***** Path validation summary **
Response Time (ms) Location
Deferred srv
Symbol search path is: srv
Executable search path is:
Windows 10 Version 19044 MP (6 procs) Free x64
Product: WinNt, suite: SingleUserTS
Machine Name:
Debug session time: Sat Jun 4 01:11:45.000 2022 (UTC + 3:00)
System Uptime: not available
Process Uptime: 0 days 3:33:01.000
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Loading unloaded module list
........
This dump file has an exception of interest stored in it.
The stored exception information can be accessed via .ecxr.
(964.ea4): Access violation - code c0000005 (first/second chance not available)
For analysis of this file, run !analyze -v
ntdll!NtGetContextThread+0x14:
00007ffc`c9e0ec54 c3 ret
stop spamming this repo with your crash logs. Put them all in one post. No one is going to sit and read through your logs. As I said on your other ticket, VERIFY INTEGRITY OF GAME FILES.
Description
Just another game crash
Here's the crash dump:
Microsoft (R) Windows Debugger Version 10.0.25111.1000 AMD64 Copyright (c) Microsoft Corporation. All rights reserved.
Loading Dump File [G:\Program Files\steam\steamapps\common\dota 2 beta\game\bin\win64\dota2_2022_0604_011145_0_accessviolation.mdmp] Comment: 'Crash Uptime( 12779.455488 ) Total frames( 1448814 ) Curtime( 3000.556641 ) Realtime( 2985.273682 ) Current Map: '(unknown)' Addons: VPK overrides: SpawnCount: 2 Command Line: "dota2.exe" -steam +engine_experimental_drop_frame_ticks 1 +voice_fadeouttime 0 -prewarm_panorama +@panorama_experimental_overdraw_prevention 0 +map_enable_background_maps 0 -novid Build: 9344 (revision 7295949) OS: Windows 10 Enterprise (Build: 19044) (UBR: 1165) (Administrator User) OS type: Windows 10 (17) Windows Game DVR: ENABLED Windows Game DVR: ENABLED Windows GameWindowsactive App UI Language: english, convar english, localization english
Windows user default LCID: 0x0419 Misc: rate 80000 update 30 latency 75 msec Net: =[A:1:2441613323:20435] Misc: rate 80000 update 30 latency 75 msec Time: Sat Jun 4 01:11:44 2022 Net: =[A:1:2441613323:20435] Engine thread Misc: rate 80000 update 30 latency 75 msec
Misc:=[A:1:80000 update 30 latency 75 msec Time: Sat Jun 4 01:11:44 2022 Misc:=[A:1:80000 update 30 laEngine7thmeac pool: 5 thread(s) Net: =[A:1:Sat Jun 4 01:11:44 2022 VR NOT ENABLED Engine thread pool: 5 thrTime: Sat Jun 4 01:11:44 2022
Engine thread pool: 5 thread(s) VR NOT ENABLED Time: Sat Jun 4 01:11:44 2022 VR NOT ENABLED Engine thread pool: 5 thread(s)
VR NOT ENABLED Launch path: G:\Program Files\steam\steamapps\common\dota 2 beta\game\bin\win64\dota2.exe Launch path: G:\Program Files\steam\steamapps\common\dota 2 beta\game\bin\win64\dota2.exe Render Launch path: GDriver Name: NVIDIA GeForce GTX 1080 Ti Driver Version: 30.0.14.7168 VendorId / DeviceId: 0x10de / 0x1b06 SubSystem / Rev: 0x1b0610de / 0xa1 DXLevel: 110 Texture memory: 11,667,505,152 Vid: Borderless Window, render at 2560 x 1440, display at 2560 x 1440, refresh rate 0.00Hz (75Hz