Open Mialere opened 6 years ago
@Mialere I am informing you that you should not type yes
in brackets. You should put an x
instead: [x]
.
That will result in a checked checkbox
Perk progress now works, but the game crashes when try to connect to servers or randomly during solo game.
Play
button in the Steam client is sufficient.Can confirm this game works for me out of the box, and runs great. No tweaking around the prefix required, no settings required, it just works. I played a match, got some perk levels, restarted the game and can also confirm that perk progress is saved.
Played with avg 60fps on 980-Ti at 1440p(2k) with settings on ultra. Got 30fps on UHD/4k. Avg for 4K ultra estimated at around 32. The performance is very close to native as we usually see with DXVK, normally it's around 80%.
I've had no crashes whatsoever, although my inventory and the store did not work at some point, at a later launch while playing I noticed they suddenly worked. (May be related to net framework failing to install). It's possible that some fixes in the nvidia vulkan beta driver (396.54.09) are required for the game to be crash free, but as the game worked fine for mimattr as well, I assume that it probbaly isn't.
I played the game a lot yesterday, it was a great experience. Proton version used was 3.16-1 beta. Kernel is 4.18 (manjaro), cpu is 4th gen intel i7.
Nvidia Flex however does not work which is somewhat disappointing. Installing physx did not resolve the issue.
Edit: I also reset my prefix (by deleting it) essentially confirming that perk progress will not get corrupted on first launch (may not be 100% certain for people who have played on windows before, someone who has, has to verify, but it seems likely that it will be fine)
Edit2: The server browser tends to crash the game, it's not certain, I even managed to get it to work twice in a row when joining a friends server, but it was a fluke.
So after 5 hours I finally got it to run under a Radeon 280. If you have the problem, that "radeon" is set as the Kernel Driver, add the following to your grub config under /etc/default/grub in the GRUB_CMDLINE_LINUX_DEFAULT
radeon.si_support=0 amdgpu.si_support=1 radeon.cik_support=0 amdgpu.cik_support=1 rd.driver.blacklist=radeon radeon.modset=0
than update-grub and reboot
More info on the crashing server browser, from launch.log
[0063.76] Warning: Warning, UKFOnlineGameSearch::SortResults: SortType=7 SortOrder=1 NewSortType=0 NewSortOrder=0 .
[0064.13] ScriptLog: ***Attempting to get player list for server 3
[0064.77] Warning: Warning, UKFOnlineGameSearch::SortResults: SortType=7 SortOrder=1 NewSortType=0 NewSortOrder=0 .
[0069.59] Critical: appError called: Online thread exception:
Fatal error!
Address = 0x40c635b0 (filename not found)
Address = 0xb0eee603 (filename not found)
Address = 0x70003350 (filename not found)
[0069.59] Critical: Windows GetLastError: Success. (0)
[0069.59] Log: === Critical error: ===
Online thread exception:
Fatal error!
Address = 0x40c635b0 (filename not found)
Address = 0xb0eee603 (filename not found)
Address = 0x70003350 (filename not found)
I have no idea what these files could be, but it seems that it is looking for files that don't exist. It does not appear to be fonts.
This is a serious and consistent error for me btw, the only way to avoid it is if I join a server fast enough that it starts loading before the error occurs; i.e. I need to double click a server and hope for the best, however if the server has a password there's no way in besides being invited by someone on the server. The password prompt does not crash the game on it's own.
Hello @Rabcor, can you run ulimit -Hn
and verify it is a high value and not 4096?
Killing Floor 2 runs for me from fresh install on RX580 using mesa-git and llvm-svn on arch. Have not checked progress, can check later today.
Hello @Rabcor, can you run
ulimit -Hn
and verify it is a high value and not 4096?
$ ulimit -Hn
1048576
This is the default for Manjaro, at least on (very) recent installations (2018 september or later).
Crashing for me when trying to click on the game in Server browser. Proton log: steam-232090.log
welp. idk what changed but its crashing for me now also.
It always crashed for me in the server browser, except for two times or something, I'm prety sure they were flukes.. The weird thing is though that the game is crashing despite everything actually working, I even tested it just now and I joined some server and got a bugsplat but the game was still running and started loading the map before crashing several seconds later. It's quite bizarre.
I can confirm, that the issue is gone with proton 3.16-4 beta.
Game is no longer crashing when selecting game in game browser.
I can confirm, that the issue is gone with proton 3.16-4 beta.
Game is no longer crashing when selecting game in game browser.
I can confirm this as well, I could've sworn it was crashing yesterday on 3.16-4 though, but it's not crashing for me either right now so maybe it's solved. If it really is solved, this game is safe to whitelist I think. As I mentioned earlier, I have spent a lot of time on this game on Linux (24 hours total right now) and the server browser crash is the only real issue I've encountered.
