Open thedankeststorm opened 1 year ago
Also happened in my game: 7208374086
Actually happens quite often, in like 1/8 games. :(
Still happening regularly here too in games. Will try note matchid for next time. Only seems to be Turbo games?
Happened again despite 7.34 update
[Client] Lobby MatchID: 7279537121
[Client] ID: 0064d5a44912b27b
As soon as it happened I opened console, typed status, then grabbed the full set of logs (In case there's something in them that's helpful):
[SceneFileCache] Loaded 83488 .vcds from 193 vcdlist files
[Client] Event System loaded 92 events from file: vpk:C:/Program Files (x86)/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk:resource/core.gameevents.
[Client] Event System loaded 265 events from file: vpk:C:/Program Files (x86)/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk:resource/game.gameevents.
ReadSteamRemoteStorageFile( bufOut, "cfg/pending_replay_requests.lst" ) -> 0.000378 seconds
ReadSteamRemoteStorageFile( bufOut, "scripts/clientstorage.txt" ) -> 0.000265 seconds
LoadFullBodyLoadoutPortraitInfo failed to load scripts/npc/portraits_full_body_loadout.txt!
ReadSteamRemoteStorageFile( bufOut, "cfg/dotakeys_personal.lst" ) -> 0.000422 seconds
[Networking] --- C_DOTA_Unit_TargetDummy has duplicate fields
[Networking] C_DOTA_Unit_TargetDummy::m_flLastDamageTime:6764 (GameTime_t ) already encountered at C_DOTA_BaseNPC::m_flLastDamageTime:4164 (GameTime_t)
[Networking] CEntitySystem::BuildEntityNetworking (parallel build of client) took 68.227 msecs for 1589 out of 1671 classes
ReadSteamRemoteStorageFile( bufOut, "cfg/dota_player_loadout_shuffle.txt" ) -> 0.000428 seconds
[ResourceSystem] Failed loading resource "scripts/trophies_staging.vdata_c" (ERROR_FILEOPEN: File not found)
[ResourceSystem] Failed loading resource "scripts/ping_wheel_staging.vdata_c" (ERROR_FILEOPEN: File not found)
[ResourceSystem] Failed loading resource "scripts/featured_gamemodes_staging.vdata_c" (ERROR_FILEOPEN: File not found)
[ResourceSystem] Failed loading resource "scripts/candy_shops_staging.vdata_c" (ERROR_FILEOPEN: File not found)
Telling Steam it is safe to update the app
[GCClient] Logged on to Steam, set GC connection state to NO_SESSION
ReadSteamRemoteStorageFile( bufOut, "cfg/contextual_tips_history.json" ) -> 0.000355 seconds
[GCClient] Trying to send message type 8879 (k_EMsgClientToGCRankRequest) before GC connection established. This is guaranteed to fail.
[Server] Event System loaded 92 events from file: vpk:C:/Program Files (x86)/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk:resource/core.gameevents.
[Server] Event System loaded 265 events from file: vpk:C:/Program Files (x86)/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk:resource/game.gameevents.
[Networking] --- CDOTA_Unit_TargetDummy has duplicate fields
[Networking] CDOTA_Unit_TargetDummy::m_flLastDamageTime:7556 (GameTime_t ) already encountered at CDOTA_BaseNPC::m_flLastDamageTime:3576 (GameTime_t)
[Networking] CEntitySystem::BuildEntityNetworking (parallel build of server) took 63.040 msecs for 1585 out of 1658 classes
Failed to load mutations file! scripts/battlepass/ti2018/mutations.txt
[Vfx] No valid vcs file found for shader generic.vfx
[MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1477): Error creating shader generic.vfx for material materials/dev/luminaire.vmat!
[MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1477): Error creating shader generic.vfx for material materials/dev/luminaire.vmat!
[MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1477): Error creating shader generic.vfx for material materials/dev/luminaire.vmat!
[MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1477): Error creating shader generic.vfx for material materials/dev/luminaire.vmat!
[MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1477): Error creating shader generic.vfx for material dev/panorama_world_panel_lit_opaque.vmat!
[MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1477): Error creating shader generic.vfx for material dev/panorama_world_panel_lit_opaque.vmat!
[MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1477): Error creating shader generic.vfx for material dev/panorama_world_panel_lit_opaque.vmat!
[MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1477): Error creating shader generic.vfx for material dev/panorama_world_panel_lit_opaque.vmat!
[MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1477): Error creating shader generic.vfx for material dev/panorama_world_panel_lit_default.vmat!
[MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1477): Error creating shader generic.vfx for material dev/panorama_world_panel_lit_default.vmat!
[MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1477): Error creating shader generic.vfx for material dev/panorama_world_panel_lit_default.vmat!
[MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1477): Error creating shader generic.vfx for material dev/panorama_world_panel_lit_default.vmat!
[ResourceSystem] Failed loading resource "soundevents/soundevents_test.vsndevts_c" (ERROR_FILEOPEN: File not found)
[SplitScreen] Loaded 'user_convars.vcfg' from SteamRemoteStorage, 2376 bytes OK
[SplitScreen] Loaded 'user_keys.vcfg' from SteamRemoteStorage, 1182 bytes OK
[HostStateManager] CHostStateMgr::QueueNewRequest( Idle (levelload), 1 )
ChangeGameUIState: DOTA_GAME_UI_STATE_INVALID -> DOTA_GAME_UI_STATE_LOADING_SCREEN
Source2Init OK
[HostStateManager] HostStateRequest::Start(HSR_IDLE): loop(levelload) id(1) addons() desc(Idle (levelload))
[EngineServiceManager] SwitchToLoop levelload requested: id [1] addons []
ReadSteamRemoteStorageFile( bufOut, "cfg/viewedheropatches.cfg" ) -> 0.000366 seconds
Successfully loaded player info from 'scripts/dota_pro_player_info.json'
ReadSteamRemoteStorageFile( bufOut, "cfg/challenge_selections.cfg" ) -> 0.000265 seconds
WriteSteamRemoteStorageFileAsync( "cfg/last_match.dat" ) -> at 13.752
ReadSteamRemoteStorageFile( bufOut, "scripts/dota_acknowledged_violators.txt" ) -> 0.000141 seconds
ReadSteamRemoteStorageFile( bufOut, "guides/alchemist_scratch.build" ) -> 0.000148 seconds
ReadSteamRemoteStorageFile( bufOut, "guides/broodmother_1618105935.build" ) -> 0.000153 seconds
ReadSteamRemoteStorageFile( bufOut, "guides/disruptor_scratch.build" ) -> 0.000147 seconds
ReadSteamRemoteStorageFile( bufOut, "guides/drow_ranger_scratch.build" ) -> 0.000170 seconds
ReadSteamRemoteStorageFile( bufOut, "guides/ember_spirit_scratch.build" ) -> 0.000162 seconds
ReadSteamRemoteStorageFile( bufOut, "guides/legion_commander_scratch.build" ) -> 0.000168 seconds
ReadSteamRemoteStorageFile( bufOut, "guides/meepo_scratch.build" ) -> 0.000155 seconds
ReadSteamRemoteStorageFile( bufOut, "guides/monkey_king_scratch.build" ) -> 0.000137 seconds
ReadSteamRemoteStorageFile( bufOut, "guides/pangolier_1515734588.build" ) -> 0.000145 seconds
ReadSteamRemoteStorageFile( bufOut, "guides/pudge_scratch.build" ) -> 0.000176 seconds
ReadSteamRemoteStorageFile( bufOut, "guides/pugna_scratch.build" ) -> 0.000243 seconds
ReadSteamRemoteStorageFile( bufOut, "guides/shadow_shaman_scratch.build" ) -> 0.000145 seconds
ReadSteamRemoteStorageFile( bufOut, "guides/shredder_scratch.build" ) -> 0.000145 seconds
ReadSteamRemoteStorageFile( bufOut, "guides/skeleton_king_1622795764.build" ) -> 0.000167 seconds
ReadSteamRemoteStorageFile( bufOut, "guides/storm_spirit_scratch.build" ) -> 0.000131 seconds
ReadSteamRemoteStorageFile( bufOut, "guides/techies_scratch.build" ) -> 0.000148 seconds
ReadSteamRemoteStorageFile( bufOut, "guides/tiny_scratch.build" ) -> 0.000136 seconds
ReadSteamRemoteStorageFile( bufOut, "guides/ursa_scratch.build" ) -> 0.000129 seconds
ReadSteamRemoteStorageFile( bufOut, "guides/winter_wyvern_1595047403.build" ) -> 0.000130 seconds
ReadSteamRemoteStorageFile( bufOut, "guides/winter_wyvern_1595047960.build" ) -> 0.000132 seconds
ReadSteamRemoteStorageFile( bufOut, "guides/witch_doctor_scratch.build" ) -> 0.000189 seconds
ReadSteamRemoteStorageFile( bufOut, "guides/slark_scratch.build" ) -> 0.000165 seconds
ReadSteamRemoteStorageFile( bufOut, "guides/axe_scratch.build" ) -> 0.000165 seconds
ReadSteamRemoteStorageFile( bufOut, "guides/invoker_scratch.build" ) -> 0.000128 seconds
ReadSteamRemoteStorageFile( bufOut, "guides/ogre_magi_scratch.build" ) -> 0.000143 seconds
ReadSteamRemoteStorageFile( bufOut, "guides/undying_1640148586.build" ) -> 0.000136 seconds
ReadSteamRemoteStorageFile( bufOut, "cfg/herobuilds.cfg" ) -> 0.000145 seconds
ReadSteamRemoteStorageFile( bufOut, "cfg/saved_sets.kv" ) -> 0.000234 seconds
ReadSteamRemoteStorageFile( bufOut, "cfg/dismissed_help_tips.txt" ) -> 0.000173 seconds
ReadSteamRemoteStorageFile( bufOut, "scripts/lobby_settings.txt" ) -> 0.000334 seconds
ILocalize::AddFile() failed to load file "resource/localization/broadcastfacts_english.txt".
