Closed xfalcox closed 9 years ago
source2 isn't doing anything directly that would cause this, but it could be stressing your system. Were you running a network match? Various web pages mention that high network traffic could cause it.
This isn't an issue with DotA 2. If anything, it would be a driver issue. However, I think this is within normal bounds.
EDIT: If you're using the open-driver, I'd make a bug report there to see if they're interested.
This also happens to my Arch+NVIDIA(proprietary)
PID USER PR NI VIRT RES %CPU %MEM TIME+ S COMMAND
1624 lightni+ 6 0 4015.9m 1.768g 171.5 22.7 36:58.30 R dota2
19 root 2 0 0.0m 0.0m 14.6 0.0 2:06.03 S ksoftirqd/2
3 root 1 0 0.0m 0.0m 13.9 0.0 2:05.97 S ksoftirqd/0
14 root 1 0 0.0m 0.0m 13.9 0.0 2:05.93 S ksoftirqd/1
24 root 4 0 0.0m 0.0m 13.9 0.0 2:05.92 S ksoftirqd/3
977 lightni+ 1 -11 549.5m 12.3m 1.3 0.2 0:07.89 S pulseaudio
925 root 1 0 189.3m 68.9m 0.7 0.9 0:43.78 S Xorg
The gameplay is fine but the audio is stuttering uniformly from the dashboard to the game. EDIT: I don't think there is much network activity since I'm playing with bots. My wild guess: http://www.alexonlinux.com/smp-affinity-and-proper-interrupt-handling-in-linux
This happens just after opening the game and stays till closing, through UI, bot games offline, custom games online etc. Tried nvidia closed 340.x and 352.x and it's the same thing. I'm on latest kubuntu, ssd only setup, 16gb ram and i5 processor so my system isn't stressed at all.
On dota 2 source 1 this doesn't happen.
Hi. Why It's closed ?
@presianbg It isn't closed, as you can see in the top of the page. Only the referenced issue #42 was closed because was a duplicate of this one.
Does the 6/24 update make a difference?
@gdrewb-valve Yeah! Thanks a lot!
Confirming that the super-high interrupt rate is gone, ksoftirqd is silent, and the game usage seems reasonable.
Thanks, closing.
I can also confirm that this is fixed and dota2 binary does not go over 150 now but I still have audio stuttering. Should I open a new issue?
lightning18, yes.
After launching the client the game runs really fine, but I'm getting a relatively high load on ksoftirqd for each core on my machine:
Is this expected?