Hello, I hope this is the right place for this issue since I'm not 100% the problem is on your part.
So I'm running an Arch Linux system under Wayland. Installed wine/proton with Steam and activated the background shader processing.
I noticed that my ~/.local/share/Steam/steamapps/shadercache folder has grown over the last few weeks to ~100 GB.
The only game I'm running is Warframe, which is less than 50 GB.
Upon starting the game it does the usual "processing vulkan shaders" which I reckon takes a full hour with 100% usage of each of my CPUs, thus I activated the background shader processing feature which sometimes starts this software and uses 50% of my CPU.
Is this size expected behavior? It's seems quite unlikely to me that the game needs to cache (more than double its full size) of vulkan shaders.
Hello, I hope this is the right place for this issue since I'm not 100% the problem is on your part.
So I'm running an Arch Linux system under Wayland. Installed wine/proton with Steam and activated the background shader processing.
I noticed that my ~/.local/share/Steam/steamapps/shadercache folder has grown over the last few weeks to ~100 GB. The only game I'm running is Warframe, which is less than 50 GB. Upon starting the game it does the usual "processing vulkan shaders" which I reckon takes a full hour with 100% usage of each of my CPUs, thus I activated the background shader processing feature which sometimes starts this software and uses 50% of my CPU.
Is this size expected behavior? It's seems quite unlikely to me that the game needs to cache (more than double its full size) of vulkan shaders.
Thank you for your time