ValveSoftware / Dota-2

Tracker for issues specific to Linux and Mac in the Reborn client. If you have a general issue or non-system-specific feature request please go to dev.dota2.com
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[Mac] Timing out when heroes load in #483

Closed Shad3w closed 8 years ago

Shad3w commented 8 years ago

Whenever I enter a match, everything will run fine, but when the heroes load into the map, there's a giant lag spike that will usually time me out. Edit: system information Processor: 2.4 GHz Intel Core 2 Duo Memory: 6 GB 800 MHz DDR2 SDRAM Graphics: ATI Radeon HD 2400 XT 128 MB OS: Mac OSX Yosemite 10.10.5 early 2008 IMac

Tele42 commented 8 years ago

Please include your system information as requested at https://github.com/ValveSoftware/Dota-2#system-information.

Shad3w commented 8 years ago

In case it doesn't notify you about edits: Processor: 2.4 GHz Intel Core 2 Duo Memory: 6 GB 800 MHz DDR2 SDRAM Graphics: ATI Radeon HD 2400 XT 128 MB OS: Mac OSX Yosemite 10.10.5 early 2008 IMac

Shad3w commented 8 years ago

Anything?

danginsburg commented 8 years ago

So far I have not been able to repro this. It may help narrow it down if you run with -con_logfile and post game/dota/console.log.

Shad3w commented 8 years ago

CreateDevice: Requested DX level 110, clamped to DX level 95 Graphics Device changed, resetting video config (16): Setting setting.cpu_level to 0 (9): Setting setting.mem_level to 2 (10): Setting setting.gpu_mem_level to 0 (10): Setting setting.unsupported to 1 Video Card dxsupport (1002 : 94c8) (457): Setting setting.defaultres to 640 (457): Setting setting.defaultresheight to 480 (457): Setting setting.gpu_level to 0 (457): Setting setting.version to 1 Video Card dxsupport (1002 : 94c8) Unable to open GL shader cache TOC /Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/shadercache/gl/shaders.toc file - might not exist yet. ERROR: HangWatchdogInternal_BeginScope() - Hang watchdog not implemented for this platform!

ERROR: HangWatchdogInternal_EndScope() - Hang watchdog not implemented for this platform!

Path ID: File Path: PLATFORM "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk" (vpk) /Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk GAME "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk GAME "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk" (vpk) /Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk MOD "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk DEFAULT_WRITE_PATH "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk EXECUTABLE_PATH "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/bin/osx64/" PLATFORM "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/" CONTENTROOT "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/content/" GAMEROOT "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/" GAME "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/" CONTENT "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/content/dota/" GAMEBIN "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/bin/osx64/" GAMEBIN "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/bin/" GAME "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/" CONTENT "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/content/core/" GAMEBIN "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/bin/osx64/" GAMEBIN "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/bin/" MOD "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/" ADDONS "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota_addons/" CONTENTADDONS "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/content/dota_addons/" DEFAULT_WRITE_PATH "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/" SHADER_SOURCE_ROOT "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/" SHADER_SOURCE_MOD "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/dota/" SHADER_SOURCE "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/dota/" SHADER_SOURCE "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/core/" SHADER_SOURCE "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/dota_addons/" SHADER_SOURCE "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/dota_core/" command line arguments: -sw -con_logfile -gl_force_sm30 Physics Console Communications is not initialized Game supporting (2) split screen players Sound Initialization: Finish, Sampling Rate: 44100 AssociateNetMessageWithChannelCategoryAbstract: Trying to use an unregistered netchannel category! AssociateNetMessageWithChannelCategoryAbstract: Trying to use an unregistered netchannel category! Couldn't find custom font file 'resource/HALFLIFE2.vfont' Couldn't find custom font file 'resource/HL2EP2.vfont' Couldn't find custom font file 'vgui/resource/marlett.ttf' Load a scaleform font provider? CEntitySystem::BuildEntityNetworking (parallel build of server) took 582.575 msecs for 609 out of 627 classes Item set lina_fiery_soul_arcana: No bundle definition specified or found. Detected video config level 0 Couldn't find custom font file 'resource/HALFLIFE2.vfont' Couldn't find custom font file 'resource/HL2crosshairs.vfont' Requesting page 1 of items Requesting page 1 of items CEntitySystem::BuildEntityNetworking (parallel build of client) took 476.965 msecs for 615 out of 635 classes Item set lina_fiery_soul_arcana: No bundle definition specified or found. Failed to load inventory shuffle information file "cfg/dota_player_loadout_shuffle.txt"! Checking AUTO DLC Could not load file resource/gamemenu.res. Using empty GameMenu keyvalues. No valid vcs file found for shader ssao_convert_depth.vfx

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_convert_depth.vfx for material materials/dev/ssao_convert_depth.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_convert_depth.vfx for material materials/dev/ssao_convert_depth.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_convert_depth.vfx for material materials/dev/ssao_convert_depth.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_convert_depth.vfx for material materials/dev/ssao_convert_depth.vmat! No valid vcs file found for shader ssao_downsample_depth.vfx

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_downsample_depth.vfx for material materials/dev/ssao_downsample_depth.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_downsample_depth.vfx for material materials/dev/ssao_downsample_depth.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_downsample_depth.vfx for material materials/dev/ssao_downsample_depth.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_downsample_depth.vfx for material materials/dev/ssao_downsample_depth.vmat! No valid vcs file found for shader ssao_scalable_ambient_obscurance.vfx

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_scalable_ambient_obscurance.vfx for material materials/dev/ssao_scalable_ao.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_scalable_ambient_obscurance.vfx for material materials/dev/ssao_scalable_ao.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_scalable_ambient_obscurance.vfx for material materials/dev/ssao_scalable_ao.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_scalable_ambient_obscurance.vfx for material materials/dev/ssao_scalable_ao.vmat! No valid vcs file found for shader ssao_bilateral_blur.vfx

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_bilateral_blur.vfx for material materials/dev/ssao_blur.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_bilateral_blur.vfx for material materials/dev/ssao_blur.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_bilateral_blur.vfx for material materials/dev/ssao_blur.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_bilateral_blur.vfx for material materials/dev/ssao_blur.vmat! Texture g_tNoise doesn't exist in materials/deferred_lights/ssao_strong.vmat! Texture g_tNoise doesn't exist in materials/deferred_lights/ssao_med.vmat! No valid vcs file found for shader gaussian_bloom_blur.vfx

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat! File error loading resource header "panorama/images/textures/startup_background_logo.vtex_c" (Error: ERROR_FILEOPEN) File error loading resource header "soundevents/music/deadmau5_01/soundevents_music.vsndevts_c" (Error: ERROR_FILEOPEN) File error loading resource header "soundevents/music/deadmau5_01/soundevents_stingers.vsndevts_c" (Error: ERROR_FILEOPEN) SwitchToLoop levelload requested: id [1] addons [] ChangeGameUIState: DOTA_GAME_UI_STATE_INVALID -> DOTA_GAME_UI_STATE_LOADING_SCREEN ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_LOADING_SCREEN CSource2Surface::BCreateDeviceResources() CSource2Surface::BCreateDeviceResources() CSource2Surface::BCreateDeviceResources() CSource2Surface::BCreateDeviceResources() Idle (levelload) Allocating new transform texture! Writing configuration for slot 0 CL: CLoopModeLevelLoad::OnClientFrameSimulate switching to "game" loopmode with addons: SwitchToLoop game requested: id [1] addons []

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_downsample_depth.vfx for material materials/dev/ssao_downsample_depth.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_downsample_depth.vfx for material materials/dev/ssao_downsample_depth.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_downsample_depth.vfx for material materials/dev/ssao_downsample_depth.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_downsample_depth.vfx for material materials/dev/ssao_downsample_depth.vmat! Texture g_tNoise doesn't exist in materials/deferred_lights/ssao_strong.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_scalable_ambient_obscurance.vfx for material materials/dev/ssao_scalable_ao.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_scalable_ambient_obscurance.vfx for material materials/dev/ssao_scalable_ao.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_scalable_ambient_obscurance.vfx for material materials/dev/ssao_scalable_ao.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_scalable_ambient_obscurance.vfx for material materials/dev/ssao_scalable_ao.vmat! Texture g_tNoise doesn't exist in materials/deferred_lights/ssao_med.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_bilateral_blur.vfx for material materials/dev/ssao_blur.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_bilateral_blur.vfx for material materials/dev/ssao_blur.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_bilateral_blur.vfx for material materials/dev/ssao_blur.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_bilateral_blur.vfx for material materials/dev/ssao_blur.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_convert_depth.vfx for material materials/dev/ssao_convert_depth.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_convert_depth.vfx for material materials/dev/ssao_convert_depth.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_convert_depth.vfx for material materials/dev/ssao_convert_depth.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_convert_depth.vfx for material materials/dev/ssao_convert_depth.vmat! name[ 0 ] changing from 'unnamed' to 'Shadew' Loaded default network config file. Loaded revision 22 OK Loaded cached network config file. Data contains revision 22, not newer than current revision 22; ignoring. Network configuration revision changed 0 -> 22 SV: maxplayers set to 1 Initializing script VM... ...done CL: Adding Prequisite CWaitForGameServerStartupPrerequisite to sequence for CGameClientConnectPrerequisite CL: Adding Prequisite CCreateGameClientPrerequisite to sequence for CGameClientConnectPrerequisite CL: Adding Prequisite CConnectGameClientPrerequisite to sequence for CGameClientConnectPrerequisite CL: Adding Prequisite CLoadStartupResourcePrerequisite to sequence for CGameClientConnectPrerequisite CL: Adding Prequisite CLoadSpawnGroupsPrerequisite to sequence for CGameClientConnectPrerequisite CL: Adding Prequisite CFinalizeConnectionPrerequisite to sequence for CGameClientConnectPrerequisite Failed to communicate with routing cluster 'lhr'. Got network config from CDN. Data contains revision 22, not newer than current revision 22; ignoring. SV: Spawn Server: !! WARNING: Panorama couldn't fetch or got 0 byte result for layout http://www.dota2.com/feed/?language=english, panel FriendsFeed won't have correct layout loaded CL: CWaitForGameServerStartupPrerequisite done waiting for server CL: PS_SATISFIED CWaitForGameServerStartupPrerequisite in sequence for CGameClientConnectPrerequisite CL: CCreateGameClientJob creating client connection to 'loopback' CL: PS_SATISFIED CCreateGameClientPrerequisite in sequence for CGameClientConnectPrerequisite CL: Sending connect to loopback SV: Sending S2C_CHALLENGE [3182462505 auth 2] to loopback CL: Received S2C_CHALLENGE [3182462505 auth 2] from loopback CL: Sending C2S_CONNECT [42 protocol 3182462505 auth 2] to loopback SV: Receiving C2S_CONNECT [protocol 42 3182462505 auth 2] from loopback SV: Sending S2C_CONNECTION to loopback [addons:''] SV: Sending S2C_CONNECTION to loopback [addons:''] CL: Received S2C_CONNECTION from loopback [addons:''] CL: Connected to 'loopback' SV: Sending server info to client 'Shadew' at loopback SV: WriteInitialSpawnGroups sending 1 groups CL: PS_SATISFIED CConnectGameClientPrerequisite in sequence for CGameClientConnectPrerequisite Game: "Dota 2" Map: "" Players: 1 (0 bots) / 1 humans Build: 6893 Server Number: 1 Initializing script VM... ...done CL: PS_SATISFIED CLoadStartupResourcePrerequisite in sequence for CGameClientConnectPrerequisite CL: PS_SATISFIED CLoadSpawnGroupsPrerequisite in sequence for CGameClientConnectPrerequisite CL: PS_SATISFIED CFinalizeConnectionPrerequisite in sequence for CGameClientConnectPrerequisite CL: OnStatusFinished for CGameClientConnectPrerequisite CL: CGameClientConnectPrerequisite connection succeeded ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_DASHBOARD SV: IGameSystem::LoopActivateAllSystems HO: IGameSystem::LoopActivateAllSystems SV: Game started CL: IGameSystem::LoopActivateAllSystems Failed to load grid nav data, file 'maps/.gnv' not found! SV: Sending full update to client Shadew (reason: initial update) ShouldClientReceiveStringTableUserData called with NULL GameRules() on table userinfo, string 0 CL: Receiving uncompressed update from server CL: Signon traffic "client": incoming 33.190 KB [10 pkts], outgoing 1.360 KB [11 pkts] Ping measurement complete. Allocating new transform texture! CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. !! WARNING: Panorama couldn't fetch or got 0 byte result for layout http://www.dota2.com/feed/?account_id=87801792&language=english&self_only=true, panel SocialFeed won't have correct layout loaded ConVarRef dota_ignore_nonfriend_guild_invites doesn't point to an existing ConVar defaultfocus=TestContainer not found within layout file for CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Writing configuration for slot 0 No valid vcs file found for shader gaussian_bloom_blur.vfx

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat! No valid vcs file found for shader ssao_downsample_depth.vfx

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_downsample_depth.vfx for material materials/dev/ssao_downsample_depth.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_downsample_depth.vfx for material materials/dev/ssao_downsample_depth.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_downsample_depth.vfx for material materials/dev/ssao_downsample_depth.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_downsample_depth.vfx for material materials/dev/ssao_downsample_depth.vmat! Texture g_tNoise doesn't exist in materials/deferred_lights/ssao_strong.vmat! No valid vcs file found for shader ssao_scalable_ambient_obscurance.vfx

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_scalable_ambient_obscurance.vfx for material materials/dev/ssao_scalable_ao.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_scalable_ambient_obscurance.vfx for material materials/dev/ssao_scalable_ao.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_scalable_ambient_obscurance.vfx for material materials/dev/ssao_scalable_ao.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_scalable_ambient_obscurance.vfx for material materials/dev/ssao_scalable_ao.vmat! Texture g_tNoise doesn't exist in materials/deferred_lights/ssao_med.vmat! No valid vcs file found for shader ssao_bilateral_blur.vfx