[HostStateManager] Host activate: Idle (levelload)
[SplitScreen] Writing configuration for slot 0
[SplitScreen] Saved 'user_keys.vcfg' to SteamRemoteStorage, 1182 bytes OK
[SplitScreen] Saved user config file 'cfg/user_keys_64938427_slot0.vcfg'
[SplitScreen] Saved offline user config file 'cfg/user_keys_0_slot0.vcfg'
[SplitScreen] Saved 'user_convars.vcfg' to SteamRemoteStorage, 2376 bytes OK
[SplitScreen] Saved user config file 'cfg/user_convars_64938427_slot0.vcfg'
[SplitScreen] Saved offline user config file 'cfg/user_convars_0_slot0.vcfg'
[Console] Unknown command 'engine_experimental_drop_frame_ticks'!
[Steam] Running SteamAPI_RunCallbacks for first time
[SteamNetSockets] Certificate expires in 47h25m at 1691897882 (current time 1691727148), will renew in 45h25m
[GCClient] Send msg 4006 (k_EMsgGCClientHello), 111 bytes
CAsyncWriteInProgress::OnComplete( "cfg/last_match.dat" ) -> Success at 14.084
[SteamNetSockets] Got SDR network config. Loaded revision 1685561639 OK
[SteamNetSockets] Performing ping measurement
[SteamNetSockets] SDR RelayNetworkStatus: avail=Attempting config=OK anyrelay=Attempting (Performing ping measurement)
[SteamNetSockets] AuthStatus (steamid:76561198025204155): OK (OK)
[SteamNetSockets] Waited 2.8ms for SteamNetworkingSockets lock [ReceiveMessagesOnChannel]
[Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
[EngineServiceManager] SwitchToLoop game requested: id [1] addons []
ReadSteamRemoteStorageFile( bufOut, "cfg/chat.cfg" ) -> 0.000331 seconds
[Server] CNetworkGameServerBase::SetServerState (ss_dead -> ss_waitingforgamesessionmanifest)
[Server] SV: maxplayers set to 1
Initializing script VM...
...done
[ResourceSystem] Failed loading resource "scripts/player.vdata_c" (ERROR_FILEOPEN: File not found)
[GCClient] Trying to send message type 7387 (k_EMsgDOTAGetEventPoints) before GC connection established. This is guaranteed to fail.
**** Panel TimeRangeSlider has fill-parent-flow for width, but isn't in a flowing right layout
**** Panel TimeScrubSlider has fill-parent-flow for width, but isn't in a flowing right layout
**** Panel SliderAndMarkers has fill-parent-flow for width, but isn't in a flowing right layout
**** Panel TimeScrubSlider has fill-parent-flow for width, but isn't in a flowing right layout
[GCClient] Trying to send message type 8793 (k_EMsgClientToGCGetCurrentPrivateCoachingSession) before GC connection established. This is guaranteed to fail.
[GCClient] Trying to send message type 7387 (k_EMsgDOTAGetEventPoints) before GC connection established. This is guaranteed to fail.
[GCClient] Trying to send message type 7427 (k_EMsgGCNotificationsRequest) before GC connection established. This is guaranteed to fail.
Finished requesting news data
[GCClient] Recv msg 4009 (k_EMsgGCClientConnectionStatus), 12 bytes
[GCClient] In logon queue; waiting for GC to confirm connection.
[GCClient] Trying to send message type 7387 (k_EMsgDOTAGetEventPoints) before GC connection established. This is guaranteed to fail.
[ResourceSystem] Failed loading resource "panorama/images/spellicons/dota_base_ability_png.vtex_c" (ERROR_FILEOPEN: File not found)
[GCClient] Recv msg 7388 (k_EMsgDOTAGetEventPointsResponse), 4664 bytes
[GCClient] Recv msg 7388 (k_EMsgDOTAGetEventPointsResponse), 84 bytes
[GCClient] Recv msg 7388 (k_EMsgDOTAGetEventPointsResponse), 29 bytes
[GCClient] Recv msg 7388 (k_EMsgDOTAGetEventPointsResponse), 48 bytes
[GCClient] Recv msg 7388 (k_EMsgDOTAGetEventPointsResponse), 54 bytes
[GCClient] Recv msg 7388 (k_EMsgDOTAGetEventPointsResponse), 48 bytes
[GCClient] Recv msg 4004 (k_EMsgGCClientWelcome), 591 bytes
[GCClient] Received client welcome from GC.
[SOCache] CMsgClientWelcome subscribed: 1 up-to-date, 1 out-of-date
[SOCache] CGCSOCacheSubscribedJob(owner=<Invite:76561198025204155>) [in cache]
[GCClient] Send msg 7197 (k_EMsgGCMatchmakingStatsRequest), 8 bytes
GC reported matchgroups version 107
[WeekendTourney] Received weekend tourney schedule.
[GCClient] Send msg 2536 (k_EMsgGCRequestStoreSalesData), 12 bytes
[GCClient] Send msg 8078 (k_EMsgClientToGCGetQuestProgress), 17 bytes
[GCClient] Send msg 8879 (k_EMsgClientToGCRankRequest), 19 bytes
[GCClient] Send msg 8308 (k_EMsgClientToGCCavernCrawlGetClaimedRoomCount), 19 bytes
[GCClient] Recv msg 29 (k_ESOMsg_CacheSubscribedUpToDate), 44 bytes
[GCClient] Send msg 2581 (k_EMsgClientToGCLookupAccountName), 13 bytes
Failed to load inventory scratchpad information file "cfg/dota_player_scratchpad.txt"!
[GCClient] Send msg 7503 (k_EMsgClientToGCEmoticonDataRequest), 17 bytes
[GCClient] Send msg 8303 (k_EMsgClientToGCRequestSocialFeed), 24 bytes
[GCClient] Recv msg 8079 (k_EMsgClientToGCGetQuestProgressResponse), 19 bytes
[GCClient] Recv msg 8309 (k_EMsgClientToGCCavernCrawlGetClaimedRoomCountResponse), 19 bytes
[GCClient] Recv msg 8880 (k_EMsgGCToClientRankResponse), 28 bytes
[GCClient] Recv msg 2582 (k_EMsgClientToGCLookupAccountNameResponse), 29 bytes
[GCClient] Send msg 8727 (k_EMsgClientToGCRequestAccountGuildPersonaInfo), 22 bytes
[Server] SV: Spawn Server: <empty>
[Server] CNetworkGameServerBase::SetServerState (ss_waitingforgamesessionmanifest -> ss_loading)
[GCClient] Send msg 7534 (k_EMsgClientToGCGetProfileCard), 22 bytes
[GCClient] Send msg 8137 (k_EMsgClientToGCMyTeamInfoRequest), 17 bytes
[Server] CNetworkGameServerBase::SetServerState (ss_loading -> ss_active)
[Client] CL: CWaitForGameServerStartupPrerequisite done waiting for server
[Client] CL: CCreateGameClientJob creating client connection to 'loopback'
[SteamNetSockets] [#1075682357 pipe] connected
[SteamNetSockets] [#1070885416 pipe] connected
[Networking] Created poll group for socket 'client'
[Networking] Created poll group for socket 'server'
[Networking] Connected loopback client=401d9c35@loopback:1 <-> server=3fd46a28@loopback:0
[GCClient] Recv msg 2538 (k_EMsgGCRequestStoreSalesDataUpToDateResponse), 16 bytes
[GCClient] Recv msg 7198 (k_EMsgGCMatchmakingStatsResponse), 324 bytes
[GCClient] Recv msg 7504 (k_EMsgGCToClientEmoticonData), 411 bytes
[NetSteamConn] Associating NetChan Chilling_Sil loopback:0[1] (loopback:0) with Steam Net Connection handle #1070885416 (userdata 0)
[GCClient] Send msg 8853 (k_EMsgClientToGCGetHeroStickers), 17 bytes
