ValveSoftware / Dota2-Gameplay

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Ogre Magi's Ignite doesn't throw 2 ignites if all nearby targets are already ignited. #8615

Open PhillipSF opened 1 year ago

PhillipSF commented 1 year ago

Ability name

Ignite

Description

Casting ignite on an enemy that's already ignited with another nearby enemy that's also ignited will only throw 1 ignite on the intial target instead of throwing 2 ignites, 1 on the intial target, and 1 on the other target. And if it multicasts, it will also just throw 1 ignite but at a different target from the last.

This bug also happens with multicasted ignites on targets that have just been ignited by the intial ignite.

How to replicate bug:

  1. Have 2 or more enemy targets
  2. Ignite them all
  3. Try to ignite them more
  4. You'll start throwing single ignites

Example Match ID (and possibly Timestamp)

N/A

commentator24 commented 1 year ago

if not mistaken the duration is longer on same target

PhillipSF commented 1 year ago

No, that's normal behaviour, the target gets the standard +8 from getting hit from an ignite. They don't get hit twice from a single ignite for +16.

Daar543 commented 1 year ago

Last time I checked, the duration gets increased. But even if not, you should not be forbidden from using the spell twice.

PhillipSF commented 1 year ago

That's not how the issue goes. It doesn't prevent you from casting ignite on the target, it just fails to throw the secondary ignite when all nearby targets are ignited, so you only see 1 ignite ball thrown each volley. Also, if you get a multicast on ignite, that multicast will always pick a different target from the cast before, so it's impossible to get a full x4 multicast ignite on one target while there are other enemies nearby.

TheChetu commented 1 year ago

Removed my previous comment, this is likely intended functionality, from the wiki: https://dota2.fandom.com/wiki/Ogre_Magi "The second projectile only targets enemies which do not have the Ignite debuff yet." So if all the targets already have the Ignite debuff then it will not throw the second projectile by default, only on multicast.