Closed codeithuman closed 8 years ago
Please go to Steam -> Help -> System Information and provide your system specs. Also, please run with -con_logfile and provide the output of game/dota/console.log. Given you are on hackintosh, we may or may not be able to help.
This time, when starting a Solo vs Bots match, Dota crashed and OS X gave me a popup message, screenshot below. System specs and console log are below as well. Again, let me know if I can help in any other way.
The specific hardware in my machine can be found here (Google Drive Document).
For my GTX 970 graphics drivers, I am using NVIDIA Web Driver: 346.02.02f01. This is the current up to date version from NVIDIA.
Crash Message:
game/dota/console.log:
Unable to open GL shader cache TOC /Users/ajrobertson/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/shadercache/gl/shaders.toc file - might not exist yet.
ERROR: HangWatchdogInternal_BeginScope() - Hang watchdog not implemented for this platform!
ERROR: HangWatchdogInternal_EndScope() - Hang watchdog not implemented for this platform!
---------------
Path ID: File Path:
PLATFORM "/Users/ajrobertson/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk" (vpk) /Users/ajrobertson/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk
GAME "/Users/ajrobertson/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /Users/ajrobertson/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk
GAME "/Users/ajrobertson/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk" (vpk) /Users/ajrobertson/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk
MOD "/Users/ajrobertson/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /Users/ajrobertson/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk
DEFAULT_WRITE_PATH "/Users/ajrobertson/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /Users/ajrobertson/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk
EXECUTABLE_PATH "/Users/ajrobertson/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/bin/osx64/"
PLATFORM "/Users/ajrobertson/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/"
CONTENTROOT "/Users/ajrobertson/Library/Application Support/Steam/steamapps/common/dota 2 beta/content/"
GAMEROOT "/Users/ajrobertson/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/"
GAME "/Users/ajrobertson/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/"
CONTENT "/Users/ajrobertson/Library/Application Support/Steam/steamapps/common/dota 2 beta/content/dota/"
GAMEBIN "/Users/ajrobertson/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/bin/osx64/"
GAMEBIN "/Users/ajrobertson/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/bin/"
GAME "/Users/ajrobertson/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/"
CONTENT "/Users/ajrobertson/Library/Application Support/Steam/steamapps/common/dota 2 beta/content/core/"
GAMEBIN "/Users/ajrobertson/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/bin/osx64/"
GAMEBIN "/Users/ajrobertson/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/bin/"
MOD "/Users/ajrobertson/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/"
ADDONS "/Users/ajrobertson/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota_addons/"
CONTENTADDONS "/Users/ajrobertson/Library/Application Support/Steam/steamapps/common/dota 2 beta/content/dota_addons/"
DEFAULT_WRITE_PATH "/Users/ajrobertson/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/"
SHADER_SOURCE_ROOT "/Users/ajrobertson/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/"
SHADER_SOURCE_MOD "/Users/ajrobertson/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/dota/"
SHADER_SOURCE "/Users/ajrobertson/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/dota/"
SHADER_SOURCE "/Users/ajrobertson/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/core/"
SHADER_SOURCE "/Users/ajrobertson/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/dota_addons/"
SHADER_SOURCE "/Users/ajrobertson/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/dota_core/"
command line arguments:
-novid -con_logfile
Physics Console Communications is not initialized
Game supporting (2) split screen players
Sound Initialization: Finish, Sampling Rate: 44100
AssociateNetMessageWithChannelCategoryAbstract: Trying to use an unregistered netchannel category!
AssociateNetMessageWithChannelCategoryAbstract: Trying to use an unregistered netchannel category!
Couldn't find custom font file 'resource/HALFLIFE2.vfont'
Couldn't find custom font file 'resource/HL2EP2.vfont'
Couldn't find custom font file 'vgui/resource/marlett.ttf'
Load a scaleform font provider?