desktop) Version:0, Version:0, Version:0, mem_level:2, cpu_level:2, cpu_level:2, gpu_mem_level:2, mem_level:2, mem_level:2, defaultres:2560, gpu_mem_level:2, gpu_mem_level:2, deunch path: G:\Program Files\steam\steamapps\common\dota 2 beta\game\bin\win64\dota2.exe defaultres:2560, defaultresheight:1440, defaultresheight:1440, gpu_level:3, Render systemLaunch path: G:\Program Files\steam\steamapps\common\dota 2 beta\game\bin\win64\dota2.exe gpu_level:3, gpu_level:3, knowndevice:0, version:1, Driver Name: NVIDIA knowndevice_0, knowndevice:0, refreshrate_numerator:0, refreshrate_numerator:0, reiver Name: NVIDIA GeForce GTX 1080 Ti Driver Version: 30.0.14.7168 VendorId / DeviceId: 0x10de / 0x1b06 SubSystem / Rev: 0x1b0610de / 0xa1 DXLevel: 110 Texture memory: 11,667,505,152 Vid: Borderless Window, render at fullscr14400 isplay at 2560 x 1440, refresh rate 0.00Hz (75Hz desktop) coop_fullsc0, coop_fulls2, coop_fullscreen:0nowindowborder:1, Version:0, mem_level:2, nowindowborder:1, mat_vsync:0, mat_vsync:0, gpu_mem_level:2, mat_vsync:0, fullscreen_min_on_focus_loss:1, fullscreen_m defaultres:2560, fullscreen_min_on_focus_loss:1, gpu_mem_level:2, defaultresheight:1440, high_dpi:0, high_dpi:0, defaultres:2560, high_dpi:0, cl_particle_fallback_base:0, cl_particle_fallback_base:0, gpu_level:3, cl_particle_fallback_base:0, cl_particle_fallback_multiplier:0, cl_particle_fallback_multiplier:0, version:1, cl_particle_fallback_multiplier:0, dota_cheap_water:0, gpu_level:3, knowndevice:0, dota_cheap_water:0,
version:1, refreshrate_numerator: r_deferred_height_fog:1, r_deferred_height_fog:1, knowndevice:0, refreshrate_denominator:0, r_deferred_simple_light:1, r_deferred_simple_light:1, refreshrate_numerator:0, r_deferred_simple_light:1, r_ssao:1, r_ssao:1, refreshrate_denominator:fullscreen10, cl_globallight_shadow_mode:2, cl_globallight_shadow_mode:2, cl_globallight_shadow_mode:2, coop_fullscreen:0,
fullscreen:0, nowindowborder:1, r_dota_fxaa:1, r_dota_fxaa:1, coop_fullscreen:0, r_dota_fxaa:1, mat_vsync:0, r_deferred_additive_pass:1, r_deferred_additive_pass:1, nowindowborder:1, r_deferred_additive_pass:1, fullscreen_min_on_focus_loss:1, dota_portrait_animate:1, dota_portrait_animate:1, mat_vsync:0, dota_portrait_animate:1, r_deferred_specular_bloom:1, r_deferred_specular_bloom:1, fullscreen_min_on_focus_loss:1, r_deferred_specular_bloom:1, high_dpi:0,
cl_particle_fallback_base:0, r_deferred_specular:1, r_deferred_specular:1, high_dpi:0, r_deferred_specular:1, cl_particle_fallback_multiplier:0, dota_ambient_creatures:1, dota_ambient_creatures:1, cl_particle_fallback_base:0, dota_ambient_creatures:1, dota_cheap_water:0, dota_ambient_cloth:1, dota_ambient_cloth:1, cl_particle_fallback_multiplier:0, dota_ambient_cloth:1, r_texture_stream_mip_bias:0, r_texture_stream_mip_bias:0, dota_cheap_water:0, r_texture_stream_mip_bias:0, r_deferred_height_fog:1,