Here's my sysinfo for reference.
Well, overall performance is very good actually, 60fps and occasional stutterings and framedrops, and this weird bug . Also, I can't access my inventory to manage items, cursor in Steam overlay is invisibile. But so far I'm impressed, the game is very playable
Well, overall performance is very good actually, 60fps and occasional stutterings and framedrops, and this weird bug . Also, I can't access my inventory to manage items, cursor in Steam overlay is invisibile. But so far I'm impressed, the game is very playable
I had that issue before not being able to access inventory or store, but then it quite simply went away after a couple of launches. (Maybe it was the proton version that changed it, are you using the latest one?)
The steam overlay cursor issue is a common problem with proton games.
Well, overall performance is very good actually, 60fps and occasional stutterings and framedrops, and this weird bug . Also, I can't access my inventory to manage items, cursor in Steam overlay is invisibile. But so far I'm impressed, the game is very playable
I had that issue before not being able to access inventory or store, but then it quite simply went away after a couple of launches. (Maybe it was the proton version that changed it, are you using the latest one?)
The steam overlay cursor issue is a common problem with proton games.
You're right, the problem with the inventory is gone, but now there is another problem: The game simply closes with no error messages or whatsoever, and it seems that occur randomly during gameplay
That's a new one, I have never encountered that. How frequently does this happen? what cpu and gpu are you using? what gpu driver? proton version? I'll have to check to see if this also happens over here.
Also, a long shot but are you sure you have enough memory? Could be crashing by running out of memory...
That's a new one, I have never encountered that. How frequently does this happen? what cpu and gpu are you using? what gpu driver? proton version? I'll have to check to see if this also happens over here.
Also, a long shot but are you sure you have enough memory? Could be crashing by running out of memory...
I figured it out, the problem was with the maximum number of open files! How @kisak-valve said, should be a higher value and in Ubuntu MATE by default is 4096, I've increased it to 64000 following these guides https://underyx.me/2015/05/18/raising-the-maximum-number-of-file-descriptors https://unix.stackexchange.com/a/467789
The game also crashed for me once during gameplay, but I was unable to start it again since then (bugsplat on startup), increasing the maximum number of open files sadly doesn't fix this.
Tried disabling esync
, still bugsplats.
Can only launch the game with -dx10
, but the performance is awful.
Proton log with just PROTON_LOG=1 %command%
as launch options: https://gist.githubusercontent.com/jkhsjdhjs/831a90ff29a42a1b432f2ecb568723ad/raw/60a8cbb80714ed41fc83325a8ea9f2cf5edfa2d6/steam-232090.log
This seems to be an issue with multiple monitors. After the splash screen one half of a black rectangle of size 1920x1080 appears on the first screen, the other half on the second screen. Then the bugsplat window appears. So I thought maybe the game crashes because it tries to launch the game horizontally centered over the total resolution of 3840 x 1920 . And voilà, after I disabled my second monitor the game launches fine. I then closed the game, enabled my second monitor and launched the game again, working fine too. But if I launch the game again after this, it bugsplats again.
Steam also installs .NET Framework for me on every launch, making it a very time consuming job to test the game with different launch options / monitor setups.
While I had my second monitor disabled it didn't crash during gameplay, so increasing the limits seems to have fixed that. Thanks @Phraqzy
That's a new one, I have never encountered that. How frequently does this happen? what cpu and gpu are you using? what gpu driver? proton version? I'll have to check to see if this also happens over here. Also, a long shot but are you sure you have enough memory? Could be crashing by running out of memory...
I figured it out, the problem was with the maximum number of open files! How @kisak-valve said, should be a higher value and in Ubuntu MATE by default is 4096, I've increased it to 64000 following these guides https://underyx.me/2015/05/18/raising-the-maximum-number-of-file-descriptors https://unix.stackexchange.com/a/467789
I see, yeah you should probably raise it higher than that. See: https://github.com/zfigura/wine/blob/esync/README.esync or https://github.com/lutris/lutris/wiki/How-to:-Esync
Hasn't been any updates to proton recently? If so, recent one did break vulkan (dxvk) rendering mode.
Here's the game with dxvk enabled: Looks like only reflections are rendered. Yo can still see character silhouette
dxvk disabled:
Hello @xDShot, what Proton version and video driver version are you using?