CEntitySystem::BuildEntityNetworking (parallel build of server) took 125.555 msecs for 607 out of 627 classes
Item set lina_fiery_soul_arcana: No bundle definition specified or found.
Couldn't find custom font file 'resource/HALFLIFE2.vfont'
Couldn't find custom font file 'resource/HL2crosshairs.vfont'
Requesting page 1 of items
Requesting page 1 of items
CEntitySystem::BuildEntityNetworking (parallel build of client) took 127.281 msecs for 614 out of 635 classes
Item set lina_fiery_soul_arcana: No bundle definition specified or found.
Failed to load inventory shuffle information file "cfg/dota_player_loadout_shuffle.txt"!
Checking AUTO DLC
Could not load file resource/gamemenu.res. Using empty GameMenu keyvalues.
File error loading resource header "panorama/images/textures/startup_background_logo.vtex_c" (Error: ERROR_FILEOPEN)
File error loading resource header "soundevents/music/deadmau5_01/soundevents_music.vsndevts_c" (Error: ERROR_FILEOPEN)
File error loading resource header "soundevents/music/deadmau5_01/soundevents_stingers.vsndevts_c" (Error: ERROR_FILEOPEN)
Texture g_tNoise doesn't exist in materials/deferred_lights/ssao_strong.vmat!
Texture g_tNoise doesn't exist in materials/deferred_lights/ssao_med.vmat!
No valid vcs file found for shader gaussian_bloom_blur.vfx
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!
SwitchToLoop levelload requested: id [1] addons []
ChangeGameUIState: DOTA_GAME_UI_STATE_INVALID -> DOTA_GAME_UI_STATE_LOADING_SCREEN
ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_LOADING_SCREEN
CSource2Surface::BCreateDeviceResources()
CSource2Surface::BCreateDeviceResources()
CSource2Surface::BCreateDeviceResources()
CSource2Surface::BCreateDeviceResources()
Idle (levelload)
Allocating new transform texture!
Writing configuration for slot 0
CL: CLoopModeLevelLoad::OnClientFrameSimulate switching to "game" loopmode with addons:
SwitchToLoop game requested: id [1] addons []
name[ 0 ] changing from 'unnamed' to 'Pinkerton27'
name[ 0 ] changing from 'Pinkerton27' to 'Pinkerton27'
Loaded default network config file. Loaded revision 22 OK
Loaded cached network config file. Data contains revision 22, not newer than current revision 22; ignoring.
SV: maxplayers set to 1
Initializing script VM...
...done
Network configuration revision changed 0 -> 22
CL: Adding Prequisite CWaitForGameServerStartupPrerequisite to sequence for CGameClientConnectPrerequisite
CL: Adding Prequisite CCreateGameClientPrerequisite to sequence for CGameClientConnectPrerequisite
CL: Adding Prequisite CConnectGameClientPrerequisite to sequence for CGameClientConnectPrerequisite
CL: Adding Prequisite CLoadStartupResourcePrerequisite to sequence for CGameClientConnectPrerequisite
CL: Adding Prequisite CLoadSpawnGroupsPrerequisite to sequence for CGameClientConnectPrerequisite
CL: Adding Prequisite CFinalizeConnectionPrerequisite to sequence for CGameClientConnectPrerequisite
Got network config from CDN. Data contains revision 22, not newer than current revision 22; ignoring.