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_bilateral_blur.vfx for material materials/dev/ssao_blur.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_bilateral_blur.vfx for material materials/dev/ssao_blur.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_bilateral_blur.vfx for material materials/dev/ssao_blur.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_bilateral_blur.vfx for material materials/dev/ssao_blur.vmat! No valid vcs file found for shader ssao_convert_depth.vfx

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_convert_depth.vfx for material materials/dev/ssao_convert_depth.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_convert_depth.vfx for material materials/dev/ssao_convert_depth.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_convert_depth.vfx for material materials/dev/ssao_convert_depth.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_convert_depth.vfx for material materials/dev/ssao_convert_depth.vmat! Bailing out of OnBlockForQuery after 0.500 seconds Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 22 iterations without a present event. Writing configuration for slot 0 No valid vcs file found for shader gaussian_bloom_blur.vfx

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat! No valid vcs file found for shader ssao_downsample_depth.vfx

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_downsample_depth.vfx for material materials/dev/ssao_downsample_depth.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_downsample_depth.vfx for material materials/dev/ssao_downsample_depth.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_downsample_depth.vfx for material materials/dev/ssao_downsample_depth.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_downsample_depth.vfx for material materials/dev/ssao_downsample_depth.vmat! Texture g_tNoise doesn't exist in materials/deferred_lights/ssao_strong.vmat! No valid vcs file found for shader ssao_scalable_ambient_obscurance.vfx

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_scalable_ambient_obscurance.vfx for material materials/dev/ssao_scalable_ao.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_scalable_ambient_obscurance.vfx for material materials/dev/ssao_scalable_ao.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_scalable_ambient_obscurance.vfx for material materials/dev/ssao_scalable_ao.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_scalable_ambient_obscurance.vfx for material materials/dev/ssao_scalable_ao.vmat! Texture g_tNoise doesn't exist in materials/deferred_lights/ssao_med.vmat! No valid vcs file found for shader ssao_bilateral_blur.vfx

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_bilateral_blur.vfx for material materials/dev/ssao_blur.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_bilateral_blur.vfx for material materials/dev/ssao_blur.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_bilateral_blur.vfx for material materials/dev/ssao_blur.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_bilateral_blur.vfx for material materials/dev/ssao_blur.vmat! No valid vcs file found for shader ssao_convert_depth.vfx

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_convert_depth.vfx for material materials/dev/ssao_convert_depth.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_convert_depth.vfx for material materials/dev/ssao_convert_depth.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_convert_depth.vfx for material materials/dev/ssao_convert_depth.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_convert_depth.vfx for material materials/dev/ssao_convert_depth.vmat! Bailing out of OnBlockForQuery after 0.500 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 22 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 22 iterations without a present event. No valid vcs file found for shader gaussian_bloom_blur.vfx

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat! No valid vcs file found for shader ssao_downsample_depth.vfx

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_downsample_depth.vfx for material materials/dev/ssao_downsample_depth.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_downsample_depth.vfx for material materials/dev/ssao_downsample_depth.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_downsample_depth.vfx for material materials/dev/ssao_downsample_depth.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_downsample_depth.vfx for material materials/dev/ssao_downsample_depth.vmat! Texture g_tNoise doesn't exist in materials/deferred_lights/ssao_strong.vmat! No valid vcs file found for shader ssao_scalable_ambient_obscurance.vfx

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_scalable_ambient_obscurance.vfx for material materials/dev/ssao_scalable_ao.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_scalable_ambient_obscurance.vfx for material materials/dev/ssao_scalable_ao.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_scalable_ambient_obscurance.vfx for material materials/dev/ssao_scalable_ao.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_scalable_ambient_obscurance.vfx for material materials/dev/ssao_scalable_ao.vmat! Texture g_tNoise doesn't exist in materials/deferred_lights/ssao_med.vmat! No valid vcs file found for shader ssao_bilateral_blur.vfx

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_bilateral_blur.vfx for material materials/dev/ssao_blur.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_bilateral_blur.vfx for material materials/dev/ssao_blur.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_bilateral_blur.vfx for material materials/dev/ssao_blur.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_bilateral_blur.vfx for material materials/dev/ssao_blur.vmat! No valid vcs file found for shader ssao_convert_depth.vfx

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_convert_depth.vfx for material materials/dev/ssao_convert_depth.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_convert_depth.vfx for material materials/dev/ssao_convert_depth.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_convert_depth.vfx for material materials/dev/ssao_convert_depth.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_convert_depth.vfx for material materials/dev/ssao_convert_depth.vmat! Writing configuration for slot 0 File error loading resource header "panorama/images/heroes/selection/npc_dota_hero_default_png.vtex_c" (Error: ERROR_FILEOPEN) /Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/rendersystem/texturebase.cpp(1612):ResourceHandleToData( panorama/images/heroes/selection/npc_dota_hero_default_png.vtex ) failed! Falling back to error texture! CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 22 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 23 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 24 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 25 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 25 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 25 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 25 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 24 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 24 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 22 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 23 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 23 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 24 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 22 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 22 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 22 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 22 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 22 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 22 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 22 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds Bailing out of OnBlockForQuery after 0.250 seconds CL: Disconnecting from server: #GameUI_Disconnect_ExitingEngine SV: Disconnect client 'Shadew' from server(1): NETWORK_DISCONNECT_SHUTDOWN CL: IGameSystem::LoopDeactivateAllSystems CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(backgrounds/dashboard_parallax_test) no such group CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/find_match_status) no such group CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/home_button) no such group SV: IGameSystem::LoopDeactivateAllSystems HO: IGameSystem::LoopDeactivateAllSystems CreateDevice: Requested DX level 110, clamped to DX level 95 Unable to open GL shader cache TOC /Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/shadercache/gl/shaders.toc file - might not exist yet. ERROR: HangWatchdogInternal_BeginScope() - Hang watchdog not implemented for this platform!

ERROR: HangWatchdogInternal_EndScope() - Hang watchdog not implemented for this platform!

Path ID: File Path: PLATFORM "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk" (vpk) /Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk GAME "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk GAME "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk" (vpk) /Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk MOD "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk DEFAULT_WRITE_PATH "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk EXECUTABLE_PATH "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/bin/osx64/" PLATFORM "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/" CONTENTROOT "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/content/" GAMEROOT "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/" GAME "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/" CONTENT "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/content/dota/" GAMEBIN "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/bin/osx64/" GAMEBIN "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/bin/" GAME "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/" CONTENT "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/content/core/" GAMEBIN "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/bin/osx64/" GAMEBIN "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/bin/" MOD "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/" ADDONS "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota_addons/" CONTENTADDONS "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/content/dota_addons/" DEFAULT_WRITE_PATH "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/" SHADER_SOURCE_ROOT "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/" SHADER_SOURCE_MOD "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/dota/" SHADER_SOURCE "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/dota/" SHADER_SOURCE "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/core/" SHADER_SOURCE "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/dota_addons/" SHADER_SOURCE "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/dota_core/" command line arguments: -sw -con_logfile -gl_force_sm30 Physics Console Communications is not initialized Game supporting (2) split screen players Sound Initialization: Finish, Sampling Rate: 44100 AssociateNetMessageWithChannelCategoryAbstract: Trying to use an unregistered netchannel category! AssociateNetMessageWithChannelCategoryAbstract: Trying to use an unregistered netchannel category! Couldn't find custom font file 'resource/HALFLIFE2.vfont' Couldn't find custom font file 'resource/HL2EP2.vfont' Couldn't find custom font file 'vgui/resource/marlett.ttf' Load a scaleform font provider? CEntitySystem::BuildEntityNetworking (parallel build of server) took 512.097 msecs for 609 out of 627 classes Item set lina_fiery_soul_arcana: No bundle definition specified or found. Couldn't find custom font file 'resource/HALFLIFE2.vfont' Couldn't find custom font file 'resource/HL2crosshairs.vfont' Requesting page 1 of items Requesting page 1 of items CEntitySystem::BuildEntityNetworking (parallel build of client) took 613.786 msecs for 615 out of 635 classes Item set lina_fiery_soul_arcana: No bundle definition specified or found. Failed to load inventory shuffle information file "cfg/dota_player_loadout_shuffle.txt"! Checking AUTO DLC Could not load file resource/gamemenu.res. Using empty GameMenu keyvalues. No valid vcs file found for shader ssao_convert_depth.vfx

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_convert_depth.vfx for material materials/dev/ssao_convert_depth.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_convert_depth.vfx for material materials/dev/ssao_convert_depth.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_convert_depth.vfx for material materials/dev/ssao_convert_depth.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_convert_depth.vfx for material materials/dev/ssao_convert_depth.vmat! No valid vcs file found for shader ssao_downsample_depth.vfx

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_downsample_depth.vfx for material materials/dev/ssao_downsample_depth.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_downsample_depth.vfx for material materials/dev/ssao_downsample_depth.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_downsample_depth.vfx for material materials/dev/ssao_downsample_depth.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_downsample_depth.vfx for material materials/dev/ssao_downsample_depth.vmat! No valid vcs file found for shader ssao_scalable_ambient_obscurance.vfx

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_scalable_ambient_obscurance.vfx for material materials/dev/ssao_scalable_ao.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_scalable_ambient_obscurance.vfx for material materials/dev/ssao_scalable_ao.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_scalable_ambient_obscurance.vfx for material materials/dev/ssao_scalable_ao.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_scalable_ambient_obscurance.vfx for material materials/dev/ssao_scalable_ao.vmat! No valid vcs file found for shader ssao_bilateral_blur.vfx

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_bilateral_blur.vfx for material materials/dev/ssao_blur.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_bilateral_blur.vfx for material materials/dev/ssao_blur.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_bilateral_blur.vfx for material materials/dev/ssao_blur.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_bilateral_blur.vfx for material materials/dev/ssao_blur.vmat! File error loading resource header "panorama/images/textures/startup_background_logo.vtex_c" (Error: ERROR_FILEOPEN) File error loading resource header "soundevents/music/deadmau5_01/soundevents_music.vsndevts_c" (Error: ERROR_FILEOPEN) File error loading resource header "soundevents/music/deadmau5_01/soundevents_stingers.vsndevts_c" (Error: ERROR_FILEOPEN) Texture g_tNoise doesn't exist in materials/deferred_lights/ssao_strong.vmat! Texture g_tNoise doesn't exist in materials/deferred_lights/ssao_med.vmat! No valid vcs file found for shader gaussian_bloom_blur.vfx

