Open psychoman1 opened 1 month ago
Pros of moving role abuse report to end: -allowing creative players thrive and have a chance to prove their ideas without losing behavior score -"well i'm reported by everyone, might as well..." -if a support/carry player performs poorly early or forgets doing wards but regrets and does well for rest of the game and win game, they wouldn't be reported. also knowing they still have time to undo their mistakes makes games better, rather than knowing they are reported anyway and just give up. -now that role abuse is in the end, players can summrize if a player played their role or not based on entry game not just a portion of it. so the evaluation is more accurate. as a result, punishment can be harsher which is a good thing.
Cons of moving role abuse report to end : nothing.
How receiving role abuse report at min 0 is logical? there is no concept of role right when you spawn in the game. Let's not forget why this report was designed in the first place, players can't choose support role but play carry or go mid. Now it's completely shifted for reporting players who pick heroes you don't like or play the way you don't like.
Look, it doesn't matter whether the reports are true or false. you need to adapt to how the system currently works. if you keep losing score then you need to do something differently cos low behaviour shows that ppl dont like the way you play. I think I'm quite toxic sometimes and play weird heroes like treant mid but my behaviour score is 12k.
maybe you play faceless void or doom sup but support rating still 0. you didn't stack creeps, buy wards, heal team with bottle or take runes. maybe you play offlane but received dmg is less than 10k and deaths +10 and reported as griefing. Once you see that score is not decreasing then you can keep playing like that.
If the devs want to, they can probably integrate with performance bar. e.g. sup role score less than 5 = penalised more when reported. but maybe that deter bad/new players from learning dota. If you get multiple reports in many games and get punished for it then clearly you did something wrong and should be punished for it. maybe you didn't communicate at all and being stubborn silently. you could play with friends or gather 5 stack party members from region channels instead so you dont get reported. Discuss it before game even starts. it's not like you are forced to go solo queue.
Only total reports per 15 summary matters. e.g. in low brackets maybe some sups forget to ward, take runes, stack creeps or buy escape items like glimmer. do they get punished if they win? probably not. If your behaviour score is low, then you should play properly until it's back to 12000 before you try anything weird. because by then you have earned your respect 12000 score and doing weird once or twice will return it back to 12000 fast.
It doesn't make sense otherwise, to keep playing weirdly while your behaviour score is low and keep decreasing after playing faceless void sup timezone meme hammer or treant/CM mid (as example) and expect people would not report you when they're trying their best to win. Thats just griefing. you just make it harder because team do not have proper disables/tank and have to adapt or change their playstyle because of you. why should they waste 40 min to lose?
the keyword here is adapt. if others can adapt, why cant you adapt? learn how the behaviour system appears to work. Check your performance for support rating. When i want to play weird heroes like treant mid, I expect to get reported so i dont do it all the time for 15 games in a row. I do it after i have 3 winning streak predictions. I keep avoiding players I lose with or try to communicate what I plan to do. sometimes it works, often it doesnt. But once i see score decreased, i try to play properly in next games until it's back to 12k.
Similarly, if i dont like someone then i also play the system to report them again. e.g. I see sniper support pick. trying to get aghs first item. What's 23 min arcane boot aghs and 0.8/1/1.2 sec stun going to do? interrupt channeling tp? Useless. so what I do is buying all wards, sentries and take runes so they cannot buy wards or accumulate high supporting score then report role abuse. I might also trick them by being nice to them and type sniper you can go glipner or khanda and say its okay to play like a core since we need more dmg :) how would they know that i already reported them? 😈
You could also communicate better at the start of game and pretend to be nice/friendly/really good. e.g. say Hi everyone are you prepared to see amazing faceless void sup plays? or maybe like me, only play weird heroes after getting at least 3 winning streak predictions. Ultimately if you have good social skills and everyone having a good time, you probably won't get reported even if you lose.
Cons of moving role abuse report to end is not nothing. it also can be abused like how you/i described our scenarios. players dont like the way we play faceless void meme hammer sup but we gained enough supporting score during game and dont get punished for it. e.g. when will you get punished then if others dont like the way you play but you gained enough supporting scores or purposely making others have low supporting score? in any system if players know how the system works it can be abused unless you have better ideas that include all possible false positive/negative scenarios.
