Open malefient opened 2 years ago
I don't think this is the place to post crash logs. I recommend verifying integrity of game files via steam.
If you are a developer (not a generic redditor) the first thing you need to look when facing a bug (crash) is a log. I would appreciate answer from a relevant devolper concerning the matters.
Yes the first thing you do is look at crash log. But the smart thing to do verify integrity of game files. And search for previous solutions. Which resolves majority of issues. -actual developer
@NMOTH I already did verify files otherwise i wouldnt took it to github. It didn't help. What could be the next move in resolving this problem?
@NMOTH I already did verify files otherwise i wouldnt took it to github. It didn't help. What could be the next move in resolving this problem?
check you PC meets the program execution specs. Lack of memory or inability to handle particles causes crashes.
Crashes often happen for 2 reasons: 1) program is looking for a file that is no longer in existence ( verifying integrity of files solves this) 2) program runs out of memory for which you can do the following to mitigate:
-Uninstall the game
System Memory: Memory load: 55% Total physical memory: 16308.39 MiB Free physical memory: 7241.11 MiB Total page file: 21684.39 MiB Free page file: 4685.48 MiB
I guess memory is not an issue
@NMOTH how are you doing buddy? I've got 2 new crashes for you
Description
Just another sudden game crash
Here's the crash dump:
Microsoft (R) Windows Debugger Version 10.0.25111.1000 AMD64 Copyright (c) Microsoft Corporation. All rights reserved.
Loading Dump File [G:\Program Files\steam\steamapps\common\dota 2 beta\game\bin\win64\dota2_2022_0604_223224_0_accessviolation.mdmp] Comment: 'Crash Uptime( 24818.651622 ) Total frames( 3312901 ) Curtime( 1565.512329 ) Realtime( 1546.137573 ) Current Map: '(unknown)' Addons: VPK overrides: SpawnCount: 2 Command Line: "dota2.exe" -steam +engine_experimental_drop_frame_ticks 1 +voice_fadeouttime 0 -prewarm_panorama +@panorama_experimental_overdraw_prevention 0 +map_enable_background_maps 0 -novid -vulkan Build: 9344 (revision 7296923) OS: Windows 10 Enterprise (Build: 19044) (UBR: 1741) (Administrator User) OS type: Windows 10 (17) Windows Game DVR: ENABLED Windows Game Mode: active App UI Language: english, convar english, localization english Windows user default LCID: 0x0419 Misc: rate 80000 update 30 latency 44 msec Net: =[A:1:3536261124:20442] Time: Sat Jun 4 10:32:24 2022 Engine thread pool: 5 thread(s)
VR NOT ENABLED Launch path: G:\Program Files\steam\steamapps\common\dota 2 beta\game\bin\win64\dota2.exe Render system: Vulkan Driver Name: NVIDIA GeForce GTX 1080 Ti Driver Version: 471.68.0.0 VendorId / DeviceId: 0x10de / 0x1b06 SubSystem / Rev: 0x0 / 0x0 DXLevel: 110 Texture memory: 11,086,462,976 Vid: Borderless Window, render at 2560 x 1440, display at 2560 x 1440, refresh rate 0.00Hz (75Hz desktop) Version:0, cpu_level:2, mem_level:2, gpu_mem_level:2, defaultres:2560, defaultresheight:1440, gpu_level:3, version:1, knowndevice:0, refreshrate_numerator:0, refreshrate_denominator:0, fullscreen:0, coop_fullscreen:0, nowindowborder:1, mat_vsync:0, fullscreen_min_on_focus_loss:1, high_dpi:0, cl_particle_fallback_base:0, cl_particle_fallback_multiplier:0, dota_cheap_water:0, r_deferred_height_fog:1, r_deferred_simple_light:1, r_ssao:1, cl_globallight_shadow_mode:2, r_dota_fxaa:1, r_deferred_additive_pass:1, dota_portrait_animate:1, r_deferred_specular_bloom:1, r_deferred_specular:1, dota_ambient_creatures:1, dota_ambient_cloth:1, r_texture_stream_mip_bias:0, r_dota_normal_maps:1, r_dashboard_render_quality:1, shaderquality:1, recommendedheight:2160, r_grass_quality:2, r_dota_allow_wind_on_trees:1, r_dota_allow_parallax_mapping:1, r_dota_bloom_compute_shader:0, r_depth_of_field:1, mat_viewportscale:1.000000, r_fullscreen_gamma:2.200000, r_dota_fsr_upsample:0, useadvanced:1,
