Closed Shad3w closed 8 years ago
Please include your system information as requested at https://github.com/ValveSoftware/Dota-2#system-information.
In case it doesn't notify you about edits: Processor: 2.4 GHz Intel Core 2 Duo Memory: 6 GB 800 MHz DDR2 SDRAM Graphics: ATI Radeon HD 2400 XT 128 MB OS: Mac OSX Yosemite 10.10.5 early 2008 IMac
Anything?
So far I have not been able to repro this. It may help narrow it down if you run with -con_logfile and post game/dota/console.log.
CreateDevice: Requested DX level 110, clamped to DX level 95 Graphics Device changed, resetting video config (16): Setting setting.cpu_level to 0 (9): Setting setting.mem_level to 2 (10): Setting setting.gpu_mem_level to 0 (10): Setting setting.unsupported to 1 Video Card dxsupport (1002 : 94c8) (457): Setting setting.defaultres to 640 (457): Setting setting.defaultresheight to 480 (457): Setting setting.gpu_level to 0 (457): Setting setting.version to 1 Video Card dxsupport (1002 : 94c8) Unable to open GL shader cache TOC /Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/shadercache/gl/shaders.toc file - might not exist yet. ERROR: HangWatchdogInternal_BeginScope() - Hang watchdog not implemented for this platform!
Path ID: File Path: PLATFORM "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk" (vpk) /Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk GAME "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk GAME "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk" (vpk) /Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk MOD "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk DEFAULT_WRITE_PATH "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk EXECUTABLE_PATH "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/bin/osx64/" PLATFORM "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/" CONTENTROOT "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/content/" GAMEROOT "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/" GAME "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/" CONTENT "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/content/dota/" GAMEBIN "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/bin/osx64/" GAMEBIN "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/bin/" GAME "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/" CONTENT "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/content/core/" GAMEBIN "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/bin/osx64/" GAMEBIN "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/bin/" MOD "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/" ADDONS "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota_addons/" CONTENTADDONS "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/content/dota_addons/" DEFAULT_WRITE_PATH "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/" SHADER_SOURCE_ROOT "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/" SHADER_SOURCE_MOD "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/dota/" SHADER_SOURCE "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/dota/" SHADER_SOURCE "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/core/" SHADER_SOURCE "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/dota_addons/" SHADER_SOURCE "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/dota_core/" command line arguments: -sw -con_logfile -gl_force_sm30 Physics Console Communications is not initialized Game supporting (2) split screen players Sound Initialization: Finish, Sampling Rate: 44100 AssociateNetMessageWithChannelCategoryAbstract: Trying to use an unregistered netchannel category! AssociateNetMessageWithChannelCategoryAbstract: Trying to use an unregistered netchannel category! Couldn't find custom font file 'resource/HALFLIFE2.vfont' Couldn't find custom font file 'resource/HL2EP2.vfont' Couldn't find custom font file 'vgui/resource/marlett.ttf' Load a scaleform font provider? CEntitySystem::BuildEntityNetworking (parallel build of server) took 582.575 msecs for 609 out of 627 classes Item set lina_fiery_soul_arcana: No bundle definition specified or found. Detected video config level 0 Couldn't find custom font file 'resource/HALFLIFE2.vfont' Couldn't find custom font file 'resource/HL2crosshairs.vfont' Requesting page 1 of items Requesting page 1 of items CEntitySystem::BuildEntityNetworking (parallel build of client) took 476.965 msecs for 615 out of 635 classes Item set lina_fiery_soul_arcana: No bundle definition specified or found. Failed to load inventory shuffle information file "cfg/dota_player_loadout_shuffle.txt"! Checking AUTO DLC Could not load file resource/gamemenu.res. Using empty GameMenu keyvalues. No valid vcs file found for shader ssao_convert_depth.vfx
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_convert_depth.vfx for material materials/dev/ssao_convert_depth.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_convert_depth.vfx for material materials/dev/ssao_convert_depth.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_convert_depth.vfx for material materials/dev/ssao_convert_depth.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_convert_depth.vfx for material materials/dev/ssao_convert_depth.vmat! No valid vcs file found for shader ssao_downsample_depth.vfx
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_downsample_depth.vfx for material materials/dev/ssao_downsample_depth.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_downsample_depth.vfx for material materials/dev/ssao_downsample_depth.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_downsample_depth.vfx for material materials/dev/ssao_downsample_depth.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_downsample_depth.vfx for material materials/dev/ssao_downsample_depth.vmat! No valid vcs file found for shader ssao_scalable_ambient_obscurance.vfx
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_scalable_ambient_obscurance.vfx for material materials/dev/ssao_scalable_ao.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_scalable_ambient_obscurance.vfx for material materials/dev/ssao_scalable_ao.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_scalable_ambient_obscurance.vfx for material materials/dev/ssao_scalable_ao.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_scalable_ambient_obscurance.vfx for material materials/dev/ssao_scalable_ao.vmat! No valid vcs file found for shader ssao_bilateral_blur.vfx
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_bilateral_blur.vfx for material materials/dev/ssao_blur.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_bilateral_blur.vfx for material materials/dev/ssao_blur.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_bilateral_blur.vfx for material materials/dev/ssao_blur.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_bilateral_blur.vfx for material materials/dev/ssao_blur.vmat! Texture g_tNoise doesn't exist in materials/deferred_lights/ssao_strong.vmat! Texture g_tNoise doesn't exist in materials/deferred_lights/ssao_med.vmat! No valid vcs file found for shader gaussian_bloom_blur.vfx
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat! File error loading resource header "panorama/images/textures/startup_background_logo.vtex_c" (Error: ERROR_FILEOPEN) File error loading resource header "soundevents/music/deadmau5_01/soundevents_music.vsndevts_c" (Error: ERROR_FILEOPEN) File error loading resource header "soundevents/music/deadmau5_01/soundevents_stingers.vsndevts_c" (Error: ERROR_FILEOPEN) SwitchToLoop levelload requested: id [1] addons [] ChangeGameUIState: DOTA_GAME_UI_STATE_INVALID -> DOTA_GAME_UI_STATE_LOADING_SCREEN ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_LOADING_SCREEN CSource2Surface::BCreateDeviceResources() CSource2Surface::BCreateDeviceResources() CSource2Surface::BCreateDeviceResources() CSource2Surface::BCreateDeviceResources() Idle (levelload) Allocating new transform texture! Writing configuration for slot 0 CL: CLoopModeLevelLoad::OnClientFrameSimulate switching to "game" loopmode with addons: SwitchToLoop game requested: id [1] addons []
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_downsample_depth.vfx for material materials/dev/ssao_downsample_depth.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_downsample_depth.vfx for material materials/dev/ssao_downsample_depth.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_downsample_depth.vfx for material materials/dev/ssao_downsample_depth.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_downsample_depth.vfx for material materials/dev/ssao_downsample_depth.vmat! Texture g_tNoise doesn't exist in materials/deferred_lights/ssao_strong.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_scalable_ambient_obscurance.vfx for material materials/dev/ssao_scalable_ao.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_scalable_ambient_obscurance.vfx for material materials/dev/ssao_scalable_ao.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_scalable_ambient_obscurance.vfx for material materials/dev/ssao_scalable_ao.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_scalable_ambient_obscurance.vfx for material materials/dev/ssao_scalable_ao.vmat! Texture g_tNoise doesn't exist in materials/deferred_lights/ssao_med.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_bilateral_blur.vfx for material materials/dev/ssao_blur.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_bilateral_blur.vfx for material materials/dev/ssao_blur.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_bilateral_blur.vfx for material materials/dev/ssao_blur.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_bilateral_blur.vfx for material materials/dev/ssao_blur.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_convert_depth.vfx for material materials/dev/ssao_convert_depth.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_convert_depth.vfx for material materials/dev/ssao_convert_depth.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_convert_depth.vfx for material materials/dev/ssao_convert_depth.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_convert_depth.vfx for material materials/dev/ssao_convert_depth.vmat!
name[ 0 ] changing from 'unnamed' to 'Shadew'
Loaded default network config file. Loaded revision 22 OK
Loaded cached network config file. Data contains revision 22, not newer than current revision 22; ignoring.
Network configuration revision changed 0 -> 22
SV: maxplayers set to 1
Initializing script VM...
...done
CL: Adding Prequisite CWaitForGameServerStartupPrerequisite to sequence for CGameClientConnectPrerequisite
CL: Adding Prequisite CCreateGameClientPrerequisite to sequence for CGameClientConnectPrerequisite
CL: Adding Prequisite CConnectGameClientPrerequisite to sequence for CGameClientConnectPrerequisite
CL: Adding Prequisite CLoadStartupResourcePrerequisite to sequence for CGameClientConnectPrerequisite
CL: Adding Prequisite CLoadSpawnGroupsPrerequisite to sequence for CGameClientConnectPrerequisite
CL: Adding Prequisite CFinalizeConnectionPrerequisite to sequence for CGameClientConnectPrerequisite
Failed to communicate with routing cluster 'lhr'.
Got network config from CDN. Data contains revision 22, not newer than current revision 22; ignoring.