[NetSteamConn] Associating NetChan client loopback:1[0] (loopback:1) with Steam Net Connection handle #1075682357 (userdata 1)
[Client] CL: Connected to 'loopback:1'
[Server] SV: Sending server info to client 'Chilling_Silence' at loopback:0, 1.9ms
[Server] SV: WriteInitialSpawnGroups sending 1 groups
[Server] Client 0 'Chilling_Silence' setting rate to 80000
[GCClient] Send msg 7543 (k_EMsgClientToGCGetBattleReportInfo), 22 bytes
[Client] Game: "Dota 2"
[Client] Map: "<empty>"
[Client] Players: 1 (0 bots) / 1 humans
[Client] Build: 9743 (revision 8258153)
[Client] Server Number: 1
[SignonState] CL: CNetworkGameClient::ProcessServerInfo
ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000438 seconds
CResponseSystem: scripts/talker/response_rules.vrr (30572 rules, 2814 criteria, and 30572 responses)
[GCClient] Recv msg 8304 (k_EMsgClientToGCRequestSocialFeedResponse), 732 bytes
[GCClient] Recv msg 8678 (k_EMsgGCToClientGuildMembershipUpdated), 13 bytes
[GCClient] Recv msg 8728 (k_EMsgClientToGCRequestAccountGuildPersonaInfoResponse), 34 bytes
[GCClient] Recv msg 7535 (k_EMsgClientToGCGetProfileCardResponse), 419 bytes
[GCClient] Recv msg 8136 (k_EMsgGCToClientTeamsInfo), 154 bytes
[GCClient] Recv msg 8854 (k_EMsgClientToGCGetHeroStickersResponse), 21 bytes
[Client] CNetworkGameClient::ProcessClassInfo: create on client true
[Client] CNetworkGameClient::ProcessClassInfo: creating client serializers from local server serializers (crc 0, server api exists)
[Client] Client missing networkable entity class CLightGlow
[Client] Client missing networkable entity class CNavLinkAreaEntity
[Client] Client missing networkable entity class CPhysMagnet
[Client] Client missing networkable entity class CSpotlightEnd
[Client] CNetworkGameClientBase::LinkClasses took 41.631 msec
[GCClient] Recv msg 7544 (k_EMsgClientToGCGetBattleReportInfoResponse), 162 bytes
[GCClient] Recv msg 8747 (k_EMsgGCToClientGuildMembersDataUpdated), 32 bytes
[GCClient] Recv msg 8675 (k_EMsgGCToClientGuildDataUpdated), 689 bytes
[GCClient] Recv msg 8689 (k_EMsgGCToClientAccountGuildEventDataUpdated), 114 bytes
[ResourceSystem] Failed loading resource "particles/water_impact/water_splash_03.vpcf_c" (ERROR_FILEOPEN: File not found)
[ResourceSystem] Failed loading resource "particles/water_impact/water_splash_02.vpcf_c" (ERROR_FILEOPEN: File not found)
[ResourceSystem] Failed loading resource "particles/water_impact/water_splash_01.vpcf_c" (ERROR_FILEOPEN: File not found)
[SteamNetSockets] Ping measurement completed
[SteamNetSockets] Ping location: syd=25+2,sgp=117+11/114+2,lax=127+12,msj1=148+14/137+12,hkg=149+14/143+2,maa=188+18/147+2,sea=149+14/151+12,mdf1=179+17/158+12,dfw=159+15/159+12,iad=217+21/191+12,fra=272+27/280+17,gru=329+32/321+29
[SteamNetSockets] SDR RelayNetworkStatus: avail=OK config=OK anyrelay=OK (OK)
[WeekendTourney] Auto selecting weekend tourney division 'se_asia' based on ping to best region of 25ms
[WeekendTourney] Selected division changed to 'se_asia'
[Client] CL: CGameClientConnectPrerequisite connection succeeded
ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_DASHBOARD
[Server] SV: IGameSystem::LoopActivateAllSystems {
[Host] HO: IGameSystem::LoopActivateAllSystems {
[Host] HO: } IGameSystem::LoopActivateAllSystems done
[Server] SV: } IGameSystem::LoopActivateAllSystems done
[Server] SV: Game started
[Client] CL: IGameSystem::LoopActivateAllSystems {
ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000493 seconds
[Client] CL: } IGameSystem::LoopActivateAllSystems done
[SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
[Server] SV: Sending full update to client Chilling_Silence (reason: initial update)
[Client] CL: Receiving uncompressed update from server
[Networking] client loopback:1[0]: NetChan Setting Timeout to 30.00 seconds
[Client] CL: Signon traffic "client": incoming 67.928 KB [176 pkts], outgoing 1.289 KB [171 pkts]
[Networking] Chilling_Sil loopback:0[1]: NetChan Setting Timeout to 20.00 seconds
[GCClient] Recv msg 8772 (k_EMsgGCToClientOverwatchCasesAvailable), 13 bytes
[GCClient] Send msg 8687 (k_EMsgClientToGCRequestAccountGuildEventData), 22 bytes
[GCClient] Send msg 8673 (k_EMsgClientToGCRequestGuildData), 20 bytes
[GCClient] Send msg 8713 (k_EMsgClientToGCRequestActiveGuildChallenge), 22 bytes
[GCClient] Send msg 7534 (k_EMsgClientToGCGetProfileCard), 23 bytes
[GCClient] Send msg 7534 (k_EMsgClientToGCGetProfileCard), 22 bytes
[GCClient] Send msg 7534 (k_EMsgClientToGCGetProfileCard), 22 bytes
[GCClient] Send msg 7534 (k_EMsgClientToGCGetProfileCard), 22 bytes
[GCClient] Send msg 7534 (k_EMsgClientToGCGetProfileCard), 22 bytes
[GCClient] Send msg 7534 (k_EMsgClientToGCGetProfileCard), 22 bytes
[GCClient] Send msg 7534 (k_EMsgClientToGCGetProfileCard), 22 bytes
[GCClient] Send msg 7534 (k_EMsgClientToGCGetProfileCard), 22 bytes
[GCClient] Send msg 7534 (k_EMsgClientToGCGetProfileCard), 22 bytes
[GCClient] Send msg 7534 (k_EMsgClientToGCGetProfileCard), 23 bytes
[GCClient] Send msg 7534 (k_EMsgClientToGCGetProfileCard), 22 bytes
[GCClient] Send msg 7534 (k_EMsgClientToGCGetProfileCard), 22 bytes
[GCClient] Send msg 7534 (k_EMsgClientToGCGetProfileCard), 22 bytes
[GCClient] Send msg 7534 (k_EMsgClientToGCGetProfileCard), 22 bytes
[GCClient] Send msg 7534 (k_EMsgClientToGCGetProfileCard), 22 bytes
[GCClient] Send msg 7534 (k_EMsgClientToGCGetProfileCard), 22 bytes
[GCClient] Send msg 7534 (k_EMsgClientToGCGetProfileCard), 22 bytes
[GCClient] Send msg 7534 (k_EMsgClientToGCGetProfileCard), 22 bytes
[GCClient] Send msg 7534 (k_EMsgClientToGCGetProfileCard), 22 bytes
[GCClient] Send msg 7534 (k_EMsgClientToGCGetProfileCard), 22 bytes
[GCClient] Send msg 7534 (k_EMsgClientToGCGetProfileCard), 22 bytes
[GCClient] Send msg 7534 (k_EMsgClientToGCGetProfileCard), 22 bytes
[GCClient] Send msg 8729 (k_EMsgClientToGCRequestAccountGuildPersonaInfoBatch), 534 bytes
[GCClient] Send msg 8793 (k_EMsgClientToGCGetCurrentPrivateCoachingSession), 17 bytes
[GCClient] Send msg 7427 (k_EMsgGCNotificationsRequest), 17 bytes
ProtoBufHelper::ParseJSON: Ignoring extra JSON key 'success', which is not found in protobuf message 'CMsgDOTAPlayerInfoList'!
