It feels like these could be bugs but I'm not sure, I couldn't find detailed explanation on the intended mechanics of these anywhere so I'm posting here hoping for clarification and maybe a fix if they turn out to be bugs.
1- Sometimes when auto attacking a target and it uses an Illusion Rune or Manta, the hero attacking does not lose target and keeps attacking the original hero even though it should have no idea which one is real. It's not 100% consistent but it's enough to fairly easy to reproduce, works for both melee and ranged heroes, as long as a command is not issued by the attacker, it will automatically keep attacking the real hero.
For some weird reason it also sometimes targets an illusion that was in the same place the hero was, it's inconsistent but over multiple tests it happened a few times, couldn't figure out why.
2- This one is probably intended but the original hero will always spawn first upon activation after the 0.1 second, but the illusions take a little extra to appear, creating occurrences of an AoE stun that hits in the right time stunning only the original hero and not the illusions it just spawned. By using the command "host_timescale 0.1" in demo mode you can clearly see this happening.
Item name
Illusion Rune / Manta Style
Description
It feels like these could be bugs but I'm not sure, I couldn't find detailed explanation on the intended mechanics of these anywhere so I'm posting here hoping for clarification and maybe a fix if they turn out to be bugs.
1- Sometimes when auto attacking a target and it uses an Illusion Rune or Manta, the hero attacking does not lose target and keeps attacking the original hero even though it should have no idea which one is real. It's not 100% consistent but it's enough to fairly easy to reproduce, works for both melee and ranged heroes, as long as a command is not issued by the attacker, it will automatically keep attacking the real hero.
For some weird reason it also sometimes targets an illusion that was in the same place the hero was, it's inconsistent but over multiple tests it happened a few times, couldn't figure out why.
2- This one is probably intended but the original hero will always spawn first upon activation after the 0.1 second, but the illusions take a little extra to appear, creating occurrences of an AoE stun that hits in the right time stunning only the original hero and not the illusions it just spawned. By using the command "host_timescale 0.1" in demo mode you can clearly see this happening.
Example Match ID and Timestamp
6633493870 - 12:10 OD does it