Closed gabeochoa closed 6 days ago
Just saw https://github.com/ValveSoftware/GameNetworkingSockets/pull/333 where you mention new TOS code, sounds like its a known issue and hopefully will be addressed soon :)
Edit: Looks like c7ae3cb3921... is the last commit that worked and something in e35a154b5d.. broke it.
Glad its not an OS issue, funnily i only ran into this because i got a new laptop and did a fresh clone, had i got the laptop a couple weeks ago I would've never run into this lol
Hi @gabeochoa I reverted the TOS-reading code. Can you let me know if things are working for you?
The new MacOS CI test is still failing, but I think am not sure if the test actually was always just flaky on MacOS. The particular test that is failing might just be sensitive to timing.
Welp, the latest MacOS test run passed. So I think this test is just timing sensitive / flaky, but only on MacOS for some reason.
https://github.com/ValveSoftware/GameNetworkingSockets/actions/runs/10777315919/job/29886132971
Please close this issue if you are fixed. If I don't hear back from you in a few weeks, I'll close it.
I'll pull and checkout the new build when i get home, but im unblocked for now (just using a previous commit)
After upgrading to Sequoia (macOS 15.1), the GameNetworkingSockets library no longer works for me on my MacOS M1 (ARM64) machine. I had no issues with my use case or the example programs prior to the upgrade.
I've compiled the example_chat program using the following command:
c++ -std=c++2a example_chat.cpp -lGameNetworkingSockets -Ivendor/ -L. -Lvendor/
The vendor directory contains the necessary includes.When running the server:
Client
Operating System: MacOS M1 (ARM64) macOS version: 15.1 (Sequoia) Compiler: c++ (clang) Library version: 7c9f441