Cons of moving role abuse report to end is not nothing. it also can be abused like how you/i described our scenarios. players dont like the way we play faceless void meme hammer sup but we gained enough supporting score during game and dont get punished for it. e.g. when will you get punished then if others dont like the way you play but you gained enough supporting scores or purposely making others have low supporting score? in any system if players know how the system works it can be abused unless you have better ideas that include all possible false positive/negative scenarios.
thats cons of role abuse, not cons of role abuse after game end.
well i guess i didnt really explain why cons of moving to end is not nothing.. otherwise it's like writing a long essay =.= okay how about this: coordinator is down at the end of game due to high load. players cannot report or commend because it is past 5 minutes?
My point is that there are too many unpredictable variables in creating a perfect behaviour score system unless you have better ideas and i dont think your idea is good or improving anything. I can be biased reporter even if the player did nothing wrong (e.g. buying all wards so they cant support, telling them nicely to play like a core and take last hits while reporting them role abuse) and your suggestion wont fix that. It doesnt matter if I report at the end or start. Removing the feature to report role abuse in game is not going to make it better.
we still need role abuse report in game because maybe reporting helps player become less stressful because they feel better after reporting then they can focus on the game. is it other players fault if they give up instead? maybe reporting doesnt really do anything afterwards, and not even decreasing much score. e.g. if we both have 20k+ hours and play weird heroes like treant mid or doom/fv sup, why do you have lower score than me (as example)? dont you sometimes see players report all 6 categories and nothing happens? the reporter and reported may or may not get consequences for false/true reporting. what if these reports are true but nothing happens because there were only 1 player reporting this e.g. need more similar reports? what if i encourage others in the next game to also report the person i don't like/avoided when they did nothing wrong? players dont have to know how the system works because it can be abused once players know.
you may or may not get punished after you get reports, but the more reports you get the more likely you get punished. Not always. the system doesn't have to be perfectly accurate and punish those who didnt buy wards but win/lose - with or without reports. new/bad players would be annoyed if they get punished all the time for playing badly.
you're only focused on assuming players may report you as a mistake at the start because the strategy can work at the end.. you want it moved to end game and wants a more accurate evaluation. what actually determines an accurate evaluation? better integration with hidden trackers / performance indicators in supporting? long stun durations? how well others like you at the end of game e.g. commends? what if the enemy commended you for picking silly heroes and made your team lose? when you performed well and win it shouldn't count because players might change their mind? should winners not be punished / only punished lightly and only losers punished harshly? ideally outcome should not matter. and what determines false/true biased reports? in the end it'd still be another tool with hidden trackers and you simply have to observe the patterns to play and adapt to the system.
e.g. when you play doom support did you stack creeps, buy wards, heal team with bottle or take runes? just like doing hero challenges place 15 obs in a game or use glimmer on allies for 30 seconds, maybe there are hidden trackers that determines what is a support. unfortunately i think doom silence does not count as disable? Maybe it is simply depends on progress on hero relics? e.g. doom leads to hero kills, no progress in hero relics = role abuse/griefing? whatever it is, if you want to be creative then surround yourself with ppl who likes playing with you first and you would not be reported. you dont have to go solo queue to prove faceless void sup meme hammer works to strangers. how do you feel if you have fv timezone drum dominator meme hammer sup as your support? should this be any different to other weird heroes/items support who buys glimmer etc? would you report even if the void tank a lot of dmg and make perfect timezones with very high support ratings by stacking creeps and placing wards but mistakingly didnt join 1 critical teamfight? is supporting all just about placing wards? I would report no matter what the outcome is, but my point is 1 person saying something is right/wrong doesnt mean it's right/wrong so true/false reports dont matter and creating a system that can include all scenarios is incredibly difficult.
if you already know you would get toxic teammates then add friends of the nice ones non toxic to you / like your playing style and play together so you dont get reported. Accumulate high behaviour score first then play weird heroes. behaviour score is not a big deal. e.g. would you think it's fair if I keep accumulating 12k score by playing party all the time to gather behaviour score then go solo to troll other players by playing weird heroes and make them lose and never get punished for doing that? that would be a flawed system isnt it? Should players be punished for every report instead? wheres the fun in that if everyone have to play the same way / meta heroes? you can actually be creative in the current system but not all the time. you just need to think outside box and pay attention to how things may reward / punish you. if you notice your score is decreasing then do something different that you know will increase the score. e.g. maybe last time you played wd sup and you did very well and behaviour score increase very fast? etc
-"well i'm reported by everyone, might as well..." -if a support/carry player performs poorly early or forgets doing wards but regrets and does well for rest of the game and win game, they wouldn't be reported. also knowing they still have time to undo their mistakes makes games better, rather than knowing they are reported anyway and just give up. -now that role abuse is in the end, players can summrize if a player played their role or not based on entry game not just a portion of it. so the evaluation is more accurate. as a result, punishment can be harsher which is a good thing.