[GCClient] Recv msg 8688 (k_EMsgClientToGCRequestAccountGuildEventDataResponse), 119 bytes
[GCClient] Recv msg 8674 (k_EMsgClientToGCRequestGuildDataResponse), 698 bytes
[GCClient] Recv msg 8714 (k_EMsgClientToGCRequestActiveGuildChallengeResponse), 39 bytes
[GCClient] Recv msg 7535 (k_EMsgClientToGCGetProfileCardResponse), 91 bytes
[GCClient] Recv msg 7535 (k_EMsgClientToGCGetProfileCardResponse), 37 bytes
[GCClient] Recv msg 7535 (k_EMsgClientToGCGetProfileCardResponse), 105 bytes
[GCClient] Recv msg 7535 (k_EMsgClientToGCGetProfileCardResponse), 94 bytes
[GCClient] Recv msg 7535 (k_EMsgClientToGCGetProfileCardResponse), 50 bytes
[GCClient] Recv msg 7535 (k_EMsgClientToGCGetProfileCardResponse), 104 bytes
[GCClient] Recv msg 7535 (k_EMsgClientToGCGetProfileCardResponse), 94 bytes
[GCClient] Recv msg 7535 (k_EMsgClientToGCGetProfileCardResponse), 92 bytes
[GCClient] Recv msg 7535 (k_EMsgClientToGCGetProfileCardResponse), 94 bytes
[GCClient] Recv msg 7535 (k_EMsgClientToGCGetProfileCardResponse), 98 bytes
[GCClient] Recv msg 7535 (k_EMsgClientToGCGetProfileCardResponse), 49 bytes
[GCClient] Recv msg 7535 (k_EMsgClientToGCGetProfileCardResponse), 195 bytes
[GCClient] Send msg 7387 (k_EMsgDOTAGetEventPoints), 24 bytes
[GCClient] Recv msg 7535 (k_EMsgClientToGCGetProfileCardResponse), 264 bytes
[GCClient] Recv msg 7535 (k_EMsgClientToGCGetProfileCardResponse), 107 bytes
[GCClient] Recv msg 7535 (k_EMsgClientToGCGetProfileCardResponse), 108 bytes
[GCClient] Recv msg 7535 (k_EMsgClientToGCGetProfileCardResponse), 189 bytes
[GCClient] Recv msg 7535 (k_EMsgClientToGCGetProfileCardResponse), 107 bytes
[GCClient] Recv msg 7535 (k_EMsgClientToGCGetProfileCardResponse), 38 bytes
[GCClient] Recv msg 7535 (k_EMsgClientToGCGetProfileCardResponse), 199 bytes
[GCClient] Recv msg 7535 (k_EMsgClientToGCGetProfileCardResponse), 157 bytes
[GCClient] Recv msg 8794 (k_EMsgClientToGCGetCurrentPrivateCoachingSessionResponse), 19 bytes
[GCClient] Recv msg 7535 (k_EMsgClientToGCGetProfileCardResponse), 104 bytes
[GCClient] Recv msg 7535 (k_EMsgClientToGCGetProfileCardResponse), 187 bytes
[GCClient] Recv msg 7428 (k_EMsgGCNotificationsResponse), 47 bytes
[GCClient] Send msg 8800 (k_EMsgClientToGCGetAvailablePrivateCoachingSessionsSummary), 17 bytes
[GCClient] Recv msg 7388 (k_EMsgDOTAGetEventPointsResponse), 1633 bytes
[WorldRenderer] CWorldRendererMgr::ServiceWorldRequests long frame: 80.514653ms
[GCClient] Recv msg 8801 (k_EMsgClientToGCGetAvailablePrivateCoachingSessionsSummaryResponse), 23 bytes
[GCClient] Recv msg 8730 (k_EMsgClientToGCRequestAccountGuildPersonaInfoBatchResponse), 703 bytes
[GCClient] Send msg 8729 (k_EMsgClientToGCRequestAccountGuildPersonaInfoBatch), 276 bytes
[GCClient] Send msg 4522 (k_EMsgClientToGCIntegrityStatus), 665 bytes
[GCClient] Send msg 4503 (k_EMsgGCPartyInviteResponse), 268 bytes
[GCClient] Recv msg 7681 (k_EMsgGCToClientRequestMMInfo), 8 bytes
[GCClient] Recv msg 24 (k_ESOMsg_CacheSubscribed), 139 bytes
[GCClient] Recv msg 26 (k_ESOMsg_UpdateMultiple), 47 bytes
[GCClient] Recv msg 25 (k_ESOMsg_CacheUnsubscribed), 22 bytes
[GCClient] Send msg 7682 (k_EMsgClientToGCMMInfo), 12 bytes
[SOCache] CGCSOCacheSubscribedJob(owner=<Party:28382399247536853>) [in cache]
[GCClient] Send msg 7009 (k_EMsgGCJoinChatChannel), 35 bytes
[SOCache] CGCSOCacheUnsubscribedJob(owner=<Invite:76561198025204155>)
[GCClient] Send msg 8879 (k_EMsgClientToGCRankRequest), 19 bytes
[GCClient] Recv msg 8730 (k_EMsgClientToGCRequestAccountGuildPersonaInfoBatchResponse), 256 bytes
**** Unable to localize '#DOTA_Friend_Join_Party' on panel 'InviteLabel'
[GCClient] Recv msg 7010 (k_EMsgGCJoinChatChannelResponse), 86 bytes
[GCClient] Recv msg 26 (k_ESOMsg_UpdateMultiple), 145 bytes
[GCClient] Recv msg 8880 (k_EMsgGCToClientRankResponse), 32 bytes
[GCClient] Recv msg 7013 (k_EMsgGCOtherJoinedChannel), 33 bytes
**** Panel BotScriptDedicatedChoices has fill-parent-flow for width, but isn't in a flowing right layout
**** Panel BotScriptDedicatedChoices has fill-parent-flow for width, but isn't in a flowing right layout
[GCClient] Send msg 8673 (k_EMsgClientToGCRequestGuildData), 19 bytes
[GCClient] Recv msg 8674 (k_EMsgClientToGCRequestGuildDataResponse), 19 bytes
[GCClient] Send msg 8262 (k_EMsgPartyReadyCheckRequest), 17 bytes
[GCClient] Recv msg 26 (k_ESOMsg_UpdateMultiple), 167 bytes
[GCClient] Recv msg 8263 (k_EMsgPartyReadyCheckResponse), 19 bytes
[GCClient] Send msg 8264 (k_EMsgPartyReadyCheckAcknowledge), 10 bytes
[GCClient] Recv msg 26 (k_ESOMsg_UpdateMultiple), 176 bytes
[GCClient] Recv msg 26 (k_ESOMsg_UpdateMultiple), 185 bytes
[GCClient] Send msg 7033 (k_EMsgGCStartFindingMatch), 62 bytes
[GCClient] Send msg 8690 (k_EMsgClientToGCRequestActiveGuildContracts), 22 bytes
**** Panel has fill-parent-flow for height, but isn't in a flowing down or up layout
Encountered entity that cannot be used in portrait maps - env_wind
Encountered entity that cannot be used in portrait maps - info_player_start_dota
Encountered entity that cannot be used in portrait maps - info_player_start_dota
Encountered entity that cannot be used in portrait maps - info_player_start_dota
[GCClient] Recv msg 8691 (k_EMsgClientToGCRequestActiveGuildContractsResponse), 1401 bytes
[GCClient] Recv msg 26 (k_ESOMsg_UpdateMultiple), 242 bytes
[GCClient] Recv msg 8055 (k_EMsgGCStartFindingMatchResponse), 21 bytes
[GCClient] Send msg 8694 (k_EMsgClientToGCSelectGuildContract), 30 bytes
[GCClient] Recv msg 8695 (k_EMsgClientToGCSelectGuildContractResponse), 19 bytes
[GCClient] Send msg 8694 (k_EMsgClientToGCSelectGuildContract), 30 bytes
[GCClient] Recv msg 8692 (k_EMsgGCToClientActiveGuildContractsUpdated), 13 bytes
[GCClient] Send msg 8690 (k_EMsgClientToGCRequestActiveGuildContracts), 22 bytes
[GCClient] Recv msg 8689 (k_EMsgGCToClientAccountGuildEventDataUpdated), 80 bytes
[GCClient] Recv msg 8695 (k_EMsgClientToGCSelectGuildContractResponse), 19 bytes
[GCClient] Recv msg 8691 (k_EMsgClientToGCRequestActiveGuildContractsResponse), 1411 bytes
[GCClient] Recv msg 26 (k_ESOMsg_UpdateMultiple), 242 bytes
[GCClient] Recv msg 24 (k_ESOMsg_CacheSubscribed), 12367 bytes
[SOCache] CGCSOCacheSubscribedJob(owner=<Lobby:28382399248380539>) [in cache]
[GCClient] Recv msg 8692 (k_EMsgGCToClientActiveGuildContractsUpdated), 13 bytes
[GCClient] Send msg 8690 (k_EMsgClientToGCRequestActiveGuildContracts), 22 bytes
[GCClient] Recv msg 8689 (k_EMsgGCToClientAccountGuildEventDataUpdated), 80 bytes
[GCClient] Recv msg 8691 (k_EMsgClientToGCRequestActiveGuildContractsResponse), 1411 bytes
[GCClient] Send msg 7273 (k_EMsgGCChatMessage), 60 bytes
[GCClient] Recv msg 7273 (k_EMsgGCChatMessage), 59 bytes
[GCClient] Recv msg 7273 (k_EMsgGCChatMessage), 35 bytes
[GCClient] Recv msg 7273 (k_EMsgGCChatMessage), 51 bytes
[GCClient] Recv msg 3001 (k_EMsgGCPingRequest), 8 bytes
[GCClient] Recv msg 26 (k_ESOMsg_UpdateMultiple), 12398 bytes
[GCClient] Send msg 3002 (k_EMsgGCPingResponse), 8 bytes
[GCClient] Recv msg 26 (k_ESOMsg_UpdateMultiple), 12425 bytes
[GCClient] Recv msg 7170 (k_EMsgGCReadyUpStatus), 22 bytes
[GCClient] Recv msg 7170 (k_EMsgGCReadyUpStatus), 27 bytes
[GCClient] Recv msg 7170 (k_EMsgGCReadyUpStatus), 32 bytes
[GCClient] Recv msg 7170 (k_EMsgGCReadyUpStatus), 37 bytes
[GCClient] Recv msg 7170 (k_EMsgGCReadyUpStatus), 42 bytes
[GCClient] Recv msg 7170 (k_EMsgGCReadyUpStatus), 47 bytes
[GCClient] Recv msg 7170 (k_EMsgGCReadyUpStatus), 52 bytes
[GCClient] Recv msg 7170 (k_EMsgGCReadyUpStatus), 57 bytes
[GCClient] Recv msg 7170 (k_EMsgGCReadyUpStatus), 62 bytes
[GCClient] Send msg 7197 (k_EMsgGCMatchmakingStatsRequest), 8 bytes
[GCClient] Recv msg 7198 (k_EMsgGCMatchmakingStatsResponse), 325 bytes
[GCClient] Send msg 7070 (k_EMsgGCReadyUp), 45 bytes
[GCClient] Recv msg 7170 (k_EMsgGCReadyUpStatus), 67 bytes
[GCClient] Recv msg 7581 (k_EMsgGCToClientSteamDatagramTicket), 281 bytes
[GCClient] Recv msg 26 (k_ESOMsg_UpdateMultiple), 12432 bytes
[SteamNetSockets] Received Steam datagram ticket for server steamid:90175227168312329 vport 0. match_id=7279537121 mm=1 flg=rsmanual
[Console] Saving lobby data to disk.
