ValveSoftware / Dota2-Gameplay

Public Bug Tracker for Dota2
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game freez in the draft part #18008

Open Dardin9 opened 6 months ago

Dardin9 commented 6 months ago

Description

client find the game confirms it gives prompt .all 10 people accept and it goes into draft but freezes mid load with only the slots for heroes showing and not loading heroes or the other elemnts this bug started with new crownfall but it always was a 5 to 10 sec freez then it would go Ok now it freezes totaly and the kicks me out of the game with a ban. I dont have a screen shot but my recent ban of 2 minuts was because of this bug.

Example Match ID (and possibly Timestamp)

No response

Screenshots

No response

somethingxful49 commented 6 months ago

Do you know if you were having any ISP issues? Happen to open your console and see what errors were showing in the console logs?

regtyit commented 6 months ago

https://github.com/ValveSoftware/Dota2-Gameplay/issues/17942

Maxwell-0 commented 6 months ago

@somethingxful49 I tried multiple times today and have the same issue every time. Here is some console output from when the issue occurred:

Console output
[SteamNetSockets] SteamNetworkingSockets lock held for 6.3ms.  (Performance warning.)  ServiceThread,RecvUDPPacket,BRecvCryptoHandshake,BFinishCryptoHandshake(x2),PostConnectionStateUpdateForDiagnosticsUI,CSteamNetworkConnectionBase::Think
This is usually a symptom of a general performance problem such as thread starvation.
[Client] Sending connect to =[A:1:1456479262:29452]
[Client] Received S2C_CHALLENGE [0 auth 3] from =[A:1:1456479262:29452]
[Client] Sending C2S_CONNECT [47 protocol 0 auth 3] to =[A:1:1456479262:29452]
[Client] Received S2C_CONNECTION from =[A:1:1456479262:29452] [addons:'']
[NetSteamConn] Associating NetChan server @ =[A:1:1456479262:29452] (=[A:1:1456479262:29452]) with Steam Net Connection handle #91161898 (userdata 1)
[Client] CL:  Connected to '=[A:1:1456479262:29452]'
[SignonState] CL:  Suppress INetchannel::Transmit() in loopmode( remoteconnect )
[Client] CL:  CLoopModeRemoteConnect::OnClientFrameSimulate switching to "levelload" loopmode with addons:  
[EngineServiceManager] SwitchToLoop levelload requested:  id [3] addons []
ChangeGameUIState: DOTA_GAME_UI_STATE_DASHBOARD -> DOTA_GAME_UI_STATE_LOADING_SCREEN
[Client] LoadingDisplay changed from NONE to PRE_LOADING (map="")
[SignonState] CL:  CNetworkGameClient::OnSwitchLoopModeFinished( levelload : success )
[SignonState] CL:  Permit INetchannel::Transmit()
[Client] CL:  CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
[EngineServiceManager] SwitchToLoop game requested:  id [3] addons []
[ResourceSystem] Failed loading resource "panorama/images/players/0_png.vtex_c" (ERROR_FILEOPEN: File not found)
[Client] CL:  CNetworkGameClient already exists for connection to '=[A:1:1456479262:29452]'
[Client] CL:  connection to '=[A:1:1456479262:29452]' already started
[Client] Game: "Dota 2"
[Client] Map: "start"
[Client] Players: 8 (1 bots) / 64 humans
[Client] Build: 10072 (revision 8921448)
[Client] Server Number: 3
[SignonState] CL:  CNetworkGameClient::ProcessServerInfo
C:Gamerules: entering state 'DOTA_GAMERULES_STATE_INIT'
[Client] LoadingDisplay changed from PRE_LOADING to NONE (map="start")
[Client] CDOTA_Hud_Main::EventGameRulesStateChanged DOTA_GAMERULES_STATE_INIT
[Client] CDOTA_Hud_Main::DeleteGameEndScreen deleted GameEndContainer
[Client] CL:  CGameRulesGameSystem::GameInit installed game rules
ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000751 seconds
[Client] PregameHud - eGameState is now DOTA_GAMERULES_STATE_LAST
[Client] PregameHud - SetPreGameVisible 1
[Client] PregameHud - bIsPreloading is now 1
[Client] PregameHud - eGameState is now DOTA_GAMERULES_STATE_INIT
Not using any transition effect when the base model or summon models are not the same or pet modifier is present.
[Client] CNetworkGameClient::ProcessClassInfo: create on client false
[Client] CNetworkGameClientBase::ProcessClassInfo parsing 1453 server classes
[Client] Client missing networkable entity class CLightGlow
[Client] Client missing networkable entity class CMoverPathNode
[Client] Client missing networkable entity class CPathMover
[Client] Client missing networkable entity class CPhysMagnet
[Client] Client missing networkable entity class CSpotlightEnd
[Client] CNetworkGameClientBase::LinkClasses took 59.405 msec
[GCClient] Recv msg 25 (k_ESOMsg_CacheUnsubscribed), 21 bytes
[GCClient] Recv msg 26 (k_ESOMsg_UpdateMultiple), 148 bytes
[GCClient] Recv msg 26 (k_ESOMsg_UpdateMultiple), 323 bytes
[GCClient] Recv msg 26 (k_ESOMsg_UpdateMultiple), 162 bytes
[Networking] server @ =[A:1:1456479262:29452]: timing out, last received 146.157638 [8.00 seconds ago]
[SteamNetSockets] [#91161898 SDR server steamid:90198489380690974 vport 0 'server'] 2 reply timeouts, last recv 8388.4ms ago.  Sending keepalive.
[SteamNetSockets] [#91161898 SDR server steamid:90198489380690974 vport 0 'server'] 2 reply timeouts, last recv 8588.9ms ago.  Sending keepalive.
[SteamNetSockets] [#91161898 SDR server steamid:90198489380690974 vport 0 'server'] 2 reply timeouts, last recv 8790.0ms ago.  Sending keepalive.
[SteamNetSockets] [#91161898 SDR server steamid:90198489380690974 vport 0 'server'] 3 reply timeouts, last recv 8991.1ms ago.  Sending keepalive.
[SteamNetSockets] [#91161898 SDR server steamid:90198489380690974 vport 0 'server'] 3 reply timeouts, last recv 9192.6ms ago.  Sending keepalive.
[SteamNetSockets] [#91161898 SDR server steamid:90198489380690974 vport 0 'server'] 3 reply timeouts, last recv 9394.0ms ago.  Sending keepalive.
[SteamNetSockets] [#91161898 SDR server steamid:90198489380690974 vport 0 'server'] 4 reply timeouts, last recv 9595.5ms ago.  Sending keepalive.
[SteamNetSockets] [#91161898 SDR server steamid:90198489380690974 vport 0 'server'] 4 reply timeouts, last recv 9795.9ms ago.  Sending keepalive.
[SteamNetSockets] [#91161898 SDR server steamid:90198489380690974 vport 0 'server'] 4 reply timeouts, last recv 9996.4ms ago.  Sending keepalive.
[SteamNetSockets] [#91161898 SDR server steamid:90198489380690974 vport 0 'server'] 5 reply timeouts, last recv 10179.5ms ago.  Sending keepalive.
[SteamNetSockets] [#91161898 SDR server steamid:90198489380690974 vport 0 'server'] 5 reply timeouts, last recv 10197.4ms ago.  Sending keepalive.
[SteamNetSockets] [#91161898 SDR server steamid:90198489380690974 vport 0 'server'] 5 reply timeouts, last recv 10398.3ms ago.  Sending keepalive.
[SteamNetSockets] [#91161898 SDR server steamid:90198489380690974 vport 0 'server'] 5 reply timeouts, last recv 10599.8ms ago.  Sending keepalive.
[SteamNetSockets] [#91161898 SDR server steamid:90198489380690974 vport 0 'server'] 5 reply timeouts, last recv 10800.2ms ago.  Sending keepalive.
[SteamNetSockets] [#91161898 SDR server steamid:90198489380690974 vport 0 'server'] 6 reply timeouts, last recv 10964.8ms ago.  Sending keepalive.