Cons of moving role abuse report to end : nothing.
People behave on an pattern way buddy, yes we understand that you wanna be creative and don't wanna be punished, but why you wanna grief the other 4 players that don't wanna be part of your experiment and expect a decent ranked game? you getting the point? Man if you wanna test your strats/heroes, get a 5 stack players that you trust and then you experiment the hell whatever you want, or test your strategy on turbo/unranked.
-"well i'm reported by everyone, might as well..." -if a support/carry player performs poorly early or forgets doing wards but regrets and does well for rest of the game and win game, they wouldn't be reported. also knowing they still have time to undo their mistakes makes games better, rather than knowing they are reported anyway and just give up. -now that role abuse is in the end, players can summrize if a player played their role or not based on entry game not just a portion of it. so the evaluation is more accurate. as a result, punishment can be harsher which is a good thing. Cons of moving role abuse report to end : nothing.
People behave on an pattern way buddy, yes we understand that you wanna be creative and don't wanna be punished, but why you wanna grief the other 4 players that don't wanna be part of your experiment and expect a decent ranked game? you getting the point? Man if you wanna test your strats/heroes, get a 5 stack players that you trust and then you experiment the hell whatever you want, or test your strategy on turbo/unranked.
if i wanted to hear all these automatic responses i'd post in reddit bro. please leave me alone. I've done my experiment in normal match, played 20 doom support games and it was successful now i want to play in ranked but i get reported.
VALVE PLEASE READ THESE COMMENTS, THIS IS WHAT I'M TALKING ABOUT. OUR VOICES ARE SILENCED BY MAJORITY. THE MAJORITY WHO ARE WRONG. WE CANT USE REDDIT, AND THEY DONT EVEN LET US USE GITHUB. MINORITY BEING BRUTALLY BULLIED BY MAJORITY.
well i guess i didnt really explain why cons of moving to end is not nothing.. otherwise it's like writing a long essay =.= okay how about this: coordinator is down at the end of game due to high load. players cannot report or commend because it is past 5 minutes?
My point is that there are too many unpredictable variables in creating a perfect behaviour score system unless you have better ideas and i dont think your idea is good or improving anything. I can be biased reporter even if the player did nothing wrong (e.g. buying all wards so they cant support, telling them nicely to play like a core and take last hits while reporting them role abuse) and your suggestion wont fix that. It doesnt matter if I report at the end or start. Removing the feature to report role abuse in game is not going to make it better.
we still need role abuse report in game because maybe reporting helps player become less stressful because they feel better after reporting then they can focus on the game. is it other players fault if they give up instead? maybe reporting doesnt really do anything afterwards, and not even decreasing much score. e.g. if we both have 20k+ hours and play weird heroes like treant mid or doom/fv sup, why do you have lower score than me (as example)? dont you sometimes see players report all 6 categories and nothing happens? the reporter and reported may or may not get consequences for false/true reporting. what if these reports are true but nothing happens because there were only 1 player reporting this e.g. need more similar reports? what if i encourage others in the next game to also report the person i don't like/avoided when they did nothing wrong? players dont have to know how the system works because it can be abused once players know.
you may or may not get punished after you get reports, but the more reports you get the more likely you get punished. Not always. the system doesn't have to be perfectly accurate and punish those who didnt buy wards but win/lose - with or without reports. new/bad players would be annoyed if they get punished all the time for playing badly.
you're only focused on assuming players may report you as a mistake at the start because the strategy can work at the end.. you want it moved to end game and wants a more accurate evaluation. what actually determines an accurate evaluation? better integration with hidden trackers / performance indicators in supporting? long stun durations? how well others like you at the end of game e.g. commends? what if the enemy commended you for picking silly heroes and made your team lose? when you performed well and win it shouldn't count because players might change their mind? should winners not be punished / only punished lightly and only losers punished harshly? ideally outcome should not matter. and what determines false/true biased reports? in the end it'd still be another tool with hidden trackers and you simply have to observe the patterns to play and adapt to the system.
