ValveSoftware / Dota2-Gameplay

Public Bug Tracker for Dota2
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Bugs and flaws in the game that live Forever! #17430

Open ArtSava opened 6 months ago

ArtSava commented 6 months ago

Description

Here I will try to list the flaws that every doter encounters. Obviously it needs to be fixed, but nobody does it.


  1. Destroy Items

It is quite obvious that only ruiners destroy their items. This feature should have been removed from the game a long time ago. It might solve problems when toxics give up quickly and they will be forced to try to win more often.

This is specifically about their items. Smashing enemy items by catching them on a bug is fine I think. But your own items should be made so that they can't be broken at all. Or make restrictions, for example 1 item in an interval of 15 minutes. Solutions to this problem can be thought of in different ways

You can add more to that: When a player buys 3 or more of the same item. For example 3+ boots or 3 shadow amulets and so on. This problem is solved very simply. You limit the purchase of identical items in kollichestvo 2. And even if you buy 2 boots, sometimes it happens so it will not affect. Or you buy 2 bracer (2 is always enough on any item). There must be some limits and restrictions. Also I would also forbid lion to buy aganim first item. And this opportunity should appear only on the 3rd or 4th slot minimum. Well, there should be adequate prescribed restrictions. Yes, it will slightly kill variability, but will greatly increase the relevance and adequacy in the games. You have probably met in games recently snipers who buy a lot of rapier and then lose games. (Yes, this is not destroy items, but it is not normal. )


  1. Feeders and Griffers

Remove the ability of nature prophet to teleport to someone else's fountain to die on purpose, thus ruining the game for other players. (It's a similar situation with wisp (IO)) The solution to this problem is also simple. As an example, remove the ability to teleport for t3-t4 buildings, if there are still t1. Or simply limit the scope of teleporting by zone

Make the penalties for feeding harsher. For example, for 3 months do not allow to play in a competitive game. Let them play custom games or abilty draft.


  1. Rework the decency system

I think it is not necessary to explain that to raise the integrity of 2000 points, you need to spend 2 months playing every day approximately. and about 300-400 likes And to lose 2000 points, it would take about 20 reports. That is, someone who has played badly 3-4 games for example and he is downgraded by 1500-2000 points of decency, which is absolutely not balanced

The numbers aren't exact, but they're very close. In addition, the team chat in a team game can simply disable) Very stupid decision from the developer.


  1. Abilities and items that ruin the game for your teammates

It's about abilities you don't want an ally to use on you. But for some reason, when you disable ally help, the ability still works for you.

An example would be toss tiny hook pudge, when you teleport and the pudge spoils the game at the last second by knocking the teleporter away. Furion sprouts.

I realize that some of these abilities are not targeted and you can't solve the problem by writing just 1 script, you need to think there. But these problems live with the game for a very long time and it's not normal. There are more abilities, but it's hard to remember all of them.


  1. Overpowered heroes and completely dead (unplayable) Poor balance vision was almost always the case

Of course the meta has to change and that's fine. But the characters in this whole thing are not normal at all. Like it used to be with techies and the whole community was talking about it. It took the developer 5 years to pay attention to it. It's too much.

There are broken heroes now too. Specifically tinker, meepo.

Tinker - he was given freebies by the travelogue developers. Yes they cut damage from abilities, but is that a hero's strength? A hero's strength is infinite shiva, slow and control and surprise. Cutting damage from abilities won't affect anything except the line. You need to recycle abilities like you did with miner. For example, to make limited rearms (ulta) on time. For example 2-3 charges at intervals or something similar.

Meepo - has a broken aganim. Since meepo farms much faster than other geres, he gets to his key items pretty quickly. This is one of the few characters right now that can finish the game alone and very quickly. There are very few characters like that left now. So we need to either bring back others or rebalance this hero as well. Meepo has a very high running speed, which is inadequate at all. In addition, he is quite fast to get to the items I will remind you of this.