WriteSteamRemoteStorageFileAsync( "scripts/dota_local_disk_lobby_data.txt" ) -> at 78.071
Telling Steam not to update the app for the next 900 seconds
LOBBY STATE RUN: lobby 28382399248380539: Player AccountID 64938427 connecting to MatchID 7279537121 at ServerID [A:1:786975753:24036] =[A:1:786975753:24036]
[Networking] Steam datagram ticket found to connect to '=[A:1:786975753:24036]'
[HostStateManager] CHostStateMgr::QueueNewRequest( Remote Connect (=[A:1:786975753:24036]), 2 )
WriteSteamRemoteStorageFileAsync( "cfg/last_match.dat" ) -> at 78.082
[HostStateManager] HostStateRequest::Start(HSR_GAME): loop(remoteconnect) id(2) addons() desc(Remote Connect (=[A:1:786975753:24036]))
[EngineServiceManager] SwitchToLoop remoteconnect requested: id [2] addons []
CAsyncWriteInProgress::OnComplete( "scripts/dota_local_disk_lobby_data.txt" ) -> Success at 78.083
CAsyncWriteInProgress::OnComplete( "cfg/last_match.dat" ) -> Success at 78.092
[Client] CL: IGameSystem::LoopDeactivateAllSystems {
WriteSteamRemoteStorageFileAsync( "scripts/control_groups.txt" ) -> at 78.117
[Client] CL: } IGameSystem::LoopDeactivateAllSystems done
[Client] CL: Disconnecting from server: NETWORK_DISCONNECT_LOOPDEACTIVATE
[NetSteamConn] Closing Steam Net Connection on socket 'client' to loopback:1, handle #1075682357 (2055 NETWORK_DISCONNECT_LOOPDEACTIVATE)
[NetSteamConn] CloseSteamNetConnection handle #1075682357 (userdata 1)
[NetSteamConn] Disassociating NetChan client [-1] (unknown) from Steam Net Connection handle #1075682357 (userdata 1)
[SteamNetSockets] [#1075682357 pipe] closed by app, linger requested but not needed (2055) NETWORK_DISCONNECT_LOOPDEACTIVATE
[SteamNetSockets] [#1070885416 pipe] closed by peer (2055): NETWORK_DISCONNECT_LOOPDEACTIVATE
[NetSteamConn] Removing Steam Net Connection for loopback:1, handle #1075682357
[Networking] Closing 'client' poll group
CDOTA_UI_UGCImageDownloader::RemoveUGCRequest request for handle (1011567586222569138) to be removed which did not exist
[stringtables] CL: CNetworkStringTableContainer::RemoveAllTables: removing 19 tables
[Server] SV: IGameSystem::LoopDeactivateAllSystems {
[Host] HO: IGameSystem::LoopDeactivateAllSystems {
[Host] HO: } IGameSystem::LoopDeactivateAllSystems done
[Server] SV: } IGameSystem::LoopDeactivateAllSystems done
[Server] SV: Server shutting down: NETWORK_DISCONNECT_LOOPDEACTIVATE (55)
[Server] CNetworkGameServerBase::SetServerState (ss_active -> ss_dead)
[Server] SV: Disconnect client 'Chilling_Silence' from server(1): NETWORK_DISCONNECT_SHUTDOWN
[SignonState] Client 0 'Chilling_Silence' signon state SIGNONSTATE_FULL -> SIGNONSTATE_NONE
[NetSteamConn] Closing Steam Net Connection on socket 'server' to loopback:0, handle #1070885416 (1001 NETWORK_DISCONNECT_SHUTDOWN)
[NetSteamConn] CloseSteamNetConnection handle #1070885416 (userdata 0)
[NetSteamConn] Disassociating NetChan Chilling_Sil [-1] (unknown) from Steam Net Connection handle #1070885416 (userdata 0)
[NetSteamConn] Removing Steam Net Connection for loopback:0, handle #1070885416
[Networking] Closing 'server' poll group
[stringtables] SV: CNetworkStringTableContainer::RemoveAllTables: removing 19 tables
LoadFullBodyLoadoutPortraitInfo failed to load scripts/npc/portraits_full_body_loadout.txt!
WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 78.196
[SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( remoteconnect : success )
CAsyncWriteInProgress::OnComplete( "scripts/control_groups.txt" ) -> Success at 78.214
CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 78.214
[NetSteamConn] Steam Net connection #1070885416 pipe closed by peer, reason 2055: NETWORK_DISCONNECT_LOOPDEACTIVATE
[NetSteamConn] CloseSteamNetConnection handle #1070885416 (userdata -1)
[NetSteamConn] Opened Steam Net Connection on socket 'client' to =[A:1:786975753:24036], connection #3486632118 SDR server steamid:90175227168312329 vport 0
[Networking] Created poll group for socket 'client'
[SteamNetSockets] [#3486632118 SDR server steamid:90175227168312329 vport 0] Requesting session from syd#55 (103.10.125.147:27023). Ping = 25 = 25+0 (front+back).
[SteamNetSockets] [#3486632118 SDR server steamid:90175227168312329 vport 0] Selecting syd#55 (103.10.125.147:27023) as primary. (Ping = 25 = 25+0+0 (front+interior+remote).)
[SteamNetSockets] [#3486632118 SDR server steamid:90175227168312329 vport 0] Requesting session from sgp#185 (103.10.124.120:27015). Ping = 204 = 116+88 (front+back).
[SteamNetSockets] [#3486632118 SDR server steamid:90175227168312329 vport 0] connected
[SteamNetSockets] DualWifi not detected. We won't try again. Didn't find any Dual-Wifi-capable Wifi adapters
[SteamNetSockets] SteamNetworkingSockets lock held for 11.1ms. (Performance warning.) ServiceThread,RecvUDPPacket,BRecvCryptoHandshake,BFinishCryptoHandshake(x2),PostConnectionStateUpdateForDiagnosticsUI,CSteamNetworkConnectionBase::Think
This is usually a symptom of a general performance problem such as thread starvation.
[SteamNetSockets] Waited 5.3ms for SteamNetworkingSockets lock [GetSessionConnectionInfo]
[Client] Sending connect to =[A:1:786975753:24036]
[SteamNetSockets] [#3486632118 SDR server steamid:90175227168312329 vport 0] Selecting sgp#185 (103.10.124.120:27015) as backup #1 (Ping = 204 = 116+88+0 (front+interior+remote).)
[Client] Received S2C_CHALLENGE [0 auth 3] from =[A:1:786975753:24036]
[Client] Sending C2S_CONNECT [47 protocol 0 auth 3] to =[A:1:786975753:24036]
[Client] Received S2C_CONNECTION from =[A:1:786975753:24036] [addons:'']
[NetSteamConn] Associating NetChan client =[A:1:786975753:24036[0] (=[A:1:786975753:24036]) with Steam Net Connection handle #3486632118 (userdata 0)
[Client] CL: Connected to '=[A:1:786975753:24036]'
[SignonState] CL: Suppress INetchannel::Transmit() in loopmode( remoteconnect )
[Client] CL: CLoopModeRemoteConnect::OnClientFrameSimulate switching to "levelload" loopmode with addons:
[EngineServiceManager] SwitchToLoop levelload requested: id [2] addons []
ChangeGameUIState: DOTA_GAME_UI_STATE_DASHBOARD -> DOTA_GAME_UI_STATE_LOADING_SCREEN
[Client] LoadingDisplay changed from NONE to PRE_LOADING (map="")
[SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( levelload : success )
[SignonState] CL: Permit INetchannel::Transmit()
[Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
[EngineServiceManager] SwitchToLoop game requested: id [2] addons []
[Client] CL: CNetworkGameClient already exists for connection to '=[A:1:786975753:24036]'
[Client] CL: connection to '=[A:1:786975753:24036]' already started
[Client] Game: "Dota 2"
[Client] Map: "start"
[Client] Players: 9 (1 bots) / 64 humans
[Client] Build: 9735 (revision 8258153)
[Client] Server Number: 3
[SignonState] CL: CNetworkGameClient::ProcessServerInfo
[ResourceSystem] Failed loading resource "scripts/player.vdata_c" (ERROR_FILEOPEN: File not found)
DOTABaseGameMode::Spawn()
[VScript] Scripting disabled or no server running
DOTABaseGameMode::Activate
LoadFullBodyLoadoutPortraitInfo failed to load scripts/npc/portraits_full_body_loadout.txt!