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat! SwitchToLoop levelload requested: id [1] addons [] ChangeGameUIState: DOTA_GAME_UI_STATE_INVALID -> DOTA_GAME_UI_STATE_LOADING_SCREEN ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_LOADING_SCREEN CSource2Surface::BCreateDeviceResources() CSource2Surface::BCreateDeviceResources() CSource2Surface::BCreateDeviceResources() CSource2Surface::BCreateDeviceResources() Idle (levelload) Allocating new transform texture! Writing configuration for slot 0 CL: CLoopModeLevelLoad::OnClientFrameSimulate switching to "game" loopmode with addons: SwitchToLoop game requested: id [1] addons [] name[ 0 ] changing from 'unnamed' to 'Shadew' name[ 0 ] changing from 'Shadew' to 'Shadew' Loaded default network config file. Loaded revision 22 OK Loaded cached network config file. Data contains revision 22, not newer than current revision 22; ignoring. SV: maxplayers set to 1 Initializing script VM... Network configuration revision changed 0 -> 22 ...done CL: Adding Prequisite CWaitForGameServerStartupPrerequisite to sequence for CGameClientConnectPrerequisite CL: Adding Prequisite CCreateGameClientPrerequisite to sequence for CGameClientConnectPrerequisite CL: Adding Prequisite CConnectGameClientPrerequisite to sequence for CGameClientConnectPrerequisite CL: Adding Prequisite CLoadStartupResourcePrerequisite to sequence for CGameClientConnectPrerequisite CL: Adding Prequisite CLoadSpawnGroupsPrerequisite to sequence for CGameClientConnectPrerequisite CL: Adding Prequisite CFinalizeConnectionPrerequisite to sequence for CGameClientConnectPrerequisite Got network config from CDN. Data contains revision 22, not newer than current revision 22; ignoring. SV: Spawn Server: CL: CWaitForGameServerStartupPrerequisite done waiting for server CL: PS_SATISFIED CWaitForGameServerStartupPrerequisite in sequence for CGameClientConnectPrerequisite CL: CCreateGameClientJob creating client connection to 'loopback' CL: PS_SATISFIED CCreateGameClientPrerequisite in sequence for CGameClientConnectPrerequisite CL: Sending connect to loopback SV: Sending S2C_CHALLENGE [2007094829 auth 2] to loopback CL: Received S2C_CHALLENGE [2007094829 auth 2] from loopback CL: Sending C2S_CONNECT [42 protocol 2007094829 auth 2] to loopback SV: Receiving C2S_CONNECT [protocol 42 2007094829 auth 2] from loopback SV: Sending S2C_CONNECTION to loopback [addons:''] SV: Sending S2C_CONNECTION to loopback [addons:''] CL: Received S2C_CONNECTION from loopback [addons:''] CL: Connected to 'loopback' !! WARNING: Panorama couldn't fetch or got 0 byte result for layout http://www.dota2.com/feed/?language=english, panel FriendsFeed won't have correct layout loaded SV: Sending server info to client 'Shadew' at loopback SV: WriteInitialSpawnGroups sending 1 groups CL: PS_SATISFIED CConnectGameClientPrerequisite in sequence for CGameClientConnectPrerequisite Game: "Dota 2" Map: "" Players: 1 (0 bots) / 1 humans Build: 6893 Server Number: 1 Initializing script VM... ...done CL: PS_SATISFIED CLoadStartupResourcePrerequisite in sequence for CGameClientConnectPrerequisite CL: PS_SATISFIED CLoadSpawnGroupsPrerequisite in sequence for CGameClientConnectPrerequisite CL: PS_SATISFIED CFinalizeConnectionPrerequisite in sequence for CGameClientConnectPrerequisite CL: OnStatusFinished for CGameClientConnectPrerequisite CL: CGameClientConnectPrerequisite connection succeeded ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_DASHBOARD SV: IGameSystem::LoopActivateAllSystems HO: IGameSystem::LoopActivateAllSystems SV: Game started CL: IGameSystem::LoopActivateAllSystems Failed to load grid nav data, file 'maps/.gnv' not found! SV: Sending full update to client Shadew (reason: initial update) ShouldClientReceiveStringTableUserData called with NULL GameRules() on table userinfo, string 0 CL: Receiving uncompressed update from server CL: Signon traffic "client": incoming 33.193 KB [10 pkts], outgoing 1.360 KB [11 pkts] Failed to communicate with routing cluster 'lhr'. Allocating new transform texture! Failed to communicate with routing cluster 'icn'. Communications with routing cluster 'icn' established. Ping measurement complete. ConVarRef dota_ignore_nonfriend_guild_invites doesn't point to an existing ConVar defaultfocus=TestContainer not found within layout file for Writing configuration for slot 0 Bailing out of OnBlockForQuery after 0.500 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 22 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 23 iterations without a present event. Writing configuration for slot 0 CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 22 iterations without a present event. File error loading resource header "panorama/images/heroes/selection/npc_dota_hero_default_png.vtex_c" (Error: ERROR_FILEOPEN) /Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/rendersystem/texturebase.cpp(1612):ResourceHandleToData( panorama/images/heroes/selection/npc_dota_hero_default_png.vtex ) failed! Falling back to error texture! TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.95 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.17 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.02 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.08 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 17592186044416.00 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 17592186044416.00 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 17592186044416.00 MB. Kicking out all non-pinned textures. CSwapChainBase::QueuePresentAndWait() looped for 53 iterations without a present event. Hitch alert: Present was waiting for 54 iterations and 0.6 seconds. CSwapChainBase::QueuePresentAndWait() looped for 54 iterations without a present event. Hitch alert: Present was waiting for 55 iterations and 0.6 seconds. CSwapChainBase::QueuePresentAndWait() looped for 55 iterations without a present event. Hitch alert: Present was waiting for 56 iterations and 0.6 seconds. CSwapChainBase::QueuePresentAndWait() looped for 56 iterations without a present event. Hitch alert: Present was waiting for 57 iterations and 0.6 seconds. CSwapChainBase::QueuePresentAndWait() looped for 57 iterations without a present event. Hitch alert: Present was waiting for 58 iterations and 0.6 seconds. CSwapChainBase::QueuePresentAndWait() looped for 58 iterations without a present event. Hitch alert: Present was waiting for 59 iterations and 0.6 seconds. CSwapChainBase::QueuePresentAndWait() looped for 59 iterations without a present event. Hitch alert: Present was waiting for 60 iterations and 0.6 seconds. CSwapChainBase::QueuePresentAndWait() looped for 60 iterations without a present event. Hitch alert: Present was waiting for 61 iterations and 0.6 seconds. CSwapChainBase::QueuePresentAndWait() looped for 61 iterations without a present event. Hitch alert: Present was waiting for 62 iterations and 0.7 seconds. CSwapChainBase::QueuePresentAndWait() looped for 62 iterations without a present event. Hitch alert: Present was waiting for 63 iterations and 0.7 seconds. CSwapChainBase::QueuePresentAndWait() looped for 63 iterations without a present event. Hitch alert: Present was waiting for 64 iterations and 0.7 seconds. CSwapChainBase::QueuePresentAndWait() looped for 64 iterations without a present event. Hitch alert: Present was waiting for 65 iterations and 0.7 seconds. CSwapChainBase::QueuePresentAndWait() looped for 65 iterations without a present event. Hitch alert: Present was waiting for 66 iterations and 0.7 seconds. CSwapChainBase::QueuePresentAndWait() looped for 66 iterations without a present event. Hitch alert: Present was waiting for 67 iterations and 0.7 seconds. CSwapChainBase::QueuePresentAndWait() looped for 67 iterations without a present event. Hitch alert: Present was waiting for 68 iterations and 0.7 seconds. CSwapChainBase::QueuePresentAndWait() looped for 68 iterations without a present event. Hitch alert: Present was waiting for 69 iterations and 0.7 seconds. CSwapChainBase::QueuePresentAndWait() looped for 69 iterations without a present event. Hitch alert: Present was waiting for 70 iterations and 0.7 seconds. CSwapChainBase::QueuePresentAndWait() looped for 70 iterations without a present event. Hitch alert: Present was waiting for 71 iterations and 0.7 seconds. CSwapChainBase::QueuePresentAndWait() looped for 71 iterations without a present event. Hitch alert: Present was waiting for 72 iterations and 0.8 seconds. CSwapChainBase::QueuePresentAndWait() looped for 72 iterations without a present event. Hitch alert: Present was waiting for 73 iterations and 0.8 seconds. CSwapChainBase::QueuePresentAndWait() looped for 73 iterations without a present event. Hitch alert: Present was waiting for 74 iterations and 0.8 seconds. CSwapChainBase::QueuePresentAndWait() looped for 74 iterations without a present event. Hitch alert: Present was waiting for 75 iterations and 0.8 seconds. CSwapChainBase::QueuePresentAndWait() looped for 75 iterations without a present event. Hitch alert: Present was waiting for 76 iterations and 0.8 seconds. CSwapChainBase::QueuePresentAndWait() looped for 76 iterations without a present event. Hitch alert: Present was waiting for 77 iterations and 0.8 seconds. CSwapChainBase::QueuePresentAndWait() looped for 77 iterations without a present event. Hitch alert: Present was waiting for 78 iterations and 0.8 seconds. CSwapChainBase::QueuePresentAndWait() looped for 78 iterations without a present event. Hitch alert: Present was waiting for 79 iterations and 0.8 seconds. CSwapChainBase::QueuePresentAndWait() looped for 79 iterations without a present event. Hitch alert: Present was waiting for 80 iterations and 0.8 seconds. CSwapChainBase::QueuePresentAndWait() looped for 80 iterations without a present event. Hitch alert: Present was waiting for 81 iterations and 0.9 seconds. CSwapChainBase::QueuePresentAndWait() looped for 81 iterations without a present event. Hitch alert: Present was waiting for 82 iterations and 0.9 seconds. CSwapChainBase::QueuePresentAndWait() looped for 82 iterations without a present event. Hitch alert: Present was waiting for 83 iterations and 0.9 seconds. CSwapChainBase::QueuePresentAndWait() looped for 83 iterations without a present event. Hitch alert: Present was waiting for 84 iterations and 0.9 seconds. CSwapChainBase::QueuePresentAndWait() looped for 84 iterations without a present event. Hitch alert: Present was waiting for 85 iterations and 0.9 seconds. CSwapChainBase::QueuePresentAndWait() looped for 85 iterations without a present event. Hitch alert: Present was waiting for 86 iterations and 0.9 seconds. CSwapChainBase::QueuePresentAndWait() looped for 86 iterations without a present event. Hitch alert: Present was waiting for 87 iterations and 0.9 seconds. CSwapChainBase::QueuePresentAndWait() looped for 87 iterations without a present event. Hitch alert: Present was waiting for 88 iterations and 0.9 seconds. CSwapChainBase::QueuePresentAndWait() looped for 88 iterations without a present event. Hitch alert: Present was waiting for 89 iterations and 0.9 seconds. CSwapChainBase::QueuePresentAndWait() looped for 89 iterations without a present event. Hitch alert: Present was waiting for 90 iterations and 0.9 seconds. CSwapChainBase::QueuePresentAndWait() looped for 90 iterations without a present event. Hitch alert: Present was waiting for 91 iterations and 1.0 seconds. CSwapChainBase::QueuePresentAndWait() looped for 91 iterations without a present event. Hitch alert: Present was waiting for 92 iterations and 1.0 seconds. CSwapChainBase::QueuePresentAndWait() looped for 92 iterations without a present event. Hitch alert: Present was waiting for 93 iterations and 1.0 seconds. CSwapChainBase::QueuePresentAndWait() looped for 93 iterations without a present event. Hitch alert: Present was waiting for 94 iterations and 1.0 seconds. CSwapChainBase::QueuePresentAndWait() looped for 94 iterations without a present event. Hitch alert: Present was waiting for 95 iterations and 1.0 seconds. CSwapChainBase::QueuePresentAndWait() looped for 95 iterations without a present event. Hitch alert: Present was waiting for 96 iterations and 1.0 seconds. CSwapChainBase::QueuePresentAndWait() looped for 96 iterations without a present event. Hitch alert: Present was waiting for 97 iterations and 1.0 seconds. CSwapChainBase::QueuePresentAndWait() looped for 97 iterations without a present event. Hitch alert: Present was waiting for 98 iterations and 1.0 seconds. CSwapChainBase::QueuePresentAndWait() looped for 98 iterations without a present event. Hitch alert: Present was waiting for 99 iterations and 1.0 seconds. CSwapChainBase::QueuePresentAndWait() looped for 99 iterations without a present event. Hitch alert: Present was waiting for 100 iterations and 1.0 seconds. CSwapChainBase::QueuePresentAndWait() looped for 100 iterations without a present event. Hitch alert: Present was waiting for 101 iterations and 1.1 seconds. CSwapChainBase::QueuePresentAndWait() looped for 101 iterations without a present event. Hitch alert: Present was waiting for 102 iterations and 1.1 seconds. CSwapChainBase::QueuePresentAndWait() looped for 102 iterations without a present event. Hitch alert: Present was waiting for 103 iterations and 1.1 seconds. CSwapChainBase::QueuePresentAndWait() looped for 103 iterations without a present event. CreateDevice: Requested DX level 110, clamped to DX level 95 Unable to open GL shader cache TOC /Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/shadercache/gl/shaders.toc file - might not exist yet. ERROR: HangWatchdogInternal_BeginScope() - Hang watchdog not implemented for this platform!

ERROR: HangWatchdogInternal_EndScope() - Hang watchdog not implemented for this platform!

Path ID: File Path: PLATFORM "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk" (vpk) /Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk GAME "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk GAME "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk" (vpk) /Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk MOD "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk DEFAULT_WRITE_PATH "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk EXECUTABLE_PATH "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/bin/osx64/" PLATFORM "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/" CONTENTROOT "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/content/" GAMEROOT "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/" GAME "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/" CONTENT "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/content/dota/" GAMEBIN "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/bin/osx64/" GAMEBIN "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/bin/" GAME "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/" CONTENT "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/content/core/" GAMEBIN "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/bin/osx64/" GAMEBIN "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/bin/" MOD "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/" ADDONS "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota_addons/" CONTENTADDONS "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/content/dota_addons/" DEFAULT_WRITE_PATH "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/" SHADER_SOURCE_ROOT "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/" SHADER_SOURCE_MOD "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/dota/" SHADER_SOURCE "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/dota/" SHADER_SOURCE "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/core/" SHADER_SOURCE "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/dota_addons/" SHADER_SOURCE "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/dota_core/" command line arguments: -con_logfile -gl_force_sm30 Physics Console Communications is not initialized Game supporting (2) split screen players Sound Initialization: Finish, Sampling Rate: 44100 AssociateNetMessageWithChannelCategoryAbstract: Trying to use an unregistered netchannel category! AssociateNetMessageWithChannelCategoryAbstract: Trying to use an unregistered netchannel category! Couldn't find custom font file 'resource/HALFLIFE2.vfont' Couldn't find custom font file 'resource/HL2EP2.vfont' Couldn't find custom font file 'vgui/resource/marlett.ttf' Load a scaleform font provider? CEntitySystem::BuildEntityNetworking (parallel build of server) took 546.875 msecs for 609 out of 627 classes Item set lina_fiery_soul_arcana: No bundle definition specified or found. Couldn't find custom font file 'resource/HALFLIFE2.vfont' Couldn't find custom font file 'resource/HL2crosshairs.vfont' Requesting page 1 of items Requesting page 1 of items CEntitySystem::BuildEntityNetworking (parallel build of client) took 604.562 msecs for 615 out of 635 classes Item set lina_fiery_soul_arcana: No bundle definition specified or found. Failed to load inventory shuffle information file "cfg/dota_player_loadout_shuffle.txt"! Checking AUTO DLC Could not load file resource/gamemenu.res. Using empty GameMenu keyvalues. No valid vcs file found for shader ssao_convert_depth.vfx

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_convert_depth.vfx for material materials/dev/ssao_convert_depth.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_convert_depth.vfx for material materials/dev/ssao_convert_depth.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_convert_depth.vfx for material materials/dev/ssao_convert_depth.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_convert_depth.vfx for material materials/dev/ssao_convert_depth.vmat! No valid vcs file found for shader ssao_downsample_depth.vfx

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_downsample_depth.vfx for material materials/dev/ssao_downsample_depth.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_downsample_depth.vfx for material materials/dev/ssao_downsample_depth.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_downsample_depth.vfx for material materials/dev/ssao_downsample_depth.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_downsample_depth.vfx for material materials/dev/ssao_downsample_depth.vmat! No valid vcs file found for shader ssao_scalable_ambient_obscurance.vfx

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_scalable_ambient_obscurance.vfx for material materials/dev/ssao_scalable_ao.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_scalable_ambient_obscurance.vfx for material materials/dev/ssao_scalable_ao.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_scalable_ambient_obscurance.vfx for material materials/dev/ssao_scalable_ao.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_scalable_ambient_obscurance.vfx for material materials/dev/ssao_scalable_ao.vmat! No valid vcs file found for shader ssao_bilateral_blur.vfx

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_bilateral_blur.vfx for material materials/dev/ssao_blur.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_bilateral_blur.vfx for material materials/dev/ssao_blur.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_bilateral_blur.vfx for material materials/dev/ssao_blur.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_bilateral_blur.vfx for material materials/dev/ssao_blur.vmat! File error loading resource header "panorama/images/textures/startup_background_logo.vtex_c" (Error: ERROR_FILEOPEN) Texture g_tNoise doesn't exist in materials/deferred_lights/ssao_strong.vmat! File error loading resource header "soundevents/music/deadmau5_01/soundevents_music.vsndevts_c" (Error: ERROR_FILEOPEN) File error loading resource header "soundevents/music/deadmau5_01/soundevents_stingers.vsndevts_c" (Error: ERROR_FILEOPEN) Texture g_tNoise doesn't exist in materials/deferred_lights/ssao_med.vmat! No valid vcs file found for shader gaussian_bloom_blur.vfx