SV: Spawn Server:
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat! No valid vcs file found for shader ssao_downsample_depth.vfx
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_downsample_depth.vfx for material materials/dev/ssao_downsample_depth.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_downsample_depth.vfx for material materials/dev/ssao_downsample_depth.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_downsample_depth.vfx for material materials/dev/ssao_downsample_depth.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_downsample_depth.vfx for material materials/dev/ssao_downsample_depth.vmat! Texture g_tNoise doesn't exist in materials/deferred_lights/ssao_strong.vmat! No valid vcs file found for shader ssao_scalable_ambient_obscurance.vfx
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_scalable_ambient_obscurance.vfx for material materials/dev/ssao_scalable_ao.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_scalable_ambient_obscurance.vfx for material materials/dev/ssao_scalable_ao.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_scalable_ambient_obscurance.vfx for material materials/dev/ssao_scalable_ao.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_scalable_ambient_obscurance.vfx for material materials/dev/ssao_scalable_ao.vmat! Texture g_tNoise doesn't exist in materials/deferred_lights/ssao_med.vmat! No valid vcs file found for shader ssao_bilateral_blur.vfx
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_bilateral_blur.vfx for material materials/dev/ssao_blur.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_bilateral_blur.vfx for material materials/dev/ssao_blur.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_bilateral_blur.vfx for material materials/dev/ssao_blur.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_bilateral_blur.vfx for material materials/dev/ssao_blur.vmat! No valid vcs file found for shader ssao_convert_depth.vfx
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_convert_depth.vfx for material materials/dev/ssao_convert_depth.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_convert_depth.vfx for material materials/dev/ssao_convert_depth.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_convert_depth.vfx for material materials/dev/ssao_convert_depth.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_convert_depth.vfx for material materials/dev/ssao_convert_depth.vmat! Bailing out of OnBlockForQuery after 0.500 seconds Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 22 iterations without a present event. Writing configuration for slot 0 No valid vcs file found for shader gaussian_bloom_blur.vfx
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat! No valid vcs file found for shader ssao_downsample_depth.vfx
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_downsample_depth.vfx for material materials/dev/ssao_downsample_depth.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_downsample_depth.vfx for material materials/dev/ssao_downsample_depth.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_downsample_depth.vfx for material materials/dev/ssao_downsample_depth.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_downsample_depth.vfx for material materials/dev/ssao_downsample_depth.vmat! Texture g_tNoise doesn't exist in materials/deferred_lights/ssao_strong.vmat! No valid vcs file found for shader ssao_scalable_ambient_obscurance.vfx
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_scalable_ambient_obscurance.vfx for material materials/dev/ssao_scalable_ao.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_scalable_ambient_obscurance.vfx for material materials/dev/ssao_scalable_ao.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_scalable_ambient_obscurance.vfx for material materials/dev/ssao_scalable_ao.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_scalable_ambient_obscurance.vfx for material materials/dev/ssao_scalable_ao.vmat! Texture g_tNoise doesn't exist in materials/deferred_lights/ssao_med.vmat! No valid vcs file found for shader ssao_bilateral_blur.vfx
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_bilateral_blur.vfx for material materials/dev/ssao_blur.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_bilateral_blur.vfx for material materials/dev/ssao_blur.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_bilateral_blur.vfx for material materials/dev/ssao_blur.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_bilateral_blur.vfx for material materials/dev/ssao_blur.vmat! No valid vcs file found for shader ssao_convert_depth.vfx
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_convert_depth.vfx for material materials/dev/ssao_convert_depth.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_convert_depth.vfx for material materials/dev/ssao_convert_depth.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_convert_depth.vfx for material materials/dev/ssao_convert_depth.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_convert_depth.vfx for material materials/dev/ssao_convert_depth.vmat! Bailing out of OnBlockForQuery after 0.500 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 22 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 22 iterations without a present event. No valid vcs file found for shader gaussian_bloom_blur.vfx
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat! No valid vcs file found for shader ssao_downsample_depth.vfx
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_downsample_depth.vfx for material materials/dev/ssao_downsample_depth.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_downsample_depth.vfx for material materials/dev/ssao_downsample_depth.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_downsample_depth.vfx for material materials/dev/ssao_downsample_depth.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_downsample_depth.vfx for material materials/dev/ssao_downsample_depth.vmat! Texture g_tNoise doesn't exist in materials/deferred_lights/ssao_strong.vmat! No valid vcs file found for shader ssao_scalable_ambient_obscurance.vfx
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_scalable_ambient_obscurance.vfx for material materials/dev/ssao_scalable_ao.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_scalable_ambient_obscurance.vfx for material materials/dev/ssao_scalable_ao.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_scalable_ambient_obscurance.vfx for material materials/dev/ssao_scalable_ao.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_scalable_ambient_obscurance.vfx for material materials/dev/ssao_scalable_ao.vmat! Texture g_tNoise doesn't exist in materials/deferred_lights/ssao_med.vmat! No valid vcs file found for shader ssao_bilateral_blur.vfx
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_bilateral_blur.vfx for material materials/dev/ssao_blur.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_bilateral_blur.vfx for material materials/dev/ssao_blur.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_bilateral_blur.vfx for material materials/dev/ssao_blur.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_bilateral_blur.vfx for material materials/dev/ssao_blur.vmat! No valid vcs file found for shader ssao_convert_depth.vfx
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_convert_depth.vfx for material materials/dev/ssao_convert_depth.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_convert_depth.vfx for material materials/dev/ssao_convert_depth.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_convert_depth.vfx for material materials/dev/ssao_convert_depth.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_convert_depth.vfx for material materials/dev/ssao_convert_depth.vmat! Writing configuration for slot 0 File error loading resource header "panorama/images/heroes/selection/npc_dota_hero_default_png.vtex_c" (Error: ERROR_FILEOPEN) /Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/rendersystem/texturebase.cpp(1612):ResourceHandleToData( panorama/images/heroes/selection/npc_dota_hero_default_png.vtex ) failed! Falling back to error texture! CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 22 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 23 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 24 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 25 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 25 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 25 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 25 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 24 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 24 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 22 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 23 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 23 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 24 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 22 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 22 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 22 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 22 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 22 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 22 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 22 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds Bailing out of OnBlockForQuery after 0.250 seconds CL: Disconnecting from server: #GameUI_Disconnect_ExitingEngine SV: Disconnect client 'Shadew' from server(1): NETWORK_DISCONNECT_SHUTDOWN CL: IGameSystem::LoopDeactivateAllSystems CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(backgrounds/dashboard_parallax_test) no such group CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/find_match_status) no such group CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/home_button) no such group SV: IGameSystem::LoopDeactivateAllSystems HO: IGameSystem::LoopDeactivateAllSystems CreateDevice: Requested DX level 110, clamped to DX level 95 Unable to open GL shader cache TOC /Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/shadercache/gl/shaders.toc file - might not exist yet. ERROR: HangWatchdogInternal_BeginScope() - Hang watchdog not implemented for this platform!
Path ID: File Path: PLATFORM "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk" (vpk) /Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk GAME "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk GAME "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk" (vpk) /Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk MOD "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk DEFAULT_WRITE_PATH "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk EXECUTABLE_PATH "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/bin/osx64/" PLATFORM "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/" CONTENTROOT "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/content/" GAMEROOT "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/" GAME "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/" CONTENT "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/content/dota/" GAMEBIN "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/bin/osx64/" GAMEBIN "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/bin/" GAME "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/" CONTENT "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/content/core/" GAMEBIN "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/bin/osx64/" GAMEBIN "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/bin/" MOD "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/" ADDONS "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota_addons/" CONTENTADDONS "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/content/dota_addons/" DEFAULT_WRITE_PATH "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/" SHADER_SOURCE_ROOT "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/" SHADER_SOURCE_MOD "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/dota/" SHADER_SOURCE "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/dota/" SHADER_SOURCE "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/core/" SHADER_SOURCE "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/dota_addons/" SHADER_SOURCE "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/dota_core/" command line arguments: -sw -con_logfile -gl_force_sm30 Physics Console Communications is not initialized Game supporting (2) split screen players Sound Initialization: Finish, Sampling Rate: 44100 AssociateNetMessageWithChannelCategoryAbstract: Trying to use an unregistered netchannel category! AssociateNetMessageWithChannelCategoryAbstract: Trying to use an unregistered netchannel category! Couldn't find custom font file 'resource/HALFLIFE2.vfont' Couldn't find custom font file 'resource/HL2EP2.vfont' Couldn't find custom font file 'vgui/resource/marlett.ttf' Load a scaleform font provider? CEntitySystem::BuildEntityNetworking (parallel build of server) took 512.097 msecs for 609 out of 627 classes Item set lina_fiery_soul_arcana: No bundle definition specified or found. Couldn't find custom font file 'resource/HALFLIFE2.vfont' Couldn't find custom font file 'resource/HL2crosshairs.vfont' Requesting page 1 of items Requesting page 1 of items CEntitySystem::BuildEntityNetworking (parallel build of client) took 613.786 msecs for 615 out of 635 classes Item set lina_fiery_soul_arcana: No bundle definition specified or found. Failed to load inventory shuffle information file "cfg/dota_player_loadout_shuffle.txt"! Checking AUTO DLC Could not load file resource/gamemenu.res. Using empty GameMenu keyvalues. No valid vcs file found for shader ssao_convert_depth.vfx
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_convert_depth.vfx for material materials/dev/ssao_convert_depth.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_convert_depth.vfx for material materials/dev/ssao_convert_depth.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_convert_depth.vfx for material materials/dev/ssao_convert_depth.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_convert_depth.vfx for material materials/dev/ssao_convert_depth.vmat! No valid vcs file found for shader ssao_downsample_depth.vfx
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_downsample_depth.vfx for material materials/dev/ssao_downsample_depth.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_downsample_depth.vfx for material materials/dev/ssao_downsample_depth.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_downsample_depth.vfx for material materials/dev/ssao_downsample_depth.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_downsample_depth.vfx for material materials/dev/ssao_downsample_depth.vmat! No valid vcs file found for shader ssao_scalable_ambient_obscurance.vfx
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_scalable_ambient_obscurance.vfx for material materials/dev/ssao_scalable_ao.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_scalable_ambient_obscurance.vfx for material materials/dev/ssao_scalable_ao.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_scalable_ambient_obscurance.vfx for material materials/dev/ssao_scalable_ao.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_scalable_ambient_obscurance.vfx for material materials/dev/ssao_scalable_ao.vmat! No valid vcs file found for shader ssao_bilateral_blur.vfx
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_bilateral_blur.vfx for material materials/dev/ssao_blur.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_bilateral_blur.vfx for material materials/dev/ssao_blur.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_bilateral_blur.vfx for material materials/dev/ssao_blur.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_bilateral_blur.vfx for material materials/dev/ssao_blur.vmat! File error loading resource header "panorama/images/textures/startup_background_logo.vtex_c" (Error: ERROR_FILEOPEN) File error loading resource header "soundevents/music/deadmau5_01/soundevents_music.vsndevts_c" (Error: ERROR_FILEOPEN) File error loading resource header "soundevents/music/deadmau5_01/soundevents_stingers.vsndevts_c" (Error: ERROR_FILEOPEN) Texture g_tNoise doesn't exist in materials/deferred_lights/ssao_strong.vmat! Texture g_tNoise doesn't exist in materials/deferred_lights/ssao_med.vmat! No valid vcs file found for shader gaussian_bloom_blur.vfx
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!
