Open mkk5 opened 1 year ago
If you activate any of the active invis abilities during an attack move, they all act like the wolfs in your video, this includes:
During the fade delay, if an enemy unit is within the auto-hit search radius, attack moves can still attack the closest target and cancel/prevent invisibility.
They all have a small difference to the other invis effects.
All of them, when activating, stop the hero using the ability, therefor attack moves are canceled and attack moves during effect duration attack the closest target:
If you activate any of the active invis abilities
@anotherCoward I understand reasons, but wolves have PASSIVE ability, attack move should not be oppressed. Same for Cloak and Dagger, it behaves exactly the same (but it's not as critical for heroes as for controlled units)
Then there are abilities that bypass the autohit-oppressor somehow Cloak and Dagger
It doesn't. "Attack Move" during fade delay turns into "Move"
Ability name
Summon Wolves
Description
Wolves sometimes run past enemies after Attack Move command/order (looks like depends on invisibility status, watch vid) Expected behavior: attack any enemy unit wolves see on the way
https://github.com/ValveSoftware/Dota2-Gameplay/assets/72459405/8af29859-91e3-4e16-b6ae-89e52e7db0cb
Example Match ID (and possibly Timestamp)
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