Open glubsy opened 7 years ago
This happened to me once. I vaguely remember I had some sort of issue loading the game (maybe the game was minimized while loading, I'm not sure). I solved it disconecting and reconnecting to the game so I didn't really look into it.
My specs: Debian Testing (Linux 4.9) Intel i7-860 stock clock 8 GB RAM GeForce GTX 750 Ti, driver from debian repos KDE Desktop
This is unlikely to be a platform-specific issue but if you can get a consistent repro I can pass it on to the larger team.
I'll keep an eye out for this one, but It didn't happen with Windows 7 yet (same machine).
Tracking note: This is a continuation of #966.
This happened to me in a game about 2 weeks ago. I think I uninstalled the Vulcan dlc while the client was running and did not restart until the game started. Restarting dota fixed the issue. This was on Kubuntu xenial with a NVidia GTX 970 and driver version 367.57. I have not tried reproducing it.
@FlyingFoX I doubt this is related.
It happened to me again 2 days ago (on Linux) and I noticed I had a lot of packet loss on the server I was playing on at the time and had to reconnect anyway. So it could be a malformed packet (will probably sound unlikely to software engineers) or something that happens during the initialization of the world on the client-side while talking to the server. No clear idea yet.
Also got this issue for 3 games in a row.
Specs: OS: Arch Linux 4.11.9-1-ck-haswell CPU: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz RAM: 16 GB GPU: GeForce GTX 770 GPU driver: nvidia 381.22-4 (from arch repo) DE: xmonad
It just happened to me today, I disconnected from a game, then tried to reconnect (was near the end of the match). Then while trying to reconnect I had a bunch of network errors in console and couldn't reconnect (can't recall the messages, but it was pinging clusters or something, it was probably not on my side anyway). I restarted the game, then reconnected, and the models were misplaced. It really seems to be network related, and it might indeed not be platform specific (I almost never use Windows these days, couldn't reproduce on Windows).
This happens seemingly randomly and I can't find a way to consistently reproduce. It's started happening recently, probably less than a month ago (not sure at all).
Some models get misplaced during their initial spawn. Mostly affected are: runes, neutral creeps, destructible buildings. Trees don't seem to be affected ever.
Sometimes, a tower is spawned under ground too. Some runes do spawn in their normal expected location, only one or two are affected on the entire map every time they respawn somehow. Same goes for creeps, only some are affected, the rest of them are fine. As soon as a misplaced neutral creep model is moving/attacking, it's teleported to its "regular" location, as if it was there all along, just not on my client side. In one case the rune was so badly misplaced, I couldn't see it at all, but other players could. Restarting the game fixes everything.
Clicking on the (misplaced) rune model does activate it. Misplaced buildings:
These shots are made with OpenGL, but it happens with the Vulkan renderer too. I'll be trying to determine if my window manager has something to do with this (whenever I switch to fullscreen, as it rescales the UI, but I doubt it).
Specs: OS: Antergos (Arch Linux based) Kernel: 4.4.47-1-lts CPU: Intel Core i7-3740QM (4 cores) @ 2.70GHz RAM: 16 GB GPU: GeForce GTX 670MX (2 nvidia GPU in SLI) GPU driver: nvidia 375.26 (proprietary) DE: i3 window manager
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