r_deferred_simple_light:1, r_dota_normal_maps:1, r_dota_normal_maps:1, r_ssao:1, r_dashboard_render_quality:1, cl_globallight_shadow_mo1, 2, shaderquality:1, shaderquality:1, recommendedheight:2160, cl_globallight_shadow_mode:2, r_deferred_additive_pass:1, r_grass_quality:2, r_dota_fxaa:1, r_dota_allow_wind_on_trees:1, r_deferred_specular_bloom:1, r_dota_allow_parallax_mapping:1, r_dota_allow_parallax_mapping:1, r_deferred_additive_pass:1, r_dota_bloom_compute_shader:1, dota_portrait_animate:1, r_depth_of_field:1, r_depth_of_field:1, r_deferredspecular, mat_viewportscale:1.000000, mat_viewportscale:1.000000,
r_deferred_specular:1, r_fullscreen_gamma:2.2, r_fullscreen_gamma:2.2, r_dota_fsr_upsample:0, r_dashboard_render_1, useadvanced:1, r_texture_stre1, recommendedheight:2160, r_dota_normal_maps:1,
System Memory:
System Memory: r_dashboard_render_quality:1, Memory load: 52% Memory load: 52% shaderquality:1, Total physical memory: 16308.39 MiB r_dota_allow_paral2160, Free physical Free phy7827.46 MiB
Total page file: 21684.39 MiB r_dotaage file: 4490.59 MiB Total page file: 21684.39 MiB r_dota_allow_paral1.000000, Free page file: 4490.59 MiB
Registered comments:
Registered comments:
[392e]HostStateRequest::Start(HSR_IDLE): loop(levelload) id(1) addons() desc(Idle (levelload)) [392e]HostStateRequest::Start(HSR_IDLE): loop(levelload) id(1) addons() desc(Idle (levelload)) r_dota_bloom_compu:2.2, [392e]CEngineServiceMgr::SwitchToLoop levelload requested: id [1] addons [] [392e]HostStateRequest::Start(HSR_IDLE): loop(levelload) id(1) addons() desc(Idle (levelload)) r_depth_of_field:1, [39bc]CEngineServiceMgr::Activating loop ( levelload, 1 ) [392e]CEngineServiceMgr::SwitchToLoop levelload requested: id [1] addons [] mat_viewportsca[425f]CHostStateMgr::Activate(Idle (levelload))
[39bc]CEngineServiceMgr::Activating loop ( levelload, 1 ) [425f]CHostStateMgr::Activate(Idle (levelload)) [426c]CEngineServiceMgr::SwitchToLoop game requested: id [1] addons [] r_fullscreen_gamma:2.2, System Memory: [426c]CEngineServiceMgr::SwitchToLoop game requested: id [1] addons [] r_dota_fsr_upsample:0, Memory load: 52% [da1f]CEngineServiceMgr::Activating loop ( game, 1 ) useadvanced:1, Total physical memory: 16308.39 MiB
[da1f]CEngineServiceMgr::Activating loop ( game, 1 ) Free physical memory: 7827.46 MiB [2e179]HostStateRequest::Start(HSR_GAME): loop(remoteconnect) id(2) addons() desc(Remote Connect (=[A:1:2851348489:20434]))
System Memory: [32959]CEngineServiceMgr::Activating loop ( remoteconnect, 2 ) [2e179]CEngineServiceMgr::SwitchToLoop remoteconnect requested: id [2] addons [] Total page file: 21684.39 MiB [2e179]CEngineServiceMgr::SwitchToLoop remoteconnect requested: id [2] addons [] Memory load: 52% [32959]CEngineServiceMgr::Activating loop ( remoteconnect, 2 ) Free page file: 4490.59 MiB [32959]CEngineServiceMgr::Activating loop ( remoteconnect, 2 ) Total physical memory: 16308.39 MiB