@jkhsjdhjs I've had this exact same problem. I thought I was going crazy because the game was working fine before.
this is the error I get when it crashes:
warn: DXGI: VK_FORMAT_D24_UNORM_S8_UINT -> VK_FORMAT_D32_SFLOAT_S8_UINT
warn: DXGI: VK_FORMAT_D24_UNORM_S8_UINT -> VK_FORMAT_D32_SFLOAT_S8_UINT
warn: DXGI: VK_FORMAT_D24_UNORM_S8_UINT -> VK_FORMAT_D32_SFLOAT_S8_UINT
warn: DXGI: VK_FORMAT_D24_UNORM_S8_UINT -> VK_FORMAT_D32_SFLOAT_S8_UINT
info: D3D11CoreCreateDevice: Probing D3D_FEATURE_LEVEL_10_1
info: D3D11CoreCreateDevice: Using feature level D3D_FEATURE_LEVEL_10_1
info: Enabled device extensions:
info: VK_EXT_shader_viewport_index_layer
info: VK_EXT_transform_feedback
info: VK_EXT_vertex_attribute_divisor
info: VK_KHR_dedicated_allocation
info: VK_KHR_descriptor_update_template
info: VK_KHR_get_memory_requirements2
info: VK_KHR_image_format_list
info: VK_KHR_maintenance1
info: VK_KHR_maintenance2
info: VK_KHR_sampler_mirror_clamp_to_edge
info: VK_KHR_shader_draw_parameters
info: VK_KHR_swapchain
info: DXVK: Read 176 valid state cache entries
info: DXVK: Using 16 compiler threads
info: DxvkPipelineCompiler: Using 30 workers
Failed to initialize AMD AGS library, status: 4
err: DXGI: EnterFullscreenMode: Cannot query containing output
err: DXGI: Failed to set initial fullscreen state
warn: DXGI: MakeWindowAssociation: Ignoring flags
ERROR: ld.so: object '/home/gloriouseggroll/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
>>> Adding process 26468 for game ID 232090
AL lib: (WW) ReleaseContext: 0x7f0714001830 released while current on thread
AL lib: (EE) ReleaseThreadCtx: Context 0x7f0714001830 current for thread being destroyed, possible leak!
AL lib: (EE) ReleaseThreadCtx: Context 0x7d65e5b0 current for thread being destroyed, possible leak!
Unable to read VR Path Registry from C:\users\steamuser\Local Settings\Application Data\openvr\openvrpaths.vrpath
Unable to read VR Path Registry from C:\users\steamuser\Local Settings\Application Data\openvr\openvrpaths.vrpath
Unable to read VR Path Registry from C:\users\steamuser\Local Settings\Application Data\openvr\openvrpaths.vrpath
Setting breakpad minidump AppID = 232090
Steam_SetMinidumpSteamID: Caching Steam ID: 76561197966578639 [API loaded no]
Game removed: AppID 232090 "", ProcID 25990
No cached sticky mapping in ActivateActionSet.pid 25993 != 25992, skipping destruction (fork without exec?)
can confirm - turning off all my monitors except one makes the game work
using -windowed
launch option also makes the game work while leaving all monitors on
@kisak-valve mesa and vulkan-radeon version 18.2.4, proton version 3.16-4 selected in Steam Play options
@kisak-valve fixed by downgrading from recent linux kernel linux-4.19.1 to linux-4.18.16
@xDShot, it may be worthwhile to also mention your issue to the video driver vendor.
The game runs silky smooth on ultra at 1080p with Vsync on at 60 fps (however stutters at 130 fps with Vsync off), but crashes to desktop absolutely randomly either mid-game at any wave or in server browser. The crash-log attached is from a mid-game crash.
Play on a Linux PC with a Vega GPU (although found reports of this on other AMD cards here https://www.reddit.com/r/SteamPlay/comments/9gny9x/periodic_crashing_on_kf2/)
Hello @FogLizard, your log contains eventfd: Too many open files
, please run ulimit -Hn
and verify it returns a high value and not 4096.
It's 4096 ffs. Of course, I remember seeing a warning somewhere about that, but didn't pay attention to it. I'll test and update tomorrow, thanks.
I personally disabled ESYNC as I didn't notice significant improvements in the game so I don't have to mess with ulimit.
I've set it to million and now it doesn't crash, it's perfect, thanks.
The game frozen in endless mode in between waves while purchasing weapons. I had to kill the process from terminal. Could you please check the log? My specs are in a post 4 posts above. steam-232090.zip
UPD: The game has frozen again while activating the shop. steam-232090-2.zip
Crashing on startup with dualscreen environment (Manjaro). The issue disappear when launching with -windowed
launch flag.
steam-232090.log
The crash disappeared after updating to proton 3.16 !
