5221(6111.820912): UseCandidate was set!
5220(6111.820900): Incoming binding request from [2804:7f4:538e:882d:89b7:f3a6:da06:fa55]:63497 to [2804:7f3:82:7ea6:aab5:282:51ee:ebea]:62878.
5219(6111.745947): Sending a STUN response to [2804:7f4:538e:882d:89b7:f3a6:da06:fa55]:63497 from [2804:7f3:82:7ea6:aab5:282:51ee:ebea]:62878.
5218(6111.745920): Incoming binding request from [2804:7f4:538e:882d:89b7:f3a6:da06:fa55]:63497 to [2804:7f3:82:7ea6:aab5:282:51ee:ebea]:62878.
5217(6100.264352): CL: Forcing ExecuteQueuedOperations due to entity slot re-use (203 )
5216(6100.264297): CL: Forcing ExecuteQueuedOperations due to entity slot re-use (202 axe_counter_helix)
5215(6038.719262): Panel Agility has fill-parent-flow for height, but isn't in a flowing down or up layout
5214(6038.484969): Panel Agility has fill-parent-flow for height, but isn't in a flowing down or up layout
5213(6038.252186): Panel Agility has fill-parent-flow for height, but isn't in a flowing down or up layout
5212(6036.778815): Waited 3.0ms for SteamNetworkingSockets lock [GetSessionConnectionInfo]
5211(6036.778792): SteamNetworkingSockets lock held for 10.5ms. (Performance warning.) ServiceThread,BeginFetchNetworkConfig
This is usually a symptom of a general performance problem such as thread starvation.
5210(6036.778760): Certificate expires in 46h19m at 1686657896 (current time 1686491129), will renew in 44h19m
5209(6032.969140): Recv msg 7535 (k_EMsgClientToGCGetProfileCardResponse), 102 bytes
5208(6032.969036): Recv msg 7535 (k_EMsgClientToGCGetProfileCardResponse), 111 bytes
5207(6032.558260): Send msg 7534 (k_EMsgClientToGCGetProfileCard), 22 bytes
5206(6032.558072): Send msg 7534 (k_EMsgClientToGCGetProfileCard), 22 bytes
5205(6031.896042): PregameHud - SetPreGameVisible 0
5204(6028.692076): CWorldRendererMgr::ServiceWorldRequests long frame: 96.627490ms
5203(6028.554561): CWorldRendererMgr::ServiceWorldRequests long frame: 100.204031ms
5202(6028.157671): CWorldRendererMgr::ServiceWorldRequests long frame: 89.138889ms
5201(6027.914213): Recv msg 7273 (k_EMsgGCChatMessage), 176 bytes
5200(6027.782211): WARNING: Particle system 'particles/ui/ui_aghs_pregamebg_ambient_mist.vpcf' was not precached correctly. Performing blocking load....
5199(6027.698266): Failed loading resource "particles/ui/ui_aghs_pregamebg_ambient_mist.vpcf_c" (ERROR_FILEOPEN: File not found)
5198(6026.980443): PregameHud - SetPreGameVisible 1
5197(6026.970581): PregameHud - eGameState is now DOTA_GAMERULES_STATE_PRE_GAME
5196(6026.895431): Panel Intelligence has fill-parent-flow for height, but isn't in a flowing down or up layout
5195(6026.895331): Panel Agility has fill-parent-flow for height, but isn't in a flowing down or up layout
5194(6026.895236): Panel Strength has fill-parent-flow for height, but isn't in a flowing down or up layout
5193(6026.866391): Panel Intelligence has fill-parent-flow for height, but isn't in a flowing down or up layout
5192(6026.866323): Panel Agility has fill-parent-flow for height, but isn't in a flowing down or up layout
5191(6026.866246): **** Panel Strength has fill-parent-flow for height, but isn't in a flowing down or up layout
5190(6026.808302): PregameHud - SetPreGameVisible 0
5189(6026.766952): CDOTA_Hud_Main::EventGameRulesStateChanged DOTA_GAMERULES_STATE_PRE_GAME
5188(6026.766885): C:Gamerules: entering state 'DOTA_GAMERULES_STATE_PRE_GAME'
5187(6026.614123): Height map file (maps/prefabs/promotional_dire_fountain.vhcg) not found, this will make ground height traces more expensive! Recompile the map to generate a height map.