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat! SwitchToLoop levelload requested: id [1] addons [] ChangeGameUIState: DOTA_GAME_UI_STATE_INVALID -> DOTA_GAME_UI_STATE_LOADING_SCREEN ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_LOADING_SCREEN CSource2Surface::BCreateDeviceResources() CSource2Surface::BCreateDeviceResources() CSource2Surface::BCreateDeviceResources() CSource2Surface::BCreateDeviceResources() Idle (levelload) Allocating new transform texture! Writing configuration for slot 0 CL: CLoopModeLevelLoad::OnClientFrameSimulate switching to "game" loopmode with addons: SwitchToLoop game requested: id [1] addons [] name[ 0 ] changing from 'unnamed' to 'Shadew' name[ 0 ] changing from 'Shadew' to 'Shadew' Loaded default network config file. Loaded revision 22 OK Loaded cached network config file. Data contains revision 22, not newer than current revision 22; ignoring. Network configuration revision changed 0 -> 22 SV: maxplayers set to 1 Initializing script VM... ...done CL: Adding Prequisite CWaitForGameServerStartupPrerequisite to sequence for CGameClientConnectPrerequisite CL: Adding Prequisite CCreateGameClientPrerequisite to sequence for CGameClientConnectPrerequisite CL: Adding Prequisite CConnectGameClientPrerequisite to sequence for CGameClientConnectPrerequisite CL: Adding Prequisite CLoadStartupResourcePrerequisite to sequence for CGameClientConnectPrerequisite CL: Adding Prequisite CLoadSpawnGroupsPrerequisite to sequence for CGameClientConnectPrerequisite CL: Adding Prequisite CFinalizeConnectionPrerequisite to sequence for CGameClientConnectPrerequisite Got network config from CDN. Data contains revision 22, not newer than current revision 22; ignoring. SV: Spawn Server: !! WARNING: Panorama couldn't fetch or got 0 byte result for layout http://www.dota2.com/feed/?language=english, panel FriendsFeed won't have correct layout loaded CL: CWaitForGameServerStartupPrerequisite done waiting for server CL: PS_SATISFIED CWaitForGameServerStartupPrerequisite in sequence for CGameClientConnectPrerequisite CL: CCreateGameClientJob creating client connection to 'loopback' CL: PS_SATISFIED CCreateGameClientPrerequisite in sequence for CGameClientConnectPrerequisite CL: Sending connect to loopback SV: Sending S2C_CHALLENGE [4250947849 auth 2] to loopback Bailing out of OnBlockForQuery after 0.250 seconds Allocating new transform texture! CL: Received S2C_CHALLENGE [4250947849 auth 2] from loopback CL: Sending C2S_CONNECT [42 protocol 4250947849 auth 2] to loopback SV: Receiving C2S_CONNECT [protocol 42 4250947849 auth 2] from loopback SV: Sending S2C_CONNECTION to loopback [addons:''] SV: Sending S2C_CONNECTION to loopback [addons:''] CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CL: Received S2C_CONNECTION from loopback [addons:''] CL: Connected to 'loopback' Failed to communicate with routing cluster 'lhr'. SV: Sending server info to client 'Shadew' at loopback SV: WriteInitialSpawnGroups sending 1 groups CL: PS_SATISFIED CConnectGameClientPrerequisite in sequence for CGameClientConnectPrerequisite Game: "Dota 2" Map: "" Players: 1 (0 bots) / 1 humans Build: 6893 Server Number: 1 Initializing script VM... ...done CL: PS_SATISFIED CLoadStartupResourcePrerequisite in sequence for CGameClientConnectPrerequisite CL: PS_SATISFIED CLoadSpawnGroupsPrerequisite in sequence for CGameClientConnectPrerequisite CL: PS_SATISFIED CFinalizeConnectionPrerequisite in sequence for CGameClientConnectPrerequisite CL: OnStatusFinished for CGameClientConnectPrerequisite CL: CGameClientConnectPrerequisite connection succeeded ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_DASHBOARD SV: IGameSystem::LoopActivateAllSystems HO: IGameSystem::LoopActivateAllSystems SV: Game started CL: IGameSystem::LoopActivateAllSystems Failed to load grid nav data, file 'maps/.gnv' not found! SV: Sending full update to client Shadew (reason: initial update) ShouldClientReceiveStringTableUserData called with NULL GameRules() on table userinfo, string 0 CL: Receiving uncompressed update from server CL: Signon traffic "client": incoming 32.999 KB [6 pkts], outgoing 1.293 KB [8 pkts] Ping measurement complete. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 22 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 23 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 22 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. ConVarRef dota_ignore_nonfriend_guild_invites doesn't point to an existing ConVar defaultfocus=TestContainer not found within layout file for CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 22 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 23 iterations without a present event. Writing configuration for slot 0 ConVarRef dota_ignore_nonfriend_guild_invites doesn't point to an existing ConVar defaultfocus=TestContainer not found within layout file for CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 22 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 22 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 23 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 23 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 22 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 22 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 23 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 23 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 22 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 22 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 22 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 23 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 23 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 24 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 24 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 23 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 22 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 22 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 22 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 23 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 23 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 22 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 22 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 22 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 22 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 23 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 23 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 22 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 22 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 22 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 23 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 24 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 24 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 24 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 24 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 24 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 22 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 22 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 22 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 22 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 23 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 23 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 22 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 22 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CL: Disconnecting from server: #GameUI_Disconnect_ExitingEngine SV: Disconnect client 'Shadew' from server(1): NETWORK_DISCONNECT_SHUTDOWN CL: IGameSystem::LoopDeactivateAllSystems CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(backgrounds/dashboard_parallax_test) no such group CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/find_match_status) no such group CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/home_button) no such group SV: IGameSystem::LoopDeactivateAllSystems HO: IGameSystem::LoopDeactivateAllSystems CreateDevice: Requested DX level 110, clamped to DX level 95 Unable to open GL shader cache TOC /Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/shadercache/gl/shaders.toc file - might not exist yet. ERROR: HangWatchdogInternal_BeginScope() - Hang watchdog not implemented for this platform!

ERROR: HangWatchdogInternal_EndScope() - Hang watchdog not implemented for this platform!

Path ID: File Path: PLATFORM "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk" (vpk) /Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk GAME "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk GAME "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk" (vpk) /Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk MOD "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk DEFAULT_WRITE_PATH "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk EXECUTABLE_PATH "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/bin/osx64/" PLATFORM "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/" CONTENTROOT "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/content/" GAMEROOT "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/" GAME "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/" CONTENT "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/content/dota/" GAMEBIN "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/bin/osx64/" GAMEBIN "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/bin/" GAME "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/" CONTENT "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/content/core/" GAMEBIN "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/bin/osx64/" GAMEBIN "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/bin/" MOD "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/" ADDONS "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota_addons/" CONTENTADDONS "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/content/dota_addons/" DEFAULT_WRITE_PATH "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/" SHADER_SOURCE_ROOT "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/" SHADER_SOURCE_MOD "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/dota/" SHADER_SOURCE "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/dota/" SHADER_SOURCE "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/core/" SHADER_SOURCE "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/dota_addons/" SHADER_SOURCE "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/dota_core/" command line arguments: -con_logfile -gl_force_sm30 Physics Console Communications is not initialized Game supporting (2) split screen players Sound Initialization: Finish, Sampling Rate: 44100 AssociateNetMessageWithChannelCategoryAbstract: Trying to use an unregistered netchannel category! AssociateNetMessageWithChannelCategoryAbstract: Trying to use an unregistered netchannel category! Couldn't find custom font file 'resource/HALFLIFE2.vfont' Couldn't find custom font file 'resource/HL2EP2.vfont' Couldn't find custom font file 'vgui/resource/marlett.ttf' Load a scaleform font provider? CEntitySystem::BuildEntityNetworking (parallel build of server) took 561.275 msecs for 609 out of 627 classes Item set lina_fiery_soul_arcana: No bundle definition specified or found. Couldn't find custom font file 'resource/HALFLIFE2.vfont' Couldn't find custom font file 'resource/HL2crosshairs.vfont' Requesting page 1 of items Requesting page 1 of items CEntitySystem::BuildEntityNetworking (parallel build of client) took 566.278 msecs for 615 out of 635 classes Item set lina_fiery_soul_arcana: No bundle definition specified or found. Failed to load inventory shuffle information file "cfg/dota_player_loadout_shuffle.txt"! Checking AUTO DLC Could not load file resource/gamemenu.res. Using empty GameMenu keyvalues. File error loading resource header "panorama/images/textures/startup_background_logo.vtex_c" (Error: ERROR_FILEOPEN) File error loading resource header "soundevents/music/deadmau5_01/soundevents_music.vsndevts_c" (Error: ERROR_FILEOPEN) File error loading resource header "soundevents/music/deadmau5_01/soundevents_stingers.vsndevts_c" (Error: ERROR_FILEOPEN) No valid vcs file found for shader ssao_convert_depth.vfx

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_convert_depth.vfx for material materials/dev/ssao_convert_depth.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_convert_depth.vfx for material materials/dev/ssao_convert_depth.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_convert_depth.vfx for material materials/dev/ssao_convert_depth.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_convert_depth.vfx for material materials/dev/ssao_convert_depth.vmat! No valid vcs file found for shader ssao_downsample_depth.vfx

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_downsample_depth.vfx for material materials/dev/ssao_downsample_depth.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_downsample_depth.vfx for material materials/dev/ssao_downsample_depth.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_downsample_depth.vfx for material materials/dev/ssao_downsample_depth.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_downsample_depth.vfx for material materials/dev/ssao_downsample_depth.vmat! No valid vcs file found for shader ssao_scalable_ambient_obscurance.vfx

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_scalable_ambient_obscurance.vfx for material materials/dev/ssao_scalable_ao.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_scalable_ambient_obscurance.vfx for material materials/dev/ssao_scalable_ao.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_scalable_ambient_obscurance.vfx for material materials/dev/ssao_scalable_ao.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_scalable_ambient_obscurance.vfx for material materials/dev/ssao_scalable_ao.vmat! No valid vcs file found for shader ssao_bilateral_blur.vfx

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_bilateral_blur.vfx for material materials/dev/ssao_blur.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_bilateral_blur.vfx for material materials/dev/ssao_blur.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_bilateral_blur.vfx for material materials/dev/ssao_blur.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_bilateral_blur.vfx for material materials/dev/ssao_blur.vmat! Texture g_tNoise doesn't exist in materials/deferred_lights/ssao_strong.vmat! Texture g_tNoise doesn't exist in materials/deferred_lights/ssao_med.vmat! No valid vcs file found for shader gaussian_bloom_blur.vfx

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat! SwitchToLoop levelload requested: id [1] addons [] ChangeGameUIState: DOTA_GAME_UI_STATE_INVALID -> DOTA_GAME_UI_STATE_LOADING_SCREEN ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_LOADING_SCREEN CSource2Surface::BCreateDeviceResources() CSource2Surface::BCreateDeviceResources() CSource2Surface::BCreateDeviceResources() CSource2Surface::BCreateDeviceResources() Idle (levelload) Allocating new transform texture! Writing configuration for slot 0 CL: CLoopModeLevelLoad::OnClientFrameSimulate switching to "game" loopmode with addons: SwitchToLoop game requested: id [1] addons [] name[ 0 ] changing from 'unnamed' to 'Shadew' name[ 0 ] changing from 'Shadew' to 'Shadew' Loaded default network config file. Loaded revision 22 OK Loaded cached network config file. Data contains revision 22, not newer than current revision 22; ignoring. SV: maxplayers set to 1 Network configuration revision changed 0 -> 22 Initializing script VM... ...done CL: Adding Prequisite CWaitForGameServerStartupPrerequisite to sequence for CGameClientConnectPrerequisite CL: Adding Prequisite CCreateGameClientPrerequisite to sequence for CGameClientConnectPrerequisite CL: Adding Prequisite CConnectGameClientPrerequisite to sequence for CGameClientConnectPrerequisite CL: Adding Prequisite CLoadStartupResourcePrerequisite to sequence for CGameClientConnectPrerequisite CL: Adding Prequisite CLoadSpawnGroupsPrerequisite to sequence for CGameClientConnectPrerequisite CL: Adding Prequisite CFinalizeConnectionPrerequisite to sequence for CGameClientConnectPrerequisite Got network config from CDN. Data contains revision 22, not newer than current revision 22; ignoring. SV: Spawn Server: !! WARNING: Panorama couldn't fetch or got 0 byte result for layout http://www.dota2.com/feed/?language=english, panel FriendsFeed won't have correct layout loaded CL: CWaitForGameServerStartupPrerequisite done waiting for server CL: PS_SATISFIED CWaitForGameServerStartupPrerequisite in sequence for CGameClientConnectPrerequisite CL: CCreateGameClientJob creating client connection to 'loopback' CL: PS_SATISFIED CCreateGameClientPrerequisite in sequence for CGameClientConnectPrerequisite CL: Sending connect to loopback SV: Sending S2C_CHALLENGE [2071932898 auth 2] to loopback CL: Received S2C_CHALLENGE [2071932898 auth 2] from loopback CL: Sending C2S_CONNECT [42 protocol 2071932898 auth 2] to loopback SV: Receiving C2S_CONNECT [protocol 42 2071932898 auth 2] from loopback SV: Sending S2C_CONNECTION to loopback [addons:''] SV: Sending S2C_CONNECTION to loopback [addons:''] CL: Received S2C_CONNECTION from loopback [addons:''] Failed to communicate with routing cluster 'lhr'. CL: Connected to 'loopback' SV: Sending server info to client 'Shadew' at loopback SV: WriteInitialSpawnGroups sending 1 groups CL: PS_SATISFIED CConnectGameClientPrerequisite in sequence for CGameClientConnectPrerequisite Game: "Dota 2" Map: "" Players: 1 (0 bots) / 1 humans Build: 6893 Server Number: 1 Initializing script VM... ...done CL: PS_SATISFIED CLoadStartupResourcePrerequisite in sequence for CGameClientConnectPrerequisite CL: PS_SATISFIED CLoadSpawnGroupsPrerequisite in sequence for CGameClientConnectPrerequisite CL: PS_SATISFIED CFinalizeConnectionPrerequisite in sequence for CGameClientConnectPrerequisite CL: OnStatusFinished for CGameClientConnectPrerequisite CL: CGameClientConnectPrerequisite connection succeeded ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_DASHBOARD SV: IGameSystem::LoopActivateAllSystems HO: IGameSystem::LoopActivateAllSystems SV: Game started CL: IGameSystem::LoopActivateAllSystems Failed to load grid nav data, file 'maps/.gnv' not found! SV: Sending full update to client Shadew (reason: initial update) ShouldClientReceiveStringTableUserData called with NULL GameRules() on table userinfo, string 0 CL: Receiving uncompressed update from server CL: Signon traffic "client": incoming 33.090 KB [8 pkts], outgoing 1.228 KB [8 pkts] Ping measurement complete. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 22 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 22 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 22 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 22 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 22 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 22 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds Allocating new transform texture! ConVarRef dota_ignore_nonfriend_guild_invites doesn't point to an existing ConVar defaultfocus=TestContainer not found within layout file for CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. No valid vcs file found for shader gaussian_bloom_blur.vfx