e.g. when you play doom support did you stack creeps, buy wards, heal team with bottle or take runes? just like doing hero challenges place 15 obs in a game or use glimmer on allies for 30 seconds, maybe there are hidden trackers that determines what is a support. unfortunately i think doom silence does not count as disable? Maybe it is simply depends on progress on hero relics? e.g. doom leads to hero kills, no progress in hero relics = role abuse/griefing? whatever it is, if you want to be creative then surround yourself with ppl who likes playing with you first and you would not be reported. you dont have to go solo queue to prove faceless void sup meme hammer works to strangers. how do you feel if you have fv timezone drum dominator meme hammer sup as your support? should this be any different to other weird heroes/items support who buys glimmer etc? would you report even if the void tank a lot of dmg and make perfect timezones with very high support ratings by stacking creeps and placing wards but mistakingly didnt join 1 critical teamfight? is supporting all just about placing wards? I would report no matter what the outcome is, but my point is 1 person saying something is right/wrong doesnt mean it's right/wrong so true/false reports dont matter and creating a system that can include all scenarios is incredibly difficult.
if you already know you would get toxic teammates then add friends of the nice ones non toxic to you / like your playing style and play together so you dont get reported. Accumulate high behaviour score first then play weird heroes. behaviour score is not a big deal. e.g. would you think it's fair if I keep accumulating 12k score by playing party all the time to gather behaviour score then go solo to troll other players by playing weird heroes and make them lose and never get punished for doing that? that would be a flawed system isnt it? Should players be punished for every report instead? wheres the fun in that if everyone have to play the same way / meta heroes? you can actually be creative in the current system but not all the time. you just need to think outside box and pay attention to how things may reward / punish you. if you notice your score is decreasing then do something different that you know will increase the score. e.g. maybe last time you played wd sup and you did very well and behaviour score increase very fast? etc
here you are explaining doom can't be support :) just ask any player above 10k mmr and 99% of them will tell you "ofc doom can be support, we played it as support for years what are you talking about lol?"
its because you don't understand what is support, in ur mind support is healer in world of warcraft. this is dota, support is someone who can have impact (this impact can be literally anything, not necerily disable or heal or ward or stack) WITHOUT TAKING FARM. the only distinguish between sup and core is who gets to farm.
please go to reddit, i've already read millions of essays on reddit that why behavior system is perfect for 10 years. and yet valve keeps updating rules (wait but u said its perfect??!!!) please man, please leave me alone. I just want valve to hear me as a representative of minorities. stop bullying and defending valve like a paid lawyer.
I will literally continue posting this issue every week until i'm heard. you redditors can continue saying the same cliche over and over and over. i will not stop. i have 20k hours in dota, more than 99% of you. so you don't get to tell me nah bro system is perfect while you have 1k match and only play the most telegraphed meta heroes.
I will literally continue posting this issue every week until i'm heard. you redditors can continue saying the same cliche over and over and over. i will not stop. i have 20k hours in dota, more than 99% of you. so you don't get to tell me nah bro system is perfect while you have 1k match and only play the most telegraphed meta heroes.
Wtf? buddy reddit is the first place full of idiots, second the issue is not that you pick a doom support, you can pick whatever you want, but i bet that YOU DO NOT KNOW HOW TO PLAY YOUR ROLE/HERO AND THATS WHY YOU ARE GETTING REPORTED, in the meantime pick basic HEROES UNTIL YOU KNOW WHAT YOU ARE DOING LIKE LION, SHAMAN, LICH ETC ETC.
I will literally continue posting this issue every week until i'm heard. you redditors can continue saying the same cliche over and over and over. i will not stop. i have 20k hours in dota, more than 99% of you. so you don't get to tell me nah bro system is perfect while you have 1k match and only play the most telegraphed meta heroes.
Wtf? buddy reddit is the first place full of idiots, second the issue is not that you pick a doom support, you can pick whatever you want, but i bet that YOU DO NOT KNOW HOW TO PLAY YOUR ROLE/HERO AND THATS WHY YOU ARE GETTING REPORTED, in the meantime pick basic HEROES UNTIL YOU KNOW WHAT YOU ARE DOING LIKE LION, SHAMAN, LICH ETC ETC.
literally every redditor argument begins with " I bet.." "i assume..." "i'm sure,,," no bro you dont know shit. i just said i have 20k hours, you are the one who don't know. "doom silence is not disable.." as if disable is only foundation of support. not to mention doom has disable.
