ValveSoftware / Dota2-Gameplay

Public Bug Tracker for Dota2
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реплеи матчей зависают #20481

Open untitled-1111 opened 3 months ago

untitled-1111 commented 3 months ago

Description

я хочу посмотреть реплей матча, ставлю на паузу, начинаю перематывать его, и он просто зависает и значение fps блокируется до 30, уже не первый раз сталкиваюсь с этим

Example Match ID (and possibly Timestamp)

No response

Screenshots

No response

untitled-1111 commented 3 months ago

информация для отладки:

Excessive frame time of 891.96ms clamped. Acting as if the frame only took 100.00ms. (Last amnesty was 'ConsoleVisible', 1.11s ago) 310.46ms Networking 212.65ms Client Simulation 174.56ms ClientSimulateTick 170.11ms Unaccounted 164.82ms PanoramaUI 105.71ms Client Rendering [Client] PregameHud - eGameState is now DOTA_GAMERULES_STATE_GAME_IN_PROGRESS [Client] PregameHud - SetPreGameVisible 1 Excessive frame time of 102.43ms clamped. Acting as if the frame only took 100.00ms. (Last amnesty was 'ConsoleVisible', 1.22s ago) 64.92ms Client Simulation 36.18ms PanoramaUI 35.73ms ClientSimulateTick 29.18ms ClientSimulateFrame 27.42ms Client Rendering 18.07ms HUD 17.87ms Interpolation 12.85ms ClientSimulate_Think 12.62ms Frame Boundary 11.12ms Particle Simulation [WorldRenderer] CWorldRendererMgr::ServiceWorldRequests long frame: 86.719583ms Excessive frame time of 115.35ms clamped. Acting as if the frame only took 100.00ms. (Last amnesty was 'ConsoleVisible', 1.83s ago) 93.48ms Client Rendering 14.97ms Client Simulation 13.08ms ClientSimulateTick 8.66ms Frame Boundary 3.99ms PanoramaUI 2.31ms Interpolation [WorldRenderer] CWorldRendererMgr::ServiceWorldRequests long frame: 84.321110ms Excessive frame time of 110.45ms clamped. Acting as if the frame only took 100.00ms. (Last amnesty was 'ConsoleVisible', 1.94s ago) 93.38ms Client Simulation 91.36ms ClientSimulateTick 8.13ms Frame Boundary 7.39ms Client Rendering 4.34ms PanoramaUI 2.02ms ClientSimulateFrame [WorldRenderer] CWorldRendererMgr::ServiceWorldRequests long frame: 97.649107ms Excessive frame time of 120.93ms clamped. Acting as if the frame only took 100.00ms. (Last amnesty was 'ConsoleVisible', 2.19s ago) 105.88ms Client Rendering 9.97ms Client Simulation 8.12ms Frame Boundary 8.06ms ClientSimulateTick 3.60ms PanoramaUI 3.22ms Interpolation [WorldRenderer] CWorldRendererMgr::ServiceWorldRequests long frame: 77.766827ms Excessive frame time of 100.09ms clamped. Acting as if the frame only took 100.00ms. (Last amnesty was 'ConsoleVisible', 2.40s ago) 84.42ms Client Rendering 15.09ms Client Simulation 13.19ms ClientSimulateTick 2.78ms PanoramaUI 2.63ms Interpolation 2.40ms Frame Boundary [Demo] Demo Skipping: skip to tick 32438 from current 12968 [best full packet tick 32405] [Client] Receiving 103.1K non-incremental update from server [Client] 1037:creep_siege::m_vecOrigin CNetworkOriginCellCoordQuantizedVector m_cellX cell 132 is outside of cell bounds (0->128) @(17446.066406 -6848.000000 -384.000000) [ResourceSystem] ERROR: RESOURCE_TYPE_MATERIAL resource 'materials/vgui/hud/heroportraits/portraitbackground_coolinterior.vmat' (A8E46E034AC89E75) requested is not loaded and may have been deleted. Excessive frame time of 533.46ms clamped. Acting as if the frame only took 100.00ms. (Last amnesty was 'ConsoleVisible', 4.95s ago) 243.55ms Networking 165.43ms Client Simulation 150.88ms ClientSimulateTick 112.21ms PanoramaUI 70.09ms ClientSimulate_Think 61.48ms Client Rendering [WorldRenderer] CWorldRendererMgr::ServiceWorldRequests long frame: 94.972567ms Excessive frame time of 113.33ms clamped. Acting as if the frame only took 100.00ms 101.03ms Client Rendering 8.25ms Client Simulation 4.70ms ClientSimulateTick 4.63ms PanoramaUI 3.55ms ClientSimulateFrame 2.93ms HUD [WorldRenderer] CWorldRendererMgr::ServiceWorldRequests long frame: 81.289067ms Excessive frame time of 106.65ms clamped. Acting as if the frame only took 100.00ms 87.80ms Client Rendering 14.12ms Client Simulation 9.33ms ClientSimulateTick 5.88ms Frame Boundary 5.04ms PanoramaUI 4.79ms ClientSimulateFrame [Client] PregameHud - SetPreGameVisible 0 [SceneSystem] Too many non-culled draws (alloc 128, need 129), resizing! [Demo] Demo Skipping: skip to tick 43499 from current 32626 [best full packet tick 43205] BindIdentityInstanceIDBufferAndSetRenderState: GetMode == NULL? Can't Render