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Rubick in infinite invisibility #2109

Open Kirpich158 opened 2 years ago

Kirpich158 commented 2 years ago

Ability name

Meld (stolen by Rubick)

Description

So the glitch gives Rubick an infinite invisibility, when he steal Meld from Templar Assassin. The instruction is the following: Rubick needs to steal Meld from TA; also in the enemy team for Rubick there should be Clockwerk; while Clockwerk's cogs are on Rubick should use Meld near them to be able to hit them from invis; another Rubick's teammate should hit one of the cog one time and then when the second hit projectile will fly toward this cog, Rubick must time it so his crititcal hit projectile from invis hits already destroyed cog; if done right Rubick will have opportunity to walk while having Meld status effect without duration (infinite) and still be visible on sentry wards etc, but his hit will end invis and his abilities would not. So here is the video of this glitch made by "Dota 2 Tips" from Jun 20, 2017 - https://www.youtube.com/watch?v=0Df_UGjJEbI

Screenshots: image image

Example Match ID (and possibly Timestamp)

any match

commentator24 commented 2 years ago

tested in demo, i cant repro when clock is an ally. very easy as enemy. also still works vs phoenix egg.

if rubick is in the middle of meld attack animation on enemy cog that an ally destroyed first / just before phoenix egg duration ends, rubick keeps meld active and able to move around with invisibility + use skills / items until he attack something. he still can attack to destroy items too.

nickwong1 commented 1 year ago

This also applies to Templar Assassin when attacking Cogs that are expired. With Presty61's reddit thread reproducing issue: https://old.reddit.com/r/DotA2/comments/110odmk/permanent_meld_glitch_on_ta/

https://user-images.githubusercontent.com/78617922/218549206-1535817e-14a0-4191-a874-c376c0f52949.mp4

Aluerie commented 1 year ago

fixed with https://steamcommunity.com/games/dota2/announcements/detail/3735230544064408128

Fixed Templar Assassin sometimes getting stuck in Meld invisibility if the attack target was destroyed