I will literally continue posting this issue every week until i'm heard. you redditors can continue saying the same cliche over and over and over. i will not stop. i have 20k hours in dota, more than 99% of you. so you don't get to tell me nah bro system is perfect while you have 1k match and only play the most telegraphed meta heroes.
Wtf? buddy reddit is the first place full of idiots, second the issue is not that you pick a doom support, you can pick whatever you want, but i bet that YOU DO NOT KNOW HOW TO PLAY YOUR ROLE/HERO AND THATS WHY YOU ARE GETTING REPORTED, in the meantime pick basic HEROES UNTIL YOU KNOW WHAT YOU ARE DOING LIKE LION, SHAMAN, LICH ETC ETC.
literally every redditor argument begins with " I bet.." "i assume..." "i'm sure,,," no bro you dont know shit. i just said i have 20k hours, you are the one who don't know. "doom silence is not disable.." as if disable is only foundation of support. not to mention doom has disable.
But who is talking about doom? are you retarted that you dont know how to read? i never said to not do whatever you want, i said DONT FUCKING TEST YOUR IDIOATIC STRATS ALONE IN RANKED, SIMPLE, TEST YOUR TRASH STRATS ON UNRANKED GAMES :), learn comprehension skill buddy it will help and maybe you not gonna get reported, smh.
I will literally continue posting this issue every week until i'm heard. you redditors can continue saying the same cliche over and over and over. i will not stop. i have 20k hours in dota, more than 99% of you. so you don't get to tell me nah bro system is perfect while you have 1k match and only play the most telegraphed meta heroes.
Wtf? buddy reddit is the first place full of idiots, second the issue is not that you pick a doom support, you can pick whatever you want, but i bet that YOU DO NOT KNOW HOW TO PLAY YOUR ROLE/HERO AND THATS WHY YOU ARE GETTING REPORTED, in the meantime pick basic HEROES UNTIL YOU KNOW WHAT YOU ARE DOING LIKE LION, SHAMAN, LICH ETC ETC.
literally every redditor argument begins with " I bet.." "i assume..." "i'm sure,,," no bro you dont know shit. i just said i have 20k hours, you are the one who don't know. "doom silence is not disable.." as if disable is only foundation of support. not to mention doom has disable.
But who is talking about doom? are you retarted that you dont know how to read? i never said to not do whatever you want, i said DONT FUCKING TEST YOUR IDIOATIC STRATS ALONE IN RANKED, SIMPLE, TEST YOUR TRASH STRATS ON UNRANKED GAMES :), learn comprehension skill buddy it will help and maybe you not gonna get reported, smh.
you the cunt who dont read here. see my replay above ur low iq comment: I've done my experiment in normal match, played 20 doom support games and it was successful now i want to play in ranked but i get reported.
well i guess i didnt really explain why cons of moving to end is not nothing.. otherwise it's like writing a long essay =.= okay how about this: coordinator is down at the end of game due to high load. players cannot report or commend because it is past 5 minutes?
My point is that there are too many unpredictable variables in creating a perfect behaviour score system unless you have better ideas and i dont think your idea is good or improving anything. I can be biased reporter even if the player did nothing wrong (e.g. buying all wards so they cant support, telling them nicely to play like a core and take last hits while reporting them role abuse) and your suggestion wont fix that. It doesnt matter if I report at the end or start. Removing the feature to report role abuse in game is not going to make it better.
we still need role abuse report in game because maybe reporting helps player become less stressful because they feel better after reporting then they can focus on the game. is it other players fault if they give up instead? maybe reporting doesnt really do anything afterwards, and not even decreasing much score. e.g. if we both have 20k+ hours and play weird heroes like treant mid or doom/fv sup, why do you have lower score than me (as example)? dont you sometimes see players report all 6 categories and nothing happens? the reporter and reported may or may not get consequences for false/true reporting. what if these reports are true but nothing happens because there were only 1 player reporting this e.g. need more similar reports? what if i encourage others in the next game to also report the person i don't like/avoided when they did nothing wrong? players dont have to know how the system works because it can be abused once players know.