Killing Floor 2 (232090) game crashes when voice chat is used by someone in game
Issue transferred from https://github.com/ValveSoftware/Proton/issues/2360. @opal1974 posted on 2019-02-23T03:53:05:
When in game, if someone else in the server (ie not you the player) uses voice chat, it will crash the game most of the time. There seems to be sound issues with this game to begin with, ie samples cutting out if 'interrupted' by another sample, but I don't find any compatibility report related to that. I also note that at least for me, I never actually hear the other players who use the voice channel, but I see the notification on the screen of it and then crash. Absolutely annoying and I am tired of this killing the game.
Seems to happen in 90 percent of cases. Very rarely, someone the silent voice notification will happen it won't crash, but 9/10 it leads to a crash.
A temporary solution is to disable VoIP in game ini files.
re: the mic/sound bug that I reported which was merged here, someone at protondb mentions that KF2's error log after the crash contains the following: F3DAudioCalculate() Filename not found
I have issues with sound stutter (music and in-game NPC voice at least) and Alt-Tab not working in fullscreen mode (I can see some popup windows like KDE app menu but desktop itself and other apps seems to always overlayed by KFGame).
Driver: radv (Mesa 19.0.1/LLVM 8.0.0) PulseAudio: 12.2 Proton: 3.16-8 Beta Linux: 5.0.5-arch1-1-ARCH
I'm using KDE on X11.
Can confirm that voice chat instantly crashes the game the second somebody else speaks. Otherwise the game runs perfectly fine, I get a stable 60-ish fps at ultra and have played a good few hours of multiplayer.
One HUGE downside, my perk levels reset to 0 after every game, anyone have any insight?
Edit;
I've managed to fix the perk level issue it seems, at least for now. Hopefully it doesn't bug out and happen again. I had to type the following in the console to reset my stats server-side, apparently they can sometimes become corrupt and this is the only solution.
WARNING This will erase your stats!
resetstats "YourSteamNameHereInQuotations"
After lowering some of the more pointless graphics settings to high, the game is running at a solid 100-130fps most of the time, put a good 4 hours into multiplayer with only one crash when changing level. The voice chat does still cause the game to crash, and I cannot figure out how to disable it (I've tried doing it via the game configs, but it had no effect).
@xDShot Do you have any idea how to fully disable VoIP via the ini files? I've tried myself but I can't seem to disable it.
@exezin configs are located in ~/.steam/steam/steamapps/compatdata/232090/pfx/drive_c/users/steamuser/My Documents/My Games/KillingFloor2/KFGame/Config
in KFEngine.ini disable bHasVoiceEnabled:
[VoIP]
bHasVoiceEnabled=false
in KFGame.ini:
[KFGame.KFGameInfo]
bEnableDeadToVOIP=False
bDisableVOIP=True
bDisablePublicVOIPChannel=True
Make both config files as read-only. Obviously it will prevent from saving some settings if you change in the game, so switch to needed preferences before.
You will sill see notification when someone speaks, but you won't hear them and, hopefully, game will stop crashing.
That seems to have done it, thanks!
I've put an obscene amount of time into this game over the last week or so, still running incredibly well in all cases. The only issue I've had is that a lot of custom maps cause a complete crash, and I had one GPU lockup out of my 40+ hours of gameplay that required me to hard reboot.
I'll attempt to get logs for the custom map crashing. Anyone else experienced the same issue & can share some insight? Custom maps do seem to use custom shaders and a lot of audio stuff, but the few custom maps that do work seem to run fine. (There's a bikini bottom map from spongebob that has a really well made cell-shader setup, that runs fine. As well as another map that plays custom music).
Anyone have any luck getting the editor/SDK running? The splash screen appears for me, loads some stuff and then just closes without an error.
Edit; Attached the log for the sdk.
Edit; New issue thread for the SDK here -> https://github.com/ValveSoftware/Proton/issues/2615
Hello @exezin, Killing Floor 2's SDK has a separate appid and it looks like it uses .NET while the game engine does not, let's treat it like a separate game. Please open a new compatibility report.
I report that I played this game on another machine with Windows 7 pro SP1 and it crashed several times.
That's a good point, I'll open a new thread for the SDK.
Here are the logs from the custom maps crashing the game, about 80% of custom maps I try to load cause a crash. steam-232090.log
Note that the game crashes a lot especially with custom content so not sure if reporting custom content crashes is a good thing. The past updates made the game more unstable than before (talking about Win7). Also I recently played custom maps without issues so.. Maybe at least list the custom maps you have issues with @exezin and I could check on my side if I too have issues.
Compatibility Report
System Information
I confirm:
Symptoms
when you start the Game with the new StemaPlay, all the progress get corrupted, and affects your online stats
Items and so, still remains the same
Reproduction