5186(6026.605296): Height map file (maps/prefabs/promotional_radiant_fountain.vhcg) not found, this will make ground height traces more expensive! Recompile the map to generate a height map.
5185(6026.470588): PregameHud - eGameState is now DOTA_GAMERULES_STATE_WAIT_FOR_MAP_TO_LOAD
5184(6026.387503): CDOTA_Hud_Main::EventGameRulesStateChanged DOTA_GAMERULES_STATE_WAIT_FOR_MAP_TO_LOAD
5183(6026.387451): C:Gamerules: entering state 'DOTA_GAMERULES_STATE_WAIT_FOR_MAP_TO_LOAD'
5182(6026.086766): Created physics for maps/dota/world_physics.vphys
5181(6026.078035): SynchronouslySpawnGroup for group 'CL: [17: dota | world_layer_radiant_base | ]' took 4472us
5180(6026.073509): SynchronouslySpawnGroup for group 'CL: [16: dota | world_layer_dire_base | ]' took 3115us
5179(6011.649863): Overflow of the sheet cache texture. Releasing and starting over. This is ok in asset browser, not so ok if the game is triggering this!
5178(6011.245226): Warning: Unable to acquire convar value: dota_music_enable_spectator_mode
5177(6011.245210): Operator Error: Event valve_dota_001.music.ui_hero_select: CSosOperatorConvar
5176(6009.285126): PregameHud - eGameState is now DOTA_GAMERULES_STATE_TEAM_SHOWCASE
5175(6009.205018): CDOTA_Hud_Main::EventGameRulesStateChanged DOTA_GAMERULES_STATE_TEAM_SHOWCASE
5174(6009.204962): C:Gamerules: entering state 'DOTA_GAMERULES_STATE_TEAM_SHOWCASE'
5173(6004.317486): Recv msg 7273 (k_EMsgGCChatMessage), 43 bytes
5172(6001.022228): Recv msg 7273 (k_EMsgGCChatMessage), 43 bytes
5171(5997.536211): CAsyncWriteInProgress::OnComplete( "cfg/dotakeys_personal.lst" ) -> Success at 5997.536
5170(5997.534899): Saved offline user config file 'cfg/user_convars_0_slot0.vcfg'
5169(5997.533994): Saved user config file 'cfg/user_convars_89919777_slot0.vcfg'
5168(5997.533349): Saved 'user_convars.vcfg' to SteamRemoteStorage, 1142 bytes OK
5167(5997.532400): SavUser Mini Dump File: Only registers, stack and portions of memory are available
Symbol search path is: srv*
Executable search path is:
Windows 10 Version 22000 MP (4 procs) Free x64
Product: WinNt, suite: SingleUserTS
Edition build lab: 22000.1.amd64fre.co_release.210604-1628
Machine Name:
Debug session time: Sun Jun 11 10:45:22.000 2023 (UTC - 3:00)
System Uptime: not available
Process Uptime: 0 days 1:41:57.000
................................................................
................................................................
.......................................................
Loading unloaded module list
...............
This dump file has an exception of interest stored in it.
The stored exception information can be accessed via .ecxr.
(e6c.38e0): Access violation - code c0000005 (first/second chance not available)
For analysis of this file, run !analyze -v
ntdll!NtWaitForMultipleObjects+0x14:
00007ffc`c8fc4704 c3 ret
0:017> !analyze -v
Description
My Dota 2 is crashing a lot. Sometimes, 4, 5 times in a unique match.
I don't know what I can do to solve this problem.
DMP Analyse:
` Microsoft (R) Windows Debugger Version 10.0.25200.1003 AMD64 Copyright (c) Microsoft Corporation. All rights reserved.
