ValveSoftware / Dota-2

Tracker for issues specific to Linux and Mac in the Reborn client. If you have a general issue or non-system-specific feature request please go to dev.dota2.com
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[LINUX, possible cross-platform issue] Occasional matchmaking queue disconnect when game is ready #1707

Open LuyeT opened 4 years ago

LuyeT commented 4 years ago

Your system information

System Information

``` Computer Information: Manufacturer: Unknown Model: Unknown Form Factor: Desktop No Touch Input Detected Processor Information: CPU Vendor: AuthenticAMD CPU Brand: AMD Ryzen 7 1800X Eight-Core Processor CPU Family: 0x17 CPU Model: 0x1 CPU Stepping: 0x1 CPU Type: 0x0 Speed: 3600 Mhz 16 logical processors 8 physical processors HyperThreading: Supported FCMOV: Supported SSE2: Supported SSE3: Supported SSSE3: Supported SSE4a: Supported SSE41: Supported SSE42: Supported AES: Supported AVX: Supported AVX2: Unsupported AVX512F: Unsupported AVX512PF: Unsupported AVX512ER: Unsupported AVX512CD: Unsupported AVX512VNNI: Unsupported SHA: Unsupported CMPXCHG16B: Supported LAHF/SAHF: Supported PrefetchW: Unsupported Operating System Version: "Arch Linux" (64 bit) Kernel Name: Linux Kernel Version: 5.4.12-1-ck-zen X Server Vendor: The X.Org Foundation X Server Release: 12007000 X Window Manager: i3 Steam Runtime Version: Video Card: Driver: X.Org Radeon RX Vega (VEGA10, DRM 3.35.0, 5.4.12-1-ck-zen, LLVM 9.0.1) Driver Version: 4.5 (Compatibility Profile) Mesa 19.3.2 OpenGL Version: 4.5 Desktop Color Depth: 24 bits per pixel Monitor Refresh Rate: 59 Hz VendorID: 0x1002 DeviceID: 0x687f Revision Not Detected Number of Monitors: 2 Number of Logical Video Cards: 1 Primary Display Resolution: 2560 x 1440 Desktop Resolution: 4480 x 1440 Primary Display Size: 23.50" x 13.23" (26.97" diag) 59.7cm x 33.6cm (68.5cm diag) Primary VRAM: 8192 MB Sound card: Audio device: ATI R6xx HDMI Memory: RAM: 16024 Mb Miscellaneous: UI Language: English LANG: en_US.UTF-8 Total Hard Disk Space Available: 1562051 Mb Largest Free Hard Disk Block: 25371 Mb VR Headset: None detected Steam Linux Runtime Information: { "can-write-uinput" : true, "steam-installation" : { "path" : "/home/luye/.local/share/Steam", "data_path" : "/home/luye/.local/share/Steam", "issues" : [ ] }, "runtime" : { "path" : null, "version" : null, "issues" : [ "disabled" ] }, "os-release" : { "id" : "arch", "name" : "Arch 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Please describe your issue in as much detail as possible:

Describe what you expected should happen and what did happen. Please link any large pastes as a Github Gist.

Been experiencing this issue for some time, since august 2019. The issue may have been around for longer as I hadn't played dota in a long time before that.

Every once in a while, when the matchmaking queue is ready, I will be disconnected immediately before i can click accept (to join game). Annoyingly I will be unable to rejoin the game. The reconnect button will immediately and repeatedly fail. And restarting the client I'll be considered abandoned by the time I restart the client.

I'm 100% certain this is not a connection issue at its core, though it may be possible the trigger is a packet loss or something like that. Of course, everybody says this; My connection is flawless (I do ping tests on regular basis).

However, the main reason I can say with such certainty is that the issue persists indefinetely for future games once this bug is triggered. The first few times this happened, I went through the 5 minute ban, followed by the 15 minute ban and then the 60 minute ban. When this happens to me nowadays, I'll just accept the 5 minute ban, and restart the client before joining the next game. And it will not happen again (for a few hours/days/weeks).

Steps for reproducing this issue:

Besides the persistence of the issue when it occurs, I am unable to reproduce it. However, I did notice when it happened today is that the search duration timer reset in quick succession over the course of 15-20 seconds. This may be unrelated though.

The timer resetting happens occasionally when the matchmaking is working normally also, I'm guessing when a game has been found, but one of the players either declines quickly or disconnects. My working hypothesis is that the dota coordinator was having issues and was dropping a handful of people in quick succession.

ykuzin commented 4 years ago

I have the same issue.