System Memory: Memory load: 55% Total physical memory: 16308.39 MiB Free physical memory: 7241.11 MiB Total page file: 21684.39 MiB Free page file: 4685.48 MiB
Registered comments: [1b5bdd]HostStateRequest::Start(HSR_IDLE): loop(levelload) id(3) addons() desc(Idle (levelload)) [1b5bdd]CEngineServiceMgr::SwitchToLoop levelload requested: id [3] addons [] [1b5d5a]CEngineServiceMgr::Activating loop ( levelload, 3 ) [1b5d61]CHostStateMgr::Activate(Idle (levelload)) [1b5d62]CEngineServiceMgr::SwitchToLoop game requested: id [3] addons [] [1b5e45]m_nServerCount:2 ishltv:no m_nRetryNum:1 szRetryAddress:loopback [1b6275]CEngineServiceMgr::Activating loop ( game, 3 ) [8eb6c3]HostStateRequest::Start(HSR_GAME): loop(remoteconnect) id(4) addons() desc(Remote Connect (=[A:1:2367699971:20441])) [8eb6c3]CEngineServiceMgr::SwitchToLoop remoteconnect requested: id [4] addons [] [8eb7ba]CEngineServiceMgr::Activating loop ( remoteconnect, 4 ) [8eb9a1]CEngineServiceMgr::SwitchToLoop levelload requested: id [4] addons [] [8eb9e6]CEngineServiceMgr::Activating loop ( levelload, 4 ) [8eba0d]CEngineServiceMgr::SwitchToLoop game requested: id [4] addons [] [8ebcef]m_nServerCount:2 ishltv:no m_nRetryNum:1 szRetryAddress:=[A:1:2367699971:20441] [8ebdf0]CEngineServiceMgr::Activating loop ( game, 4 ) [8ebdf2]CHostStateMgr::Activate(Remote Connect (=[A:1:2367699971:20441])) [abc22b]HostStateRequest::Start(HSR_IDLE): loop(levelload) id(5) addons() desc(Idle (levelload)) [abc22b]CEngineServiceMgr::SwitchToLoop levelload requested: id [5] addons [] [abc466]CEngineServiceMgr::Activating loop ( levelload, 5 ) [abc46b]CHostStateMgr::Activate(Idle (levelload)) [abc48c]CEngineServiceMgr::SwitchToLoop game requested: id [5] addons [] [abc631]m_nServerCount:3 ishltv:no m_nRetryNum:1 szRetryAddress:loopback [abcfca]CEngineServiceMgr::Activating loop ( game, 5 ) [c312c9]HostStateRequest::Start(HSR_GAME): loop(remoteconnect) id(6) addons() desc(Remote Connect (=[A:1:3406009352:20441])) [c312c9]CEngineServiceMgr::SwitchToLoop remoteconnect requested: id [6] addons [] [c313d2]CEngineServiceMgr::Activating loop ( remoteconnect, 6 ) [c315db]CEngineServiceMgr::SwitchToLoop levelload requested: id [6] addons [] [c31621]CEngineServiceMgr::Activating loop ( levelload, 6 ) [c31645]CEngineServiceMgr::SwitchToLoop game requested: id [6] addons [] [c31918]m_nServerCount:2 ishltv:no m_nRetryNum:1 szRetryAddress:=[A:1:3406009352:20441] [c31a14]CEngineServiceMgr::Activating loop ( game, 6 ) [c31a16]CHostStateMgr::Activate(Remote Connect (=[A:1:3406009352:20441])) [106246c]HostStateRequest::Start(HSR_IDLE): loop(levelload) id(7) addons() desc(Idle (levelload)) [106246c]CEngineServiceMgr::SwitchToLoop levelload requested: id [7] addons [] [1062663]CEngineServiceMgr::Activating loop ( levelload, 7 ) [106266b]CHostStateMgr::Activate(Idle (levelload)) [106266c]CEngineServiceMgr::SwitchToLoop game requested: id [7] addons [] [1062788]m_nServerCount:4 ishltv:no m_nRetryNum:1 szRetryAddress:loopback [1062a48]CEngineServiceMgr::Activating loop ( game, 7 ) [115cc35]HostStateRequest::Start(HSR_GAME): loop(remoteconnect) id(8) addons() desc(Remote Connect (=[A:1:2224378891:20442])) [115cc35]CEngineServiceMgr::SwitchToLoop remoteconnect requested: id [8] addons [] [115cd1a]CEngineServiceMgr::Activating loop ( remoteconnect, 8 ) [115cf3b]CEngineServiceMgr::SwitchToLoop levelload requested: id [8] addons [] [115cf75]CEngineServiceMgr::Activating loop ( levelload, 8 ) [115cfc7]CEngineServiceMgr::SwitchToLoop game requested: id [8] addons [] [115d2d3]m_nServerCount:2 ishltv:no m_nRetryNum:1 szRetryAddress:=[A:1:2224378891:20442] [115d38e]CEngineServiceMgr::Activating loop ( game, 8 ) [115d390]CHostStateMgr::Activate(Remote Connect (=[A:1:2224378891:20442])) [142250b]HostStateRequest::Start(HSR_IDLE): loop(levelload) id(9) addons() desc(Idle (levelload)) [142250b]CEngineServiceMgr::SwitchToLoop levelload requested: id [9] addons [] [14226a4]CEngineServiceMgr::Activating loop ( levelload, 9 ) [14226ac]CHostStateMgr::Activate(Idle (levelload)) [14226ad]CEngineServiceMgr::SwitchToLoop game requested: id [9] addons [] [142279f]m_nServerCount:5 ishltv:no m_nRetryNum:1 szRetryAddress:loopback [1422baa]CEngineServiceMgr::Activating loop ( game, 9 ) [16314ab]HostStateRequest::Start(HSR_GAME): loop(remoteconnect) id(10) addons() desc(Remote Connect (=[A:1:3536261124:20442]))[16314ab]CEngineServiceMgr::SwitchToLoop remoteconnect requested: id [10] addons [] [16315b8]CEngineServiceMgr::Activating loop ( remoteconnect, 10 ) [16317b8]CEngineServiceMgr::SwitchToLoop levelload requested: id [10] addons [] [16317f9]CEngineServiceMgr::Activating loop ( levelload, 10 ) [163182f]CEngineServiceMgr::SwitchToLoop game requested: id [10] addons [] [1631b05]m_nServerCount:2 ishltv:no m_nRetryNum:1 szRetryAddress:=[A:1:3536261124:20442] [1631c3d]CEngineServiceMgr::Activating loop ( game, 10 ) [1631c3f]CHostStateMgr::Activate(Remote Connect (=[A:1:3536261124:20442]))
ConVars (non-default):
Console History (reversed)
5288(24771.377683): Tried to UTIL_Remove a networked entity (1369/) on the client, the server controls lifespan, ignoring 5287(24761.375923): Cannot parse AE_CL_CLOTH_ATTR stifen(0.5,0.1,0.6): unrecognized function stifen, please use pab, pas, vab, vas 5286(24761.375917): Cannot parse AE_CL_CLOTH_ATTR stifen(0.5,0.1,0.6): unrecognized function stifen, please use pab, pas, vab, vas 5285(24752.839148): Recv msg 26 (k_ESOMsg_UpdateMultiple), 17437 bytes 5284(24726.539556): Unable to find a valid model handle for m_bModelFromRenderer in 'particles/items5_fx/neutral_treasurebox_lvl1.vpcf' 5283(24726.539551): Unable to find a valid model handle for m_bModelFromRenderer in 'particles/items5_fx/neutral_treasurebox_lvl1.vpcf' 5282(24720.407092): Unable to find a valid model handle for m_bModelFromRenderer in 'particles/items5_fx/neutral_treasurebox_lvl1.vpcf' 5281(24720.407086): Unable to find a valid model handle for m_bModelFromRenderer in 'particles/items5_fx/neutral_treasurebox_lvl1.vpcf' 5280(24642.097893): Certificate expires in 4h07m at 1654385834 (current time 1654370967), will renew in 2h07m 5279(24631.372907): Unable to find a valid model handle for m_bModelFromRenderer in 'particles/items5_fx/neutral_treasurebox_lvl1.vpcf' 5278(24631.372901): Unable to find a valid model handle for m_bModelFromRenderer in 'particles/items5_fx/neutral_treasurebox_lvl1.vpcf' 5277(24599.010124): Unable to find a valid model handle for m_bModelFromRenderer in 'particles/items5_fx/neutral_treasurebox_lvl1.vpcf' 5User Mini Dump File: Only registers, stack and portions of memory are available
***** Path validation summary ** Response Time (ms) Location Deferred srv Symbol search path is: srv Executable search path is: Windows 10 Version 19044 MP (6 procs) Free x64 Product: WinNt, suite: SingleUserTS Machine Name: Debug session time: Sat Jun 4 22:32:24.000 2022 (UTC + 3:00) System Uptime: not available Process Uptime: 0 days 6:53:40.000 ................................................................ ................................................................ ............................................. Loading unloaded module list ....... This dump file has an exception of interest stored in it. The stored exception information can be accessed via .ecxr. (10b8.10cc): Access violation - code c0000005 (first/second chance not available) For analysis of this file, run !analyze -v ntdll!NtGetContextThread+0x14: 00007ffa`c828eb74 c3 ret
Example Match ID (and possibly Timestamp)
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Screenshots
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