Loading Dump File [C:\Program Files (x86)\Steam\dumps\crash_dota2.exe_20230611104518_1.dmp] Comment: 'Crash Uptime( 6111.826489 ) Total frames( 350467 ) Curtime( 253.544907 ) Realtime( 241.986954 ) Current Map: '(unknown)' Addons: VPK overrides: SpawnCount: 3 Command Line: "dota2.exe" -steam +engine_experimental_drop_frame_ticks 1 +voice_fadeouttime 0 -prewarm_panorama Launch path: C:\Program Files (x86)\Steam\steamapps\common\dota 2 beta\game\bin\win64\dota2.exe Build: 9721 (revision 8116143) OS: Windows 10 Pro (Build: 22000) (UBR: 1936) (Limited User) OS type: Windows 11 (21) Windows Game DVR: ENABLED Windows Game Mode: active App UI Language: brazilian, convar brazilian, localization brazilian Windows user default LCID: 0x0416 Misc: rate 80000 update 0 latency 21 msec Net: =[A:1:4255869969:23593] Time: Sun Jun 11 10:45:18 2023 Engine thread pool: 3 thread(s)
Render system: DX11 Driver Name: AMD Radeon R7 200 Series Driver Version: 27.20.20913.2000 VendorId / DeviceId: 0x1002 / 0x6658 SubSystem / Rev: 0xe258174b / 0x0 DXLevel: 110 Texture memory: 2,121,830,400 Vid: Borderless Window, render at 1920 x 1080, display at 1920 x 1080, refresh rate 0.00Hz (60Hz desktop) Version:0, cpu_level:1, mem_level:2, gpu_mem_level:2, defaultres:1920, defaultresheight:1080, gpu_level:2, version:1, knowndevice:1, refreshrate_numerator:0, refreshrate_denominator:0, fullscreen:0, coop_fullscreen:0, nowindowborder:1, mat_vsync:0, fullscreen_min_on_focus_loss:1, high_dpi:0, cl_particle_fallback_base:0, cl_particle_fallback_multiplier:0.000000, dota_cheap_water:false, r_deferred_height_fog:true, r_deferred_simple_light:1, r_ssao:true, cl_globallight_shadow_mode:2, r_dota_fxaa:true, r_deferred_additive_pass:true, dota_portrait_animate:true, r_deferred_specular_bloom:true, r_deferred_specular:true, dota_ambient_creatures:true, dota_ambient_cloth:true, r_texture_stream_mip_bias:0, r_dota_normal_maps:true, r_dashboard_render_quality:true, shaderquality:1, recommendedheight:2160, r_grass_quality:2, r_dota_allow_wind_on_trees:true, r_dota_allow_parallax_mapping:true, r_dota_bloom_compute_shader:1, r_depth_of_field:1, mat_viewportscale:1.000000, r_fullscreen_gamma:2.200000, r_dota_fsr_upsample:0, r_low_latency:1, useadvanced:0,
System Memory: Memory load: 88% Total physical memory: 8153.94 MiB Free physical memory: 905.56 MiB Total page file: 16857.94 MiB Free page file: 3197.95 MiB
Registered comments: (2166.282738) CDOTAGameRules::State_Enter DOTA_GAMERULES_STATE_INIT curtime:1.000000 realtime:2166.280548 (2176.339386) CDOTAGameRules::State_Enter DOTA_GAMERULES_STATE_CUSTOM_GAME_SETUP curtime:5.566667 realtime:2176.339385 (2176.358704) CDOTAGameRules::State_Enter DOTA_GAMERULES_STATE_HERO_SELECTION curtime:5.600000 realtime:2176.358703 (2176.368387) CDOTAGameRules::State_Enter DOTA_GAMERULES_STATE_STRATEGY_TIME curtime:5.633334 realtime:2176.368385 (2176.544008) CDOTAGameRules::State_Enter DOTA_GAMERULES_STATE_TEAM_SHOWCASE curtime:5.666667 realtime:2176.544007 (2176.545166) CDOTAGameRules::State_Enter DOTA_GAMERULES_STATE_WAIT_FOR_MAP_TO_LOAD curtime:5.700000 realtime:2176.545165 (2176.561793) CDOTAGameRules::State_Enter DOTA_GAMERULES_STATE_PRE_GAME curtime:5.733334 realtime:2176.561791 (2176.806338) CDOTAGameRules::State_Enter DOTA_GAMERULES_STATE_GAME_IN_PROGRESS curtime:5.733334 realtime:2176.806336
