The problem is with illusions, or rather with the binds on them.
At the moment, the following feature is observed:
if you summon illusions for the first time, distribute them into controlled groups, and then summon “other” illusions (in this case, others - this means any other source, for example, a manta style, a rune of illusions, or the same ability but another level), in this case the controlled groups will break. Units from other controlled groups will stand out so that in the end we will have common illusions.
First img - first group
Second img - second group (we have 1 common illusion, but there may be more)
In fact, there are more of them (there are illusions from manta style, I didn’t bind them, but they still started to stand out from their groups)
Observing exactly when this happens is very difficult because sometimes it seems that it happens on its own (in reality there are many factors at play), for example, when you pick up a neutral item, after a few calls the illusions will have a copy of the neutral item in inventory and controlled groups break again.
Ability name
Mirror Image (The problem of any illusions)
Description
The problem is with illusions, or rather with the binds on them. At the moment, the following feature is observed: if you summon illusions for the first time, distribute them into controlled groups, and then summon “other” illusions (in this case, others - this means any other source, for example, a manta style, a rune of illusions, or the same ability but another level), in this case the controlled groups will break. Units from other controlled groups will stand out so that in the end we will have common illusions. First img - first group
Second img - second group (we have 1 common illusion, but there may be more)
In fact, there are more of them (there are illusions from manta style, I didn’t bind them, but they still started to stand out from their groups)
Observing exactly when this happens is very difficult because sometimes it seems that it happens on its own (in reality there are many factors at play), for example, when you pick up a neutral item, after a few calls the illusions will have a copy of the neutral item in inventory and controlled groups break again.
![image](https://github.com/ValveSoftware/Dota2-Gameplay/assets/108006845/dc14f607-c67b-482b-8390-caa12d7dcacc)
Example Match ID (and possibly Timestamp)
any lobby