you may or may not get punished after you get reports, but the more reports you get the more likely you get punished. Not always. the system doesn't have to be perfectly accurate and punish those who didnt buy wards but win/lose - with or without reports. new/bad players would be annoyed if they get punished all the time for playing badly.
you're only focused on assuming players may report you as a mistake at the start because the strategy can work at the end.. you want it moved to end game and wants a more accurate evaluation. what actually determines an accurate evaluation? better integration with hidden trackers / performance indicators in supporting? long stun durations? how well others like you at the end of game e.g. commends? what if the enemy commended you for picking silly heroes and made your team lose? when you performed well and win it shouldn't count because players might change their mind? should winners not be punished / only punished lightly and only losers punished harshly? ideally outcome should not matter. and what determines false/true biased reports? in the end it'd still be another tool with hidden trackers and you simply have to observe the patterns to play and adapt to the system.
e.g. when you play doom support did you stack creeps, buy wards, heal team with bottle or take runes? just like doing hero challenges place 15 obs in a game or use glimmer on allies for 30 seconds, maybe there are hidden trackers that determines what is a support. unfortunately i think doom silence does not count as disable? Maybe it is simply depends on progress on hero relics? e.g. doom leads to hero kills, no progress in hero relics = role abuse/griefing? whatever it is, if you want to be creative then surround yourself with ppl who likes playing with you first and you would not be reported. you dont have to go solo queue to prove faceless void sup meme hammer works to strangers. how do you feel if you have fv timezone drum dominator meme hammer sup as your support? should this be any different to other weird heroes/items support who buys glimmer etc? would you report even if the void tank a lot of dmg and make perfect timezones with very high support ratings by stacking creeps and placing wards but mistakingly didnt join 1 critical teamfight? is supporting all just about placing wards? I would report no matter what the outcome is, but my point is 1 person saying something is right/wrong doesnt mean it's right/wrong so true/false reports dont matter and creating a system that can include all scenarios is incredibly difficult.
if you already know you would get toxic teammates then add friends of the nice ones non toxic to you / like your playing style and play together so you dont get reported. Accumulate high behaviour score first then play weird heroes. behaviour score is not a big deal. e.g. would you think it's fair if I keep accumulating 12k score by playing party all the time to gather behaviour score then go solo to troll other players by playing weird heroes and make them lose and never get punished for doing that? that would be a flawed system isnt it? Should players be punished for every report instead? wheres the fun in that if everyone have to play the same way / meta heroes? you can actually be creative in the current system but not all the time. you just need to think outside box and pay attention to how things may reward / punish you. if you notice your score is decreasing then do something different that you know will increase the score. e.g. maybe last time you played wd sup and you did very well and behaviour score increase very fast? etc
While you have some good points the main thing is people dont use reports, and those who do dont use them properly. Devs need to get their shit together and enhance the system to encourage actual proper use of reports. There is a loud minority of people that report for dumb and often not even correct reasons. The game does 0 to encourage fairer reporting. Not even that, it does little to encourage reporting from players altogether. In 15 games you interact with 135 players. Its pathetic that someone is considered toxic with 3+ reports, not even 3% of the players interacted with. If someone is toxic, more than 3 people should notice, with such low thresholds there is no discernment between noise and signal, and that only gets worse if you are below a certain BS. Often the overwatch cases I see are just people that are behind in farm, or players getting caught out of place once.
To make maters evne worse, the recent behavior system change hacked behavior gained from commends by like 5x. They think the way to keep engagement is to have people grind behavior score, another terrible decision.
This broken ass behavior system is the single issues causing the most people to bleed out of the game. The game hasnt grown in 6 years while its competitor is not only 100 times larger, it's player base has more than tripled. Toxic players dont have deterrents to not be toxic, and other players dont have any motivation to report someone griefing.
his broken ass behavior system is the single issues causing the most people to bleed out of the game. The game hasnt grown in 6 years while its competitor is not only 100 times larger, it's player base has more than tripled. Toxic players dont have deterrents to not be toxic, and other players dont have any motivation to report someone griefing.
Yeah, says the motherfucking cunt that actually supported what i said, keep getting fucking reported on ranked you trash cunt, stupid fucking idiot.
I will literally continue posting this issue every week until i'm heard. you redditors can continue saying the same cliche over and over and over. i will not stop. i have 20k hours in dota, more than 99% of you. so you don't get to tell me nah bro system is perfect while you have 1k match and only play the most telegraphed meta heroes.