ConVars (non-default):
dota_global_item_shuffle_enabled_slots_upconverted true false dota_muerta_release_dont_show_ingame_event_descrip true false dota_show_popular_items false true dota_weekend_tourney_selected_division 7 0 dota_show_plus_assistant_violator false true dota_splash_ad_acknowledged_id 130 0 dota_highest_seen_item_id 27668946737 0 dota_hud_netgraph true false treasure_escalating_rares_popup_seen true false dota_match_solo_fast_queue true false dota_lane_selection_soft_support false true dota_lane_selection_hard_support false true dota_lane_selection_offlane false true dota_lane_selection_midlane false true dota_bot_script_index_mask 13 15 dota_featured_game_mode_splash_time 1666905417 0 dota_active_play_section_new 1 11 dota_lobby_settings_advanced_visible true false dota_last_acknowledged_plus_status 2 -1 cl_network_quality2 0 -1 dota_new_player_seen_learn_tab true false dota_client_first_session false true dota_dashboard_launch_count 398 0 dota_fantasy_popup_help_dpc false true dota_fantasy_league_region 3 1 dota_muerta_ofrenda_reveal_sequence_current_state 2 0 cl_dota_recent_games_include_custom_games false true cl_dota_recent_games_include_event_games false true dota_profile_hero_stats_sort_priorities -6 -2 1 -16 -12 -7 -8 -3 -4 -5 1
dota_profile_teammate_stats_sort_priorities -6 -5 3 -4 -2 1
dota_matchgroups_new 32 0 dota_matchgroups_automatic 32 0 dota_matchgroups_version 107 0 dota_match_game_modes 8388624 0 dota_competitive_game_modes 4194304 0 dota_redirect_allies_voice_to_private_coaching_gro false true dota_conduct_scorecard_latest_ack_seq_num 5223 0 dota_minimap_hero_size 957.931091 600 dota_camera_speed 7103.448242 3000 default_fov 75 90 dota_hud_flip false true voice_vox 2 0 dota_settings_quick_target_attack true false dota_settings_quick_move true false dota_player_multipler_orders true false dota_player_auto_repeat_right_mouse true false english false true cl_updaterate 30 20 cl_interp 0.033 0.016 dota_hero_demo_towers_enabled false true dota_hero_demo_default_enemy npc_dota_hero_necrolyte npc_dota_hero_axe dota_turbo_matches_played 12 0
Console History (reversed)
5221(6111.820912): UseCandidate was set! 5220(6111.820900): Incoming binding request from [2804:7f4:538e:882d:89b7:f3a6:da06:fa55]:63497 to [2804:7f3:82:7ea6:aab5:282:51ee:ebea]:62878. 5219(6111.745947): Sending a STUN response to [2804:7f4:538e:882d:89b7:f3a6:da06:fa55]:63497 from [2804:7f3:82:7ea6:aab5:282:51ee:ebea]:62878. 5218(6111.745920): Incoming binding request from [2804:7f4:538e:882d:89b7:f3a6:da06:fa55]:63497 to [2804:7f3:82:7ea6:aab5:282:51ee:ebea]:62878. 5217(6100.264352): CL: Forcing ExecuteQueuedOperations due to entity slot re-use (203 ) 5216(6100.264297): CL: Forcing ExecuteQueuedOperations due to entity slot re-use (202 axe_counter_helix) 5215(6038.719262): Panel Agility has fill-parent-flow for height, but isn't in a flowing down or up layout 5214(6038.484969): Panel Agility has fill-parent-flow for height, but isn't in a flowing down or up layout 5213(6038.252186): Panel Agility has fill-parent-flow for height, but isn't in a flowing down or up layout 5212(6036.778815): Waited 3.0ms for SteamNetworkingSockets lock [GetSessionConnectionInfo] 5211(6036.778792): SteamNetworkingSockets lock held for 10.5ms. (Performance warning.) ServiceThread,BeginFetchNetworkConfig This is usually a symptom of a general performance problem such as thread starvation. 