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat! No valid vcs file found for shader ssao_downsample_depth.vfx

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_downsample_depth.vfx for material materials/dev/ssao_downsample_depth.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_downsample_depth.vfx for material materials/dev/ssao_downsample_depth.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_downsample_depth.vfx for material materials/dev/ssao_downsample_depth.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_downsample_depth.vfx for material materials/dev/ssao_downsample_depth.vmat! Texture g_tNoise doesn't exist in materials/deferred_lights/ssao_strong.vmat! No valid vcs file found for shader ssao_scalable_ambient_obscurance.vfx

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_scalable_ambient_obscurance.vfx for material materials/dev/ssao_scalable_ao.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_scalable_ambient_obscurance.vfx for material materials/dev/ssao_scalable_ao.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_scalable_ambient_obscurance.vfx for material materials/dev/ssao_scalable_ao.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_scalable_ambient_obscurance.vfx for material materials/dev/ssao_scalable_ao.vmat! Texture g_tNoise doesn't exist in materials/deferred_lights/ssao_med.vmat! No valid vcs file found for shader ssao_bilateral_blur.vfx

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_bilateral_blur.vfx for material materials/dev/ssao_blur.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_bilateral_blur.vfx for material materials/dev/ssao_blur.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_bilateral_blur.vfx for material materials/dev/ssao_blur.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_bilateral_blur.vfx for material materials/dev/ssao_blur.vmat! No valid vcs file found for shader ssao_convert_depth.vfx

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_convert_depth.vfx for material materials/dev/ssao_convert_depth.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_convert_depth.vfx for material materials/dev/ssao_convert_depth.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_convert_depth.vfx for material materials/dev/ssao_convert_depth.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_convert_depth.vfx for material materials/dev/ssao_convert_depth.vmat! Writing configuration for slot 0 CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 22 iterations without a present event. CL: Disconnecting from server: #GameUI_Disconnect_ExitingEngine SV: Disconnect client 'Shadew' from server(1): NETWORK_DISCONNECT_SHUTDOWN CL: IGameSystem::LoopDeactivateAllSystems CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(backgrounds/dashboard_parallax_test) no such group CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/find_match_status) no such group CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/home_button) no such group SV: IGameSystem::LoopDeactivateAllSystems HO: IGameSystem::LoopDeactivateAllSystems CreateDevice: Requested DX level 110, clamped to DX level 95 Unable to open GL shader cache TOC /Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/shadercache/gl/shaders.toc file - might not exist yet. ERROR: HangWatchdogInternal_BeginScope() - Hang watchdog not implemented for this platform!

ERROR: HangWatchdogInternal_EndScope() - Hang watchdog not implemented for this platform!

Path ID: File Path: PLATFORM "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk" (vpk) /Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk GAME "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk GAME "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk" (vpk) /Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk MOD "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk DEFAULT_WRITE_PATH "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk EXECUTABLE_PATH "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/bin/osx64/" PLATFORM "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/" CONTENTROOT "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/content/" GAMEROOT "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/" GAME "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/" CONTENT "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/content/dota/" GAMEBIN "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/bin/osx64/" GAMEBIN "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/bin/" GAME "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/" CONTENT "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/content/core/" GAMEBIN "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/bin/osx64/" GAMEBIN "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/bin/" MOD "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/" ADDONS "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota_addons/" CONTENTADDONS "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/content/dota_addons/" DEFAULT_WRITE_PATH "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/" SHADER_SOURCE_ROOT "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/" SHADER_SOURCE_MOD "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/dota/" SHADER_SOURCE "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/dota/" SHADER_SOURCE "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/core/" SHADER_SOURCE "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/dota_addons/" SHADER_SOURCE "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/dota_core/" command line arguments: -con_logfile -gl_force_sm30 -console +r_frame_sync_enable 0 Physics Console Communications is not initialized Game supporting (2) split screen players Sound Initialization: Finish, Sampling Rate: 44100 AssociateNetMessageWithChannelCategoryAbstract: Trying to use an unregistered netchannel category! AssociateNetMessageWithChannelCategoryAbstract: Trying to use an unregistered netchannel category! Couldn't find custom font file 'resource/HALFLIFE2.vfont' Couldn't find custom font file 'resource/HL2EP2.vfont' Couldn't find custom font file 'vgui/resource/marlett.ttf' Load a scaleform font provider? CEntitySystem::BuildEntityNetworking (parallel build of server) took 584.099 msecs for 609 out of 627 classes Item set lina_fiery_soul_arcana: No bundle definition specified or found. Couldn't find custom font file 'resource/HALFLIFE2.vfont' Couldn't find custom font file 'resource/HL2crosshairs.vfont' Requesting page 1 of items Requesting page 1 of items CEntitySystem::BuildEntityNetworking (parallel build of client) took 600.356 msecs for 615 out of 635 classes Item set lina_fiery_soul_arcana: No bundle definition specified or found. Failed to load inventory shuffle information file "cfg/dota_player_loadout_shuffle.txt"! Checking AUTO DLC Could not load file resource/gamemenu.res. Using empty GameMenu keyvalues. No valid vcs file found for shader ssao_convert_depth.vfx

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_convert_depth.vfx for material materials/dev/ssao_convert_depth.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_convert_depth.vfx for material materials/dev/ssao_convert_depth.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_convert_depth.vfx for material materials/dev/ssao_convert_depth.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_convert_depth.vfx for material materials/dev/ssao_convert_depth.vmat! No valid vcs file found for shader ssao_downsample_depth.vfx

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_downsample_depth.vfx for material materials/dev/ssao_downsample_depth.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_downsample_depth.vfx for material materials/dev/ssao_downsample_depth.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_downsample_depth.vfx for material materials/dev/ssao_downsample_depth.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_downsample_depth.vfx for material materials/dev/ssao_downsample_depth.vmat! No valid vcs file found for shader ssao_scalable_ambient_obscurance.vfx

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_scalable_ambient_obscurance.vfx for material materials/dev/ssao_scalable_ao.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_scalable_ambient_obscurance.vfx for material materials/dev/ssao_scalable_ao.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_scalable_ambient_obscurance.vfx for material materials/dev/ssao_scalable_ao.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_scalable_ambient_obscurance.vfx for material materials/dev/ssao_scalable_ao.vmat! No valid vcs file found for shader ssao_bilateral_blur.vfx

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_bilateral_blur.vfx for material materials/dev/ssao_blur.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_bilateral_blur.vfx for material materials/dev/ssao_blur.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_bilateral_blur.vfx for material materials/dev/ssao_blur.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_bilateral_blur.vfx for material materials/dev/ssao_blur.vmat! Texture g_tNoise doesn't exist in materials/deferred_lights/ssao_strong.vmat! File error loading resource header "panorama/images/textures/startup_background_logo.vtex_c" (Error: ERROR_FILEOPEN) Texture g_tNoise doesn't exist in materials/deferred_lights/ssao_med.vmat! No valid vcs file found for shader gaussian_bloom_blur.vfx

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat! File error loading resource header "soundevents/music/deadmau5_01/soundevents_music.vsndevts_c" (Error: ERROR_FILEOPEN) File error loading resource header "soundevents/music/deadmau5_01/soundevents_stingers.vsndevts_c" (Error: ERROR_FILEOPEN) SwitchToLoop levelload requested: id [1] addons [] ChangeGameUIState: DOTA_GAME_UI_STATE_INVALID -> DOTA_GAME_UI_STATE_LOADING_SCREEN ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_LOADING_SCREEN CSource2Surface::BCreateDeviceResources() CSource2Surface::BCreateDeviceResources() CSource2Surface::BCreateDeviceResources() CSource2Surface::BCreateDeviceResources() Idle (levelload) Allocating new transform texture! Writing configuration for slot 0 CL: CLoopModeLevelLoad::OnClientFrameSimulate switching to "game" loopmode with addons: SwitchToLoop game requested: id [1] addons [] name[ 0 ] changing from 'unnamed' to 'Shadew' name[ 0 ] changing from 'Shadew' to 'Shadew' Loaded default network config file. Loaded revision 22 OK Loaded cached network config file. Data contains revision 22, not newer than current revision 22; ignoring. SV: maxplayers set to 1 Network configuration revision changed 0 -> 22 Initializing script VM... ...done CL: Adding Prequisite CWaitForGameServerStartupPrerequisite to sequence for CGameClientConnectPrerequisite CL: Adding Prequisite CCreateGameClientPrerequisite to sequence for CGameClientConnectPrerequisite CL: Adding Prequisite CConnectGameClientPrerequisite to sequence for CGameClientConnectPrerequisite CL: Adding Prequisite CLoadStartupResourcePrerequisite to sequence for CGameClientConnectPrerequisite CL: Adding Prequisite CLoadSpawnGroupsPrerequisite to sequence for CGameClientConnectPrerequisite CL: Adding Prequisite CFinalizeConnectionPrerequisite to sequence for CGameClientConnectPrerequisite Got network config from CDN. Data contains revision 22, not newer than current revision 22; ignoring. SV: Spawn Server: CL: CWaitForGameServerStartupPrerequisite done waiting for server CL: PS_SATISFIED CWaitForGameServerStartupPrerequisite in sequence for CGameClientConnectPrerequisite CL: CCreateGameClientJob creating client connection to 'loopback' CL: PS_SATISFIED CCreateGameClientPrerequisite in sequence for CGameClientConnectPrerequisite CL: Sending connect to loopback SV: Sending S2C_CHALLENGE [641079948 auth 2] to loopback CL: Received S2C_CHALLENGE [641079948 auth 2] from loopback CL: Sending C2S_CONNECT [42 protocol 641079948 auth 2] to loopback SV: Receiving C2S_CONNECT [protocol 42 641079948 auth 2] from loopback SV: Sending S2C_CONNECTION to loopback [addons:''] SV: Sending S2C_CONNECTION to loopback [addons:''] CL: Received S2C_CONNECTION from loopback [addons:''] CL: Connected to 'loopback' SV: Sending server info to client 'Shadew' at loopback SV: WriteInitialSpawnGroups sending 1 groups CL: PS_SATISFIED CConnectGameClientPrerequisite in sequence for CGameClientConnectPrerequisite Game: "Dota 2" Map: "" Players: 1 (0 bots) / 1 humans Build: 6893 Server Number: 1 Initializing script VM... ...done !! WARNING: Panorama couldn't fetch or got 0 byte result for layout http://www.dota2.com/feed/?language=english, panel FriendsFeed won't have correct layout loaded CL: PS_SATISFIED CLoadStartupResourcePrerequisite in sequence for CGameClientConnectPrerequisite CL: PS_SATISFIED CLoadSpawnGroupsPrerequisite in sequence for CGameClientConnectPrerequisite CL: PS_SATISFIED CFinalizeConnectionPrerequisite in sequence for CGameClientConnectPrerequisite CL: OnStatusFinished for CGameClientConnectPrerequisite CL: CGameClientConnectPrerequisite connection succeeded ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_DASHBOARD SV: IGameSystem::LoopActivateAllSystems HO: IGameSystem::LoopActivateAllSystems SV: Game started CL: IGameSystem::LoopActivateAllSystems Failed to load grid nav data, file 'maps/.gnv' not found! Failed to communicate with routing cluster 'lhr'. SV: Sending full update to client Shadew (reason: initial update) ShouldClientReceiveStringTableUserData called with NULL GameRules() on table userinfo, string 0 CL: Receiving uncompressed update from server CL: Signon traffic "client": incoming 32.999 KB [6 pkts], outgoing 1.337 KB [9 pkts] Allocating new transform texture! CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Ping measurement complete. CSwapChainBase::QueuePresentAndWait() looped for 22 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/item_received) no such group CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/item_received) no such group ConVarRef dota_ignore_nonfriend_guild_invites doesn't point to an existing ConVar defaultfocus=TestContainer not found within layout file for TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.03 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.01 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.03 MB. Kicking out all non-pinned textures. Writing configuration for slot 0 TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.03 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.03 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.03 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.03 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.03 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.03 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.03 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.03 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.03 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.03 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.03 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.03 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.03 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.03 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.03 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.03 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.03 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.03 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.03 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.03 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.03 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.03 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.03 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.03 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.03 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.03 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.03 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.03 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.03 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.03 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.03 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.03 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.03 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.03 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.03 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.03 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.03 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.03 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.03 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.03 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.03 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.03 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.03 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.03 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.03 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.03 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.03 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.03 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.03 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.03 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.03 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.03 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.03 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.03 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.03 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.03 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.03 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.03 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.03 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.03 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.03 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.03 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.03 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.03 MB. Kicking out all non-pinned textures. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 22 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. ConVarRef dota_ignore_nonfriend_guild_invites doesn't point to an existing ConVar defaultfocus=TestContainer not found within layout file for Writing configuration for slot 0 Bailing out of OnBlockForQuery after 0.500 seconds TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.03 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.03 MB. Kicking out all non-pinned textures. Writing configuration for slot 0 ConVarRef dota_ignore_nonfriend_guild_invites doesn't point to an existing ConVar defaultfocus=TestContainer not found within layout file for Writing configuration for slot 0 Bailing out of OnBlockForQuery after 0.500 seconds Writing configuration for slot 0 File error loading resource header "panorama/images/heroes/selection/npc_dota_hero_default_png.vtex_c" (Error: ERROR_FILEOPEN) /Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/rendersystem/texturebase.cpp(1612):ResourceHandleToData( panorama/images/heroes/selection/npc_dota_hero_default_png.vtex ) failed! Falling back to error texture! TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 17592186044416.00 MB. Kicking out all non-pinned textures. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.13 MB. Kicking out all non-pinned textures. CSwapChainBase::QueuePresentAndWait() looped for 22 iterations without a present event. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 17592186044416.00 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.00 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.16 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 17592186044416.00 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 17592186044416.00 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.12 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.04 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.04 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.03 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.07 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.12 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.11 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.04 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.04 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.04 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.12 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 17592186044416.00 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.08 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.03 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 17592186044416.00 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.11 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 17592186044416.00 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.14 MB, Required: 0.20 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.02 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.00 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 17592186044416.00 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 17592186044416.00 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.13 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.13 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.13 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.14 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.14 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.00 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.00 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.00 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.00 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.00 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 17592186044416.00 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 17592186044416.00 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.13 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.13 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.13 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.13 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.13 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.13 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.13 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.00 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.13 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.13 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.13 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 17592186044416.00 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 17592186044416.00 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.13 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.13 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.13 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.13 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.13 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.00 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.13 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.13 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.04 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.08 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.06 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.04 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.28 MB. Kicking out all non-pinned textures. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.28 MB. Kicking out all non-pinned textures. CSwapChainBase::QueuePresentAndWait() looped for 22 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 23 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 24 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 25 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 26 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 27 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 28 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 29 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 30 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 31 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 32 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 33 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 34 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 35 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 36 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 37 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 38 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 39 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 40 iterations without a present event. CreateDevice: Requested DX level 110, clamped to DX level 95 Unable to open GL shader cache TOC /Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/shadercache/gl/shaders.toc file - might not exist yet. ERROR: HangWatchdogInternal_BeginScope() - Hang watchdog not implemented for this platform!