Registered comments: [32b2b]CEngineServiceMgr::SwitchToLoop levelload requested: id [2] addons [] [32b4f]CEngineServiceMgr::Activating loop ( levelload, 2 ) [32b6e]CEngineServiceMgr::SwitchToLoop game requested: id [2] addons [] Free physical memory: 7827.46 MiB [392e]HostStateRequest::Start(HSR_IDLE): loop(levelload) id(1) addons() desc(Idle (levelload)) [32b4f]CEngineServiceMgr::Activating loop ( levelload, 2 ) [32b6e]CEngineServiceMgr::SwitchToLoop game requested: id [2] addons [] [32e55]m_nServerCount:2 ishltv:no m_nRetryNum:1 szRetryAddress:=[A:1:2851348489:20434] Total page file: 21684.39 MiB [32b6e]CEngineServiceMgr::SwitchToLoop game requested: id [2] addons [] [3307b]CEngineServiceMgr::Activating loop ( game, 2 ) [39bc]CEngineServiceMgr::Activating loop ( levelload, 1 ) Free page file: 4490.59 MiB [32e55]m_nServerCount:2 ishltv:no m_nRetryNum:1 szRetryAddress:=[A:1:2851348489:20434] [3307c]CHostStateMgr::Activate(Remote Connect (=[A:1:2851348489:20434])) [425f]CHostStateMgr::Activate(Idle (levelload))
Registered comments: [21fb99]HostStateRequest::Start(HSR_IDLE): loop(levelload) id(3) addons() desc(Idle (levelload)) [426c]CEngineServiceMgr::SwitchToLoop game requested: id [1] addons [] [392e]HostStateRequest::Start(HSR_IDLE): loop(levelload) id(1) addons() desc(Idle (levelload)) [21fb99]CEngineServiceMgr::SwitchToLoop levelload requested: id [3] addons [] [21fb99]HostStateRequest::Start(HSR_IDLE): loop(levelload) id(3) addons() desc(Idle (levelload)) [392e]CEngineServiceMgr::SwitchToLoop levelload requested: id [1] addons [] [21fcfb]CEngineServiceMgr::Activating loop ( levelload, 3 ) [5406]m_nServerCount:1 ishltv:no m_nRetryNum:1 szRetryAddress:loopback [21fb99]CEngineServiceMgr::SwitchToLoop levelload requested: id [3] addons [] [21fd05]CHostStateMgr::Activate(Idle (levelload)) [21fcfb]CEngineServiceMgr::Activating loop ( levelload, 3 ) [da1f]CEngineServiceMgr::Activating loop ( game, 1 ) [21fcfb]CEngineServiceMgr::Activating loop ( levelload, 3 ) [21fd05]CHostStateMgr::Activate(Idle (levelload)) [2e179]HostStateRequest::Start(HSR_GAME): loop(remoteconnect) id(2) addons() desc(Remote Connect (=[A:1:2851348489:20434])) [21fd05]CHostStateMgr::Activate(Idle (levelload)) [426c]CEngineServiceMgr::SwitchToLoop game requested: id [1] addons [] [21fd06]CEngineServiceMgr::SwitchToLoop game requested: id [3] addons [] [21fd06]CEngineServiceMgr::SwitchToLoop game requested: id [3] addons [] [2e179]CEngineServiceMgr::SwitchToLoop remoteconnect requested: id [2] addons [] [5406]m_nServerCount:1 ishltv:no m_nRetryNum:1 szRetryAddress:loopback [21fdaa]m_nServerCount:2 ishltv:no m_nRetryNum:1 szRetryAddress:loopback [21fdaa]m_nServerCount:2 ishltv:no m_nRetryNum:1 szRetryAddress:loopback [32959]CEngineServiceMgr::Activating loop ( remoteconnect, 2 ) [da1f]CEngineServiceMgr::Activating loop ( game, 1 ) [220125]CEngineServiceMgr::Activating loop ( game, 3 ) [220125]CEngineServiceMgr::Activating loop ( game, 3 ) [32b2b]CEngineServiceMgr::SwitchToLoop levelload requested: id [2] addons [] [2e179]HostStateRequest::Start(HSR_GAME): loop(remoteconnect) id(2) addons() desc(Remote Connect (=[A:1:2851348489:20434])) [220125]CEngineServiceMgr::Activating loop ( game, 3 ) [22538d]HostStateRequest::Start(HSR_GAME): loop(remoteconnect) id(4) addons() desc(Remote Connect (=[A:1:194246665:20435])) [22538d]HostStateRequest::Start(HSR_GAME): loop(remoteconnect) id(4) addons() desc(Remote Connect (=[A:1:194246665:20435])) [32b4f]CEngineServiceMgr::Activating loop ( levelload, 2 ) [2e179]CEngineServiceMgr::SwitchToLoop remoteconnect requested: id [2] addons [] [22538d]HostStateRequest::Start(HSR_GAME): loop(remoteconnect) id(4) addons() desc(Remote Connect (=[A:1:194246665:20435])) [22538d]CEngineServiceMgr::SwitchToLoop remoteconnect requested: id [4] addons [] [22538d]CEngineServiceMgr::SwitchToLoop remoteconnect requested: id [4] addons [] [32b6e]CEngineServiceMgr::SwitchToLoop game requested: id [2] addons [] [32959]CEngineServiceMgr::Activating loop ( remoteconnect, 2 ) [22538d]CEngineServiceMgr::SwitchToLoop remoteconnect requested: id [4] addons [] [2253d5]CEngineServiceMgr::Activating loop ( remoteconnect, 4 ) [2253d5]CEngineServiceMgr::Activating loop ( remoteconnect, 4 ) [32e55]m_nServerCount:2 ishltv:no m_nRetryNum:1 szRetryAddress:=[A:1:2851348489:20434] [32b2b]CEngineServiceMgr::SwitchToLoop levelload requested: id [2] addons [] [2253d5]CEngineServiceMgr::Activating loop ( remoteconnect, 4 ) [225565]CEngineServiceMgr::SwitchToLoop levelload requested: id [4] addons [] [225565]CEngineServiceMgr::SwitchToLoop levelload requested: id [4] addons [] [3307b]CEngineServiceMgr::Activating loop ( game, 2 ) [32b4f]CEngineServiceMgr::Activating loop ( levelload, 2 ) [225565]CEngineServiceMgr::SwitchToLoop levelload requested: id [4] addons [] [225577]CEngineServiceMgr::Activating loop ( levelload, 4 ) [225577]CEngineServiceMgr::Activating loop ( levelload, 4 ) [3307c]CHostStateMgr::Activate(Remote Connect (=[A:1:2851348489:20434])) [32b6e]CEngineServiceMgr::SwitchToLoop game requested: id [2] addons [] [225577]CEngineServiceMgr::Activating loop ( levelload, 4 ) [225580]CEngineServiceMgr::SwitchToLoop game requested: id [4] addons [] [225580]CEngineServiceMgr::SwitchToLoop game requested: id [4] addons [] [21fb99]HostStateRequest::Start(HSR_IDLE): loop(levelload) id(3) addons() desc(Idle (levelload)) [32e55]m_nServerCount:2 ishltv:no m_nRetryNum:1 szRetryAddress:=[A:1:2851348489:20434] [225580]CEngineServiceMgr::SwitchToLoop game requested: id [4] addons [] [22583f]m_nServerCount:2 ishltv:no m_nRetryNum:1 szRetryAddress:=[A:1:194246665:20435] [22583f]m_nServerCount:2 ishltv:no m_nRetryNum:1 szRetryAddress:=[A:1:194246665:20435] [22583f]m_nServerCount:2 ishltv:no m_nRetryNum:1 szRetryAddress:=[A:1:194246665:20435] [2258a3]CEngineServiceMgr::Activating loop ( game, 4 ) [3307b]CEngineServiceMgr::Activating loop ( game, 2 ) [2258a3]CEngineServiceMgr::Activating loop ( game, 4 ) [21fcfb]CEngineServiceMgr::Activating loop ( levelload, 3 ) [2258a5]CHostStateMgr::Activate(Remote Connect (=[A:1:194246665:20435])) [21fd05]CHostStateMgr::Activate(Idle (levelload)) [2258a5]CHostStateMgr::Activate(Remote Connect (=[A:1:194246665:20435])) [2258a5]CHostStateMgr::Activate(Remote Connect (=[A:1:194246665:20435])) [21fb99]HostStateRequest::Start(HSR_IDLE): loop(levelload) id(3) addons() desc(Idle (levelload)) [21fd06]CEngineServiceMgr::SwitchToLoop game requested: id [3] addons [] [505bd4]HostStateRequest::Start(HSR_IDLE): loop(levelload) id(5) addons() desc(Idle (levelload)) [505bd4]HostStateRequest::Start(HSR_IDLE): loop(levelload) id(5) addons() desc(Idle (levelload)) [21fb99]CEngineServiceMgr::SwitchToLoop levelload requested: id [3] addons [] [505bd4]CEngineServiceMgr::SwitchToLoop levelload requested: id [5] addons [] [21fdaa]m_nServerCount:2 ishltv:no m_nRetryNum:1 szRetryAddress:loopback [505e47]CEngineServiceMgr::Activating loop ( levelload, 5 ) [505bd4]CEngineServiceMgr::SwitchToLoop levelload requested: id [5] addons [] [21fcfb]CEngineServiceMgr::Activating loop ( levelload, 3 ) [505e4f]CHostStateMgr::Activate(Idle (levelload)) [505e47]CEngineServiceMgr::Activating loop ( levelload, 5 ) [22538d]HostStateRequest::Start(HSR_GAME): loop(remoteconnect) id(4) addons() desc(Remote Connect (=[A:1:194246665:20435])) [505e51]CEngineServiceMgr::SwitchToLoop game requested: id [5] addons [] [505e4f]CHostStateMgr::Activate(Idle (levelload)) [21fd06]CEngineServiceMgr::SwitchToLoop game requested: id [3] addons [] [22538d]CEngineServiceMgr::SwitchToLoop remoteconnect requested: id [4] addons [] [505e51]CEngineServiceMgr::SwitchToLoop game requested: id [5] addons [] [505f13]m_nServerCount:3 ishltv:no m_nRetryNum:1 szRetryAddress:loopback [505e51]CEngineServiceMgr::SwitchToLoop game requested: id [5] addons [] [505f13]m_nServerCount:3 ishltv:no m_nRetryNum:1 szRetryAddress:loopback [2253d5]CEngineServiceMgr::Activating loop ( remoteconnect, 4 ) [505f13]m_nServerCount:3 ishltv:no m_nRetryNum:1 szRetryAddress:loopback [220125]CEngineServiceMgr::Activating loop ( game, 3 ) [225565]CEngineServiceMgr::SwitchToLoop levelload requested: id [4] addons [] [506318]CEngineServiceMgr::Activating loop ( game, 5 ) [225577]CEngineServiceMgr::Activating loop ( levelload, 4 ) [956b24]HostStateRequest::Start(HSR_GAME): loop(remoteconnect) id(6) addons() desc(Remote Connect (=[A:1:2441613323:20435])) [956b24]CEngineServiceMgr::SwitchToLoop remoteconnect requested: id [6] addons [] [956b24]HostStateRequest::Start(HSR_GAME): loop(remoteconnect) id(6) addons() desc(Remote Connect (=[A:1:2441613323:20435])) [22538d]CEngineServiceMgr::SwitchToLoop remoteconnect requested: id [4] addoUser Mini Dump File: Only registers, stack and portions of memory are available
***** Path validation summary ** Response Time (ms) Location Deferred srv Symbol search path is: srv Executable search path is: Windows 10 Version 19044 MP (6 procs) Free x64 Product: WinNt, suite: SingleUserTS Machine Name: Debug session time: Sat Jun 4 01:11:45.000 2022 (UTC + 3:00) System Uptime: not available Process Uptime: 0 days 3:33:01.000 ................................................................ ................................................................ ......................... Loading unloaded module list ........ This dump file has an exception of interest stored in it. The stored exception information can be accessed via .ecxr. (964.ea4): Access violation - code c0000005 (first/second chance not available) For analysis of this file, run !analyze -v ntdll!NtGetContextThread+0x14: 00007ffc`c9e0ec54 c3 ret
Example Match ID (and possibly Timestamp)
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