SwitchToLoop levelload requested: id [1] addons []
ChangeGameUIState: DOTA_GAME_UI_STATE_INVALID -> DOTA_GAME_UI_STATE_LOADING_SCREEN
ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_LOADING_SCREEN
CSource2Surface::BCreateDeviceResources()
CSource2Surface::BCreateDeviceResources()
CSource2Surface::BCreateDeviceResources()
CSource2Surface::BCreateDeviceResources()
Idle (levelload)
Allocating new transform texture!
Writing configuration for slot 0
CL: CLoopModeLevelLoad::OnClientFrameSimulate switching to "game" loopmode with addons:
SwitchToLoop game requested: id [1] addons []
name[ 0 ] changing from 'unnamed' to 'Shadew'
name[ 0 ] changing from 'Shadew' to 'Shadew'
Loaded default network config file. Loaded revision 22 OK
Loaded cached network config file. Data contains revision 22, not newer than current revision 22; ignoring.
SV: maxplayers set to 1
Initializing script VM...
Network configuration revision changed 0 -> 22
...done
CL: Adding Prequisite CWaitForGameServerStartupPrerequisite to sequence for CGameClientConnectPrerequisite
CL: Adding Prequisite CCreateGameClientPrerequisite to sequence for CGameClientConnectPrerequisite
CL: Adding Prequisite CConnectGameClientPrerequisite to sequence for CGameClientConnectPrerequisite
CL: Adding Prequisite CLoadStartupResourcePrerequisite to sequence for CGameClientConnectPrerequisite
CL: Adding Prequisite CLoadSpawnGroupsPrerequisite to sequence for CGameClientConnectPrerequisite
CL: Adding Prequisite CFinalizeConnectionPrerequisite to sequence for CGameClientConnectPrerequisite
Got network config from CDN. Data contains revision 22, not newer than current revision 22; ignoring.
SV: Spawn Server:
Path ID: File Path: PLATFORM "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk" (vpk) /Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk GAME "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk GAME "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk" (vpk) /Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk MOD "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk DEFAULT_WRITE_PATH "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk EXECUTABLE_PATH "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/bin/osx64/" PLATFORM "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/" CONTENTROOT "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/content/" GAMEROOT "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/" GAME "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/" CONTENT "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/content/dota/" GAMEBIN "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/bin/osx64/" GAMEBIN "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/bin/" GAME "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/" CONTENT "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/content/core/" GAMEBIN "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/bin/osx64/" GAMEBIN "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/bin/" MOD "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/" ADDONS "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota_addons/" CONTENTADDONS "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/content/dota_addons/" DEFAULT_WRITE_PATH "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/" SHADER_SOURCE_ROOT "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/" SHADER_SOURCE_MOD "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/dota/" SHADER_SOURCE "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/dota/" SHADER_SOURCE "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/core/" SHADER_SOURCE "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/dota_addons/" SHADER_SOURCE "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/dota_core/" command line arguments: -con_logfile -gl_force_sm30 Physics Console Communications is not initialized Game supporting (2) split screen players Sound Initialization: Finish, Sampling Rate: 44100 AssociateNetMessageWithChannelCategoryAbstract: Trying to use an unregistered netchannel category! AssociateNetMessageWithChannelCategoryAbstract: Trying to use an unregistered netchannel category! Couldn't find custom font file 'resource/HALFLIFE2.vfont' Couldn't find custom font file 'resource/HL2EP2.vfont' Couldn't find custom font file 'vgui/resource/marlett.ttf' Load a scaleform font provider? CEntitySystem::BuildEntityNetworking (parallel build of server) took 546.875 msecs for 609 out of 627 classes Item set lina_fiery_soul_arcana: No bundle definition specified or found. Couldn't find custom font file 'resource/HALFLIFE2.vfont' Couldn't find custom font file 'resource/HL2crosshairs.vfont' Requesting page 1 of items Requesting page 1 of items CEntitySystem::BuildEntityNetworking (parallel build of client) took 604.562 msecs for 615 out of 635 classes Item set lina_fiery_soul_arcana: No bundle definition specified or found. Failed to load inventory shuffle information file "cfg/dota_player_loadout_shuffle.txt"! Checking AUTO DLC Could not load file resource/gamemenu.res. Using empty GameMenu keyvalues. No valid vcs file found for shader ssao_convert_depth.vfx
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_convert_depth.vfx for material materials/dev/ssao_convert_depth.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_convert_depth.vfx for material materials/dev/ssao_convert_depth.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_convert_depth.vfx for material materials/dev/ssao_convert_depth.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_convert_depth.vfx for material materials/dev/ssao_convert_depth.vmat! No valid vcs file found for shader ssao_downsample_depth.vfx
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_downsample_depth.vfx for material materials/dev/ssao_downsample_depth.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_downsample_depth.vfx for material materials/dev/ssao_downsample_depth.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_downsample_depth.vfx for material materials/dev/ssao_downsample_depth.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_downsample_depth.vfx for material materials/dev/ssao_downsample_depth.vmat! No valid vcs file found for shader ssao_scalable_ambient_obscurance.vfx
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_scalable_ambient_obscurance.vfx for material materials/dev/ssao_scalable_ao.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_scalable_ambient_obscurance.vfx for material materials/dev/ssao_scalable_ao.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_scalable_ambient_obscurance.vfx for material materials/dev/ssao_scalable_ao.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_scalable_ambient_obscurance.vfx for material materials/dev/ssao_scalable_ao.vmat! No valid vcs file found for shader ssao_bilateral_blur.vfx
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_bilateral_blur.vfx for material materials/dev/ssao_blur.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_bilateral_blur.vfx for material materials/dev/ssao_blur.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_bilateral_blur.vfx for material materials/dev/ssao_blur.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_bilateral_blur.vfx for material materials/dev/ssao_blur.vmat! File error loading resource header "panorama/images/textures/startup_background_logo.vtex_c" (Error: ERROR_FILEOPEN) Texture g_tNoise doesn't exist in materials/deferred_lights/ssao_strong.vmat! File error loading resource header "soundevents/music/deadmau5_01/soundevents_music.vsndevts_c" (Error: ERROR_FILEOPEN) File error loading resource header "soundevents/music/deadmau5_01/soundevents_stingers.vsndevts_c" (Error: ERROR_FILEOPEN) Texture g_tNoise doesn't exist in materials/deferred_lights/ssao_med.vmat! No valid vcs file found for shader gaussian_bloom_blur.vfx
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!
SwitchToLoop levelload requested: id [1] addons []
ChangeGameUIState: DOTA_GAME_UI_STATE_INVALID -> DOTA_GAME_UI_STATE_LOADING_SCREEN
ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_LOADING_SCREEN
CSource2Surface::BCreateDeviceResources()
CSource2Surface::BCreateDeviceResources()
CSource2Surface::BCreateDeviceResources()
CSource2Surface::BCreateDeviceResources()
Idle (levelload)
Allocating new transform texture!
Writing configuration for slot 0
CL: CLoopModeLevelLoad::OnClientFrameSimulate switching to "game" loopmode with addons:
SwitchToLoop game requested: id [1] addons []
name[ 0 ] changing from 'unnamed' to 'Shadew'
name[ 0 ] changing from 'Shadew' to 'Shadew'
Loaded default network config file. Loaded revision 22 OK
Loaded cached network config file. Data contains revision 22, not newer than current revision 22; ignoring.
