Open artillicime opened 1 year ago
So it seems every others speed buff in the game add properly on her (mirana ult, sven buff, glimmer cape, night time) including the active speed bonus from exorcism. It is just the passive part of exorcism that goes on and off for some reasons and give +30 night time mvt speed or 33/34 depending if it is on or off (exorcism lvl 1/2). Except for smoke of deceit when going backward at 32:45 showing +0% in the tooltip circle buff and the hero movement speed. Also with the last point on acquiring drum the night time was not applied if we consider the base of 382 being the passive base for lvl 2 althought at 34:49 it shows 350 again... (so either you see for that acquisition 382 going to 406 + 34 = 440 or from 440 to 460 for 0.1s approx)
***OOPS I realize from the last screenshot now that the part I said being a consistent change is the wind lace moved into the backpack which would be the change of 24 with the bonus... But it still applies to all the rest where 350 appears through the game until the end. Or multiple others instances where the lace is in my item slot like this example:
example of 350
at the end of the game if I don't update the view/timer starting from 40:16 (just before being 330) it stays at a base of 350 before other active bonus until the end of the game (and even until the very near moment I acquire exorcism lvl3). If I update move fast-forward/backward after reaching lvl 3 of exorcism (40:41) then the estimated correct value appears... (419, while 350*1,2=420!)
I've tried another game and in the replay the same thing happens.
If you fast-forward at
** I don't like speculating but what would give 56 in 341 = 285 + 56 is 285 20% - 1 ... xd
Match ID : 7131563262
I also have a replay with Lina where the boot of speed stop counting twice in the game and fiery soul disappeared if backing at a pause moment (if you are interested)...
At least the 20%
is wrong for the passive, it's just 19,75%
. If you calculate it by Flat movement speed plus percent.
With 12%
, 16%
, 19,75%
for the passive from the ulti the results match for day and night completely.
The values with active Ulti are a little bit different too. The results for day and night match only with: 7.75%
, 12%
and 16.25%
. It increases by 4.25%
per Level of the Ultimate. - It's just easier to display and read 8%/12%/16%.
The values on the image below are based on Death Prophets 285 Base Movement with Boots of Bearing (65) plus Aura (20) and an active Night Bonus (30). All results get truncated, not rounded.
The night Bonus goes off, as soon as you get attacked or attack someone.
From the changelog:
So it will decrease the movement speed by night by 35.925
, 38.4
and 40.8
every time you hit someone or get hit for 5 seconds when your ulti is on and 33.6
, 34.8
and 35.925
when the ulti is off.
Is it just the UI display that fails at many levels or it is in game instability?? It just seems weird to me that the replay isn't static...
*** it just don't answer the main point of my inquiry... I could figure the calculation was right to some decimal, but the problem is that it doesn't add up at some point in the game ignoring completely the bonus. 350 movement speed is 285 (base) + 45 (boots) + 20 (wind lace) so no % at all. By checking more closely at all the different value I found out that at one point it was the lace that was ignored (and in other game boot or other bonus). Since the replay seems to be a dynamic reading of the figure, it feels that when I am fast-forwarding (or moving back) the value is loading with an incorrect reading. So either the replay is right and there is a small inconsistency at that time about the movement speed and it doesn't refresh upward for some increment or there is a flaw in the allocation of memory for speed movement and it is reading it wrong at some point...
Hero and spell
Death Prophet - Exorcism speed bonus
Description
When I looked at the replay I thought the speed bonus was wrong, not applying it at all from lvl 6 and so on. Because I wanted to look something at the end of the replay, at first hand it seems it wasn't applying it at all in the hero description just calculating the boot and the wind lace (285+65). But looking at it more closely it seems the replay tooltip was unstable and for some reason when I was fast-forwarding it stops taking it into account (the exorcism bonus) at some point but then when I came back to some point it came back to normal then not showing at random point I was fast-forwarding. When I was lvl 12 and over then a different value from the bonus appeared (instead of 406 - 382). So I don't know which value was actually considered in the game since the replay is so much unstable on the value it displays... But I noticed that at 32:01 it was consistently disappearing and at 33:24 reappearing with the correct value (if that can help you find the origin of that error). At the end (when I looked at the entire replay) it then showed a different value (of the correct one) but then again if I fast-forward it got back to no bonus from exorcism again and even without drum's bonus if you land exactly at 40:08 (going to 40:18 and back tracking minus 10s to 40:08 also does that). Also if you have the correct value in the tooltip you will have +20 extra speed while acquiring (37:28) drum of endurance for like 0.1s or it will set the value properly (if it was wrong to 382). I hope it was not the wrong value applied in the game...
Match ID : 7129943880
Screenshots