Open Daktyl198 opened 2 months ago
Hello @Daktyl198, this reads like Steam's shader pre-cache subsystem, which is run through Fossilize, not Proton, so I've transferred this issue to the Fossilize issue tracker.
You are correct. I had not looked at the process name, and assumed the two were related. Thank you for the assistance.
Can confirm that Deadlock frequently needs to recompile shaders and takes a long time too. Even just skipping the compile takes a minute.
Using Proton Experimental as my default proton version, I'm seeing EXTREMELY long shader compilation times. I'm talking over an hour for certain games. Deadlock takes 15 minutes and re-compiles every time there's an update. I'm trying to run Once Human right now and it's been compiling shaders for 45 minutes and it's only at 57%.
I have a Ryzen 3700X and 32GB of RAM, along with 7900XT. I can compile the Cosmic desktop environment from source code faster than I can most of these shaders. I believe there's something wrong with Proton and how it's handling the compilation of shaders. If this is unusual or there's anything I can do to improve the situation, I'd love to know.