Every week that you play 15 games, you get from -10 to +10 per week.
When the bar is filled, you get a Treasure. Untradable, Unmarketable, Ungifttable.
This treasure can contain:
Arcana "Cosmically Ultra-Rare" (Including reprint of those that didn't say "Exclusive" to an event)
Immortal "Very Rare" (Same rule as above)
3 Month Dota Plus "Rare" (As above, so below)
Some Assortments of Sets. (As above, so below)
This would be added as a third bar, in the Behavior Score page, and since people can go down or up a week, that means at best, very optimal behavior, people would take 10 weeks to get a chest that has a reward that can by no means, shape or form be shared.
Thumbs up if you think it's a good idea.
P.S.: I know this is not a bug, and the suggestion from Jeff Hill Read me is to avoid, but I honestly would like to give this positive under "Other" because I honestly think it's a good addition.
P.S II: The whole goal is to increase positive behavior not only by stick, but by carriot aswell. And it's all free for Valve, and it's for a good cause. Call it motivational if you will.
Description
Picture a bar that goes from 0 to a 100.
Every week that you play 15 games, you get from -10 to +10 per week.
When the bar is filled, you get a Treasure. Untradable, Unmarketable, Ungifttable.
This treasure can contain:
This would be added as a third bar, in the Behavior Score page, and since people can go down or up a week, that means at best, very optimal behavior, people would take 10 weeks to get a chest that has a reward that can by no means, shape or form be shared.
Thumbs up if you think it's a good idea.
P.S.: I know this is not a bug, and the suggestion from Jeff Hill Read me is to avoid, but I honestly would like to give this positive under "Other" because I honestly think it's a good addition.
Example Match ID (and possibly Timestamp)
No response
Screenshots
No response