Network configuration revision changed 0 -> 22
SV: maxplayers set to 1
Initializing script VM...
...done
CL: Adding Prequisite CWaitForGameServerStartupPrerequisite to sequence for CGameClientConnectPrerequisite
CL: Adding Prequisite CCreateGameClientPrerequisite to sequence for CGameClientConnectPrerequisite
CL: Adding Prequisite CConnectGameClientPrerequisite to sequence for CGameClientConnectPrerequisite
CL: Adding Prequisite CLoadStartupResourcePrerequisite to sequence for CGameClientConnectPrerequisite
CL: Adding Prequisite CLoadSpawnGroupsPrerequisite to sequence for CGameClientConnectPrerequisite
CL: Adding Prequisite CFinalizeConnectionPrerequisite to sequence for CGameClientConnectPrerequisite
Got network config from CDN. Data contains revision 22, not newer than current revision 22; ignoring.
SV: Spawn Server:
Path ID: File Path: PLATFORM "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk" (vpk) /Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk GAME "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk GAME "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk" (vpk) /Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk MOD "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk DEFAULT_WRITE_PATH "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk EXECUTABLE_PATH "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/bin/osx64/" PLATFORM "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/" CONTENTROOT "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/content/" GAMEROOT "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/" GAME "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/" CONTENT "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/content/dota/" GAMEBIN "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/bin/osx64/" GAMEBIN "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/bin/" GAME "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/" CONTENT "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/content/core/" GAMEBIN "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/bin/osx64/" GAMEBIN "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/bin/" MOD "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/" ADDONS "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota_addons/" CONTENTADDONS "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/content/dota_addons/" DEFAULT_WRITE_PATH "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/" SHADER_SOURCE_ROOT "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/" SHADER_SOURCE_MOD "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/dota/" SHADER_SOURCE "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/dota/" SHADER_SOURCE "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/core/" SHADER_SOURCE "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/dota_addons/" SHADER_SOURCE "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/dota_core/" command line arguments: -con_logfile -gl_force_sm30 Physics Console Communications is not initialized Game supporting (2) split screen players Sound Initialization: Finish, Sampling Rate: 44100 AssociateNetMessageWithChannelCategoryAbstract: Trying to use an unregistered netchannel category! AssociateNetMessageWithChannelCategoryAbstract: Trying to use an unregistered netchannel category! Couldn't find custom font file 'resource/HALFLIFE2.vfont' Couldn't find custom font file 'resource/HL2EP2.vfont' Couldn't find custom font file 'vgui/resource/marlett.ttf' Load a scaleform font provider? CEntitySystem::BuildEntityNetworking (parallel build of server) took 561.275 msecs for 609 out of 627 classes Item set lina_fiery_soul_arcana: No bundle definition specified or found. Couldn't find custom font file 'resource/HALFLIFE2.vfont' Couldn't find custom font file 'resource/HL2crosshairs.vfont' Requesting page 1 of items Requesting page 1 of items CEntitySystem::BuildEntityNetworking (parallel build of client) took 566.278 msecs for 615 out of 635 classes Item set lina_fiery_soul_arcana: No bundle definition specified or found. Failed to load inventory shuffle information file "cfg/dota_player_loadout_shuffle.txt"! Checking AUTO DLC Could not load file resource/gamemenu.res. Using empty GameMenu keyvalues. File error loading resource header "panorama/images/textures/startup_background_logo.vtex_c" (Error: ERROR_FILEOPEN) File error loading resource header "soundevents/music/deadmau5_01/soundevents_music.vsndevts_c" (Error: ERROR_FILEOPEN) File error loading resource header "soundevents/music/deadmau5_01/soundevents_stingers.vsndevts_c" (Error: ERROR_FILEOPEN) No valid vcs file found for shader ssao_convert_depth.vfx
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_convert_depth.vfx for material materials/dev/ssao_convert_depth.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_convert_depth.vfx for material materials/dev/ssao_convert_depth.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_convert_depth.vfx for material materials/dev/ssao_convert_depth.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_convert_depth.vfx for material materials/dev/ssao_convert_depth.vmat! No valid vcs file found for shader ssao_downsample_depth.vfx
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_downsample_depth.vfx for material materials/dev/ssao_downsample_depth.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_downsample_depth.vfx for material materials/dev/ssao_downsample_depth.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_downsample_depth.vfx for material materials/dev/ssao_downsample_depth.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_downsample_depth.vfx for material materials/dev/ssao_downsample_depth.vmat! No valid vcs file found for shader ssao_scalable_ambient_obscurance.vfx
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_scalable_ambient_obscurance.vfx for material materials/dev/ssao_scalable_ao.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_scalable_ambient_obscurance.vfx for material materials/dev/ssao_scalable_ao.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_scalable_ambient_obscurance.vfx for material materials/dev/ssao_scalable_ao.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_scalable_ambient_obscurance.vfx for material materials/dev/ssao_scalable_ao.vmat! No valid vcs file found for shader ssao_bilateral_blur.vfx
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_bilateral_blur.vfx for material materials/dev/ssao_blur.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_bilateral_blur.vfx for material materials/dev/ssao_blur.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_bilateral_blur.vfx for material materials/dev/ssao_blur.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_bilateral_blur.vfx for material materials/dev/ssao_blur.vmat! Texture g_tNoise doesn't exist in materials/deferred_lights/ssao_strong.vmat! Texture g_tNoise doesn't exist in materials/deferred_lights/ssao_med.vmat! No valid vcs file found for shader gaussian_bloom_blur.vfx
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!
SwitchToLoop levelload requested: id [1] addons []
ChangeGameUIState: DOTA_GAME_UI_STATE_INVALID -> DOTA_GAME_UI_STATE_LOADING_SCREEN
ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_LOADING_SCREEN
CSource2Surface::BCreateDeviceResources()
CSource2Surface::BCreateDeviceResources()
CSource2Surface::BCreateDeviceResources()
CSource2Surface::BCreateDeviceResources()
Idle (levelload)
Allocating new transform texture!
Writing configuration for slot 0
CL: CLoopModeLevelLoad::OnClientFrameSimulate switching to "game" loopmode with addons:
SwitchToLoop game requested: id [1] addons []
name[ 0 ] changing from 'unnamed' to 'Shadew'
name[ 0 ] changing from 'Shadew' to 'Shadew'
Loaded default network config file. Loaded revision 22 OK
Loaded cached network config file. Data contains revision 22, not newer than current revision 22; ignoring.
SV: maxplayers set to 1
Network configuration revision changed 0 -> 22
Initializing script VM...
...done
CL: Adding Prequisite CWaitForGameServerStartupPrerequisite to sequence for CGameClientConnectPrerequisite
CL: Adding Prequisite CCreateGameClientPrerequisite to sequence for CGameClientConnectPrerequisite
CL: Adding Prequisite CConnectGameClientPrerequisite to sequence for CGameClientConnectPrerequisite
CL: Adding Prequisite CLoadStartupResourcePrerequisite to sequence for CGameClientConnectPrerequisite
CL: Adding Prequisite CLoadSpawnGroupsPrerequisite to sequence for CGameClientConnectPrerequisite
CL: Adding Prequisite CFinalizeConnectionPrerequisite to sequence for CGameClientConnectPrerequisite
Got network config from CDN. Data contains revision 22, not newer than current revision 22; ignoring.
SV: Spawn Server:
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat! No valid vcs file found for shader ssao_downsample_depth.vfx
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_downsample_depth.vfx for material materials/dev/ssao_downsample_depth.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_downsample_depth.vfx for material materials/dev/ssao_downsample_depth.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_downsample_depth.vfx for material materials/dev/ssao_downsample_depth.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_downsample_depth.vfx for material materials/dev/ssao_downsample_depth.vmat! Texture g_tNoise doesn't exist in materials/deferred_lights/ssao_strong.vmat! No valid vcs file found for shader ssao_scalable_ambient_obscurance.vfx
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_scalable_ambient_obscurance.vfx for material materials/dev/ssao_scalable_ao.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_scalable_ambient_obscurance.vfx for material materials/dev/ssao_scalable_ao.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_scalable_ambient_obscurance.vfx for material materials/dev/ssao_scalable_ao.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_scalable_ambient_obscurance.vfx for material materials/dev/ssao_scalable_ao.vmat! Texture g_tNoise doesn't exist in materials/deferred_lights/ssao_med.vmat! No valid vcs file found for shader ssao_bilateral_blur.vfx
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_bilateral_blur.vfx for material materials/dev/ssao_blur.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_bilateral_blur.vfx for material materials/dev/ssao_blur.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_bilateral_blur.vfx for material materials/dev/ssao_blur.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_bilateral_blur.vfx for material materials/dev/ssao_blur.vmat! No valid vcs file found for shader ssao_convert_depth.vfx
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_convert_depth.vfx for material materials/dev/ssao_convert_depth.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_convert_depth.vfx for material materials/dev/ssao_convert_depth.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_convert_depth.vfx for material materials/dev/ssao_convert_depth.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_convert_depth.vfx for material materials/dev/ssao_convert_depth.vmat! Writing configuration for slot 0 CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 22 iterations without a present event. CL: Disconnecting from server: #GameUI_Disconnect_ExitingEngine SV: Disconnect client 'Shadew' from server(1): NETWORK_DISCONNECT_SHUTDOWN CL: IGameSystem::LoopDeactivateAllSystems CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(backgrounds/dashboard_parallax_test) no such group CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/find_match_status) no such group CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/home_button) no such group SV: IGameSystem::LoopDeactivateAllSystems HO: IGameSystem::LoopDeactivateAllSystems CreateDevice: Requested DX level 110, clamped to DX level 95 Unable to open GL shader cache TOC /Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/shadercache/gl/shaders.toc file - might not exist yet. ERROR: HangWatchdogInternal_BeginScope() - Hang watchdog not implemented for this platform!