[SteamNetSockets] [#91161898 SDR server steamid:90198489380690974 vport 0 'server'] 6 reply timeouts, last recv 11001.7ms ago.  Sending keepalive.
[SteamNetSockets] [#91161898 SDR server steamid:90198489380690974 vport 0 'server'] 6 reply timeouts, last recv 11202.2ms ago.  Sending keepalive.
[SteamNetSockets] [#91161898 SDR server steamid:90198489380690974 vport 0 'server'] 6 reply timeouts, last recv 11402.6ms ago.  Sending keepalive.
[SteamNetSockets] [#91161898 SDR server steamid:90198489380690974 vport 0 'server'] 6 reply timeouts, last recv 11603.1ms ago.  Sending keepalive.
[SteamNetSockets] [#91161898 SDR server steamid:90198489380690974 vport 0 'server'] 7 reply timeouts, last recv 11749.7ms ago.  Sending keepalive.
[SteamNetSockets] [#91161898 SDR server steamid:90198489380690974 vport 0 'server'] 7 reply timeouts, last recv 11803.6ms ago.  Sending keepalive.
[SteamNetSockets] [#91161898 SDR server steamid:90198489380690974 vport 0 'server'] 7 reply timeouts, last recv 12005.0ms ago.  Sending keepalive.
[SteamNetSockets] [#91161898 SDR server steamid:90198489380690974 vport 0 'server'] 7 reply timeouts, last recv 12205.6ms ago.  Sending keepalive.
[Client] CL:  CGameClientConnectPrerequisite connection succeeded
ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_DOTA_INGAME
[Client] CL:  IGameSystem::LoopActivateAllSystems {
[Host] HO:  IGameSystem::LoopActivateAllSystems {
[Host] HO:  } IGameSystem::LoopActivateAllSystems done
ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000320 seconds
[Client] CL:  } IGameSystem::LoopActivateAllSystems done
[HostStateManager] Host activate: Remote Connect (=[A:1:1456479262:29452])
[SignonState] CL:  CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
Job EconItemSearch has spent >3.000ms without yielding: 35.130ms
Job EconItemSearch has spent >3.000ms without yielding: 10.028ms
[SOCache] CGCSOCacheUnsubscribedJob(owner=)
[Console] Deleting lobby data from disk.
Telling Steam it is safe to update the app
WriteSteamRemoteStorageFileAsync( "cfg/last_match.dat" ) -> at 184.855
[SteamNetSockets] [#91161898 SDR server steamid:90198489380690974 vport 0 'server'] 7 reply timeouts, last recv 12406.8ms ago.  Sending keepalive.
Job EconItemSearch has spent >3.000ms without yielding: 10.007ms
CAsyncWriteInProgress::OnComplete( "cfg/last_match.dat" ) -> Success at 184.886
[SteamNetSockets] [#91161898 SDR server steamid:90198489380690974 vport 0 'server'] 8 reply timeouts, last recv 12534.5ms ago.  Sending keepalive.
[SteamNetSockets] [#91161898 SDR server steamid:90198489380690974 vport 0 'server'] 8 reply timeouts, last recv 12607.7ms ago.  Sending keepalive.
[SteamNetSockets] [#91161898 SDR server steamid:90198489380690974 vport 0 'server'] 8 reply timeouts, last recv 12807.8ms ago.  Sending keepalive.
[SteamNetSockets] [#91161898 SDR server steamid:90198489380690974 vport 0 'server'] 8 reply timeouts, last recv 13008.6ms ago.  Sending keepalive.
[WorldRenderer] CWorldRendererMgr::ServiceWorldRequests long frame: 152.780100ms
[SteamNetSockets] [#91161898 SDR server steamid:90198489380690974 vport 0 'server'] 8 reply timeouts, last recv 13209.0ms ago.  Sending keepalive.
[WorldRenderer] CWorldRendererMgr::ServiceWorldRequests long frame: 78.689627ms
[SteamNetSockets] [#91161898 SDR server steamid:90198489380690974 vport 0 'server'] 9 reply timeouts, last recv 13319.7ms ago.  Sending keepalive.
[SteamNetSockets] [#91161898 SDR server steamid:90198489380690974 vport 0 'server'] 9 reply timeouts, last recv 13409.5ms ago.  Sending keepalive.