5210(6036.778760): Certificate expires in 46h19m at 1686657896 (current time 1686491129), will renew in 44h19m 5209(6032.969140): Recv msg 7535 (k_EMsgClientToGCGetProfileCardResponse), 102 bytes 5208(6032.969036): Recv msg 7535 (k_EMsgClientToGCGetProfileCardResponse), 111 bytes 5207(6032.558260): Send msg 7534 (k_EMsgClientToGCGetProfileCard), 22 bytes 5206(6032.558072): Send msg 7534 (k_EMsgClientToGCGetProfileCard), 22 bytes 5205(6031.896042): PregameHud - SetPreGameVisible 0 5204(6028.692076): CWorldRendererMgr::ServiceWorldRequests long frame: 96.627490ms 5203(6028.554561): CWorldRendererMgr::ServiceWorldRequests long frame: 100.204031ms 5202(6028.157671): CWorldRendererMgr::ServiceWorldRequests long frame: 89.138889ms 5201(6027.914213): Recv msg 7273 (k_EMsgGCChatMessage), 176 bytes 5200(6027.782211): WARNING: Particle system 'particles/ui/ui_aghs_pregamebg_ambient_mist.vpcf' was not precached correctly. Performing blocking load.... 5199(6027.698266): Failed loading resource "particles/ui/ui_aghs_pregamebg_ambient_mist.vpcf_c" (ERROR_FILEOPEN: File not found) 5198(6026.980443): PregameHud - SetPreGameVisible 1 5197(6026.970581): PregameHud - eGameState is now DOTA_GAMERULES_STATE_PRE_GAME 5196(6026.895431): Panel Intelligence has fill-parent-flow for height, but isn't in a flowing down or up layout 5195(6026.895331): Panel Agility has fill-parent-flow for height, but isn't in a flowing down or up layout 5194(6026.895236): Panel Strength has fill-parent-flow for height, but isn't in a flowing down or up layout 5193(6026.866391): Panel Intelligence has fill-parent-flow for height, but isn't in a flowing down or up layout 5192(6026.866323): Panel Agility has fill-parent-flow for height, but isn't in a flowing down or up layout 5191(6026.866246): **** Panel Strength has fill-parent-flow for height, but isn't in a flowing down or up layout 5190(6026.808302): PregameHud - SetPreGameVisible 0 5189(6026.766952): CDOTA_Hud_Main::EventGameRulesStateChanged DOTA_GAMERULES_STATE_PRE_GAME 5188(6026.766885): C:Gamerules: entering state 'DOTA_GAMERULES_STATE_PRE_GAME' 5187(6026.614123): Height map file (maps/prefabs/promotional_dire_fountain.vhcg) not found, this will make ground height traces more expensive! Recompile the map to generate a height map. 5186(6026.605296): Height map file (maps/prefabs/promotional_radiant_fountain.vhcg) not found, this will make ground height traces more expensive! Recompile the map to generate a height map. 5185(6026.470588): PregameHud - eGameState is now DOTA_GAMERULES_STATE_WAIT_FOR_MAP_TO_LOAD 5184(6026.387503): CDOTA_Hud_Main::EventGameRulesStateChanged DOTA_GAMERULES_STATE_WAIT_FOR_MAP_TO_LOAD 5183(6026.387451): C:Gamerules: entering state 'DOTA_GAMERULES_STATE_WAIT_FOR_MAP_TO_LOAD' 5182(6026.086766): Created physics for maps/dota/world_physics.vphys 5181(6026.078035): SynchronouslySpawnGroup for group 'CL: [17: dota | world_layer_radiant_base |]' took 4472us
5180(6026.073509): SynchronouslySpawnGroup for group 'CL: [16: dota | world_layer_dire_base | ]' took 3115us
5179(6011.649863): Overflow of the sheet cache texture. Releasing and starting over. This is ok in asset browser, not so ok if the game is triggering this!