Path ID: File Path: PLATFORM "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk" (vpk) /Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk GAME "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk GAME "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk" (vpk) /Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk MOD "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk DEFAULT_WRITE_PATH "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk EXECUTABLE_PATH "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/bin/osx64/" PLATFORM "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/" CONTENTROOT "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/content/" GAMEROOT "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/" GAME "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/" CONTENT "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/content/dota/" GAMEBIN "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/bin/osx64/" GAMEBIN "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/bin/" GAME "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/" CONTENT "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/content/core/" GAMEBIN "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/bin/osx64/" GAMEBIN "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/bin/" MOD "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/" ADDONS "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota_addons/" CONTENTADDONS "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/content/dota_addons/" DEFAULT_WRITE_PATH "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/" SHADER_SOURCE_ROOT "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/" SHADER_SOURCE_MOD "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/dota/" SHADER_SOURCE "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/dota/" SHADER_SOURCE "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/core/" SHADER_SOURCE "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/dota_addons/" SHADER_SOURCE "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/dota_core/" command line arguments: -con_logfile -gl_force_sm30 -console +r_frame_sync_enable 0 Physics Console Communications is not initialized Game supporting (2) split screen players Sound Initialization: Finish, Sampling Rate: 44100 AssociateNetMessageWithChannelCategoryAbstract: Trying to use an unregistered netchannel category! AssociateNetMessageWithChannelCategoryAbstract: Trying to use an unregistered netchannel category! Couldn't find custom font file 'resource/HALFLIFE2.vfont' Couldn't find custom font file 'resource/HL2EP2.vfont' Couldn't find custom font file 'vgui/resource/marlett.ttf' Load a scaleform font provider? CEntitySystem::BuildEntityNetworking (parallel build of server) took 584.099 msecs for 609 out of 627 classes Item set lina_fiery_soul_arcana: No bundle definition specified or found. Couldn't find custom font file 'resource/HALFLIFE2.vfont' Couldn't find custom font file 'resource/HL2crosshairs.vfont' Requesting page 1 of items Requesting page 1 of items CEntitySystem::BuildEntityNetworking (parallel build of client) took 600.356 msecs for 615 out of 635 classes Item set lina_fiery_soul_arcana: No bundle definition specified or found. Failed to load inventory shuffle information file "cfg/dota_player_loadout_shuffle.txt"! Checking AUTO DLC Could not load file resource/gamemenu.res. Using empty GameMenu keyvalues. No valid vcs file found for shader ssao_convert_depth.vfx
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_convert_depth.vfx for material materials/dev/ssao_convert_depth.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_convert_depth.vfx for material materials/dev/ssao_convert_depth.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_convert_depth.vfx for material materials/dev/ssao_convert_depth.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_convert_depth.vfx for material materials/dev/ssao_convert_depth.vmat! No valid vcs file found for shader ssao_downsample_depth.vfx
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_downsample_depth.vfx for material materials/dev/ssao_downsample_depth.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_downsample_depth.vfx for material materials/dev/ssao_downsample_depth.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_downsample_depth.vfx for material materials/dev/ssao_downsample_depth.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_downsample_depth.vfx for material materials/dev/ssao_downsample_depth.vmat! No valid vcs file found for shader ssao_scalable_ambient_obscurance.vfx
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_scalable_ambient_obscurance.vfx for material materials/dev/ssao_scalable_ao.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_scalable_ambient_obscurance.vfx for material materials/dev/ssao_scalable_ao.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_scalable_ambient_obscurance.vfx for material materials/dev/ssao_scalable_ao.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_scalable_ambient_obscurance.vfx for material materials/dev/ssao_scalable_ao.vmat! No valid vcs file found for shader ssao_bilateral_blur.vfx
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_bilateral_blur.vfx for material materials/dev/ssao_blur.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_bilateral_blur.vfx for material materials/dev/ssao_blur.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_bilateral_blur.vfx for material materials/dev/ssao_blur.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_bilateral_blur.vfx for material materials/dev/ssao_blur.vmat! Texture g_tNoise doesn't exist in materials/deferred_lights/ssao_strong.vmat! File error loading resource header "panorama/images/textures/startup_background_logo.vtex_c" (Error: ERROR_FILEOPEN) Texture g_tNoise doesn't exist in materials/deferred_lights/ssao_med.vmat! No valid vcs file found for shader gaussian_bloom_blur.vfx
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!
File error loading resource header "soundevents/music/deadmau5_01/soundevents_music.vsndevts_c" (Error: ERROR_FILEOPEN)
File error loading resource header "soundevents/music/deadmau5_01/soundevents_stingers.vsndevts_c" (Error: ERROR_FILEOPEN)
SwitchToLoop levelload requested: id [1] addons []
ChangeGameUIState: DOTA_GAME_UI_STATE_INVALID -> DOTA_GAME_UI_STATE_LOADING_SCREEN
ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_LOADING_SCREEN
CSource2Surface::BCreateDeviceResources()
CSource2Surface::BCreateDeviceResources()
CSource2Surface::BCreateDeviceResources()
CSource2Surface::BCreateDeviceResources()
Idle (levelload)
Allocating new transform texture!
Writing configuration for slot 0
CL: CLoopModeLevelLoad::OnClientFrameSimulate switching to "game" loopmode with addons:
SwitchToLoop game requested: id [1] addons []
name[ 0 ] changing from 'unnamed' to 'Shadew'
name[ 0 ] changing from 'Shadew' to 'Shadew'
Loaded default network config file. Loaded revision 22 OK
Loaded cached network config file. Data contains revision 22, not newer than current revision 22; ignoring.
SV: maxplayers set to 1
Network configuration revision changed 0 -> 22
Initializing script VM...
...done
CL: Adding Prequisite CWaitForGameServerStartupPrerequisite to sequence for CGameClientConnectPrerequisite
CL: Adding Prequisite CCreateGameClientPrerequisite to sequence for CGameClientConnectPrerequisite
CL: Adding Prequisite CConnectGameClientPrerequisite to sequence for CGameClientConnectPrerequisite
CL: Adding Prequisite CLoadStartupResourcePrerequisite to sequence for CGameClientConnectPrerequisite
CL: Adding Prequisite CLoadSpawnGroupsPrerequisite to sequence for CGameClientConnectPrerequisite
CL: Adding Prequisite CFinalizeConnectionPrerequisite to sequence for CGameClientConnectPrerequisite
Got network config from CDN. Data contains revision 22, not newer than current revision 22; ignoring.
SV: Spawn Server:
Path ID: File Path: PLATFORM "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk" (vpk) /Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk GAME "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk GAME "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk" (vpk) /Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk MOD "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk DEFAULT_WRITE_PATH "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk EXECUTABLE_PATH "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/bin/osx64/" PLATFORM "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/" CONTENTROOT "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/content/" GAMEROOT "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/" GAME "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/" CONTENT "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/content/dota/" GAMEBIN "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/bin/osx64/" GAMEBIN "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/bin/" GAME "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/" CONTENT "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/content/core/" GAMEBIN "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/bin/osx64/" GAMEBIN "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/bin/" MOD "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/" ADDONS "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota_addons/" CONTENTADDONS "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/content/dota_addons/" DEFAULT_WRITE_PATH "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/" SHADER_SOURCE_ROOT "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/" SHADER_SOURCE_MOD "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/dota/" SHADER_SOURCE "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/dota/" SHADER_SOURCE "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/core/" SHADER_SOURCE "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/dota_addons/" SHADER_SOURCE "/Users/Morg/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/dota_core/" command line arguments: -con_logfile -gl_force_sm30 -console +r_frame_sync_enable 0 -sw Physics Console Communications is not initialized Game supporting (2) split screen players Sound Initialization: Finish, Sampling Rate: 44100 AssociateNetMessageWithChannelCategoryAbstract: Trying to use an unregistered netchannel category! AssociateNetMessageWithChannelCategoryAbstract: Trying to use an unregistered netchannel category! Couldn't find custom font file 'vgui/resource/marlett.ttf' Load a scaleform font provider? CEntitySystem::BuildEntityNetworking (parallel build of server) took 709.837 msecs for 609 out of 627 classes Item set lina_fiery_soul_arcana: No bundle definition specified or found. Requesting page 1 of items Requesting page 1 of items CEntitySystem::BuildEntityNetworking (parallel build of client) took 778.184 msecs for 615 out of 635 classes Item set lina_fiery_soul_arcana: No bundle definition specified or found. Failed to load inventory shuffle information file "cfg/dota_player_loadout_shuffle.txt"! Checking AUTO DLC Could not load file resource/gamemenu.res. Using empty GameMenu keyvalues. No valid vcs file found for shader ssao_convert_depth.vfx
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_convert_depth.vfx for material materials/dev/ssao_convert_depth.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_convert_depth.vfx for material materials/dev/ssao_convert_depth.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_convert_depth.vfx for material materials/dev/ssao_convert_depth.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_convert_depth.vfx for material materials/dev/ssao_convert_depth.vmat! No valid vcs file found for shader ssao_downsample_depth.vfx
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_downsample_depth.vfx for material materials/dev/ssao_downsample_depth.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_downsample_depth.vfx for material materials/dev/ssao_downsample_depth.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_downsample_depth.vfx for material materials/dev/ssao_downsample_depth.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_downsample_depth.vfx for material materials/dev/ssao_downsample_depth.vmat! No valid vcs file found for shader ssao_scalable_ambient_obscurance.vfx
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_scalable_ambient_obscurance.vfx for material materials/dev/ssao_scalable_ao.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_scalable_ambient_obscurance.vfx for material materials/dev/ssao_scalable_ao.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_scalable_ambient_obscurance.vfx for material materials/dev/ssao_scalable_ao.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_scalable_ambient_obscurance.vfx for material materials/dev/ssao_scalable_ao.vmat! No valid vcs file found for shader ssao_bilateral_blur.vfx
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_bilateral_blur.vfx for material materials/dev/ssao_blur.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_bilateral_blur.vfx for material materials/dev/ssao_blur.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_bilateral_blur.vfx for material materials/dev/ssao_blur.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader ssao_bilateral_blur.vfx for material materials/dev/ssao_blur.vmat! Texture g_tNoise doesn't exist in materials/deferred_lights/ssao_strong.vmat! Texture g_tNoise doesn't exist in materials/deferred_lights/ssao_med.vmat! No valid vcs file found for shader gaussian_bloom_blur.vfx
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!