[SteamNetSockets] [#91161898 SDR server steamid:90198489380690974 vport 0 'server'] 9 reply timeouts, last recv 13610.0ms ago.  Sending keepalive.
[SteamNetSockets] [#91161898 SDR server steamid:90198489380690974 vport 0 'server'] 9 reply timeouts, last recv 13810.4ms ago.  Sending keepalive.
[SteamNetSockets] [#91161898 SDR server steamid:90198489380690974 vport 0 'server'] 9 reply timeouts, last recv 14010.9ms ago.  Sending keepalive.
[SteamNetSockets] [#91161898 SDR server steamid:90198489380690974 vport 0 'server'] 10 reply timeouts, last recv 14104.6ms ago.  Sending keepalive.
[SteamNetSockets] [#91161898 SDR server steamid:90198489380690974 vport 0 'server'] 10 reply timeouts, last recv 14212.4ms ago.  Sending keepalive.
[SteamNetSockets] [#91161898 SDR server steamid:90198489380690974 vport 0 'server'] 10 reply timeouts, last recv 14412.9ms ago.  Sending keepalive.
[SteamNetSockets] [#91161898 SDR server steamid:90198489380690974 vport 0 'server'] 10 reply timeouts, last recv 14614.4ms ago.  Sending keepalive.
[SteamNetSockets] [#91161898 SDR server steamid:90198489380690974 vport 0 'server'] 10 reply timeouts, last recv 14814.8ms ago.  Sending keepalive.
[SteamNetSockets] [#91161898 SDR server steamid:90198489380690974 vport 0 'server'] 11 reply timeouts, last recv 14888.9ms ago.  Sending keepalive.
[SteamNetSockets] [#91161898 SDR server steamid:90198489380690974 vport 0 'server'] 11 reply timeouts, last recv 15015.3ms ago.  Sending keepalive.
[SteamNetSockets] [#91161898 SDR server steamid:90198489380690974 vport 0 'server'] 11 reply timeouts, last recv 15215.5ms ago.  Sending keepalive.
[SteamNetSockets] [#91161898 SDR server steamid:90198489380690974 vport 0 'server'] 11 reply timeouts, last recv 15415.6ms ago.  Sending keepalive.
[SteamNetSockets] [#91161898 SDR server steamid:90198489380690974 vport 0 'server'] 11 reply timeouts, last recv 15616.0ms ago.  Sending keepalive.
[SteamNetSockets] [#91161898 SDR server steamid:90198489380690974 vport 0 'server'] 12 reply timeouts, last recv 15674.2ms ago.  Sending keepalive.
[SteamNetSockets] [#91161898 SDR server steamid:90198489380690974 vport 0 'server'] 12 reply timeouts, last recv 15816.4ms ago.  Sending keepalive.
[SteamNetSockets] [#91161898 SDR server steamid:90198489380690974 vport 0 'server'] 12 reply timeouts, last recv 16017.3ms ago.  Sending keepalive.
[SteamNetSockets] [#91161898 SDR server steamid:90198489380690974 vport 0 'server'] 12 reply timeouts, last recv 16217.9ms ago.  Sending keepalive.
[SteamNetSockets] [#91161898 SDR server steamid:90198489380690974 vport 0 'server'] 12 reply timeouts, last recv 16419.4ms ago.  Sending keepalive.
[SteamNetSockets] [#91161898 SDR server steamid:90198489380690974 vport 0 'server'] 13 reply timeouts, last recv 16458.2ms ago.  Sending keepalive.
[SteamNetSockets] [#91161898 SDR server steamid:90198489380690974 vport 0 'server'] 13 reply timeouts, last recv 16620.1ms ago.  Sending keepalive.
[SteamNetSockets] [#91161898 SDR server steamid:90198489380690974 vport 0 'server'] 13 reply timeouts, last recv 16820.4ms ago.  Sending keepalive.
[SteamNetSockets] [#91161898 SDR server steamid:90198489380690974 vport 0 'server'] 13 reply timeouts, last recv 17020.7ms ago.  Sending keepalive.
[SteamNetSockets] [#91161898 SDR server steamid:90198489380690974 vport 0 'server'] 13 reply timeouts, last recv 17222.6ms ago.  Sending keepalive.