C:Gamerules: entering state 'DOTA_GAMERULES_STATE_INIT'
[Client] LoadingDisplay changed from PRE_LOADING to NONE (map="start")
[Client] CDOTA_Hud_Main::EventGameRulesStateChanged DOTA_GAMERULES_STATE_INIT
[Client] CDOTA_Hud_Main::DeleteGameEndScreen deleted GameEndContainer
[Client] CL: CGameRulesGameSystem::GameInit installed game rules
ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000575 seconds
[Client] PregameHud - eGameState is now DOTA_GAMERULES_STATE_LAST
[Client] PregameHud - SetPreGameVisible 1
[Client] PregameHud - bIsPreloading is now 1
[Client] PregameHud - eGameState is now DOTA_GAMERULES_STATE_INIT
[ResourceSystem] Failed loading resource "particles/water_impact/water_splash_03.vpcf_c" (ERROR_FILEOPEN: File not found)
[ResourceSystem] Failed loading resource "particles/water_impact/water_splash_02.vpcf_c" (ERROR_FILEOPEN: File not found)
[ResourceSystem] Failed loading resource "particles/water_impact/water_splash_01.vpcf_c" (ERROR_FILEOPEN: File not found)
[Client] CNetworkGameClient::ProcessClassInfo: create on client true
[Client] CNetworkGameClient::ProcessClassInfo: creating client serializers from local server serializers (crc 0, server api exists)
[Client] Client missing networkable entity class CLightGlow
[Client] Client missing networkable entity class CNavLinkAreaEntity
[Client] Client missing networkable entity class CPhysMagnet
[Client] Client missing networkable entity class CSpotlightEnd
[Client] CNetworkGameClientBase::LinkClasses took 36.851 msec
[Client] CL: CGameClientConnectPrerequisite connection succeeded
ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_DOTA_INGAME
[Client] CL: IGameSystem::LoopActivateAllSystems {
[Host] HO: IGameSystem::LoopActivateAllSystems {
[Host] HO: } IGameSystem::LoopActivateAllSystems done
ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000479 seconds
[Client] CL: } IGameSystem::LoopActivateAllSystems done
[HostStateManager] Host activate: Remote Connect (=[A:1:786975753:24036])
[SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
[ResourceSystem] Failed loading resource "particles/ui/ui_aghs_pregamebg_ambient_mist.vpcf_c" (ERROR_FILEOPEN: File not found)
[Particles] WARNING: Particle system 'particles/ui/ui_aghs_pregamebg_ambient_mist.vpcf' was not precached correctly. Performing blocking load....
[WorldRenderer] CWorldRendererMgr::ServiceWorldRequests long frame: 50.580884ms
[WorldRenderer] CWorldRendererMgr::ServiceWorldRequests long frame: 53.463213ms
[Client] CL: Receiving uncompressed update from server
Height map file (maps/start.vhcg) not found, this will make ground height traces more expensive! Recompile the map to generate a height map.
DOTABaseGameMode::Spawn()
[VScript] Scripting disabled or no server running
LoadFullBodyLoadoutPortraitInfo failed to load scripts/npc/portraits_full_body_loadout.txt!
DOTABaseGameMode::Activate
[Networking] client =[A:1:786975753:24036[0]: NetChan Setting Timeout to 30.00 seconds
[Client] CL: Signon traffic "client": incoming 75.355 KB [21 pkts], outgoing 1.308 KB [163 pkts]
C:Gamerules: entering state 'DOTA_GAMERULES_STATE_WAIT_FOR_PLAYERS_TO_LOAD'
C_DOTAGamerules::State_Enter_WAIT_FOR_PLAYERS_TO_LOAD: Loaded/expected players: 2/10
[Client] CDOTA_Hud_Main::EventGameRulesStateChanged DOTA_GAMERULES_STATE_WAIT_FOR_PLAYERS_TO_LOAD
[Client] PregameHud - eGameState is now DOTA_GAMERULES_STATE_WAIT_FOR_PLAYERS_TO_LOAD
[GCClient] Send msg 8729 (k_EMsgClientToGCRequestAccountGuildPersonaInfoBatch), 37 bytes
C:Gamerules: entering state 'DOTA_GAMERULES_STATE_HERO_SELECTION'
[Client] CDOTA_Hud_Main::EventGameRulesStateChanged DOTA_GAMERULES_STATE_HERO_SELECTION
[Client] PregameHud - bIsPreloading is now 0
[Client] PregameHud - eGameState is now DOTA_GAMERULES_STATE_HERO_SELECTION
[SndOperators] Operator Error: Event valve_ti11.music.ui_hero_select: CSosOperatorConvar
[SndOperators] Warning: Unable to acquire convar value: dota_music_enable_spectator_mode
[GCClient] Recv msg 8730 (k_EMsgClientToGCRequestAccountGuildPersonaInfoBatchResponse), 27 bytes
[Client] Unable to load grid nav for world "prefabs/promotional_radiant_fountain" (ERROR_FILEOPEN: File not found)
[Client] Unable to load grid nav for world "prefabs/promotional_dire_fountain" (ERROR_FILEOPEN: File not found)
[ResourceSystem] Failed loading resource "particles/units/heroes/heroes_underlord/abbysal_underlord_portal_player.vpcf_c" (ERROR_FILEOPEN: File not found)
[WorldRenderer] CWorldRendererMgr::ServiceWorldRequests long frame: 51.570130ms
[GCClient] Send msg 8729 (k_EMsgClientToGCRequestAccountGuildPersonaInfoBatch), 206 bytes
[GCClient] Recv msg 8730 (k_EMsgClientToGCRequestAccountGuildPersonaInfoBatchResponse), 371 bytes
> status
Server: Inactive
Client: Connected [=[A:1:786975753:24036]] [last packet 0.014 sec ago]
[EngineServiceManager] ----- Status -----
[EngineServiceManager] @ Current : game
[Client] source : slot 6
[Client] version : 47/47 9735 secure public
[Client] steamid : [A:1:786975753:24036] (90175227168312329)
[Client] players : 10 humans, 1 bots (0 max) (not hibernating) (unreserved)
[Client] ---------spawngroups----
[Client] loaded spawngroup( 1) : SV: [1: start | main lump | mapload]
[Client] loading spawngroup( 2) : SV: [2: dota | main lump | mapload]
[Client] loading spawngroup( 3) : SV: [3: prefabs/promotional_radiant_fountain | main lump | mapload | point_prefab]
[Client] loading spawngroup( 4) : SV: [4: prefabs/promotional_dire_fountain | main lump | mapload | point_prefab]
[Client] ---------players--------
[Client] id time ping loss state rate name
[Client] 0 BOT 0 0 active 0 'SourceTV'
[Client] 1 00:23 24 0 active 80000 'Hyt'
[Client] 2 00:23 10 0 active 2000000000 'Grogbottle'
[Client] 3 00:23 12 0 active 80000 'Mitchuation'
[Client] 4 00:22 16 0 active 80000 'post nut clarity'
[Client] 5 00:22 28 0 active 80000 'Stoned&Steeled'
[Client] 6 00:22 25 0 active 80000 'Chilling_Silence'
[Client] 7 00:22 26 0 active 80000 'Your Local Lebanese Lawyer'
[Client] 8 00:22 19 0 active 80000 'HaroldTheHerald'
[Client] 9 00:22 29 0 active 80000 'Ticker *<:3c'
[Client] 10 00:22 15 0 active 80000 'Kenny'
[Client] Official Valve Server
[Client] Lobby MatchID: 7279537121
[Client] ID: 0064d5a44912b27b
[Client] Type: CASUAL_MATCH
[Client] State: RUN
[Client] GameMode: DOTA_GAMEMODE_TURBO
[Client] GameState: DOTA_GAMERULES_STATE_HERO_SELECTION Times: Transition=68.17 Current=32.50
[Client] #end
Again in MatchID: 7282694760
Still happening even after the 20230901 update: [Client] Lobby MatchID: 7316743043 [Client] ID: 0064f2b3ef12414c
In fact it's happening more frequently?? [Client] Lobby MatchID: 7318665131 [Client] ID: 0064f3f3968e36a0
Again: [Client] Lobby MatchID: 7318690718 [Client] ID: 0064f3f397888b0b
still happening in 7.35
Still happening as of today.
Can confirm still happening in a turbo match today.