5178(6011.245226): Warning: Unable to acquire convar value: dota_music_enable_spectator_mode
5177(6011.245210): Operator Error: Event valve_dota_001.music.ui_hero_select: CSosOperatorConvar
5176(6009.285126): PregameHud - eGameState is now DOTA_GAMERULES_STATE_TEAM_SHOWCASE
5175(6009.205018): CDOTA_Hud_Main::EventGameRulesStateChanged DOTA_GAMERULES_STATE_TEAM_SHOWCASE
5174(6009.204962): C:Gamerules: entering state 'DOTA_GAMERULES_STATE_TEAM_SHOWCASE'
5173(6004.317486): Recv msg 7273 (k_EMsgGCChatMessage), 43 bytes
5172(6001.022228): Recv msg 7273 (k_EMsgGCChatMessage), 43 bytes
5171(5997.536211): CAsyncWriteInProgress::OnComplete( "cfg/dotakeys_personal.lst" ) -> Success at 5997.536
5170(5997.534899): Saved offline user config file 'cfg/user_convars_0_slot0.vcfg'
5169(5997.533994): Saved user config file 'cfg/user_convars_89919777_slot0.vcfg'
5168(5997.533349): Saved 'user_convars.vcfg' to SteamRemoteStorage, 1142 bytes OK
5167(5997.532400): SavUser Mini Dump File: Only registers, stack and portions of memory are available
Symbol search path is: srv* Executable search path is: Windows 10 Version 22000 MP (4 procs) Free x64 Product: WinNt, suite: SingleUserTS Edition build lab: 22000.1.amd64fre.co_release.210604-1628 Machine Name: Debug session time: Sun Jun 11 10:45:22.000 2023 (UTC - 3:00) System Uptime: not available Process Uptime: 0 days 1:41:57.000 ................................................................ ................................................................ ....................................................... Loading unloaded module list ............... This dump file has an exception of interest stored in it. The stored exception information can be accessed via .ecxr. (e6c.38e0): Access violation - code c0000005 (first/second chance not available) For analysis of this file, run !analyze -v ntdll!NtWaitForMultipleObjects+0x14: 00007ffc`c8fc4704 c3 ret 0:017> !analyze -v
KEY_VALUES_STRING: 1
FILE_IN_CAB: crash_dota2.exe_20230611104518_1.dmp
COMMENT: Crash Uptime( 6111.826489 ) Total frames( 350467 ) Curtime( 253.544907 ) Realtime( 241.986954 ) Current Map: '(unknown)' Addons: VPK overrides: SpawnCount: 3 Command Line: "dota2.exe" -steam +engine_experimental_drop_frame_ticks 1 +voice_fadeouttime 0 -prewarm_panorama Launch path: C:\Program Files (x86)\Steam\steamapps\common\dota 2 beta\game\bin\win64\dota2.exe Build: 9721 (revision 8116143) OS: Windows 10 Pro (Build: 22000) (UBR: 1936) (Limited User) OS type: Windows 11 (21) Windows Game DVR: ENABLED Windows Game Mode: active App UI Language: brazilian, convar brazilian, localization brazilian Windows user default LCID: 0x0416 Misc: rate 80000 update 0 latency 21 msec Net: =[A:1:4255869969:23593] Time: Sun Jun 11 10:45:18 2023 Engine thread pool: 3 thread(s)