[SteamNetSockets] [#91161898 SDR server steamid:90198489380690974 vport 0 'server'] 14 reply timeouts, last recv 17243.1ms ago.  Sending keepalive.
[SteamNetSockets] [#91161898 SDR server steamid:90198489380690974 vport 0 'server'] 14 reply timeouts, last recv 17424.0ms ago.  Sending keepalive.
[SteamNetSockets] [#91161898 SDR server steamid:90198489380690974 vport 0 'server'] 14 reply timeouts, last recv 17624.7ms ago.  Sending keepalive.
[SteamNetSockets] [#91161898 SDR server steamid:90198489380690974 vport 0 'server'] Timed out.  17798.5ms since last recv, 10012.2ms since timeout started, 14 consecutive failures
[SteamNetSockets] [#91161898 SDR server steamid:90198489380690974 vport 0 'server'] problem detected locally (4001): Timeout; remote problem. Rx age server 17.8s relay 0.2s
[NetSteamConn] Steam Net connection #91161898 SDR server steamid:90198489380690974 vport 0 'server' problem detected locally, reason 4001: Timeout; remote problem. Rx age server 17.8s relay 0.2s
[Networking] Timeout; remote problem. Rx age server 17.8s relay 0.2s
[NetSteamConn] Closing Steam Net Connection on socket 'client' to =[A:1:1456479262:29452], handle #91161898 (0 (null))
[NetSteamConn] CloseSteamNetConnection handle #91161898 (userdata 1)
[NetSteamConn] Disassociating NetChan server @ =[A:1:1456479262:29452] (=[A:1:1456479262:29452]) from Steam Net Connection handle #91161898 (userdata 1)
[NetSteamConn] Removing Steam Net Connection for =[A:1:1456479262:29452], handle #91161898
[Client] Disconnection during connection phase. Sign-on state: 5 (SIGNONSTATE_SPAWN). Disconnect reason: 79 (NETWORK_DISCONNECT_REMOTE_TIMEOUT).
[Client] CL:  Server disconnected: 79: NETWORK_DISCONNECT_REMOTE_TIMEOUT
[Client] CL:  Disconnecting from server: NETWORK_DISCONNECT_REMOTE_TIMEOUT
[Networking] Closing 'client' poll group
[HostStateManager] CHostStateMgr::QueueNewRequest( Idle (levelload), 4 )
[Client] PregameHud - SetPreGameVisible 0
[HostStateManager] HostStateRequest::Start(HSR_IDLE):  loop(levelload) id(4) addons() desc(Idle (levelload))
[EngineServiceManager] SwitchToLoop levelload requested:  id [4] addons []
[Client] CL:  IGameSystem::LoopDeactivateAllSystems {
ReadSteamRemoteStorageFile( bufOut, "cfg/hero_facet_config.cfg" ) -> 0.000603 seconds
WriteSteamRemoteStorageFileAsync( "scripts/control_groups.txt" ) -> at 190.419
[Host] HO:  IGameSystem::LoopDeactivateAllSystems {
[Host] HO:  } IGameSystem::LoopDeactivateAllSystems done
[Client] CL:  } IGameSystem::LoopDeactivateAllSystems done
[stringtables] CL: CNetworkStringTableContainer::RemoveAllTables:  removing 19 tables
ILocalize::AddFile() failed to load file "resource/localization/broadcastfacts_english.txt".
[Client] CL:  CGameRulesGameSystem::GameShutdown uninstalled game rules
[Client] CL:  CGameRules::CGameRules destructed
WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 190.728
ChangeGameUIState: DOTA_GAME_UI_DOTA_INGAME -> DOTA_GAME_UI_STATE_LOADING_SCREEN
[Client] LoadingDisplay changed from NONE to LOADING (map="")
[HostStateManager] Host activate: Idle (levelload)
CAsyncWriteInProgress::OnComplete( "scripts/control_groups.txt" ) -> Success at 190.734
CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 190.734
[Client] CL:  CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
[EngineServiceManager] SwitchToLoop game requested:  id [4] addons []
[GCClient] Send msg 2569 (k_EMsgClientToGCEquipItems), 33 bytes
[ResourceSystem] Failed loading resource "panorama/images/spellicons/dota_base_ability_png.vtex_c" (ERROR_FILEOPEN: File not found)