SV: Spawn Server: <empty>
CL: CWaitForGameServerStartupPrerequisite done waiting for server
CL: PS_SATISFIED CWaitForGameServerStartupPrerequisite in sequence for CGameClientConnectPrerequisite
CL: CCreateGameClientJob creating client connection to 'loopback'
CL: PS_SATISFIED CCreateGameClientPrerequisite in sequence for CGameClientConnectPrerequisite
CL: Sending connect to loopback
SV: Sending S2C_CHALLENGE [2839394482 auth 2] to loopback
CL: Received S2C_CHALLENGE [2839394482 auth 2] from loopback
CL: Sending C2S_CONNECT [42 protocol 2839394482 auth 2] to loopback
SV: Receiving C2S_CONNECT [protocol 42 2839394482 auth 2] from loopback
SV: Sending S2C_CONNECTION to loopback [addons:'']
SV: Sending S2C_CONNECTION to loopback [addons:'']
CL: Received S2C_CONNECTION from loopback [addons:'']
CL: Connected to 'loopback'
SV: Sending server info to client 'Pinkerton27' at loopback
SV: WriteInitialSpawnGroups sending 1 groups
CL: PS_SATISFIED CConnectGameClientPrerequisite in sequence for CGameClientConnectPrerequisite
Game: "Dota 2"
Map: "<empty>"
Players: 1 (0 bots) / 1 humans
Build: 6893
Server Number: 1
Initializing script VM...
...done
CL: PS_SATISFIED CLoadStartupResourcePrerequisite in sequence for CGameClientConnectPrerequisite
CL: PS_SATISFIED CLoadSpawnGroupsPrerequisite in sequence for CGameClientConnectPrerequisite
CL: PS_SATISFIED CFinalizeConnectionPrerequisite in sequence for CGameClientConnectPrerequisite
CL: OnStatusFinished for CGameClientConnectPrerequisite
CL: CGameClientConnectPrerequisite connection succeeded
ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_DASHBOARD
SV: IGameSystem::LoopActivateAllSystems
HO: IGameSystem::LoopActivateAllSystems
SV: Game started
CL: IGameSystem::LoopActivateAllSystems
Failed to load grid nav data, file 'maps/<empty>.gnv' not found!
SV: Sending full update to client Pinkerton27 (reason: initial update)
ShouldClientReceiveStringTableUserData called with NULL GameRules() on table userinfo, string 0
CL: Receiving uncompressed update from server
CL: Signon traffic "client": incoming 33.059 KB [7 pkts], outgoing 1.125 KB [6 pkts]
Allocating new transform texture!
!! WARNING: Panorama couldn't fetch or got 0 byte result for layout http://www.dota2.com/feed/?language=english, panel FriendsFeed won't have correct layout loaded
Failed to communicate with routing cluster 'lhr'.
File error loading resource header "panorama/images/heroes/selection/npc_dota_hero_default_png.vtex_c" (Error: ERROR_FILEOPEN)
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/rendersystem/texturebase.cpp(1612):ResourceHandleToData( panorama/images/heroes/selection/npc_dota_hero_default_png.vtex ) failed! Falling back to error texture!
Failed to communicate with routing cluster 'del'.
Failed to communicate with routing cluster 'icn'.
Communications with routing cluster 'icn' established.
Ping measurement complete.
Writing configuration for slot 0
SwitchToLoop levelload requested: id [2] addons []
CL: IGameSystem::LoopDeactivateAllSystems
CL: Disconnecting from server: #GameUI_Disconnect_LoopDeactivate
CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(backgrounds/dashboard_parallax_test) no such group
CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/find_match_status) no such group
CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/home_button) no such group
SV: IGameSystem::LoopDeactivateAllSystems
HO: IGameSystem::LoopDeactivateAllSystems
SV: Disconnect client 'Pinkerton27' from server(1): NETWORK_DISCONNECT_SHUTDOWN
ChangeGameUIState: DOTA_GAME_UI_STATE_DASHBOARD -> DOTA_GAME_UI_STATE_LOADING_SCREEN
CL: CLoopModeLevelLoad::OnClientFrameSimulate switching to "game" loopmode with addons:
SwitchToLoop game requested: id [2] addons []
SV: maxplayers set to 64
Initializing script VM...