His shard is not quite normal either, but you need to balance aganim and movement speed (-20) first of all.

Since I gave an example of broken heroes, I'll give an example of dead heroes. Mirana, death prophet, batrider, phoenix. These heroes used to be able to be played at least somehow. Now they are weak heroes, no matter what anyone says. For comparison, earlier Mirana's arrow at level 1 knocked down 2/3 of health, now it does not knock down anything

Also very weak Troll, which is countered by almost everything. Eul, Gost, Abyssal, Heaven's Halberd. And you have to always buy bkb in any game, and then Nullifier...And you still need to get it somewhere.... When for example chaos knight doesn't need almost anything. It needs 2 items of 2000 gold.

Even if the troll has all the artifacts, he is still very weak( Not a balanced situation at all.

Almost the same situation with faceless void, the hero is not able to kill for chrono almost no one. And it used to be a top 1 carry. Well he doesn't have much damage. He is not strong in the middle of the game and not strong at the end, when everyone already has a lot of saving artifacts.


  1. Specially killed strategies by developers This problem has become a hot topic in recent years of gaming

I first wanted to write about orb effects for heroes. After all, it was a good idea to make you think and collect items correctly. But this is about something more global

It's not really a flaw, it's more of a developer's poor understanding of what dota is. After all, it is a strategy in the first place and the ability to execute different builds and plans. So why did they increase the map in 2 times, added a lot of neutrals there and tightened the game? What would all stand in the forest, instead of playing dota? Together with these decisions, the dota died through push potential. Earlier I wrote about mipo that he can finish the game quickly. And that's not a bad thing. It's bad that it's one of the only heroes now only. Yes he needs to be rebalanced, but not to kill other characters. Furion died via fluff. Now it's half carry Lycan died via push.

All characters in the late game have 4000 health points each. Is it normal for a CM to run around with 4000 hp and hit from hand like a troll?

This just shows that the developers don't quite know what they're doing. They certainly don't play the game at all, otherwise they wouldn't be doing all this. Dota looks very boring right now. It's become a forest farming game


  1. Bad optimization

It would seem the game is 13 years old and it's very old. It should fly even on a bucket. But the game was transferred to a new engine, and from here came a lot of problems actually.

No it's not about the engine, it's about optimizing assets and effects. In Dota add 1000 items with a bunch of glow, a lot of partials and other beautiful effects. Every hero set now glows and shines like a Christmas tree. But it all affects the frames per second on your screen. Valve thinks about the console first, not the quality of their product. They don't care if you have a rtx 3060 or 4070 or 1660 and that these cards produce jagged frames and dropouts very often. If it should produce for example 150 fps, then expect a drop in 2 times. It doesn't matter what kind of hardware you have, it's an optimization problem. With this problem also faced by anyone and everyone knows it


  1. Outsourced support

Dota 2 is actually outsourced support. That is, no one is interested in doing the game as it was in the beginning. It's backed by indie developers.

I'm sorry, but it's true. This is the whole reason for all the stupid decisions with bad balance and blind approach to everything.

And that doesn't mean they are bad developers. Most likely they are just not very interested in a project that could have been developed for a very long time yet

As an example you could do different innovations. You could add morph enhanced regeneration on the river. Lina to reduce the resistance on the river and other. As it was done with a trent, which can move through the forest. It was a good decision, but alas such bold decisions are becoming less and less.

Perhaps not everyone who has read this address will agree with me. But this is my personal observation on the game. I wish it would only affect the game for the better. Thank you all for your attention

Example Match ID (and possibly Timestamp)

Almost every second game

Screenshots

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ArtSava commented 6 months ago

There's also the problem of smurfers and boosters. I don't know for what reason they are not touched, but they are very easy to trace inside the game by the statistics of a sharp winning streak.

If they wanted to, they would have gotten rid of them. Maybe not completely, but they would be at a minimum.

Yes the online dota would suffer because of that, it's true. But quality is more important than quantity, isn't it?