ERROR: HangWatchdogInternal_EndScope() - Hang watchdog not implemented for this platform!

Path ID: File Path: PLATFORM "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk" (vpk) /Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk GAME "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk GAME "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk" (vpk) /Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk MOD "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk DEFAULT_WRITE_PATH "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk EXECUTABLE_PATH "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/bin/osx64/" PLATFORM "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/" CONTENTROOT "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/content/" GAMEROOT "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/" GAME "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/" CONTENT "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/content/dota/" GAMEBIN "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/bin/osx64/" GAMEBIN "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/bin/" GAME "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/" CONTENT "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/content/core/" GAMEBIN "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/bin/osx64/" GAMEBIN "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/bin/" MOD "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/" ADDONS "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota_addons/" CONTENTADDONS "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/content/dota_addons/" DEFAULT_WRITE_PATH "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/" SHADER_SOURCE_ROOT "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/" SHADER_SOURCE_MOD "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/dota/" SHADER_SOURCE "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/dota/" SHADER_SOURCE "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/core/" SHADER_SOURCE "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/dota_addons/" SHADER_SOURCE "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/dota_core/" command line arguments: -con_logfile -gl_force_sm30 -console +r_frame_sync_enable 0 -sw Physics Console Communications is not initialized Game supporting (2) split screen players Sound Initialization: Finish, Sampling Rate: 44100 AssociateNetMessageWithChannelCategoryAbstract: Trying to use an unregistered netchannel category! AssociateNetMessageWithChannelCategoryAbstract: Trying to use an unregistered netchannel category! Couldn't find custom font file 'vgui/resource/marlett.ttf' Load a scaleform font provider? CEntitySystem::BuildEntityNetworking (parallel build of server) took 709.837 msecs for 609 out of 627 classes Item set lina_fiery_soul_arcana: No bundle definition specified or found. Requesting page 1 of items Requesting page 1 of items CEntitySystem::BuildEntityNetworking (parallel build of client) took 778.184 msecs for 615 out of 635 classes Item set lina_fiery_soul_arcana: No bundle definition specified or found. Failed to load inventory shuffle information file "cfg/dota_player_loadout_shuffle.txt"! Checking AUTO DLC Could not load file resource/gamemenu.res. Using empty GameMenu keyvalues. No valid vcs file found for shader ssao_convert_depth.vfx

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_convert_depth.vfx for material materials/dev/ssao_convert_depth.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_convert_depth.vfx for material materials/dev/ssao_convert_depth.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_convert_depth.vfx for material materials/dev/ssao_convert_depth.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_convert_depth.vfx for material materials/dev/ssao_convert_depth.vmat! No valid vcs file found for shader ssao_downsample_depth.vfx

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_downsample_depth.vfx for material materials/dev/ssao_downsample_depth.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_downsample_depth.vfx for material materials/dev/ssao_downsample_depth.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_downsample_depth.vfx for material materials/dev/ssao_downsample_depth.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_downsample_depth.vfx for material materials/dev/ssao_downsample_depth.vmat! No valid vcs file found for shader ssao_scalable_ambient_obscurance.vfx

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_scalable_ambient_obscurance.vfx for material materials/dev/ssao_scalable_ao.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_scalable_ambient_obscurance.vfx for material materials/dev/ssao_scalable_ao.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_scalable_ambient_obscurance.vfx for material materials/dev/ssao_scalable_ao.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_scalable_ambient_obscurance.vfx for material materials/dev/ssao_scalable_ao.vmat! No valid vcs file found for shader ssao_bilateral_blur.vfx

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_bilateral_blur.vfx for material materials/dev/ssao_blur.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_bilateral_blur.vfx for material materials/dev/ssao_blur.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_bilateral_blur.vfx for material materials/dev/ssao_blur.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_bilateral_blur.vfx for material materials/dev/ssao_blur.vmat! Texture g_tNoise doesn't exist in materials/deferred_lights/ssao_strong.vmat! Texture g_tNoise doesn't exist in materials/deferred_lights/ssao_med.vmat! No valid vcs file found for shader gaussian_bloom_blur.vfx

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat! File error loading resource header "panorama/images/textures/startup_background_logo.vtex_c" (Error: ERROR_FILEOPEN) File error loading resource header "soundevents/music/deadmau5_01/soundevents_music.vsndevts_c" (Error: ERROR_FILEOPEN) File error loading resource header "soundevents/music/deadmau5_01/soundevents_stingers.vsndevts_c" (Error: ERROR_FILEOPEN) SwitchToLoop levelload requested: id [1] addons [] ChangeGameUIState: DOTA_GAME_UI_STATE_INVALID -> DOTA_GAME_UI_STATE_LOADING_SCREEN ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_LOADING_SCREEN CSource2Surface::BCreateDeviceResources() CSource2Surface::BCreateDeviceResources() CSource2Surface::BCreateDeviceResources() CSource2Surface::BCreateDeviceResources() Idle (levelload) Allocating new transform texture! Writing configuration for slot 0 CL: CLoopModeLevelLoad::OnClientFrameSimulate switching to "game" loopmode with addons: SwitchToLoop game requested: id [1] addons [] name[ 0 ] changing from 'unnamed' to 'Shadew' name[ 0 ] changing from 'Shadew' to 'Shadew' Loaded default network config file. Loaded revision 22 OK Loaded cached network config file. Data contains revision 22, not newer than current revision 22; ignoring. Network configuration revision changed 0 -> 22 SV: maxplayers set to 1 Initializing script VM... ...done CL: Adding Prequisite CWaitForGameServerStartupPrerequisite to sequence for CGameClientConnectPrerequisite CL: Adding Prequisite CCreateGameClientPrerequisite to sequence for CGameClientConnectPrerequisite CL: Adding Prequisite CConnectGameClientPrerequisite to sequence for CGameClientConnectPrerequisite CL: Adding Prequisite CLoadStartupResourcePrerequisite to sequence for CGameClientConnectPrerequisite CL: Adding Prequisite CLoadSpawnGroupsPrerequisite to sequence for CGameClientConnectPrerequisite CL: Adding Prequisite CFinalizeConnectionPrerequisite to sequence for CGameClientConnectPrerequisite Failed to communicate with routing cluster 'lhr'. Got network config from CDN. Data contains revision 22, not newer than current revision 22; ignoring. SV: Spawn Server: !! WARNING: Panorama couldn't fetch or got 0 byte result for layout http://www.dota2.com/feed/?language=english, panel FriendsFeed won't have correct layout loaded CL: CWaitForGameServerStartupPrerequisite done waiting for server CL: PS_SATISFIED CWaitForGameServerStartupPrerequisite in sequence for CGameClientConnectPrerequisite CL: CCreateGameClientJob creating client connection to 'loopback' CL: PS_SATISFIED CCreateGameClientPrerequisite in sequence for CGameClientConnectPrerequisite CL: Sending connect to loopback SV: Sending S2C_CHALLENGE [3158846311 auth 2] to loopback CL: Sending connect to loopback CL: Received S2C_CHALLENGE [3158846311 auth 2] from loopback CL: Sending C2S_CONNECT [42 protocol 3158846311 auth 2] to loopback SV: Sending S2C_CHALLENGE [3158846311 auth 2] to loopback SV: Receiving C2S_CONNECT [protocol 42 3158846311 auth 2] from loopback SV: Sending S2C_CONNECTION to loopback [addons:''] SV: Sending S2C_CONNECTION to loopback [addons:''] CL: Received S2C_CHALLENGE [3158846311 auth 2] from loopback CL: Sending C2S_CONNECT [42 protocol 3158846311 auth 2] to loopback CL: Received S2C_CONNECTION from loopback [addons:''] CL: Connected to 'loopback' SV: Receiving C2S_CONNECT [protocol 42 3158846311 auth 2] from loopback SV: loopback:reconnect SV: Sending S2C_CONNECTION to loopback [addons:''] SV: Sending server info to client 'Shadew' at loopback SV: WriteInitialSpawnGroups sending 1 groups CL: PS_SATISFIED CConnectGameClientPrerequisite in sequence for CGameClientConnectPrerequisite Shadew loopback[1]: resending reliable seq 1 Game: "Dota 2" Map: "" Players: 1 (0 bots) / 1 humans Build: 6895 Server Number: 1 Failed to communicate with routing cluster 'icn'. Initializing script VM... ...done CL: PS_SATISFIED CLoadStartupResourcePrerequisite in sequence for CGameClientConnectPrerequisite CL: PS_SATISFIED CLoadSpawnGroupsPrerequisite in sequence for CGameClientConnectPrerequisite CL: PS_SATISFIED CFinalizeConnectionPrerequisite in sequence for CGameClientConnectPrerequisite CL: OnStatusFinished for CGameClientConnectPrerequisite CL: CGameClientConnectPrerequisite connection succeeded ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_DASHBOARD SV: IGameSystem::LoopActivateAllSystems HO: IGameSystem::LoopActivateAllSystems SV: Game started CL: IGameSystem::LoopActivateAllSystems Failed to load grid nav data, file 'maps/.gnv' not found! Ping measurement complete. SV: Sending full update to client Shadew (reason: initial update) ShouldClientReceiveStringTableUserData called with NULL GameRules() on table userinfo, string 0 CL: Receiving uncompressed update from server CL: Signon traffic "client": incoming 50.815 KB [9 pkts], outgoing 1.360 KB [11 pkts] Allocating new transform texture! CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. File error loading resource header "panorama/images/heroes/selection/npc_dota_hero_default_png.vtex_c" (Error: ERROR_FILEOPEN) /Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/rendersystem/texturebase.cpp(1612):ResourceHandleToData( panorama/images/heroes/selection/npc_dota_hero_default_png.vtex ) failed! Falling back to error texture! CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. File error loading resource header "panorama/images/heroes/selection/npc_dota_hero_default_png.vtex_c" (Error: ERROR_FILEOPEN) /Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/rendersystem/texturebase.cpp(1612):ResourceHandleToData( panorama/images/heroes/selection/npc_dota_hero_default_png.vtex ) failed! Falling back to error texture! CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 22 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 22 iterations without a present event. ConVarRef dota_ignore_nonfriend_guild_invites doesn't point to an existing ConVar defaultfocus=TestContainer not found within layout file for ConVarRef dota_ignore_nonfriend_guild_invites doesn't point to an existing ConVar defaultfocus=TestContainer not found within layout file for CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Writing configuration for slot 0 CSwapChainBase::QueuePresentAndWait() looped for 22 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 23 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 24 iterations without a present event. Writing configuration for slot 0 CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 17592186044416.00 MB. Kicking out all non-pinned textures. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 22 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 23 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 24 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 25 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. ConVarRef dota_ignore_nonfriend_guild_invites doesn't point to an existing ConVar defaultfocus=TestContainer not found within layout file for CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 22 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 22 iterations without a present event. Writing configuration for slot 0 CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.07 MB. Kicking out all non-pinned textures. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.07 MB. Kicking out all non-pinned textures. SwitchToLoop levelload requested: id [2] addons [hero_demo] CSwapChainBase::QueuePresentAndWait() looped for 22 iterations without a present event. CL: IGameSystem::LoopDeactivateAllSystems CL: Disconnecting from server: #GameUI_Disconnect_LoopDeactivate CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(backgrounds/dashboard_parallax_test) no such group CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/find_match_status) no such group CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/home_button) no such group SV: IGameSystem::LoopDeactivateAllSystems HO: IGameSystem::LoopDeactivateAllSystems SV: Disconnect client 'Shadew' from server(1): NETWORK_DISCONNECT_SHUTDOWN Mounting addon 'hero_demo' TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 17592186044416.00 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.01 MB. Kicking out all non-pinned textures. Failed to load image for cursor from resource/cursor/workshop/emerald_ocean_cursor_pack/cursor_inivisible.bmp: Couldn't open resource/cursor/workshop/emerald_ocean_cursor_pack/cursor_inivisible.bmp ChangeGameUIState: DOTA_GAME_UI_STATE_DASHBOARD -> DOTA_GAME_UI_STATE_LOADING_SCREEN CL: CLoopModeLevelLoad::OnClientFrameSimulate switching to "game" loopmode with addons: hero_demo SwitchToLoop game requested: id [2] addons [hero_demo] Network socket 'server' opened on port 27015 SV: maxplayers set to 64 Initializing script VM... ...done SV: Executing listen server config file S:Gamerules: entering state 'DOTA_GAMERULES_STATE_INIT' SV: CGameRulesGameSystem::GameInit installed game rules CL: Adding Prequisite CWaitForGameServerStartupPrerequisite to sequence for CGameClientConnectPrerequisite CL: Adding Prequisite CCreateGameClientPrerequisite to sequence for CGameClientConnectPrerequisite CL: Adding Prequisite CConnectGameClientPrerequisite to sequence for CGameClientConnectPrerequisite CL: Adding Prequisite CLoadStartupResourcePrerequisite to sequence for CGameClientConnectPrerequisite CL: Adding Prequisite CLoadSpawnGroupsPrerequisite to sequence for CGameClientConnectPrerequisite CL: Adding Prequisite CFinalizeConnectionPrerequisite to sequence for CGameClientConnectPrerequisite exec: couldn't exec listenserver.cfg File error loading resource header "materials/models/props_gameplay/dota_ar_frame/dota_ar_frame.vmat_c" (Error: ERROR_FILEOPEN) CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. SV: Spawn Server: hero_demo_main SV: Connection to Steam servers successful. SV: VAC secure mode is activated. GC Connection established for server version 1032 Hero Demo game mode loaded. sHeroSelection: npc_dota_hero_storm_spirit File error loading resource header "materials/effects/fog_world_00.vtex_c" (Error: ERROR_FILEOPEN) File error loading resource header "materials/effects/fow_clouds_00.vtex_c" (Error: ERROR_FILEOPEN) TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 17592186044416.00 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 17592186044416.00 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 17592186044416.00 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 17592186044416.00 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 17592186044416.00 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 17592186044416.00 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.01 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.01 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.01 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.01 MB. Kicking out all non-pinned textures. CL: CWaitForGameServerStartupPrerequisite done waiting for server CL: PS_SATISFIED CWaitForGameServerStartupPrerequisite in sequence for CGameClientConnectPrerequisite CL: CCreateGameClientJob creating client connection to 'loopback' CL: PS_SATISFIED CCreateGameClientPrerequisite in sequence for CGameClientConnectPrerequisite CL: Sending connect to loopback SV: Sending S2C_CHALLENGE [4047825050 auth 3] to loopback TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.01 MB. Kicking out all non-pinned textures. CL: Received S2C_CHALLENGE [4047825050 auth 3] from loopback CL: Sending C2S_CONNECT [42 protocol 4047825050 auth 3] to loopback SV: Receiving C2S_CONNECT [protocol 42 4047825050 auth 3] from loopback SV: Sending S2C_CONNECTION to loopback [addons:'hero_demo'] SV: Sending S2C_CONNECTION to loopback [addons:'hero_demo'] TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.01 MB. Kicking out all non-pinned textures. CL: Received S2C_CONNECTION from loopback [addons:'hero_demo'] CL: Connected to 'loopback' SV: Sending server info to client 'Shadew' at loopback SV: WriteInitialSpawnGroups sending 1 groups TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.01 MB. Kicking out all non-pinned textures. CL: PS_SATISFIED CConnectGameClientPrerequisite in sequence for CGameClientConnectPrerequisite Game: "Dota 2" Map: "hero_demo_main" Players: 1 (0 bots) / 64 humans Build: 6895 Server Number: 2 Initializing script VM...

TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.03 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.03 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.03 MB. Kicking out all non-pinned textures. Detected lobby in state RUN, connecting to =[A:1:355596293:5949] ILocalize::AddFile() failed to load file "resource/addon_english.txt". SwitchToLoop remoteconnect requested: id [2] addons [] TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.02 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.03 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.03 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.03 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 17592186044416.00 MB. Kicking out all non-pinned textures. CL: IGameSystem::LoopDeactivateAllSystems CL: Disconnecting from server: #GameUI_Disconnect_LoopDeactivate CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(backgrounds/dashboard_parallax_test) no such group CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/find_match_status) no such group CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/home_button) no such group SV: IGameSystem::LoopDeactivateAllSystems HO: IGameSystem::LoopDeactivateAllSystems SV: Disconnect client 'Shadew' from server(1): NETWORK_DISCONNECT_SHUTDOWN Network socket 'client' opened on port -1 CL: Sending connect to =[A:1:355596293:5949] Attempting connection to service in data center 'iad' TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.03 MB. Kicking out all non-pinned textures. TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.01 MB. Kicking out all non-pinned textures. Requesting session from iad#79 (162.254.192.72:27021). Ping = 18+0=18 (front+back=total). Requesting session from atl#23 (162.254.199.170:27037). Ping = 20+12=32 (front+back=total). Selected iad#79 (162.254.192.72:27021) as primary, session 2106569a. [Ping = 18+0=18 (front+back=total).] Selecting atl#23 (162.254.199.170:27037) as backup #1, session 2a1d7a66. Ping = 20+12=32 (front+back=total). CL: Sending connect to =[A:1:355596293:5949] CL: Received S2C_CHALLENGE [3501585938 auth 3] from =[A:1:355596293:5949] CL: Sending C2S_CONNECT [42 protocol 3501585938 auth 3] to =[A:1:355596293:5949] CL: Received S2C_CONNECTION from =[A:1:355596293:5949] [addons:'500020226'] CL: Connected to '=[A:1:355596293:5949]' CL: CLoopModeRemoteConnect::OnClientFrameSimulate switching to "levelload" loopmode with addons: 500020226 SwitchToLoop levelload requested: id [2] addons [500020226] Mounting addon '500020226' Failed to load image for cursor from resource/cursor/workshop/emerald_ocean_cursor_pack/cursor_inivisible.bmp: Couldn't open resource/cursor/workshop/emerald_ocean_cursor_pack/cursor_inivisible.bmp ChangeGameUIState: DOTA_GAME_UI_STATE_DASHBOARD -> DOTA_GAME_UI_STATE_LOADING_SCREEN CL: CLoopModeLevelLoad::OnClientFrameSimulate switching to "game" loopmode with addons: 500020226 SwitchToLoop game requested: id [2] addons [500020226] CL: Adding Prequisite CCreateGameClientPrerequisite to sequence for CGameClientConnectPrerequisite CL: Adding Prequisite CConnectGameClientPrerequisite to sequence for CGameClientConnectPrerequisite CL: Adding Prequisite CLoadStartupResourcePrerequisite to sequence for CGameClientConnectPrerequisite CL: Adding Prequisite CLoadSpawnGroupsPrerequisite to sequence for CGameClientConnectPrerequisite CL: Adding Prequisite CFinalizeConnectionPrerequisite to sequence for CGameClientConnectPrerequisite CL: CNetworkGameClient already exists for connection to '=[A:1:355596293:5949]' CL: PS_SATISFIED CCreateGameClientPrerequisite in sequence for CGameClientConnectPrerequisite CL: connection to '=[A:1:355596293:5949]' already started CL: PS_SATISFIED CConnectGameClientPrerequisite in sequence for CGameClientConnectPrerequisite Game: "Dota 2" Map: "map_5x5" Players: 6 (1 bots) / 64 humans Build: 6917 Server Number: 2 Initializing script VM... ...done C:Gamerules: entering state 'DOTA_GAMERULES_STATE_INIT' CL: CGameRulesGameSystem::GameInit installed game rules Loading custom UI: Mismatch between client C_DOTAPlayer and server CDOTAPlayer warning: (root)::m_vecClientQuickBuyState exists only in client File error loading resource header "materials/effects/fog_world_00.vtex_c" (Error: ERROR_FILEOPEN) File error loading resource header "materials/effects/fow_clouds_00.vtex_c" (Error: ERROR_FILEOPEN) File error loading resource header "materials/models/props_gameplay/dota_ar_frame/dota_ar_frame.vmat_c" (Error: ERROR_FILEOPEN) Switched to backup #1 atl#23 (162.254.199.170:27037) as primary, session 2a1d7a66. Ping = 22+12=34 (front+back=total). [Previous primary iad#79 (162.254.192.72:27021): Ping = 73+0=73 (front+back=total).] Selecting iad#79 (162.254.192.72:27021) as backup #1, session 2106569a. Ping = 73+0=73 (front+back=total). Requesting session from ord#5 (162.254.193.70:27019). Ping = 37+14=51 (front+back=total). Selecting ord#5 (162.254.193.70:27019) as backup #1, session 3236fd8f. Ping = 37+14=51 (front+back=total). CL: PS_SATISFIED CLoadStartupResourcePrerequisite in sequence for CGameClientConnectPrerequisite CL: PS_SATISFIED CLoadSpawnGroupsPrerequisite in sequence for CGameClientConnectPrerequisite CL: PS_SATISFIED CFinalizeConnectionPrerequisite in sequence for CGameClientConnectPrerequisite CL: OnStatusFinished for CGameClientConnectPrerequisite CL: CGameClientConnectPrerequisite connection succeeded ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_DOTA_INGAME CL: IGameSystem::LoopActivateAllSystems HO: IGameSystem::LoopActivateAllSystems Remote Connect (=[A:1:355596293:5949]) ChangeGameUIState: DOTA_GAME_UI_DOTA_INGAME -> DOTA_GAME_UI_DOTA_INGAME Switched to backup #1 ord#5 (162.254.193.70:27019) as primary, session 3236fd8f. Ping = 45+14=59 (front+back=total). [Previous primary atl#23 (162.254.199.170:27037): Ping = 58+12=70 (front+back=total).] Selecting atl#23 (162.254.199.170:27037) as backup #1, session 2a1d7a66. Ping = 58+12=70 (front+back=total). Switched to backup #1 atl#23 (162.254.199.170:27037) as primary, session 2a1d7a66. Ping = 58+12=70 (front+back=total). [Previous primary ord#5 (162.254.193.70:27019): Ping = 64+14=78 (front+back=total).] Selecting iad#79 (162.254.192.72:27021) as backup #1, session 2106569a. Ping = 73+0=73 (front+back=total). CL: Receiving uncompressed update from server CL: Signon traffic "client": incoming 104.197 KB [358 pkts], outgoing 301.438 KB [6828 pkts] C:Gamerules: entering state 'DOTA_GAMERULES_STATE_DISCONNECT' ChangeGameUIState: DOTA_GAME_UI_DOTA_INGAME -> DOTA_GAME_UI_DOTA_INGAME ChangeGameUIState: DOTA_GAME_UI_DOTA_INGAME -> DOTA_GAME_UI_DOTA_INGAME CL: CL_ProcessPacketEntities: frame window too big (>=128) C_INIT_InitFromCPSnapshot: CP: 10 - "particles\customgames\psf\cp_elements_fire.psf" snapshot for particles/customgames/capturepoints/cp_fire_psfread.vpcf does not contain required data! C_INIT_InitFromCPSnapshot: CP: 10 - "particles\customgames\psf\cp_elements_fire.psf" snapshot for particles/customgames/capturepoints/cp_fire_psfread.vpcf does not contain required data! C_INIT_InitFromCPSnapshot: CP: 10 - "particles\customgames\psf\cp_elements_fire.psf" snapshot for particles/customgames/capturepoints/cp_fire_psfread.vpcf does not contain required data! C_INIT_InitFromCPSnapshot: CP: 10 - "particles\customgames\psf\cp_elements_fire.psf" snapshot for particles/customgames/capturepoints/cp_fire_psfread.vpcf does not contain required data! C_INIT_InitFromCPSnapshot: CP: 10 - "particles\customgames\psf\cp_elements_fire.psf" snapshot for particles/customgames/capturepoints/cp_fire_psfread.vpcf does not contain required data! C_INIT_InitFromCPSnapshot: CP: 10 - "particles\customgames\psf\cp_elements_fire.psf" snapshot for particles/customgames/capturepoints/cp_fire_psfread.vpcf does not contain required data! C_INIT_InitFromCPSnapshot: CP: 10 - "particles\customgames\psf\cp_elements_fire.psf" snapshot for particles/customgames/capturepoints/cp_fire_psfread.vpcf does not contain required data! C_INIT_InitFromCPSnapshot: CP: 10 - "particles\customgames\psf\cp_elements_fire.psf" snapshot for particles/customgames/capturepoints/cp_fire_psfread.vpcf does not contain required data! C_INIT_InitFromCPSnapshot: CP: 10 - "particles\customgames\psf\cp_elements_fire.psf" snapshot for particles/customgames/capturepoints/cp_fire_psfread.vpcf does not contain required data! C_INIT_InitFromCPSnapshot: CP: 10 - "particles\customgames\psf\cp_elements_fire.psf" snapshot for particles/customgames/capturepoints/cp_fire_psfread.vpcf does not contain required data! CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 22 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 23 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 24 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 25 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 26 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 26 iterations without a present event. ChangeGameUIState: DOTA_GAME_UI_DOTA_INGAME -> DOTA_GAME_UI_STATE_DASHBOARD Discarding inactive session on ord#5 (162.254.193.70:27019). session_inactivity_timeout Switched to backup #1 iad#79 (162.254.192.72:27021) as primary, session 2106569a. Ping = 16+0=16 (front+back=total). [Previous primary atl#23 (162.254.199.170:27037): Ping = 19+12=31 (front+back=total).] Selecting atl#23 (162.254.199.170:27037) as backup #1, session 2a1d7a66. Ping = 19+12=31 (front+back=total). CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(backgrounds/accept_popup_test) no such group Detected lobby in state RUN, connecting to =[A:1:104723458:5949] SwitchToLoop remoteconnect requested: id [3] addons [] CL: IGameSystem::LoopDeactivateAllSystems HO: IGameSystem::LoopDeactivateAllSystems CL: Disconnecting from server: #GameUI_Disconnect_LoopDeactivate CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(backgrounds/dashboard_parallax_test) no such group Received DataRouterToClient from iad#79 (162.254.192.72:27021) when we thought we didn't have a session. Marking session as active. CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/find_match_status) no such group CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/home_button) no such group Unloading custom UI: CL: CGameRulesGameSystem::GameShutdown uninstalled game rules CL: CGameRules::CGameRules destructed Unmounting addon '500020226' Network socket 'client' opened on port -1 CL: Sending connect to =[A:1:104723458:5949] Attempting connection to service in data center 'iad' Requesting session from iad#79 (162.254.192.72:27021). Ping = 17+0=17 (front+back=total). Selected iad#79 (162.254.192.72:27021) as primary, session 2106569a. [Ping = 17+0=17 (front+back=total).] Requesting session from atl#23 (162.254.199.170:27037). Ping = 20+12=32 (front+back=total). Selecting atl#23 (162.254.199.170:27037) as backup #1, session 2a1d7a66. Ping = 20+12=32 (front+back=total). CL: Sending connect to =[A:1:104723458:5949] CL: Received S2C_CHALLENGE [1801137571 auth 3] from =[A:1:104723458:5949] CL: Sending C2S_CONNECT [42 protocol 1801137571 auth 3] to =[A:1:104723458:5949] CL: Received S2C_CONNECTION from =[A:1:104723458:5949] [addons:'500020226'] CL: Connected to '=[A:1:104723458:5949]' CL: CLoopModeRemoteConnect::OnClientFrameSimulate switching to "levelload" loopmode with addons: 500020226 SwitchToLoop levelload requested: id [3] addons [500020226] Mounting addon '500020226' ChangeGameUIState: DOTA_GAME_UI_STATE_DASHBOARD -> DOTA_GAME_UI_STATE_LOADING_SCREEN CL: CLoopModeLevelLoad::OnClientFrameSimulate switching to "game" loopmode with addons: 500020226 SwitchToLoop game requested: id [3] addons [500020226] CL: Adding Prequisite CCreateGameClientPrerequisite to sequence for CGameClientConnectPrerequisite CL: Adding Prequisite CConnectGameClientPrerequisite to sequence for CGameClientConnectPrerequisite CL: Adding Prequisite CLoadStartupResourcePrerequisite to sequence for CGameClientConnectPrerequisite CL: Adding Prequisite CLoadSpawnGroupsPrerequisite to sequence for CGameClientConnectPrerequisite CL: Adding Prequisite CFinalizeConnectionPrerequisite to sequence for CGameClientConnectPrerequisite CL: CNetworkGameClient already exists for connection to '=[A:1:104723458:5949]' CL: PS_SATISFIED CCreateGameClientPrerequisite in sequence for CGameClientConnectPrerequisite CL: connection to '=[A:1:104723458:5949]' already started CL: PS_SATISFIED CConnectGameClientPrerequisite in sequence for CGameClientConnectPrerequisite Game: "Dota 2" Map: "map_5x5" Players: 10 (1 bots) / 64 humans Build: 6917 Server Number: 2 Initializing script VM... ...done C:Gamerules: entering state 'DOTA_GAMERULES_STATE_INIT' CL: CGameRulesGameSystem::GameInit installed game rules Loading custom UI: Mismatch between client C_DOTAPlayer and server CDOTAPlayer warning: (root)::m_vecClientQuickBuyState exists only in client File error loading resource header "materials/effects/fog_world_00.vtex_c" (Error: ERROR_FILEOPEN) File error loading resource header "materials/effects/fow_clouds_00.vtex_c" (Error: ERROR_FILEOPEN) Switched to backup #1 atl#23 (162.254.199.170:27037) as primary, session 2a1d7a66. Ping = 20+12=32 (front+back=total). [Previous primary iad#79 (162.254.192.72:27021): Ping = 97+0=97 (front+back=total).] Selecting iad#79 (162.254.192.72:27021) as backup #1, session 2106569a. Ping = 97+0=97 (front+back=total). File error loading resource header "materials/models/props_gameplay/dota_ar_frame/dota_ar_frame.vmat_c" (Error: ERROR_FILEOPEN) Requesting session from ord#5 (162.254.193.70:27019). Ping = 43+14=57 (front+back=total). Switched to ord#5 (162.254.193.70:27019) as primary, session 3236fd8f. Ping = 43+14=57 (front+back=total). [Previous primary atl#23 (162.254.199.170:27037): Ping = 90+12=102 (front+back=total).] Selecting atl#23 (162.254.199.170:27037) as backup #1, session 2a1d7a66. Ping = 90+12=102 (front+back=total). CL: PS_SATISFIED CLoadStartupResourcePrerequisite in sequence for CGameClientConnectPrerequisite CL: PS_SATISFIED CLoadSpawnGroupsPrerequisite in sequence for CGameClientConnectPrerequisite CL: PS_SATISFIED CFinalizeConnectionPrerequisite in sequence for CGameClientConnectPrerequisite CL: OnStatusFinished for CGameClientConnectPrerequisite CL: CGameClientConnectPrerequisite connection succeeded ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_DOTA_INGAME CL: IGameSystem::LoopActivateAllSystems HO: IGameSystem::LoopActivateAllSystems Remote Connect (=[A:1:104723458:5949]) ChangeGameUIState: DOTA_GAME_UI_DOTA_INGAME -> DOTA_GAME_UI_DOTA_INGAME CL: Receiving uncompressed update from server CL: Signon traffic "client": incoming 91.119 KB [101 pkts], outgoing 307.734 KB [6971 pkts] C:Gamerules: entering state 'DOTA_GAMERULES_STATE_WAIT_FOR_PLAYERS_TO_LOAD' ChangeGameUIState: DOTA_GAME_UI_DOTA_INGAME -> DOTA_GAME_UI_DOTA_INGAME ChangeGameUIState: DOTA_GAME_UI_DOTA_INGAME -> DOTA_GAME_UI_DOTA_INGAME C:Gamerules: entering state 'DOTA_GAMERULES_STATE_CUSTOM_GAME_SETUP' CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 22 iterations without a present event. Discarding inactive session on iad#79 (162.254.192.72:27021). session_inactivity_timeout C:Gamerules: entering state 'DOTA_GAMERULES_STATE_HERO_SELECTION' UnserializeDMX: Unable to open file "particles/particle_snapshots/techies/techies_spleen_costume.psf" UnserializeDMX: Unable to open file "particles/particle_snapshots/techies/techies_spleen_costume.psf" ERROR: CParticleSnapshot::Unserialize - could not load file particles/particle_snapshots/techies/techies_spleen_costume.psf! Requesting session from iad#79 (162.254.192.72:27021). Ping = 17+0=17 (front+back=total). Switched to iad#79 (162.254.192.72:27021) as primary, session 2106569a. Ping = 17+0=17 (front+back=total). [Previous primary ord#5 (162.254.193.70:27019): Ping = 36+14=50 (front+back=total).] Selecting ord#5 (162.254.193.70:27019) as backup #1, session 3236fd8f. Ping = 36+14=50 (front+back=total). Randoming npc_dota_hero_abaddon! Randoming npc_dota_hero_abaddon! CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 22 iterations without a present event. [DEBUG]killimit=100 C:Gamerules: entering state 'DOTA_GAMERULES_STATE_GAME_IN_PROGRESS' MODELCOMBINER: Combined model models/heroes/troll_warlord/troll_warlord_c_0.vmdl in 25.695801 ms MODELCOMBINER: Model Combiner Callbacks for models/heroes/troll_warlord/troll_warlord_c_0.vmdl took 29.796625 ms MODELCOMBINER: Combined model models/heroes/phantom_lancer/phantom_lancer_c_1.vmdl in 30.578613 ms MODELCOMBINER: Model Combiner Callbacks for models/heroes/phantom_lancer/phantom_lancer_c_1.vmdl took 11.267939 ms MODELCOMBINER: Combined model models/heroes/clinkz/clinkz_c_2.vmdl in 1.586914 ms MODELCOMBINER: Model Combiner Callbacks for models/heroes/clinkz/clinkz_c_2.vmdl took 11.078266 ms CL: Server disconnected: #GameUI_Disconnect_TimedOut CL: Disconnecting from server: #GameUI_Disconnect_Request_HSIdle CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/home_button) no such group CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/find_match_status) no such group CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(backgrounds/dashboard_parallax_test) no such group SwitchToLoop levelload requested: id [4] addons [] Received Stats from iad#79 (162.254.192.72:27021) when we thought we didn't have a session. Marking session as active. MODELCOMBINER: Combined model models/heroes/terrorblade/terrorblade_c_3.vmdl in 1.464844 ms MODELCOMBINER: Model Combiner Callbacks for models/heroes/terrorblade/terrorblade_c_3.vmdl took 4.844507 ms MODELCOMBINER: Combined model models/heroes/faceless_void/faceless_void_c_4.vmdl in 0.610352 ms MODELCOMBINER: Model Combiner Callbacks for models/heroes/faceless_void/faceless_void_c_4.vmdl took 7.002299 ms CL: IGameSystem::LoopDeactivateAllSystems HO: IGameSystem::LoopDeactivateAllSystems Unloading custom UI: CL: CGameRulesGameSystem::GameShutdown uninstalled game rules CL: CGameRules::CGameRules destructed Unmounting addon '500020226' ChangeGameUIState: DOTA_GAME_UI_DOTA_INGAME -> DOTA_GAME_UI_STATE_LOADING_SCREEN Idle (levelload) CL: CLoopModeLevelLoad::OnClientFrameSimulate switching to "game" loopmode with addons: SwitchToLoop game requested: id [4] addons [] SV: maxplayers set to 1 Initializing script VM... ...done CL: Adding Prequisite CWaitForGameServerStartupPrerequisite to sequence for CGameClientConnectPrerequisite CL: Adding Prequisite CCreateGameClientPrerequisite to sequence for CGameClientConnectPrerequisite CL: Adding Prequisite CConnectGameClientPrerequisite to sequence for CGameClientConnectPrerequisite CL: Adding Prequisite CLoadStartupResourcePrerequisite to sequence for CGameClientConnectPrerequisite CL: Adding Prequisite CLoadSpawnGroupsPrerequisite to sequence for CGameClientConnectPrerequisite CL: Adding Prequisite CFinalizeConnectionPrerequisite to sequence for CGameClientConnectPrerequisite SV: Spawn Server: CL: CWaitForGameServerStartupPrerequisite done waiting for server CL: PS_SATISFIED CWaitForGameServerStartupPrerequisite in sequence for CGameClientConnectPrerequisite CL: CCreateGameClientJob creating client connection to 'loopback' CL: PS_SATISFIED CCreateGameClientPrerequisite in sequence for CGameClientConnectPrerequisite CL: Sending connect to loopback SV: Sending S2C_CHALLENGE [1455679814 auth 2] to loopback CL: Received S2C_CHALLENGE [1455679814 auth 2] from loopback CL: Sending C2S_CONNECT [42 protocol 1455679814 auth 2] to loopback SV: Receiving C2S_CONNECT [protocol 42 1455679814 auth 2] from loopback SV: Sending S2C_CONNECTION to loopback [addons:''] SV: Sending S2C_CONNECTION to loopback [addons:''] CL: Received S2C_CONNECTION from loopback [addons:''] CL: Connected to 'loopback' SV: Sending server info to client 'Shadew' at loopback SV: WriteInitialSpawnGroups sending 1 groups CL: PS_SATISFIED CConnectGameClientPrerequisite in sequence for CGameClientConnectPrerequisite Game: "Dota 2" Map: "" Players: 1 (0 bots) / 1 humans Build: 6914 Server Number: 2 Initializing script VM... ...done Mismatch between client C_DOTAPlayer and server CDOTAPlayer warning: (root)::m_vecClientQuickBuyState exists only in client CL: PS_SATISFIED CLoadStartupResourcePrerequisite in sequence for CGameClientConnectPrerequisite CL: PS_SATISFIED CLoadSpawnGroupsPrerequisite in sequence for CGameClientConnectPrerequisite CL: PS_SATISFIED CFinalizeConnectionPrerequisite in sequence for CGameClientConnectPrerequisite CL: OnStatusFinished for CGameClientConnectPrerequisite CL: CGameClientConnectPrerequisite connection succeeded ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_DASHBOARD SV: IGameSystem::LoopActivateAllSystems HO: IGameSystem::LoopActivateAllSystems SV: Game started CL: IGameSystem::LoopActivateAllSystems Failed to load grid nav data, file 'maps/.gnv' not found! SV: Sending full update to client Shadew (reason: initial update) ShouldClientReceiveStringTableUserData called with NULL GameRules() on table userinfo, string 0 CL: Receiving uncompressed update from server CL: Signon traffic "client": incoming 33.531 KB [12 pkts], outgoing 1.448 KB [13 pkts] CL: Disconnecting from server: #GameUI_Disconnect_ExitingEngine SV: Disconnect client 'Shadew' from server(1): NETWORK_DISCONNECT_SHUTDOWN CL: IGameSystem::LoopDeactivateAllSystems CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(backgrounds/dashboard_parallax_test) no such group CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/find_match_status) no such group CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/home_button) no such group SV: IGameSystem::LoopDeactivateAllSystems HO: IGameSystem::LoopDeactivateAllSystems

With TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.03 MB. Kicking out all non-pinned textures. Repeating a lot all throughout it, espefcially that middle space I left blank..

Also a fair bit of: CSwapChainBase::QueuePresentAndWait() looped for [Number] iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds

Tele42 commented 8 years ago

I think the key detail here is the 128MB of vram, which is painfully low for this game engine.

Shad3w commented 8 years ago

Well it was certainly enough for source 1, and if I recall wasn't source 2 supposed to run better?

danginsburg commented 8 years ago

Can you try starting the game and at the main menu bring up the console and type r_texture_pool_size 200 and then see if it helps?

Shad3w commented 8 years ago

That let me load in just fine, yeah. Still that lag spike when all the heroes load in, but hey, at least I don't time outl

danginsburg commented 8 years ago

OK, good. We actually already had a fix going in for this issue which will force r_texture_pool_size to 200MB on low memory systems. It will be in a future release.

danginsburg commented 8 years ago

This fix has been released, closing.