Open Aphotic opened 2 years ago
working halfway, its inconsistency shows when you cast and when it reaches the point it vanishes get aghs to see how it works if you use the Kinetic alongside the immortal
ill add more screenshots as i go testing this list, on gems i own. any help is appreciated :}
another strange one I've found while wanting to use Kinetic: Tidebringer of the Divine Anchor alongside with [Leviathan Whale Blade of Eminent Revival] (https://dota2.fandom.com/wiki/Leviathan_Whale_Blade_of_Eminent_Revival)
like this by unequipping the Greensword from spell effect while kinetic gem is on the green sword itself.
so i can get the Divine anchor Tidebringer spell effect while still using the Green Leviathan Whale Blade of Eminent Revival sword
strange thing is on Kunkka Kinetic gems:
on Tidebringer slot
we can select Boots of the Divine Anchor Medallion of the Divine Anchor as spell effect replacement even though their Kinetic gems are removed & used in other items!
this gives me hope that Kinetic gems actually are being read by the game as a Spell Effect replacement hope Jeff sees this :}
won't work if socketed in the Immortal Weapon Video by another Redditor https://old.reddit.com/r/DotA2/comments/vawuhs/kinetic_epitaphic_trap_isnt_working/
works if on Head slot:
I'm still having issues with kunkka's kinetic gems.. they are not working as they used to anymore.. no custom effects at all
please fix asap
Cosmetic Item Name
Many (list below)
Description
with new Immortal effects showing on all our other sets i hope we can have an option that allows us basically to "choose" which effect overrides which
i recently made a post ( #1091 ) about one that currently is not working meanwhile i was checking the Dota WIki list: Kinetic Gem there are so many cool ones that cannot be used while you have Arcanas for example
Suggestion:
Kinetic Gem effects should also be considered as an equipable effect that once we own the gem just like any other item with effects/animations, it should become unlocked & hence equipable, just like how immortals are currently working. ...& mayhaps make a tick mark or a way for us to choose exactly which animation/effect of our liking takes priority of all tiers of items no matter arcana, immortal or rare. there are so many really awesome Kinetic Gems in the game and it's a big shame to let all the work of the artists get lost under the sands of time with the new feature
back in the day, these Kinetic Gems each cost a few bucks or more! now they are traded for cents. anyone remembers:
Fireborn Odachi & its great Kinetic: Fireborn Assault that makes Jugg hold the sword upwards!
or the swooshing Kinetic: Tidebringer of the Divine Anchor
are a few to name here, check the full list on wiki.
if you have & want to test more of these Kinetic Gems with me please do comment below so we can compile all in one post to make this easier for Jeff & company to work on. ✌🏻
Example Match ID
Demo
Screenshots
No response