Grabbed a bunch of output from the last console logs in case it helps track down what's going on, over and above the MatchID:
[Console] Saving lobby data to disk. WriteSteamRemoteStorageFileAsync( "scripts/dota_local_disk_lobby_data.txt" ) -> at 175.954 Telling Steam not to update the app for the next 900 seconds LOBBY STATE RUN: lobby 28686964452606159: Player AccountID 64938427 connecting to MatchID 7629613556 at ServerID [A:1:3427894279:27875] =[A:1:3427894279:27875] [Networking] Steam datagram ticket found to connect to '=[A:1:3427894279:27875]' [HostStateManager] CHostStateMgr::QueueNewRequest( Remote Connect (=[A:1:3427894279:27875]), 2 ) WriteSteamRemoteStorageFileAsync( "cfg/last_match.dat" ) -> at 175.971 [HostStateManager] HostStateRequest::Start(HSR_GAME): loop(remoteconnect) id(2) addons() desc(Remote Connect (=[A:1:3427894279:27875])) [EngineServiceManager] SwitchToLoop remoteconnect requested: id [2] addons [] CAsyncWriteInProgress::OnComplete( "scripts/dota_local_disk_lobby_data.txt" ) -> Success at 175.992 CAsyncWriteInProgress::OnComplete( "cfg/last_match.dat" ) -> Success at 175.992 [Client] CL: IGameSystem::LoopDeactivateAllSystems { WriteSteamRemoteStorageFileAsync( "scripts/control_groups.txt" ) -> at 176.128 [Client] CL: } IGameSystem::LoopDeactivateAllSystems done [Client] CL: Disconnecting from server: NETWORK_DISCONNECT_LOOPDEACTIVATE [NetSteamConn] Closing Steam Net Connection on socket 'client' to loopback:1, handle #974793979 (2055 NETWORK_DISCONNECT_LOOPDEACTIVATE) [NetSteamConn] CloseSteamNetConnection handle #974793979 (userdata 1) [NetSteamConn] Disassociating NetChan server @ (unknown) from Steam Net Connection handle #974793979 (userdata 1) [SteamNetSockets] [#974793979 pipe 'server'] closed by app, linger requested but not needed (2055) NETWORK_DISCONNECT_LOOPDEACTIVATE [SteamNetSockets] [#3908908263 pipe 'Chilling_Silence'] closed by peer (2055): NETWORK_DISCONNECT_LOOPDEACTIVATE [NetSteamConn] Removing Steam Net Connection for loopback:1, handle #974793979 [Networking] Closing 'client' poll group [Server] SV: IGameSystem::LoopDeactivateAllSystems { [Host] HO: IGameSystem::LoopDeactivateAllSystems { [Host] HO: } IGameSystem::LoopDeactivateAllSystems done [Server] SV: } IGameSystem::LoopDeactivateAllSystems done [Server] SV: Server shutting down: NETWORK_DISCONNECT_LOOPDEACTIVATE (55) [Server] CNetworkGameServerBase::SetServerState (ss_active -> ss_dead) [Server] SV: Disconnect client 'Chilling_Silence' from server(1): NETWORK_DISCONNECT_SHUTDOWN [SignonState] Client 0 'Chilling_Silence' signon state SIGNONSTATE_FULL -> SIGNONSTATE_NONE [NetSteamConn] Closing Steam Net Connection on socket 'server' to loopback:0, handle #3908908263 (1001 NETWORK_DISCONNECT_SHUTDOWN) [NetSteamConn] CloseSteamNetConnection handle #3908908263 (userdata 0) [NetSteamConn] Disassociating NetChan Chilling_Sil @ (unknown) from Steam Net Connection handle #3908908263 (userdata 0) [NetSteamConn] Removing Steam Net Connection for loopback:0, handle #3908908263 [Networking] Closing 'server' poll group [stringtables] SV: CNetworkStringTableContainer::RemoveAllTables: removing 19 tables [stringtables] CL: CNetworkStringTableContainer::RemoveAllTables: removing 19 tables WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 176.222 [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( remoteconnect : success ) CAsyncWriteInProgress::OnComplete( "scripts/control_groups.txt" ) -> Success at 176.239 CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 176.239 [NetSteamConn] Steam Net connection #3908908263 pipe 'Chilling_Silence' closed by peer, reason 2055: NETWORK_DISCONNECT_LOOPDEACTIVATE [NetSteamConn] CloseSteamNetConnection handle #3908908263 (userdata -1) [NetSteamConn] Opened Steam Net Connection on socket 'client' to =[A:1:3427894279:27875], connection #379429553 SDR server steamid:90191718188680199 vport 0 [Networking] Created poll group for socket 'client' [SteamNetSockets] [#379429553 SDR server steamid:90191718188680199 vport 0] Requesting session from syd#157 (103.10.125.155:27033). Ping = 25 = 25+0 (front+back). Rank=1 Score=39 [SteamNetSockets] [#379429553 SDR server steamid:90191718188680199 vport 0] Selecting syd#157 (103.10.125.155:27033) as primary. (Ping = 25 = 25+0+0 (front+interior+remote). Rank=1 Score=27) [SteamNetSockets] [#379429553 SDR server steamid:90191718188680199 vport 0] connected [SteamNetSockets] DualWifi not detected. We won't try again. Didn't find any Dual-Wifi-capable Wifi adapters [SteamNetSockets] SteamNetworkingSockets lock held for 12.9ms. (Performance warning.) ServiceThread,RecvUDPPacket,BRecvCryptoHandshake,BFinishCryptoHandshake(x2),PostConnectionStateUpdateForDiagnosticsUI,CSteamNetworkConnectionBase::Think This is usually a symptom of a general performance problem such as thread starvation. [SteamNetSockets] [#379429553 SDR server steamid:90191718188680199 vport 0] Requesting session from sgp#81 (103.10.124.117:27049). Ping = 209 = 116+93 (front+back). Rank=2 Score=252 [Client] Sending connect to =[A:1:3427894279:27875] [SteamNetSockets] [#379429553 SDR server steamid:90191718188680199 vport 0] Selecting sgp#81 (103.10.124.117:27049) as backup #1 (Ping = 209 = 116+93+0 (front+interior+remote). Rank=2 Score=220) [Client] Received S2C_CHALLENGE [0 auth 3] from =[A:1:3427894279:27875] [Client] Sending C2S_CONNECT [47 protocol 0 auth 3] to =[A:1:3427894279:27875] [Client] Received S2C_CONNECTION from =[A:1:3427894279:27875] [addons:''] [NetSteamConn] Associating NetChan server @ =[A:1:3427894279:27875] (=[A:1:3427894279:27875]) with Steam Net Connection handle #379429553 (userdata 0) [Client] CL: Connected to '=[A:1:3427894279:27875]' [SignonState] CL: Suppress INetchannel::Transmit() in loopmode( remoteconnect ) [Client] CL: CLoopModeRemoteConnect::OnClientFrameSimulate switching to "levelload" loopmode with addons: [EngineServiceManager] SwitchToLoop levelload requested: id [2] addons [] No cursor image files for 'resource\cursor\workshop\berserker_centaur\cursor_inivisible.bmp' ChangeGameUIState: DOTA_GAME_UI_STATE_DASHBOARD -> DOTA_GAME_UI_STATE_LOADING_SCREEN [Client] LoadingDisplay changed from NONE to PRE_LOADING (map="") [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( levelload : success ) [SignonState] CL: Permit INetchannel::Transmit() [Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons () [EngineServiceManager] SwitchToLoop game requested: id [2] addons [] [Client] CL: CNetworkGameClient already exists for connection to '=[A:1:3427894279:27875]' [Client] CL: connection to '=[A:1:3427894279:27875]' already started [Client] Game: "Dota 2" [Client] Map: "start" [Client] Players: 8 (1 bots) / 64 humans [Client] Build: 9968 (revision 8754317) [Client] Server Number: 3 [SignonState] CL: CNetworkGameClient::ProcessServerInfo [ResourceSystem] Failed loading resource "scripts/player.vdata_c" (ERROR_FILEOPEN: File not found) DOTABaseGameMode::Spawn() [VScript] Scripting disabled or no server running DOTABaseGameMode::Activate C:Gamerules: entering state 'DOTA_GAMERULES_STATE_INIT' [Client] LoadingDisplay changed from PRE_LOADING to NONE (map="start") [Client] CDOTA_Hud_Main::EventGameRulesStateChanged DOTA_GAMERULES_STATE_INIT [Client] CDOTA_Hud_Main::DeleteGameEndScreen deleted GameEndContainer [Client] CL: CGameRulesGameSystem::GameInit installed game rules ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000727 seconds [Client] PregameHud - eGameState is now DOTA_GAMERULES_STATE_LAST [Client] PregameHud - SetPreGameVisible 1 [Client] PregameHud - bIsPreloading is now 1 [Client] PregameHud - eGameState is now DOTA_GAMERULES_STATE_INIT [Client] CNetworkGameClient::ProcessClassInfo: create on client true [Client] CNetworkGameClient::ProcessClassInfo: creating client serializers from local server serializers (crc 0, server api exists) [Client] Client missing networkable entity class CLightGlow [Client] Client missing networkable entity class CPhysMagnet [Client] Client missing networkable entity class CSpotlightEnd [Client] CNetworkGameClientBase::LinkClasses took 33.262 msec Not using any transition effect when the base model or summon models are not the same or pet modifier is present. [Client] CL: CGameClientConnectPrerequisite connection succeeded ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_DOTA_INGAME [Client] CL: IGameSystem::LoopActivateAllSystems { [Host] HO: IGameSystem::LoopActivateAllSystems { [Host] HO: } IGameSystem::LoopActivateAllSystems done ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000404 seconds No cursor image files for 'resource\cursor\workshop\berserker_centaur\cursor_inivisible.bmp' [Client] CL: } IGameSystem::LoopActivateAllSystems done [HostStateManager] Host activate: Remote Connect (=[A:1:3427894279:27875]) [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success ) Job EconItemSearch has spent >3.000ms without yielding: 34.273ms Job EconItemSearch has spent >3.000ms without yielding: 10.759ms Job EconItemSearch has spent >3.000ms without yielding: 10.154ms [Client] CL: Receiving uncompressed update from server Height map file (maps/start.vhcg) not found, this will make ground height traces more expensive! Recompile the map to generate a height map. DOTABaseGameMode::Spawn() [VScript] Scripting disabled or no server running DOTABaseGameMode::Activate [Networking] server @ =[A:1:3427894279:27875]: NetChan Setting Timeout to 30.00 seconds [Client] CL: Signon traffic "server": incoming 56.854 KB [20 pkts], outgoing 1.058 KB [71 pkts] C:Gamerules: entering state 'DOTA_GAMERULES_STATE_WAIT_FOR_PLAYERS_TO_LOAD' C_DOTAGamerules::State_Enter_WAIT_FOR_PLAYERS_TO_LOAD: Loaded/expected players: 0/10 [Client] CDOTA_Hud_Main::EventGameRulesStateChanged DOTA_GAMERULES_STATE_WAIT_FOR_PLAYERS_TO_LOAD Excessive frame time of 379.93ms clamped. Acting as if the frame only took 100.00ms [Client] PregameHud - eGameState is now DOTA_GAMERULES_STATE_WAIT_FOR_PLAYERS_TO_LOAD Job EconItemSearch has spent >3.000ms without yielding: 11.280ms Job EconItemSearch has spent >3.000ms without yielding: 10.137ms Job EconItemSearch has spent >3.000ms without yielding: 10.145ms Job EconItemSearch has spent >3.000ms without yielding: 10.070ms Job EconItemSearch has spent >3.000ms without yielding: 10.035ms Job EconItemSearch has spent >3.000ms without yielding: 10.196ms Job EconItemSearch has spent >3.000ms without yielding: 10.177ms Job EconItemSearch has spent >3.000ms without yielding: 10.098ms Job EconItemSearch has spent >3.000ms without yielding: 10.185ms Job EconItemSearch has spent >3.000ms without yielding: 10.145ms Job EconItemSearch has spent >3.000ms without yielding: 10.061ms [GCClient] Send msg 8729 (k_EMsgClientToGCRequestAccountGuildPersonaInfoBatch), 32 bytes [GCClient] Recv msg 8730 (k_EMsgClientToGCRequestAccountGuildPersonaInfoBatchResponse), 25 bytes C:Gamerules: entering state 'DOTA_GAMERULES_STATE_HERO_SELECTION' [Client] CDOTA_Hud_Main::EventGameRulesStateChanged DOTA_GAMERULES_STATE_HERO_SELECTION [Client] PregameHud - bIsPreloading is now 0 [Client] PregameHud - eGameState is now DOTA_GAMERULES_STATE_HERO_SELECTION [SndOperators] Operator Error: Event valve_ti11.music.ui_hero_select: CSosOperatorConvar [SndOperators] Warning: Unable to acquire convar value: dota_music_enable_spectator_mode Excessive frame time of 125.92ms clamped. Acting as if the frame only took 100.00ms [Client] Server tick 400 dropped and we were not able to hide it using interpolation [WorldRenderer] CWorldRendererMgr::ServiceWorldRequests long frame: 55.547817ms [Client] Server tick 405 dropped and we were not able to hide it using interpolation [WorldRenderer] CWorldRendererMgr::ServiceWorldRequests long frame: 54.368559ms [Client] Server tick 412 dropped and we were not able to hide it using interpolation [Client] Server tick 413 dropped and we were not able to hide it using interpolation [Client] Server tick 414 dropped and we were not able to hide it using interpolation [Client] Server tick 417 dropped and we were not able to hide it using interpolation [Client] Server tick 418 dropped and we were not able to hide it using interpolation [Client] Server tick 419 dropped and we were not able to hide it using interpolation [Client] Server tick 420 dropped and we were not able to hide it using interpolation [Client] Server tick 421 dropped and we were not able to hide it using interpolation [Client] Server tick 422 dropped and we were not able to hide it using interpolation [Client] Server tick 423 dropped and we were not able to hide it using interpolation [Client] Server tick 424 dropped and we were not able to hide it using interpolation [Client] Server tick 425 dropped and we were not able to hide it using interpolation [Client] Server tick 426 dropped and we were not able to hide it using interpolation [Client] Server tick 427 dropped and we were not able to hide it using interpolation [Client] Server tick 428 dropped and we were not able to hide it using interpolation [Client] Server tick 429 dropped and we were not able to hide it using interpolation [Client] Server tick 430 dropped and we were not able to hide it using interpolation [Client] Server tick 431 dropped and we were not able to hide it using interpolation [Client] Server tick 432 dropped and we were not able to hide it using interpolation [Client] Server tick 429 dropped and we were not able to hide it using interpolation [Client] Server tick 430 dropped and we were not able to hide it using interpolation [Client] Server tick 431 dropped and we were not able to hide it using interpolation [Client] Server tick 432 dropped and we were not able to hide it using interpolation [Client] Server tick 433 was not available when we needed it, arrived 159.6ms too late [Client] Server tick 434 was not available when we needed it, arrived 157.8ms too late [Client] Server tick 435 dropped and we were not able to hide it using interpolation [Client] Server tick 436 was not available when we needed it, arrived 137.4ms too late [Client] Unable to load grid nav for world "prefabs/promotional_dire_fountain" (ERROR_FILEOPEN: File not found) [Client] Unable to load grid nav for world "prefabs/promotional_radiant_fountain" (ERROR_FILEOPEN: File not found) Excessive frame time of 545.27ms clamped. Acting as if the frame only took 100.00ms Excessive frame time of 102.77ms clamped. Acting as if the frame only took 100.00ms [SceneSystem] Too many non-culled draws (alloc 0, need 457), resizing! [WorldRenderer] CWorldRendererMgr::ServiceWorldRequests long frame: 60.539655ms Excessive frame time of 103.60ms clamped. Acting as if the frame only took 100.00ms Not using any transition effect when the base model or summon models are not the same or pet modifier is present. [GCClient] Send msg 8729 (k_EMsgClientToGCRequestAccountGuildPersonaInfoBatch), 210 bytes [Entity System] Entity hero_camera [point_camera]: Invalid keyvalue type for 'parentname' key of skeleton instance! [GCClient] Recv msg 8730 (k_EMsgClientToGCRequestAccountGuildPersonaInfoBatchResponse), 547 bytes > status Server: Inactive Client: Connected [=[A:1:3427894279:27875]] [last packet 0.021 sec ago] [EngineServiceManager] ----- Status ----- [EngineServiceManager] @ Current : game [Client] source : slot 6 [Client] version : 47/47 9968 insecure public [Client] steamid : [A:1:3427894279:27875] (90191718188680199) [Client] players : 10 humans, 1 bots (0 max) (not hibernating) (unreserved) [Client] ---------spawngroups---- [Client] loaded spawngroup( 1) : SV: [1: start | main lump | mapload] [Client] loading spawngroup( 2) : SV: [2: dota | main lump | mapload] [Client] loading spawngroup( 3) : SV: [3: prefabs/promotional_radiant_fountain | main lump | mapload | point_prefab] [Client] loading spawngroup( 4) : SV: [4: prefabs/promotional_dire_fountain | main lump | mapload | point_prefab] [Client] ---------players-------- [Client] id time ping loss state rate name [Client] 0 BOT 0 0 active 0 'SourceTV' [Client] 1 00:17 5 0 active 80000 'Yeah, Thanks!' [Client] 2 00:17 34 0 active 80000 'RaginCajun' [Client] 3 00:17 17 0 active 80000 'Raven_mad' [Client] 4 00:17 37 0 active 80000 'Kraz' [Client] 5 00:16 52 0 active 80000 'LOVE YOUR SELF MTF' [Client] 6 00:16 25 0 active 80000 'Chilling_Silence' [Client] 7 00:16 5 0 active 80000 'Juicy_Steak' [Client] 8 00:16 26 0 active 80000 'Pwerta!' [Client] 9 00:16 20 0 active 80000 'Dexmedetomidine' [Client] 10 00:16 19 0 active 80000 'King_DTF👑' [Client] Official Valve Server [Client] Lobby MatchID: 7629613556 [Client] ID: 0065eaa465e1c0cf [Client] Type: CASUAL_MATCH [Client] State: RUN [Client] GameMode: DOTA_GAMEMODE_TURBO [Client] GameState: DOTA_GAMERULES_STATE_HERO_SELECTION Times: Transition=68.17 Current=27.13 [Client] #end
Description
Title. I was playing Turbo and just joined a new match. As soon as banning phase ended, the coin penalty sound suddenly played once, before followed by every player in the match losing 2 coins.
Example Match ID (and possibly Timestamp)
No response
Screenshots