/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!
File error loading resource header "panorama/images/textures/startup_background_logo.vtex_c" (Error: ERROR_FILEOPEN)
File error loading resource header "soundevents/music/deadmau5_01/soundevents_music.vsndevts_c" (Error: ERROR_FILEOPEN)
File error loading resource header "soundevents/music/deadmau5_01/soundevents_stingers.vsndevts_c" (Error: ERROR_FILEOPEN)
SwitchToLoop levelload requested: id [1] addons []
ChangeGameUIState: DOTA_GAME_UI_STATE_INVALID -> DOTA_GAME_UI_STATE_LOADING_SCREEN
ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_LOADING_SCREEN
CSource2Surface::BCreateDeviceResources()
CSource2Surface::BCreateDeviceResources()
CSource2Surface::BCreateDeviceResources()
CSource2Surface::BCreateDeviceResources()
Idle (levelload)
Allocating new transform texture!
Writing configuration for slot 0
CL: CLoopModeLevelLoad::OnClientFrameSimulate switching to "game" loopmode with addons:
SwitchToLoop game requested: id [1] addons []
name[ 0 ] changing from 'unnamed' to 'Shadew'
name[ 0 ] changing from 'Shadew' to 'Shadew'
Loaded default network config file. Loaded revision 22 OK
Loaded cached network config file. Data contains revision 22, not newer than current revision 22; ignoring.
Network configuration revision changed 0 -> 22
SV: maxplayers set to 1
Initializing script VM...
...done
CL: Adding Prequisite CWaitForGameServerStartupPrerequisite to sequence for CGameClientConnectPrerequisite
CL: Adding Prequisite CCreateGameClientPrerequisite to sequence for CGameClientConnectPrerequisite
CL: Adding Prequisite CConnectGameClientPrerequisite to sequence for CGameClientConnectPrerequisite
CL: Adding Prequisite CLoadStartupResourcePrerequisite to sequence for CGameClientConnectPrerequisite
CL: Adding Prequisite CLoadSpawnGroupsPrerequisite to sequence for CGameClientConnectPrerequisite
CL: Adding Prequisite CFinalizeConnectionPrerequisite to sequence for CGameClientConnectPrerequisite
Failed to communicate with routing cluster 'lhr'.
Got network config from CDN. Data contains revision 22, not newer than current revision 22; ignoring.
SV: Spawn Server:
TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.03 MB. Kicking out all non-pinned textures.
TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.03 MB. Kicking out all non-pinned textures.
TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.03 MB. Kicking out all non-pinned textures.
Detected lobby in state RUN, connecting to =[A:1:355596293:5949]
ILocalize::AddFile() failed to load file "resource/addon_english.txt".
SwitchToLoop remoteconnect requested: id [2] addons []
TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.02 MB. Kicking out all non-pinned textures.
TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.03 MB. Kicking out all non-pinned textures.
TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.03 MB. Kicking out all non-pinned textures.
TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.03 MB. Kicking out all non-pinned textures.
TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 17592186044416.00 MB. Kicking out all non-pinned textures.
CL: IGameSystem::LoopDeactivateAllSystems
CL: Disconnecting from server: #GameUI_Disconnect_LoopDeactivate
CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(backgrounds/dashboard_parallax_test) no such group
CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/find_match_status) no such group
CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/home_button) no such group
SV: IGameSystem::LoopDeactivateAllSystems
HO: IGameSystem::LoopDeactivateAllSystems
SV: Disconnect client 'Shadew' from server(1): NETWORK_DISCONNECT_SHUTDOWN
Network socket 'client' opened on port -1
CL: Sending connect to =[A:1:355596293:5949]
Attempting connection to service in data center 'iad'
TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.03 MB. Kicking out all non-pinned textures.
TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.01 MB. Kicking out all non-pinned textures.
Requesting session from iad#79 (162.254.192.72:27021). Ping = 18+0=18 (front+back=total).
Requesting session from atl#23 (162.254.199.170:27037). Ping = 20+12=32 (front+back=total).
Selected iad#79 (162.254.192.72:27021) as primary, session 2106569a. [Ping = 18+0=18 (front+back=total).]
Selecting atl#23 (162.254.199.170:27037) as backup #1, session 2a1d7a66. Ping = 20+12=32 (front+back=total).
CL: Sending connect to =[A:1:355596293:5949]
CL: Received S2C_CHALLENGE [3501585938 auth 3] from =[A:1:355596293:5949]
CL: Sending C2S_CONNECT [42 protocol 3501585938 auth 3] to =[A:1:355596293:5949]
CL: Received S2C_CONNECTION from =[A:1:355596293:5949] [addons:'500020226']
CL: Connected to '=[A:1:355596293:5949]'
CL: CLoopModeRemoteConnect::OnClientFrameSimulate switching to "levelload" loopmode with addons: 500020226
SwitchToLoop levelload requested: id [2] addons [500020226]
Mounting addon '500020226'
Failed to load image for cursor from resource/cursor/workshop/emerald_ocean_cursor_pack/cursor_inivisible.bmp: Couldn't open resource/cursor/workshop/emerald_ocean_cursor_pack/cursor_inivisible.bmp
ChangeGameUIState: DOTA_GAME_UI_STATE_DASHBOARD -> DOTA_GAME_UI_STATE_LOADING_SCREEN
CL: CLoopModeLevelLoad::OnClientFrameSimulate switching to "game" loopmode with addons: 500020226
SwitchToLoop game requested: id [2] addons [500020226]
CL: Adding Prequisite CCreateGameClientPrerequisite to sequence for CGameClientConnectPrerequisite
CL: Adding Prequisite CConnectGameClientPrerequisite to sequence for CGameClientConnectPrerequisite
CL: Adding Prequisite CLoadStartupResourcePrerequisite to sequence for CGameClientConnectPrerequisite
CL: Adding Prequisite CLoadSpawnGroupsPrerequisite to sequence for CGameClientConnectPrerequisite
CL: Adding Prequisite CFinalizeConnectionPrerequisite to sequence for CGameClientConnectPrerequisite
CL: CNetworkGameClient already exists for connection to '=[A:1:355596293:5949]'
CL: PS_SATISFIED CCreateGameClientPrerequisite in sequence for CGameClientConnectPrerequisite
CL: connection to '=[A:1:355596293:5949]' already started
CL: PS_SATISFIED CConnectGameClientPrerequisite in sequence for CGameClientConnectPrerequisite
Game: "Dota 2"
Map: "map_5x5"
Players: 6 (1 bots) / 64 humans
Build: 6917
Server Number: 2
Initializing script VM...
...done
C:Gamerules: entering state 'DOTA_GAMERULES_STATE_INIT'
CL: CGameRulesGameSystem::GameInit installed game rules
Loading custom UI:
Mismatch between client C_DOTAPlayer and server CDOTAPlayer
warning: (root)::m_vecClientQuickBuyState exists only in client
File error loading resource header "materials/effects/fog_world_00.vtex_c" (Error: ERROR_FILEOPEN)
File error loading resource header "materials/effects/fow_clouds_00.vtex_c" (Error: ERROR_FILEOPEN)
File error loading resource header "materials/models/props_gameplay/dota_ar_frame/dota_ar_frame.vmat_c" (Error: ERROR_FILEOPEN)
Switched to backup #1 atl#23 (162.254.199.170:27037) as primary, session 2a1d7a66. Ping = 22+12=34 (front+back=total). [Previous primary iad#79 (162.254.192.72:27021): Ping = 73+0=73 (front+back=total).]
Selecting iad#79 (162.254.192.72:27021) as backup #1, session 2106569a. Ping = 73+0=73 (front+back=total).
Requesting session from ord#5 (162.254.193.70:27019). Ping = 37+14=51 (front+back=total).
Selecting ord#5 (162.254.193.70:27019) as backup #1, session 3236fd8f. Ping = 37+14=51 (front+back=total).
CL: PS_SATISFIED CLoadStartupResourcePrerequisite in sequence for CGameClientConnectPrerequisite
CL: PS_SATISFIED CLoadSpawnGroupsPrerequisite in sequence for CGameClientConnectPrerequisite
CL: PS_SATISFIED CFinalizeConnectionPrerequisite in sequence for CGameClientConnectPrerequisite
CL: OnStatusFinished for CGameClientConnectPrerequisite
CL: CGameClientConnectPrerequisite connection succeeded
ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_DOTA_INGAME
CL: IGameSystem::LoopActivateAllSystems
HO: IGameSystem::LoopActivateAllSystems
Remote Connect (=[A:1:355596293:5949])
ChangeGameUIState: DOTA_GAME_UI_DOTA_INGAME -> DOTA_GAME_UI_DOTA_INGAME
Switched to backup #1 ord#5 (162.254.193.70:27019) as primary, session 3236fd8f. Ping = 45+14=59 (front+back=total). [Previous primary atl#23 (162.254.199.170:27037): Ping = 58+12=70 (front+back=total).]
Selecting atl#23 (162.254.199.170:27037) as backup #1, session 2a1d7a66. Ping = 58+12=70 (front+back=total).
Switched to backup #1 atl#23 (162.254.199.170:27037) as primary, session 2a1d7a66. Ping = 58+12=70 (front+back=total). [Previous primary ord#5 (162.254.193.70:27019): Ping = 64+14=78 (front+back=total).]
Selecting iad#79 (162.254.192.72:27021) as backup #1, session 2106569a. Ping = 73+0=73 (front+back=total).
CL: Receiving uncompressed update from server
CL: Signon traffic "client": incoming 104.197 KB [358 pkts], outgoing 301.438 KB [6828 pkts]
C:Gamerules: entering state 'DOTA_GAMERULES_STATE_DISCONNECT'
ChangeGameUIState: DOTA_GAME_UI_DOTA_INGAME -> DOTA_GAME_UI_DOTA_INGAME
ChangeGameUIState: DOTA_GAME_UI_DOTA_INGAME -> DOTA_GAME_UI_DOTA_INGAME
CL: CL_ProcessPacketEntities: frame window too big (>=128)
C_INIT_InitFromCPSnapshot: CP: 10 - "particles\customgames\psf\cp_elements_fire.psf" snapshot for particles/customgames/capturepoints/cp_fire_psfread.vpcf does not contain required data!
C_INIT_InitFromCPSnapshot: CP: 10 - "particles\customgames\psf\cp_elements_fire.psf" snapshot for particles/customgames/capturepoints/cp_fire_psfread.vpcf does not contain required data!
C_INIT_InitFromCPSnapshot: CP: 10 - "particles\customgames\psf\cp_elements_fire.psf" snapshot for particles/customgames/capturepoints/cp_fire_psfread.vpcf does not contain required data!
C_INIT_InitFromCPSnapshot: CP: 10 - "particles\customgames\psf\cp_elements_fire.psf" snapshot for particles/customgames/capturepoints/cp_fire_psfread.vpcf does not contain required data!
C_INIT_InitFromCPSnapshot: CP: 10 - "particles\customgames\psf\cp_elements_fire.psf" snapshot for particles/customgames/capturepoints/cp_fire_psfread.vpcf does not contain required data!
C_INIT_InitFromCPSnapshot: CP: 10 - "particles\customgames\psf\cp_elements_fire.psf" snapshot for particles/customgames/capturepoints/cp_fire_psfread.vpcf does not contain required data!
C_INIT_InitFromCPSnapshot: CP: 10 - "particles\customgames\psf\cp_elements_fire.psf" snapshot for particles/customgames/capturepoints/cp_fire_psfread.vpcf does not contain required data!
C_INIT_InitFromCPSnapshot: CP: 10 - "particles\customgames\psf\cp_elements_fire.psf" snapshot for particles/customgames/capturepoints/cp_fire_psfread.vpcf does not contain required data!
C_INIT_InitFromCPSnapshot: CP: 10 - "particles\customgames\psf\cp_elements_fire.psf" snapshot for particles/customgames/capturepoints/cp_fire_psfread.vpcf does not contain required data!
C_INIT_InitFromCPSnapshot: CP: 10 - "particles\customgames\psf\cp_elements_fire.psf" snapshot for particles/customgames/capturepoints/cp_fire_psfread.vpcf does not contain required data!
CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
CSwapChainBase::QueuePresentAndWait() looped for 22 iterations without a present event.
CSwapChainBase::QueuePresentAndWait() looped for 23 iterations without a present event.
CSwapChainBase::QueuePresentAndWait() looped for 24 iterations without a present event.
CSwapChainBase::QueuePresentAndWait() looped for 25 iterations without a present event.
CSwapChainBase::QueuePresentAndWait() looped for 26 iterations without a present event.
CSwapChainBase::QueuePresentAndWait() looped for 26 iterations without a present event.
ChangeGameUIState: DOTA_GAME_UI_DOTA_INGAME -> DOTA_GAME_UI_STATE_DASHBOARD
Discarding inactive session on ord#5 (162.254.193.70:27019). session_inactivity_timeout
Switched to backup #1 iad#79 (162.254.192.72:27021) as primary, session 2106569a. Ping = 16+0=16 (front+back=total). [Previous primary atl#23 (162.254.199.170:27037): Ping = 19+12=31 (front+back=total).]
Selecting atl#23 (162.254.199.170:27037) as backup #1, session 2a1d7a66. Ping = 19+12=31 (front+back=total).
CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(backgrounds/accept_popup_test) no such group
Detected lobby in state RUN, connecting to =[A:1:104723458:5949]
SwitchToLoop remoteconnect requested: id [3] addons []
CL: IGameSystem::LoopDeactivateAllSystems
HO: IGameSystem::LoopDeactivateAllSystems
CL: Disconnecting from server: #GameUI_Disconnect_LoopDeactivate
CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(backgrounds/dashboard_parallax_test) no such group
Received DataRouterToClient from iad#79 (162.254.192.72:27021) when we thought we didn't have a session. Marking session as active.
CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/find_match_status) no such group
CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/home_button) no such group
Unloading custom UI:
CL: CGameRulesGameSystem::GameShutdown uninstalled game rules
CL: CGameRules::CGameRules destructed
Unmounting addon '500020226'
Network socket 'client' opened on port -1
CL: Sending connect to =[A:1:104723458:5949]
Attempting connection to service in data center 'iad'
Requesting session from iad#79 (162.254.192.72:27021). Ping = 17+0=17 (front+back=total).
Selected iad#79 (162.254.192.72:27021) as primary, session 2106569a. [Ping = 17+0=17 (front+back=total).]
Requesting session from atl#23 (162.254.199.170:27037). Ping = 20+12=32 (front+back=total).
Selecting atl#23 (162.254.199.170:27037) as backup #1, session 2a1d7a66. Ping = 20+12=32 (front+back=total).
CL: Sending connect to =[A:1:104723458:5949]
CL: Received S2C_CHALLENGE [1801137571 auth 3] from =[A:1:104723458:5949]
CL: Sending C2S_CONNECT [42 protocol 1801137571 auth 3] to =[A:1:104723458:5949]
CL: Received S2C_CONNECTION from =[A:1:104723458:5949] [addons:'500020226']
CL: Connected to '=[A:1:104723458:5949]'
CL: CLoopModeRemoteConnect::OnClientFrameSimulate switching to "levelload" loopmode with addons: 500020226
SwitchToLoop levelload requested: id [3] addons [500020226]
Mounting addon '500020226'
ChangeGameUIState: DOTA_GAME_UI_STATE_DASHBOARD -> DOTA_GAME_UI_STATE_LOADING_SCREEN
CL: CLoopModeLevelLoad::OnClientFrameSimulate switching to "game" loopmode with addons: 500020226
SwitchToLoop game requested: id [3] addons [500020226]
CL: Adding Prequisite CCreateGameClientPrerequisite to sequence for CGameClientConnectPrerequisite
CL: Adding Prequisite CConnectGameClientPrerequisite to sequence for CGameClientConnectPrerequisite
CL: Adding Prequisite CLoadStartupResourcePrerequisite to sequence for CGameClientConnectPrerequisite
CL: Adding Prequisite CLoadSpawnGroupsPrerequisite to sequence for CGameClientConnectPrerequisite
CL: Adding Prequisite CFinalizeConnectionPrerequisite to sequence for CGameClientConnectPrerequisite
CL: CNetworkGameClient already exists for connection to '=[A:1:104723458:5949]'
CL: PS_SATISFIED CCreateGameClientPrerequisite in sequence for CGameClientConnectPrerequisite
CL: connection to '=[A:1:104723458:5949]' already started
CL: PS_SATISFIED CConnectGameClientPrerequisite in sequence for CGameClientConnectPrerequisite
Game: "Dota 2"
Map: "map_5x5"
Players: 10 (1 bots) / 64 humans
Build: 6917
Server Number: 2
Initializing script VM...
...done
C:Gamerules: entering state 'DOTA_GAMERULES_STATE_INIT'
CL: CGameRulesGameSystem::GameInit installed game rules
Loading custom UI:
Mismatch between client C_DOTAPlayer and server CDOTAPlayer
warning: (root)::m_vecClientQuickBuyState exists only in client
File error loading resource header "materials/effects/fog_world_00.vtex_c" (Error: ERROR_FILEOPEN)
File error loading resource header "materials/effects/fow_clouds_00.vtex_c" (Error: ERROR_FILEOPEN)
Switched to backup #1 atl#23 (162.254.199.170:27037) as primary, session 2a1d7a66. Ping = 20+12=32 (front+back=total). [Previous primary iad#79 (162.254.192.72:27021): Ping = 97+0=97 (front+back=total).]
Selecting iad#79 (162.254.192.72:27021) as backup #1, session 2106569a. Ping = 97+0=97 (front+back=total).
File error loading resource header "materials/models/props_gameplay/dota_ar_frame/dota_ar_frame.vmat_c" (Error: ERROR_FILEOPEN)
Requesting session from ord#5 (162.254.193.70:27019). Ping = 43+14=57 (front+back=total).
Switched to ord#5 (162.254.193.70:27019) as primary, session 3236fd8f. Ping = 43+14=57 (front+back=total). [Previous primary atl#23 (162.254.199.170:27037): Ping = 90+12=102 (front+back=total).]
Selecting atl#23 (162.254.199.170:27037) as backup #1, session 2a1d7a66. Ping = 90+12=102 (front+back=total).
CL: PS_SATISFIED CLoadStartupResourcePrerequisite in sequence for CGameClientConnectPrerequisite
CL: PS_SATISFIED CLoadSpawnGroupsPrerequisite in sequence for CGameClientConnectPrerequisite
CL: PS_SATISFIED CFinalizeConnectionPrerequisite in sequence for CGameClientConnectPrerequisite
CL: OnStatusFinished for CGameClientConnectPrerequisite
CL: CGameClientConnectPrerequisite connection succeeded
ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_DOTA_INGAME
CL: IGameSystem::LoopActivateAllSystems
HO: IGameSystem::LoopActivateAllSystems
Remote Connect (=[A:1:104723458:5949])
ChangeGameUIState: DOTA_GAME_UI_DOTA_INGAME -> DOTA_GAME_UI_DOTA_INGAME
CL: Receiving uncompressed update from server
CL: Signon traffic "client": incoming 91.119 KB [101 pkts], outgoing 307.734 KB [6971 pkts]
C:Gamerules: entering state 'DOTA_GAMERULES_STATE_WAIT_FOR_PLAYERS_TO_LOAD'
ChangeGameUIState: DOTA_GAME_UI_DOTA_INGAME -> DOTA_GAME_UI_DOTA_INGAME
ChangeGameUIState: DOTA_GAME_UI_DOTA_INGAME -> DOTA_GAME_UI_DOTA_INGAME
C:Gamerules: entering state 'DOTA_GAMERULES_STATE_CUSTOM_GAME_SETUP'
CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
CSwapChainBase::QueuePresentAndWait() looped for 22 iterations without a present event.
Discarding inactive session on iad#79 (162.254.192.72:27021). session_inactivity_timeout
C:Gamerules: entering state 'DOTA_GAMERULES_STATE_HERO_SELECTION'
UnserializeDMX: Unable to open file "particles/particle_snapshots/techies/techies_spleen_costume.psf"
UnserializeDMX: Unable to open file "particles/particle_snapshots/techies/techies_spleen_costume.psf"
ERROR: CParticleSnapshot::Unserialize - could not load file particles/particle_snapshots/techies/techies_spleen_costume.psf!
Requesting session from iad#79 (162.254.192.72:27021). Ping = 17+0=17 (front+back=total).
Switched to iad#79 (162.254.192.72:27021) as primary, session 2106569a. Ping = 17+0=17 (front+back=total). [Previous primary ord#5 (162.254.193.70:27019): Ping = 36+14=50 (front+back=total).]
Selecting ord#5 (162.254.193.70:27019) as backup #1, session 3236fd8f. Ping = 36+14=50 (front+back=total).
Randoming npc_dota_hero_abaddon!
Randoming npc_dota_hero_abaddon!
CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
CSwapChainBase::QueuePresentAndWait() looped for 22 iterations without a present event.
[DEBUG]killimit=100
C:Gamerules: entering state 'DOTA_GAMERULES_STATE_GAME_IN_PROGRESS'
MODELCOMBINER: Combined model models/heroes/troll_warlord/troll_warlord_c_0.vmdl in 25.695801 ms
MODELCOMBINER: Model Combiner Callbacks for models/heroes/troll_warlord/troll_warlord_c_0.vmdl took 29.796625 ms
MODELCOMBINER: Combined model models/heroes/phantom_lancer/phantom_lancer_c_1.vmdl in 30.578613 ms
MODELCOMBINER: Model Combiner Callbacks for models/heroes/phantom_lancer/phantom_lancer_c_1.vmdl took 11.267939 ms
MODELCOMBINER: Combined model models/heroes/clinkz/clinkz_c_2.vmdl in 1.586914 ms
MODELCOMBINER: Model Combiner Callbacks for models/heroes/clinkz/clinkz_c_2.vmdl took 11.078266 ms
CL: Server disconnected: #GameUI_Disconnect_TimedOut
CL: Disconnecting from server: #GameUI_Disconnect_Request_HSIdle
CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/home_button) no such group
CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/find_match_status) no such group
CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(backgrounds/dashboard_parallax_test) no such group
SwitchToLoop levelload requested: id [4] addons []
Received Stats from iad#79 (162.254.192.72:27021) when we thought we didn't have a session. Marking session as active.
MODELCOMBINER: Combined model models/heroes/terrorblade/terrorblade_c_3.vmdl in 1.464844 ms
MODELCOMBINER: Model Combiner Callbacks for models/heroes/terrorblade/terrorblade_c_3.vmdl took 4.844507 ms
MODELCOMBINER: Combined model models/heroes/faceless_void/faceless_void_c_4.vmdl in 0.610352 ms
MODELCOMBINER: Model Combiner Callbacks for models/heroes/faceless_void/faceless_void_c_4.vmdl took 7.002299 ms
CL: IGameSystem::LoopDeactivateAllSystems
HO: IGameSystem::LoopDeactivateAllSystems
Unloading custom UI:
CL: CGameRulesGameSystem::GameShutdown uninstalled game rules
CL: CGameRules::CGameRules destructed
Unmounting addon '500020226'
ChangeGameUIState: DOTA_GAME_UI_DOTA_INGAME -> DOTA_GAME_UI_STATE_LOADING_SCREEN
Idle (levelload)
CL: CLoopModeLevelLoad::OnClientFrameSimulate switching to "game" loopmode with addons:
SwitchToLoop game requested: id [4] addons []
SV: maxplayers set to 1
Initializing script VM...
...done
CL: Adding Prequisite CWaitForGameServerStartupPrerequisite to sequence for CGameClientConnectPrerequisite
CL: Adding Prequisite CCreateGameClientPrerequisite to sequence for CGameClientConnectPrerequisite
CL: Adding Prequisite CConnectGameClientPrerequisite to sequence for CGameClientConnectPrerequisite
CL: Adding Prequisite CLoadStartupResourcePrerequisite to sequence for CGameClientConnectPrerequisite
CL: Adding Prequisite CLoadSpawnGroupsPrerequisite to sequence for CGameClientConnectPrerequisite
CL: Adding Prequisite CFinalizeConnectionPrerequisite to sequence for CGameClientConnectPrerequisite
SV: Spawn Server:
With TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 0.03 MB. Kicking out all non-pinned textures. Repeating a lot all throughout it, espefcially that middle space I left blank..
Also a fair bit of: CSwapChainBase::QueuePresentAndWait() looped for [Number] iterations without a present event. Bailing out of OnBlockForQuery after 0.250 seconds
I think the key detail here is the 128MB of vram, which is painfully low for this game engine.
Well it was certainly enough for source 1, and if I recall wasn't source 2 supposed to run better?
Can you try starting the game and at the main menu bring up the console and type r_texture_pool_size 200 and then see if it helps?
That let me load in just fine, yeah. Still that lag spike when all the heroes load in, but hey, at least I don't time outl
OK, good. We actually already had a fix going in for this issue which will force r_texture_pool_size to 200MB on low memory systems. It will be in a future release.
This fix has been released, closing.
Whenever I enter a match, everything will run fine, but when the heroes load into the map, there's a giant lag spike that will usually time me out. Edit: system information Processor: 2.4 GHz Intel Core 2 Duo Memory: 6 GB 800 MHz DDR2 SDRAM Graphics: ATI Radeon HD 2400 XT 128 MB OS: Mac OSX Yosemite 10.10.5 early 2008 IMac