Open DelBianco opened 7 years ago
Possibly related to https://github.com/ValveSoftware/steam-for-linux/issues/4881.
Could also be something with the overlay such as #1206. If you disable the Steam overlay in Dota does that change anything?
I have the Overlay disabled since i got dota2 on Linux in that machine (Aug/2016), i saw the problem but did not report it
All of your reported failures are on the Steam side so this doesn't appear to be a problem in Dota itself. Instead Steam is failing and then Dota fails when trying to talk to Steam, so assigning this to a Steam dev.
I encountered the same problem with multiple different games: the moment a pop-up appears indicating that I received an item (trading card), the game crashes. The following is logged in /tmp/gameoverlayui.log
:
Sat Aug 26 17:14:01 2017 UTC - GameOverlay process started: pid: 7250
Sat Aug 26 17:14:01 2017 UTC - GameOverlay process connecting to: pid: 7208
Sat Aug 26 17:14:01 2017 UTC - BuildID: 1500335472
Sat Aug 26 17:14:01 2017 UTC - Steam Path: /home/tom/.steam/
za aug 26 17:14:02 2017 UTC - WM_ACTIVATE received before BasePanel() knows about the game IDza aug 26 17:14:02 2017 UTC - WM_ACTIVATE received before BasePanel() knows about the game IDza aug 26 17:14:02 2017 UTC - WM_ACTIVATE received before BasePanel() knows about the game IDza aug 26 17:14:02 2017 UTC - WM_ACTIVATE received before BasePanel() knows about the game IDza aug 26 17:14:02 2017 UTC - WM_ACTIVATE received before BasePanel() knows about the game IDza aug 26 17:14:04 2017 UTC - Generating new string page texture 2739: 128x256, total string texture memory is 131.07 KB
za aug 26 17:14:04 2017 UTC - Generating new string page texture 2740: 256x256, total string texture memory is 393.22 KB
za aug 26 17:21:18 2017 UTC - Generating new string page texture 2744: 64x256, total string texture memory is 458.75 KB
za aug 26 17:32:50 2017 UTC - Overlay enable requested by game
za aug 26 17:32:50 2017 UTC - Generating new string page texture 2746: 384x256, total string texture memory is 851.97 KB
za aug 26 17:32:50 2017 UTC - Generating new string page texture 2747: 256x256, total string texture memory is 1.11 MB
za aug 26 17:32:50 2017 UTC - Generating new string page texture 2748: 128x256, total string texture memory is 1.25 MB
za aug 26 17:32:51 2017 UTC - Overlay disable requested by game
za aug 26 17:44:23 2017 UTC - Overlay enable requested by game
za aug 26 17:44:26 2017 UTC - Warning: The game hasn't rendered a frame from us in over 10 seconds
za aug 26 17:44:36 2017 UTC - Warning: The game hasn't rendered a frame from us in over 10 seconds
za aug 26 17:44:47 2017 UTC - Warning: The game hasn't rendered a frame from us in over 10 seconds
za aug 26 17:44:57 2017 UTC - Warning: The game hasn't rendered a frame from us in over 10 seconds
za aug 26 17:45:11 2017 UTC - Warning: The game hasn't rendered a frame from us in over 10 seconds
za aug 26 17:45:11 2017 UTC - CCrossProcessPipe::BWrite wrote too few bytes: 32 (Broken pipe). Continuing.
za aug 26 17:45:11 2017 UTC - ../common/pipes.cpp (765) : CClientPipe::BWriteAndReadResult: BWaitResult failed, disconnected
za aug 26 17:45:11 2017 UTC - ../common/pipes.cpp (765) : Fatal assert failed: ../common/pipes.cpp, line 765. Application exiting.
za aug 26 17:45:11 2017 UTC - _ExitOnFatalAssert
My system has similar specs to DelBianco (also Ubuntu 16.04, Mesa 12.0.6 driver, steam-runtime-beta-release_2016-12-05 etc.).
Since Aug 1st i've been running Dota2 through Steam's Desktop Environment and seams that this way everything runs easier, Dota2 is running in a better framerate and with better graphics, since then this crash did not occur any more, the only problem is to logout from my current (GNOME) Desktop Environment and login back into Steam, besides this i could play and watch TI7 in a great quality.
Keep the great work, if i can do something to help improve Steam and Dota2 on Linux let me know.
Random crash at least once a day since last two updates,
running steam through console i got this when it crashes
../common/pipes.cpp (765) : CClientPipe::BWriteAndReadResult: BWaitResult failed, disconnected ../common/pipes.cpp (765) : CClientPipe::BWriteAndReadResult: BWaitResult failed, disconnected ../common/pipes.cpp (765) : Fatal assert failed: ../common/pipes.cpp, line 765. Application exiting.
_ExitOnFatalAssert steamclient.cpp (715) : Assertion Failed: bufRet.TellPut() == sizeof(uint8) ../common/processpipe_posix.cpp (489) : Assertion Failed: CCrossProcessPipe::BWrite: 32 (Pipe quebrado (Broken Pipe))