Wtf? buddy reddit is the first place full of idiots, second the issue is not that you pick a doom support, you can pick whatever you want, but i bet that YOU DO NOT KNOW HOW TO PLAY YOUR ROLE/HERO AND THATS WHY YOU ARE GETTING REPORTED, in the meantime pick basic HEROES UNTIL YOU KNOW WHAT YOU ARE DOING LIKE LION, SHAMAN, LICH ETC ETC.
literally every redditor argument begins with " I bet.." "i assume..." "i'm sure,,," no bro you dont know shit. i just said i have 20k hours, you are the one who don't know. "doom silence is not disable.." as if disable is only foundation of support. not to mention doom has disable.
But who is talking about doom? are you retarted that you dont know how to read? i never said to not do whatever you want, i said DONT FUCKING TEST YOUR IDIOATIC STRATS ALONE IN RANKED, SIMPLE, TEST YOUR TRASH STRATS ON UNRANKED GAMES :), learn comprehension skill buddy it will help and maybe you not gonna get reported, smh.
you the cunt who dont read here. see my replay above ur low iq comment: I've done my experiment in normal match, played 20 doom support games and it was successful now i want to play in ranked but i get reported.
Yeah i noticed how fucking cunt and stupid your type are buddy, you are actually SUPPORTING WHAT I TOLD YOU, STOP DOING "CREATIVE STUPID" SHIT ON RANKED IF YOU ARE NOT QUEING AS 5 MAN, THANK YOU, you fucking deserve the fucking reports that you getting, trash small monkey loser.
his broken ass behavior system is the single issues causing the most people to bleed out of the game. The game hasnt grown in 6 years while its competitor is not only 100 times larger, it's player base has more than tripled. Toxic players dont have deterrents to not be toxic, and other players dont have any motivation to report someone griefing.
Yeah, says the motherfucking cunt that actually supported what i said, keep getting fucking reported on ranked you trash cunt, stupid fucking idiot.
And you think somehow youll get less reports if you spaz out here in the forums. I'm trying to be constructive. There is nothing you cans ay that will hurt me, so try the same
Description
I’m a long-time Dota 2 fan, with over 20,000 hours invested in the game. I, along with many others, have been facing a major issue with the behavior score system, but it feels like our voices are being drowned out by the majority. I’ve tried reaching out to the devs through various Dota 2 communities, but discussing such topics is challenging as many players are sensitive about it.
My concern is about how creative players are being punished through abusive reports. I consider myself a creative person, and I enjoy exploring new strategies and ideas. However, the majority of Dota players aren’t supportive of these fresh approaches, even if they’ve been designed by developers. For example, when Faceless Void's Time Zone facet was first released, I tried experimenting with it, but I was reported at the start of the game and lost behavior score before even having a chance to show my idea.
The flaw in the behavior score system is that players can report you for reasons unrelated to disruptive or malicious behavior. Often, they report simply because they don’t like a hero pick or a different approach, and these reports come at the start of the game—before anything has even happened. Players aren’t given the chance to prove that their strategy could work.
As a result, despite having a good win rate and viable strategies, I’m losing behavior score. Many players like me are discouraged from trying new things because losing behavior score is a death sentence in Dota 2. You lose privileges, and you’re matched with genuinely toxic players.
Why are players allowed to submit a role-abuse report at the start of the game? This is unfair, as the game hasn’t even started. It kills the motivation to experiment and try new things. For instance, I’ve developed a solid strategy for playing Doom as a support. But because Doom is traditionally seen as an offlaner, I’m flamed, harassed, and reported before the game even begins. I often perform well and win the game, proving my allies wrong, but by then, they’ve already submitted their reports.
Why not move the role-abuse report to the end of the game? If someone didn’t play their role, players could report them then. The role-abuse report was initially designed to address players who pick a support role and then play carry. Now, it’s being used to report players and heroes that people simply don’t like.
This system forces players to stick to only the accepted heroes and roles, which goes against the innovative changes in patches. Every new patch introduces shifting roles and builds, but players like me, the pioneers, are the ones who bear the brunt of reports, low-priority matches, and harassment before these new strategies become accepted.
Moving the role-abuse report to the end of the game could prevent this issue, allowing players to explore new strategies without fear of unjust reports.
Thank you for your time, and I hope you’ll consider these changes.
Sincerely,
Michael
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