Render system: DX11 Driver Name: AMD Radeon R7 200 Series Driver Version: 27.20.20913.2000 VendorId / DeviceId: 0x1002 / 0x6658 SubSystem / Rev: 0xe258174b / 0x0 DXLevel: 110 Texture memory: 2,121,830,400 Vid: Borderless Window, render at 192
NTGLOBALFLAG: 0
PROCESS_BAM_CURRENT_THROTTLED: 0
PROCESS_BAM_PREVIOUS_THROTTLED: 0
CONTEXT: (.ecxr) rax=000002b6198ac450 rbx=000002b467878900 rcx=0000001b0000000e rdx=000002b44faf3b80 rsi=000002b44fa2a300 rdi=000002b619f129a0 rip=00007ffc82a14165 rsp=000000d07467e830 rbp=000000d07467e930 r8=00000000ffffffff r9=0000000000000003 r10=00007ffc5c820000 r11=000000d07467e7e0 r12=0000000000000001 r13=0000000000000000 r14=000002b467878880 r15=55fa06daa6f3b789 iopl=0 nv up ei pl nz na pe nc cs=0033 ss=002b ds=002b es=002b fs=0053 gs=002b efl=00010202 steamnetworkingsockets!SteamNetworkingIdentity_ToString+0x18655: 00007ffc
82a14165 488b01 mov rax,qword ptr [rcx] ds:0000001b
0000000e=???????????????? Resetting default scopeEXCEPTION_RECORD: (.exr -1) ExceptionAddress: 00007ffc82a14165 (steamnetworkingsockets!SteamNetworkingIdentity_ToString+0x0000000000018655) ExceptionCode: c0000005 (Access violation) ExceptionFlags: 00000000 NumberParameters: 2 Parameter[0]: 0000000000000000 Parameter[1]: 0000001b0000000e Attempt to read from address 0000001b0000000e
PROCESS_NAME: dota2.exe
READ_ADDRESS: 0000001b0000000e
ERROR_CODE: (NTSTATUS) 0xc0000005 - A instru o no 0x%p referenciou a mem ria no 0x%p. A mem ria n o p de ser %s.
EXCEPTION_CODE_STR: c0000005
EXCEPTION_PARAMETER1: 0000000000000000
EXCEPTION_PARAMETER2: 0000001b0000000e
STACK_TEXT:
000000d0
7467e830 00007ffc
829e9806 : 000002b44fa2a300 000000d0
7467ece0 0000000000000000 000002b5
fa08aa10 : steamnetworkingsockets!SteamNetworkingIdentity_ToString+0x18655 000000d07467ec80 00007ffc
829ea81b : 000002b38ef6acc0 00000000
0000000e 000002b44f746760 00007ffc
00000000 : steamnetworkingsockets!SteamNetworkingSockets_DefaultPreFormatDebugOutputHandler+0x1b96 000000d07467ecb0 00007ffc
829ed602 : 000002b6310043d0 000002b3
0000005c 000000000000001c 00000000
00000025 : steamnetworkingsockets!SteamNetworkingSockets_DefaultPreFormatDebugOutputHandler+0x2bab 000000d07467f8e0 00007ffc
829ee673 : 0000000000000011 00000000
00000000 0000000000000000 00000000
0001885e : steamnetworkingsockets!SteamNetworkingSockets_DefaultPreFormatDebugOutputHandler+0x5992 000000d07467f960 00007ffc
829ee81c : 000002b38ee1f4e0 00000000
00000000 0000000000000000 00000000
00000000 : steamnetworkingsockets!SteamNetworkingSockets_DefaultPreFormatDebugOutputHandler+0x6a03 000000d07467f990 00007ffc
829e820b : 000000001daaf685 000002b3
8ef3dce0 0000000000000000 00000000
00000000 : steamnetworkingsockets!SteamNetworkingSockets_DefaultPreFormatDebugOutputHandler+0x6bac 000000d07467f9e0 00007ffc
82c1ab48 : 000002b300000000 00000000
