Open hueykohwf opened 5 years ago
For me the frame drops are constant since I have updated to Mojave. Previously I was able to run the game at around a constant of 60-70 fps, now it's stuck at around 20. The client starts smooth but once I get in to a game the frames start dropping after which the whole client is laggy.
OS: 10.14 Processor: 3,2 GHz Intel Core i5 Memory: 24 GB 1600 MHz DDR3 Graphics: NVIDIA GeForce GTX 680MX 2048 MB System information (from steam): https://gist.github.com/Vuccappella/0838b342455da63021a428c9e2b2917f
The most reliable way in which I can reproduce the issue is the following:
That is not to say that it's the only way this happens but this is consistently how it keeps on happening for me.
Also, tried launching with vulcan - same thing happens. (though I can't compare it with how it was before since I didn't use it before this).
Also tried lowering the video settings even though I have all the additional settings turned off except animated portrait. I turned off animated protrait and swithced from a native 2550x1440px resolution to 1600x900, texture quality,effects quality on low and shadows quality off + game screen render quality from 100% to 40% and It's still laggy and running on low frames. At this point I'm not sure what to do.
Please let me know if there's anything more I can do or a way to help debug this issue as dota is pretty much unplayable for me on Mojave now and reverting it is hard.
In the console i see a lot of errors:
nderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_effigy_ti6.vtex" - returning error texture in CTextureManagerVK::GetImageView [RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_effigy_ti6.vtex" - returning error texture in CTextureManagerVK::GetImageView [RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_effigy_ti6.vtex" - returning error texture in CTextureManagerVK::GetImageView [RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_effigy_ti6.vtex" - returning error texture in CTextureManagerVK::GetImageView [RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_effigy_ti6.vtex" - returning error texture in CTextureManagerVK::GetImageView [RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_effigy_ti6.vtex" - returning error texture in CTextureManagerVK::GetImageView [RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_effigy_ti6.vtex" - returning error texture in CTextureManagerVK::GetImageView [RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_effigy_ti6.vtex" - returning error texture in CTextureManagerVK::GetImageView [RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_effigy_ti6.vtex" - returning error texture in CTextureManagerVK::GetImageView [RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_effigy_ti6.vtex" - returning error texture in CTextureManagerVK::GetImageView [RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_effigy_ti6.vtex" - returning error texture in CTextureManagerVK::GetImageView [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 65 (was 78) [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 59 (was 62) [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 82 (was 94) **** Unable to localize '#DOTA_Friend_Join_Party' on panel 'InviteLabel'
Not sure if its related
hava same problem after update to Mojave
System Information: Manufacturer: Apple Model: iMac (Retina 4K, 21.5-inch, 2017) Form Factor: Desktop Operating System: 10.14.1 macOS Mojave
Please describe this issue in as much detail as possible:
In Dota 2, or any video games, perhaps its some optimisation issues, but I play a-lot of Dota, there are HUGE frame dips that happen once every 20-30 seconds, where my frame rate would drop to ~10fps, and it can happen randomly at any point of time, resulting in a few bad initiations from me in game. Could you guys look into it? I never had this issue in macOS High Sierra until updating to macOS Mojave, where the performance dropped across multiple games (CS:GO etc.)
Steps for reproducing this issue: