ValveSoftware / Dota-2

Tracker for issues specific to Linux and Mac in the Reborn client. If you have a general issue or non-system-specific feature request please go to dev.dota2.com
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game freeze #681

Closed mrzonin closed 8 years ago

mrzonin commented 8 years ago

after selecting a hero game freeze right when another player picks a character. Have to do hard restart. graphics all teared and pixelated but can still hear the sound. same crash happens rarely at random in-game also. having this problem since reborn.

I have tried everything to fix it: drivers, reinstall, verify, change settings and so on.

Processor Information: Model: MacBookPro5,3 Vendor: GenuineIntel CPU Family: 0x6 CPU Model: 0x17 CPU Stepping: 0xa CPU Type: 0x0 Speed: 2660 Mhz 2 logical processors 2 physical processors HyperThreading: Unsupported FCMOV: Supported SSE2: Supported SSE3: Supported SSSE3: Supported SSE4a: Unsupported SSE41: Supported SSE42: Unsupported

Network Information: Network Speed:

Operating System Version: MacOS 10.11.2 (64 bit)

Video Card: Driver: NVIDIA GeForce 9600M GT

Driver Version: 1.2 Driver Date: 0 0 OpenGL Version: 2.1 Desktop Color Depth: 32 bits per pixel Monitor Refresh Rate: 0 Hz VendorID: 0x10de DeviceID: 0x647 Number of Monitors: 1 Number of Logical Video Cards: 2 Primary Display Resolution: 1440 x 900 Desktop Resolution: 1440 x 900 Primary Display Size: 12.95" x 8.15" (15.28" diag) 32.9cm x 20.7cm (38.8cm diag) Primary VRAM: 256 MB

Memory: RAM: 4096 Mb

Miscellaneous: UI Language: English Microphone: Not set Media Type: DVD Total Hard Disk Space Available: 304425 Mb Largest Free Hard Disk Block: 263774 Mb

Installed software: Agent App Store Automator Battle.net Battle.net-Setup-enGB Beskeder Billedoverførsel Blizzard Error Dota 2 FaceTime Fotos Game Center Gmail Google Chrome Google Drev Google-søgning Hearthstone Hearthstone Beta Launcher Huskesedler iBooks Kalender Kontakter Kort Launchpad Memory Clean MiniTerm Mission Control Noter Påmindelser PokerStarsDK Razer Synapse Steam YouTube

gdrewb-valve commented 8 years ago

The first suspect would be the graphics driver. You mention you've tried different drivers, can you give more specifics on that?

danginsburg commented 8 years ago

Also, can you try -gl_force_sm30 on the command-line to see if it helps? If not, can you run with -con_logfile and post the contents of game/dota/console.log.

Mattele commented 8 years ago

This sounds very similar to the freezes I experience in #667

OP, try to restart your Mac just before playing, tell me if that fix this issue, it works for me

mrzonin commented 8 years ago

i tried the nvidia web driver - no luck. restarting before playing doesn't help. will test gl_force_sm30 and return

mrzonin commented 8 years ago

-gl_force_sm30 didn't help.

Here is the log after reproducing the crash:

CreateDevice: Requested DX level 110, clamped to DX level 100 Unable to open GL shader cache TOC /Users/martinnaundrup/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/shadercache/gl/shaders.toc file - might not exist yet. GPU reports 237MB available memory which is too low, using 300 MB PERF WARNING: Texture pool size set to more than 80% of total GPU memory.PERF WARNING: Texture pool size set to more than 80% of total GPU memory.ERROR: HangWatchdogInternal_BeginScope() - Hang watchdog not implemented for this platform!

ERROR: HangWatchdogInternal_EndScope() - Hang watchdog not implemented for this platform!

Path ID: File Path: ADDONS "/Users/martinnaundrup/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota_addons/" CONTENT "/Users/martinnaundrup/Library/Application Support/Steam/steamapps/common/dota 2 beta/content/dota/" CONTENT "/Users/martinnaundrup/Library/Application Support/Steam/steamapps/common/dota 2 beta/content/core/" CONTENTADDONS "/Users/martinnaundrup/Library/Application Support/Steam/steamapps/common/dota 2 beta/content/dota_addons/" CONTENTROOT "/Users/martinnaundrup/Library/Application Support/Steam/steamapps/common/dota 2 beta/content/" DEFAULT_WRITE_PATH "/Users/martinnaundrup/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /Users/martinnaundrup/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk DEFAULT_WRITE_PATH "/Users/martinnaundrup/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/" EXECUTABLE_PATH "/Users/martinnaundrup/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/bin/osx64/dota2.app/Contents/MacOS/" GAME "/Users/martinnaundrup/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /Users/martinnaundrup/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk GAME "/Users/martinnaundrup/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk" (vpk) /Users/martinnaundrup/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk GAME "/Users/martinnaundrup/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/" GAME "/Users/martinnaundrup/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/" GAMEBIN "/Users/martinnaundrup/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/bin/osx64/" GAMEBIN "/Users/martinnaundrup/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/bin/" GAMEBIN "/Users/martinnaundrup/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/bin/osx64/" GAMEBIN "/Users/martinnaundrup/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/bin/" GAMEROOT "/Users/martinnaundrup/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/" MOD "/Users/martinnaundrup/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /Users/martinnaundrup/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk MOD "/Users/martinnaundrup/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/" PLATFORM "/Users/martinnaundrup/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk" (vpk) /Users/martinnaundrup/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk PLATFORM "/Users/martinnaundrup/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/" SHADER_SOURCE "/Users/martinnaundrup/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/dota/" SHADER_SOURCE "/Users/martinnaundrup/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/core/" SHADER_SOURCE "/Users/martinnaundrup/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/dota_addons/" SHADER_SOURCE "/Users/martinnaundrup/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/dota_core/" SHADER_SOURCE_MOD "/Users/martinnaundrup/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/dota/" SHADER_SOURCE_ROOT "/Users/martinnaundrup/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/" command line arguments: -novid -con_logfile Physics Console Communications is not initialized Game supporting (2) split screen players Sound Initialization: Finish, Sampling Rate: 44100 AssociateNetMessageWithChannelCategoryAbstract: Trying to use an unregistered netchannel category! AssociateNetMessageWithChannelCategoryAbstract: Trying to use an unregistered netchannel category! Couldn't find custom font file 'vgui/resource/marlett.ttf' Load a scaleform font provider? CEntitySystem::BuildEntityNetworking (parallel build of server) took 418.604 msecs for 615 out of 633 classes SV: parsing 'scripts/items/items_game.txt' took 1940.718 msec Requesting page 1 of items Requesting page 1 of items ReadSteamRemoteStorageFile( bufOut, "cfg/dotakeys_personal.lst" ) -> 0.015220 seconds CEntitySystem::BuildEntityNetworking (parallel build of client) took 411.340 msecs for 621 out of 641 classes CL: parsing 'scripts/items/items_game.txt' took 1494.883 msec ReadSteamRemoteStorageFile( bufOut, "cfg/dota_player_loadout_shuffle.txt" ) -> 0.011100 seconds Telling Steam it is safe to udpate the app Texture g_tNoise doesn't exist in materials/deferred_lights/ssao_strong.vmat! Texture g_tNoise doesn't exist in materials/deferred_lights/ssao_med.vmat! No valid vcs file found for shader gaussian_bloom_blur.vfx

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(849): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat! File error loading resource header "panorama/images/textures/startup_background_logo.vtex_c" (Error: ERROR_FILEOPEN) File error loading resource header "soundevents/soundevents_dota_customgames.vsndevts_c" (Error: ERROR_FILEOPEN) File error loading resource header "soundevents/music/deadmau5_01/soundevents_music.vsndevts_c" (Error: ERROR_FILEOPEN) File error loading resource header "soundevents/music/deadmau5_01/soundevents_stingers.vsndevts_c" (Error: ERROR_FILEOPEN) config file 'cfg/game_convars.vcfg' is overriding an archived convar 'snd_ducktovolume' with value '1'. User will not be able to change this value! SwitchToLoop levelload requested: id [1] addons [] ChangeGameUIState: DOTA_GAME_UI_STATE_INVALID -> DOTA_GAME_UI_STATE_LOADING_SCREEN ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_LOADING_SCREEN CSource2Surface::BCreateDeviceResources() CSource2Surface::BCreateDeviceResources() CSource2Surface::BCreateDeviceResources() CSource2Surface::BCreateDeviceResources() Idle (levelload) ReadSteamRemoteStorageFile( bufOut, "cfg/chat.cfg" ) -> 0.011866 seconds Allocating new transform texture! Writing configuration for slot 0 CL: CLoopModeLevelLoad::OnClientFrameSimulate switching to "game" loopmode with addons: SwitchToLoop game requested: id [1] addons [] name[ 0 ] changing from 'unnamed' to 'MrZonin' name[ 0 ] changing from 'MrZonin' to 'MrZonin' Loaded default network config file. Loaded revision 25 OK Loaded cached network config file. Loaded revision 30 OK SV: maxplayers set to 1 Network configuration revision changed 0 -> 30 Initializing script VM... ...done CL: Adding Prequisite CWaitForGameServerStartupPrerequisite to sequence for CGameClientConnectPrerequisite CL: Adding Prequisite CCreateGameClientPrerequisite to sequence for CGameClientConnectPrerequisite CL: Adding Prequisite CConnectGameClientPrerequisite to sequence for CGameClientConnectPrerequisite CL: Adding Prequisite CLoadStartupResourcePrerequisite to sequence for CGameClientConnectPrerequisite CL: Adding Prequisite CLoadSpawnGroupsPrerequisite to sequence for CGameClientConnectPrerequisite CL: Adding Prequisite CFinalizeConnectionPrerequisite to sequence for CGameClientConnectPrerequisite Failed to load inventory scratchpad information file "cfg/dota_player_scratchpad.txt"! Got network config from CDN. Data contains revision 30, not newer than current revision 30; ignoring. ReadSteamRemoteStorageFile( bufOut, "scripts/clientstorage.txt" ) -> 0.029767 seconds SV: Spawn Server: **\ Panel MapPreview has fill-parent-flow for width, but isn't in a flowing right layout **** Panel MapPreview has fill-parent-flow for width, but isn't in a flowing right layout Ping measurement complete. Slow image load - http://cdn.dota2.com/apps/dota2/images/blogfiles/shanghai_major.jpg (dimensions 810x550, took 40 msec) CL: CWaitForGameServerStartupPrerequisite done waiting for server CL: PS_SATISFIED CWaitForGameServerStartupPrerequisite in sequence for CGameClientConnectPrerequisite CL: CCreateGameClientJob creating client connection to 'loopback' CL: PS_SATISFIED CCreateGameClientPrerequisite in sequence for CGameClientConnectPrerequisite CL: Sending connect to loopback SV: Sending S2C_CHALLENGE [3087109481 auth 2] to loopback CL: Received S2C_CHALLENGE [3087109481 auth 2] from loopback CL: Sending C2S_CONNECT [43 protocol 3087109481 auth 2] to loopback SV: Receiving C2S_CONNECT [protocol 43 3087109481 auth 2] from loopback SV: Sending S2C_CONNECTION to loopback [addons:''] SV: Sending S2C_CONNECTION to loopback [addons:''] CL: Received S2C_CONNECTION from loopback [addons:''] CL: Connected to 'loopback' SV: Sending server info to client 'MrZonin' at loopback SV: WriteInitialSpawnGroups sending 1 groups CL: PS_SATISFIED CConnectGameClientPrerequisite in sequence for CGameClientConnectPrerequisite Game: "Dota 2" Map: "" Players: 1 (0 bots) / 1 humans Build: 6958 Server Number: 1 CL: CNetworkGameClient::ProcessServerInfo Initializing script VM... ...done ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.011512 seconds CL: PS_SATISFIED CLoadStartupResourcePrerequisite in sequence for CGameClientConnectPrerequisite CL: PS_SATISFIED CLoadSpawnGroupsPrerequisite in sequence for CGameClientConnectPrerequisite CL: PS_SATISFIED CFinalizeConnectionPrerequisite in sequence for CGameClientConnectPrerequisite CL: OnStatusFinished for CGameClientConnectPrerequisite CL: CGameClientConnectPrerequisite connection succeeded ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_DASHBOARD SV: IGameSystem::LoopActivateAllSystems HO: IGameSystem::LoopActivateAllSystems SV: Game started CL: IGameSystem::LoopActivateAllSystems ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.005778 seconds Failed to load grid nav data, file 'maps/.gnv' not found! CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success ) SV: Sending full update to client MrZonin (reason: initial update) ShouldClientReceiveStringTableUserData called with NULL GameRules() on table userinfo, string 0 CL: Receiving uncompressed update from server CL: Signon traffic "client": incoming 33.449 KB [10 pkts], outgoing 1.299 KB [9 pkts] Ping measurement complete. Allocating new transform texture! Writing configuration for slot 0 CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. SwitchToLoop levelload requested: id [2] addons [] CL: IGameSystem::LoopDeactivateAllSystems WriteSteamRemoteStorageFileAsync( "scripts/control_groups.txt" ) -> at 41.948 CL: Disconnecting from server: #GameUI_Disconnect_LoopDeactivate CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(backgrounds/dashboard_parallax_test) no such group CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/find_match_status) no such group CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/play_searching) no such group CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/home_button) no such group SV: IGameSystem::LoopDeactivateAllSystems HO: IGameSystem::LoopDeactivateAllSystems SV: Disconnect client 'MrZonin' from server(1): NETWORK_DISCONNECT_SHUTDOWN WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 42.092 ChangeGameUIState: DOTA_GAME_UI_STATE_DASHBOARD -> DOTA_GAME_UI_STATE_LOADING_SCREEN CAsyncWriteInProgress::OnComplete( "scripts/control_groups.txt" ) -> Success at 42.250 CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 42.251 CL: CLoopModeLevelLoad::OnClientFrameSimulate switching to "game" loopmode with addons: SwitchToLoop game requested: id [2] addons [] Network socket 'server' opened on port 27015 SV: maxplayers set to 64 Initializing script VM... ...done SV: Executing listen server config file S:Gamerules: entering state 'DOTA_GAMERULES_STATE_INIT' SV: CGameRulesGameSystem::GameInit installed game rules CL: Adding Prequisite CWaitForGameServerStartupPrerequisite to sequence for CGameClientConnectPrerequisite CL: Adding Prequisite CCreateGameClientPrerequisite to sequence for CGameClientConnectPrerequisite CL: Adding Prequisite CConnectGameClientPrerequisite to sequence for CGameClientConnectPrerequisite CL: Adding Prequisite CLoadStartupResourcePrerequisite to sequence for CGameClientConnectPrerequisite CL: Adding Prequisite CLoadSpawnGroupsPrerequisite to sequence for CGameClientConnectPrerequisite CL: Adding Prequisite CFinalizeConnectionPrerequisite to sequence for CGameClientConnectPrerequisite exec: couldn't exec listenserver.cfg UnserializeDMX: Unable to open file "0" UnserializeDMX: Unable to open file "0" ERROR: CParticleSnapshot::Unserialize - could not load file 0! File error loading resource header "particles/econ/events/fall_major_2015/compendium_points_fall_ambient_2015_magic.vpcf_c" (Error: ERROR_FILEOPEN) File error loading resource header "materials/models/props_gameplay/dota_ar_frame/dota_ar_frame.vmat_c" (Error: ERROR_FILEOPEN) SV: Spawn Server: dota SV: Connection to Steam servers successful. SV: VAC secure mode is activated. GC Connection established for server version 1192 File error loading resource header "materials/effects/fog_world_00.vtex_c" (Error: ERROR_FILEOPEN) File error loading resource header "materials/effects/fow_clouds_00.vtex_c" (Error: ERROR_FILEOPEN) CL: CWaitForGameServerStartupPrerequisite done waiting for server CL: PS_SATISFIED CWaitForGameServerStartupPrerequisite in sequence for CGameClientConnectPrerequisite CL: CCreateGameClientJob creating client connection to 'loopback' CL: PS_SATISFIED CCreateGameClientPrerequisite in sequence for CGameClientConnectPrerequisite CL: Sending connect to loopback SV: Sending S2C_CHALLENGE [2184825552 auth 3] to loopback CL: Received S2C_CHALLENGE [2184825552 auth 3] from loopback CL: Sending C2S_CONNECT [43 protocol 2184825552 auth 3] to loopback SV: Receiving C2S_CONNECT [protocol 43 2184825552 auth 3] from loopback SV: Sending S2C_CONNECTION to loopback [addons:''] SV: Sending S2C_CONNECTION to loopback [addons:''] CL: Received S2C_CONNECTION from loopback [addons:''] CL: Connected to 'loopback' SV: Sending server info to client 'MrZonin' at loopback SV: WriteInitialSpawnGroups sending 1 groups CL: PS_SATISFIED CConnectGameClientPrerequisite in sequence for CGameClientConnectPrerequisite Game: "Dota 2" Map: "dota" Players: 1 (0 bots) / 64 humans Build: 6958 Server Number: 2 CL: CNetworkGameClient::ProcessServerInfo Initializing script VM... ...done C:Gamerules: entering state 'DOTA_GAMERULES_STATE_INIT' CL: CGameRulesGameSystem::GameInit installed game rules ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.010824 seconds SV: "MrZonin<1><[U:1:118513177]><>" STEAM USERID validated CL: PS_SATISFIED CLoadStartupResourcePrerequisite in sequence for CGameClientConnectPrerequisite CL: PS_SATISFIED CLoadSpawnGroupsPrerequisite in sequence for CGameClientConnectPrerequisite CL: PS_SATISFIED CFinalizeConnectionPrerequisite in sequence for CGameClientConnectPrerequisite CL: OnStatusFinished for CGameClientConnectPrerequisite CL: CGameClientConnectPrerequisite connection succeeded ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_DOTA_INGAME SV: IGameSystem::LoopActivateAllSystems HO: IGameSystem::LoopActivateAllSystems Grid nav allocation size: 3244800 SV: 64 player server started CL: IGameSystem::LoopActivateAllSystems ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.024406 seconds Changelevel (dota) CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success ) ChangeGameUIState: DOTA_GAME_UI_DOTA_INGAME -> DOTA_GAME_UI_DOTA_INGAME S:Gamerules: entering state 'DOTA_GAMERULES_STATE_CUSTOM_GAME_SETUP' S:Gamerules: entering state 'DOTA_GAMERULES_STATE_HERO_SELECTION' SV: Sending full update to client MrZonin (reason: initial update) CL: Receiving uncompressed update from server CL: Signon traffic "client": incoming 96.558 KB [124 pkts], outgoing 6.577 KB [125 pkts] C:Gamerules: entering state 'DOTA_GAMERULES_STATE_HERO_SELECTION' CDOTA_SF_HTML disabled in Source 2 CDOTA_PlayerResource: Adding player SteamID 76561198078778905 to slot 0 FakeClient=0 preferred slot = -1 PR:OnFullyJoinedServer 0:[U:1:118513177] PR:SetLeaverStatus 0:[U:1:118513177] DOTA_LEAVER_NONE PR:SetConnectionState 0:[U:1:118513177] DOTA_CONNECTION_STATE_CONNECTED NETWORK_DISCONNECT_INVALID Requesting account 118513177 resources without rank. CDOTA_PlayerResource: Adding player SteamID 90071996842377216 to slot 1 FakeClient=1 preferred slot = -1 CDOTA_PlayerResource: Adding player SteamID 90071996842377217 to slot 2 FakeClient=1 preferred slot = -1 CDOTA_PlayerResource: Adding player SteamID 90071996842377218 to slot 3 FakeClient=1 preferred slot = -1 CDOTA_PlayerResource: Adding player SteamID 90071996842377219 to slot 4 FakeClient=1 preferred slot = -1 CDOTA_PlayerResource: Adding player SteamID 90071996842377220 to slot 5 FakeClient=1 preferred slot = -1 CDOTA_PlayerResource: Adding player SteamID 90071996842377221 to slot 6 FakeClient=1 preferred slot = -1 CDOTA_PlayerResource: Adding player SteamID 90071996842377222 to slot 7 FakeClient=1 preferred slot = -1 CDOTA_PlayerResource: Adding player SteamID 90071996842377223 to slot 8 FakeClient=1 preferred slot = -1 CDOTA_PlayerResource: Adding player SteamID 90071996842377224 to slot 9 FakeClient=1 preferred slot = -1 CGCJobRequestBatchPlayerResourcesResponse: Received 1 account resources. PR:SetTextChatBanned 0:[U:1:118513177] false PR:SetVoiceChatBanned 0:[U:1:118513177] false PR:SetLowPriority 0:[U:1:118513177] false PR:SetPossibleHeroSelection 0:[U:1:118513177] npc_dota_hero_abaddon(102) ChangeGameUIState: DOTA_GAME_UI_DOTA_INGAME -> DOTA_GAME_UI_DOTA_INGAME ChangeGameUIState: DOTA_GAME_UI_DOTA_INGAME -> DOTA_GAME_UI_DOTA_INGAME CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 22 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 23 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 24 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 25 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 26 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 27 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 28 iterations without a present event. PR:SetPossibleHeroSelection 0:[U:1:118513177] npc_dota_hero_slark(93) PR:SetPlayerReservedState 0:[U:1:118513177] true PR:SetSelectedHero 0:[U:1:118513177] npc_dota_hero_slark(93) PR:SetSelectedHero 0:[U:1:118513177] npc_dota_hero_slark(93) CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 22 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 22 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 23 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 24 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 25 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 26 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 27 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 28 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 29 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 30 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 31 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 32 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 33 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 34 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 35 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 36 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 37 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 38 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 39 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 40 iterations without a present event.

mrzonin commented 8 years ago

Anyone?

gdrewb-valve commented 8 years ago

The most likely explanation is still that this is a graphics driver problem. Valve won't be able to get any more info unless we can repro it here and so far I don't believe we have. This may take a long while to pin down.

gdrewb-valve commented 8 years ago

Was this affected by the latest updates?

gdrewb-valve commented 8 years ago

Closing pending confirmation that this is still active.