...done
SV: Executing listen server config file
S:Gamerules: entering state 'DOTA_GAMERULES_STATE_INIT'
SV: CGameRulesGameSystem::GameInit installed game rules
CL: Adding Prequisite CWaitForGameServerStartupPrerequisite to sequence for CGameClientConnectPrerequisite
CL: Adding Prequisite CCreateGameClientPrerequisite to sequence for CGameClientConnectPrerequisite
CL: Adding Prequisite CConnectGameClientPrerequisite to sequence for CGameClientConnectPrerequisite
CL: Adding Prequisite CLoadStartupResourcePrerequisite to sequence for CGameClientConnectPrerequisite
CL: Adding Prequisite CLoadSpawnGroupsPrerequisite to sequence for CGameClientConnectPrerequisite
CL: Adding Prequisite CFinalizeConnectionPrerequisite to sequence for CGameClientConnectPrerequisite
exec: couldn't exec listenserver.cfg
UnserializeDMX: Unable to open file "0"
UnserializeDMX: Unable to open file "0"
ERROR: CParticleSnapshot::Unserialize - could not load file 0!
File error loading resource header "materials/models/props_gameplay/dota_ar_frame/dota_ar_frame.vmat_c" (Error: ERROR_FILEOPEN)
Expecting compressed combo data
System Information:
Processor Information:
Model: MacPro3,1
Vendor: GenuineIntel
CPU Family: 0x6
CPU Model: 0x3c
CPU Stepping: 0x3
CPU Type: 0x0
Speed: 105 Mhz
8 logical processors
4 physical processors
HyperThreading: Supported
FCMOV: Supported
SSE2: Supported
SSE3: Supported
SSSE3: Supported
SSE4a: Unsupported
SSE41: Supported
SSE42: Supported
Network Information:
Network Speed:
Operating System Version:
MacOS 10.10.5 (64 bit)
Video Card:
Driver: NVIDIA GeForce GTX 970
Driver Version: 1.2
Driver Date: 0 0
OpenGL Version: 2.1
Desktop Color Depth: 32 bits per pixel
Monitor Refresh Rate: 120 Hz
VendorID: 0x10de
DeviceID: 0x13c2
Number of Monitors: 1
Number of Logical Video Cards: 2
Primary Display Resolution: 1920 x 1080
Desktop Resolution: 1920 x 1080
Primary Display Size: 20.39" x 11.46" (23.39" diag)
51.8cm x 29.1cm (59.4cm diag)
Primary VRAM: 2047 MB
Memory:
RAM: 16384 Mb
Miscellaneous:
UI Language: English
Microphone: Not set
Media Type: DVD
Total Hard Disk Space Available: 2144983 Mb
Largest Free Hard Disk Block: 2077820 Mb
Installed software:
Accessibility Inspector
Alfred 2
App Store
Application Loader
Arma 3
Atom
Automator
Calendar
Contacts
Counter-Strike Global Offensive
Dash
Dota 2
Dropbox
Evernote
FaceTime
FileMerge
Firefox
G303Upgrade_v24
G402Upgrade_v17
G502Update_v16
G910Upgrade_v12
Game Center
GIFs
Gmail
Gmail (Person 1)
Google Chrome
Google Drive
Google Drive (Person 1)
Google Play Music
Google Search
Google Search (Person 1)
HWMonitor
iBooks
Image Capture
Instruments
iTerm
Launchpad
Logitech Gaming Software
Maps
Messages
MiniTerm
Mission Control
Monosnap
Mumble
Notes
Pacifist
Photos
Plex Media Server
Reminders
Slack
Steam
Stickies
SuperDuper!
Uninstaller
Xcode
YouTube
YouTube (Person 1)
The error message suggests that your Reborn install has some problem. Can you verify your local files (painful, yes, sorry)?
Hi @gdrewb-valve, I no longer have this OS X machine set up any and cannot verify the install, sorry!
When playing Dota solo vs bots, my machine get stuck at the loading screen. I am playing on my hackintosh.
Let me know if I can provide any other helpful information.
Thanks!