Open Aluerie opened 6 months ago
True, I would love to try out the new features, but any of them would require me to give up on something else.
For example, the transparent map is nice and could be way nicer if it was switchable, not holdable. Let's imagine that due to an update or some other means it already is switchable, what do you map it to?
Usually, the hotkey for would be Tab
Tab
for scrolling through groups or toggling the results tableAlt + Tab
windows combination inside Dota (likely not planned)Alt + Tab
will throw you out of the game)Ctrl + Tab
or Mod + Ctrl + Tab
could be the best solution hereSo I would have Win+ as modifier
It's already possible by toggling "Allow Windows / Command key to be bound" in settings. However the usefulness of this is debatable, as virtually everyone (Windows/Linux/Mac) uses this key for window management / desktop environment bindings.
Currently all features about Ctrl and Shift are somewhat hard-coded
This is what has been bugging me for a decade now. I don't know why it's so hard to make every "command" rebindable, is Source 2 such a spaghetti code that no one in Valve wants to touch the input handling system? It's not rocket science, everyone who's ever handled input events in their code would agree that writing a simple multi-modifier-key state machine usually takes less than a couple of developer/days.
I don't think Dota needs custom modifier keys, it just needs an input handling system that allows any modifier combination + key (Ctrl-T
, Alt-Shift-K
, Ctrl-Shift-Alt-6
etc) to be bindable to any "command". This is not a ground breaking technology -- the majority of the software in existence supports this, every reputable MMO out there supports this.
Yet, for some reason, MOBAs ended up in this unfortunate state, in which there are some "sacred" keys that can't be rebinded and multi-modifier key combinations are basically non-existent.
It's already possible
no. it only turns the key into a hotkey, not into a modifier. And we don't want to use Alt-modifier keybind bcs it mimics alt instead of giving a new one.
it just needs an input handling system that allows any modifier combination + key
good idea, adding to the post
no. it only turns the key into a hotkey, not into a modifier.
then it's even more useless than I thought :clown_face:
👩🔬Small disclaimer
I'm pretty nerdy about keybinds when it comes to gaming and my dota layout is quite elaborated and even math'ed out. So as a result of it - all keys to the left of
F5
-6
-U
-H
-B
-Space
"line" and theirAlt+
versions are occupied by something.😤The problem
In recent update Dota Labs intoduced 5 new keybinds! However, the problem here is that as disclaimer says all my keyboard is already taken by existing keybinds. There is just so many in dota. As a result - I don't have any free comfortable keys to assign. I'm sure many people gonna struggle finding five extra free keys in their setups too.
For me, the closest free key is
J
which is a bit far away from standardQWER
. I can't imagine hovering overQWER
and then "in a heat of a battle" press J + Q to "interract with only enemy heroes". Frankly, I'm not sure how to change my layout to accomodate for that. tough to fit a new one.What I'm trying to say is that people might not even try using these new features just because they don't have a free key. Maybe a "skill issue" but it would be perfect if Dota could expand in keybinds possibities.
💡Suggestions
Currently, Dota only allows
Alt
to be a modifier key.Ctrl
andShift
are hard-coded to do some extra stuff.So...
Suggestion to allow assigning more modifier keys. It would be great if I could make some key of mine to be extra alt-like modifier key (that is different from Alt, current
Alt
-modifier keybind only duplicatesAlt
which is not what we want, we want extra). So I would haveWin+
as modifier orTab+
in addition toAlt+
. As a result I would haveAlt+Space
as self-cast of item1 butWin+Space
could be something completely different.Suggestion to allow custom assignment of current
Ctrl
,Shift
features. Currently all features aboutCtrl
andShift
are somewhat hard-coded (as in i.e. you can't change ShiftQueueing to be any other key), while most of people don't even useCtrl
setting for summons simultaneous action (because it messes up control groups Ctrl selective functionality). So it would be great if instead of having hardcoded functions - it allowed manual binding of all things that they are currently doing and then allowCtrl
,Shift
to be alt-like modifier keys like mentioned in point 1. For example, it would allow assigningCtrl+Space
to be something new. Currently not possible.https://github.com/ValveSoftware/Dota2-Gameplay/issues/9539 This would result in one less keybind needing to exist :D
Allow multiple modifier keys combinations If it would be possible to assign a different function to all the versions of
T
,Ctrl+T
,Ctrl+Alt+T
,Shift+T
,Ctrl+Alt+Shift+T
, etc - it gonna expand keybind possibilities by a lot. Currently not possible.📰Existing issues
Well, people are stuggling with similar problems already. The root of it - there is so many keybinds in Dota that we need more key combos possiblities. More refined ways.
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