"Overwatch convictions" in reality are just # of reports going over a threshold, which apaprently is not evne counted anymore in the https://steamcommunity.com/id/my/gcpd/570/?category=Account&tab=MatchPlayerReportIncoming, players misuse reports too often, someoen who is using comms and may otherwise be playing to win will get reported for comms and griefing. More than that, when games are losses everyone loses their mind and look for someone to blame. Fix your report system valve, I say it because people going 1-20 mid on purpose end up unpunished and at the same time, noise reports can easily get you in LP. Dash out actual consequential punishments so those players have a reason to behave instead of useless slaps in the wrist. Temove the cap on reports and let it be an actual system like CS has which if you re-baseline the automatic threshold may catch actual repeat offenders. 3 out of 135 players in 15 matches is not in any form a reasonable way of spotting a griefer.
Description
"Overwatch convictions" in reality are just # of reports going over a threshold, which apaprently is not evne counted anymore in the https://steamcommunity.com/id/my/gcpd/570/?category=Account&tab=MatchPlayerReportIncoming, players misuse reports too often, someoen who is using comms and may otherwise be playing to win will get reported for comms and griefing. More than that, when games are losses everyone loses their mind and look for someone to blame. Fix your report system valve, I say it because people going 1-20 mid on purpose end up unpunished and at the same time, noise reports can easily get you in LP. Dash out actual consequential punishments so those players have a reason to behave instead of useless slaps in the wrist. Temove the cap on reports and let it be an actual system like CS has which if you re-baseline the automatic threshold may catch actual repeat offenders. 3 out of 135 players in 15 matches is not in any form a reasonable way of spotting a griefer.
Example Match ID (and possibly Timestamp)
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Screenshots
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