00000000 0000000000000000 00000000
00000000 : steamnetworkingsockets!SteamNetworkingSockets_DefaultPreFormatDebugOutputHandler+0x59b 000000d07467fa10 00007ffc
c7ad55a0 : 0000000000000000 00000000
00000000 0000000000000000 00000000
00000000 : steamnetworkingsockets!SteamDatagram_SetNetworkConfig+0x18dbf8 000000d07467fa40 00007ffc
c8f2485b : 0000000000000000 00000000
00000000 0000000000000000 00000000
00000000 : kernel32!BaseThreadInitThunk+0x10 000000d07467fa70 00000000
00000000 : 0000000000000000 00000000
00000000 0000000000000000 00000000
00000000 : ntdll!RtlUserThreadStart+0x2bSYMBOL_NAME: steamnetworkingsockets+18655
MODULE_NAME: steamnetworkingsockets
IMAGE_NAME: steamnetworkingsockets.dll
STACK_COMMAND: dt ntdll!LdrpLastDllInitializer BaseDllName ; dt ntdll!LdrpFailureData ; ~17s; .ecxr ; kb
FAILURE_BUCKET_ID: INVALID_POINTER_READ_c0000005_steamnetworkingsockets.dll!Unknown
OS_VERSION: 10.0.22000.1
BUILDLAB_STR: co_release
OSPLATFORM_TYPE: x64
OSNAME: Windows 10
FAILURE_ID_HASH: {36c73185-c073-645e-041a-362164283a83}
Followup: MachineOwner
[0x1] KERNELBASE!WaitForMultipleObjectsEx + 0xf0
[0x2] KERNELBASE!WaitForMultipleObjects + 0xe
[0x3] crashhandler64!CreateInterface + 0x46cb7
[0x4] crashhandler64!CreateInterface + 0x23bc
[0x5] steamclient64!Breakpad_SteamWriteMiniDumpUsingExceptionInfoWithBuildId + 0x184
[0x6] steam_api64!SteamAPI_WriteMiniDump + 0x3e
[0x7] engine2 + 0x1b93d7
[0x8] tier0!MiniDumpStandardData_t::HandlerQueueHeartBeat + 0x5ff
[0x9] tier0!MiniDumpExceptionHandler + 0x1f4
[0xa] tier0!MiniDumpExceptionHandler + 0x284
[0xb] KERNELBASE!UnhandledExceptionFilter + 0x1f1
[0xc] ntdll!RtlUserThreadStart$filt$0 + 0xac
[0xd] ntdll!_C_specific_handler + 0x96
[0xe] ntdll!RtlpExecuteHandlerForException + 0xf
[0xf] ntdll!RtlDispatchException + 0x25a
[0x10] ntdll!KiUserExceptionDispatch + 0x2e
[0x11] steamnetworkingsockets!SteamNetworkingIdentity_ToString + 0x18655
[0x12] steamnetworkingsockets!SteamNetworkingSockets_DefaultPreFormatDebugOutputHandler + 0x1b96
[0x13] steamnetworkingsockets!SteamNetworkingSockets_DefaultPreFormatDebugOutputHandler + 0x2bab
[0x14] steamnetworkingsockets!SteamNetworkingSockets_DefaultPreFormatDebugOutputHandler + 0x5992
[0x15] steamnetworkingsockets!SteamNetworkingSockets_DefaultPreFormatDebugOutputHandler + 0x6a03
[0x16] steamnetworkingsockets!SteamNetworkingSockets_DefaultPreFormatDebugOutputHandler + 0x6bac
[0x17] steamnetworkingsockets!SteamNetworkingSockets_DefaultPreFormatDebugOutputHandler + 0x59b
[0x18] steamnetworkingsockets!SteamDatagram_SetNetworkConfig + 0x18dbf8
[0x19] kernel32!BaseThreadInitThunk + 0x10
[0x1a] ntdll!RtlUserThreadStart + 0x2b
`
Example Match ID (and possibly Timestamp)
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Screenshots
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