vulkan and whenever there's a new particle of a spell being casts, the game will stutter for a moment, which is not happening on Vulkan.
Quick System Information:
gamemoderun
andmangohud
)-console -high -novid -noforcemaccel -noforcemspd -useforcedmparms
Desktop-friendly fullscreen
andBorderless Window
andWindowed
I've also attached some Console Logs here: https://gist.github.com/deanrih/7d7522f35023bb2f4052fdf2594715be
The OpenGL related is prefixed with
gl_
and Vulkan related is prefixed withvk_
, on Vulkan, specifically on Strategy, Gamestart, and disconnect, I have 4 log files because I tested it at least 4 times. Thedashboard
means while it's on the dashboard,disconnect
means on disconnecting from in-game,gamestart
means after the strategy has ended and going into in-game, which starts from the player showcase, andstrategy
means while it's on strategy screen/picking a hero, I also tried to clear the previous scenario logs before saving the new log file for new scenario, e.g clearingstrategy
logs before thegamestart
scenario started.Steps for reproducing this issue: