Open pzmarzly opened 5 years ago
err:mscoree:CLRRuntimeInfo_GetRuntimeHost Wine Mono is not installed
in the log points towards #18.
Somehow (I cannot replicate it) I managed to get Mono to work with Proton (I copied wine-mono-4.7.3.msi [sha256=d24a8017371c7e8224a1778bb43a113ed7ed9720efd9d0cda175d42db6106d3a]
from Manjaro repo into Proton 3.7/dist/share/wine/mono
).
Got this error log, probably pointing towards a broken Mono/.NET installation (probably because I added Mono after the first-launch setup ; I'm trying to replicate it on fresh install but now for some reason copying that .msi
doesn't work). Protontricks reported that .NET 4.0 is installed.
I will just wait for #18 and #1786
Update, as of the time of writing the game now starts and enters a run properly, but it seems any rendering of text during a boss fight will cause the game to crash:
[22:31:20]
System.ArgumentException: A null reference or invalid value was found [GDI+ status: InvalidParameter]
at System.Drawing.GDIPlus.CheckStatus (System.Drawing.Status status) [0x00098] in <fc2ea6474c6d4315858618f13de6e72a>:0
at System.Drawing.Bitmap..ctor (System.Int32 width, System.Int32 height, System.Drawing.Imaging.PixelFormat format) [0x00016] in <fc2ea6474c6d4315858618f13de6e72a>:0
at (wrapper remoting-invoke-with-check) System.Drawing.Bitmap..ctor(int,int,System.Drawing.Imaging.PixelFormat)
at Microsoft.Xna.Framework.SpriteFontX.addTex (System.Char chr) [0x0008f] in <38dde6e7407a4393a228762c58e6090b>:0
at Microsoft.Xna.Framework.SpriteFontX.Draw (Microsoft.Xna.Framework.Graphics.SpriteBatch sb, System.Char[] str, Microsoft.Xna.Framework.Vector2 position, Microsoft.Xna.Framework.Vector2 maxBound, Microsoft.Xna.Framework.Vector2 scale, Microsoft.Xna.Framework.Color color) [0x0007e] in <38dde6e7407a4393a228762c58e6090b>:0
at Microsoft.Xna.Framework.SpriteFontX.Draw (Microsoft.Xna.Framework.Graphics.SpriteBatch sb, System.String str, Microsoft.Xna.Framework.Vector2 position, Microsoft.Xna.Framework.Color color) [0x0001d] in <38dde6e7407a4393a228762c58e6090b>:0
at THMHJ.Dialog.Draw (Microsoft.Xna.Framework.Graphics.SpriteBatch s) [0x003f8] in <38dde6e7407a4393a228762c58e6090b>:0
at THMHJ.Game.SDraw (THMHJ.NSpriteBatch s) [0x0038d] in <38dde6e7407a4393a228762c58e6090b>:0
at THMHJ.Main.Draw (Microsoft.Xna.Framework.GameTime gameTime) [0x0007f] in <38dde6e7407a4393a228762c58e6090b>:0
at Microsoft.Xna.Framework.Game.Tick () [0x0026c] in <ac49f792d1924f2ca9e12200b1e6ae07>:0
at Microsoft.Xna.Framework.Game.RunLoop () [0x0001f] in <ac49f792d1924f2ca9e12200b1e6ae07>:0
at Microsoft.Xna.Framework.Game.Run () [0x00035] in <ac49f792d1924f2ca9e12200b1e6ae07>:0
at THMHJ.Program.Main (System.String[] args) [0x00057] in <38dde6e7407a4393a228762c58e6090b>:0
Similar issue to the game's sequel #3657
To reproduce, start a game (easy mode for easier repro), and play to the end of the first stage (~4 minutes in). The game will crash shortly after the boss enters.
I just pushed a hack, so this should work with Experimental on the bleeding-edge beta.
Compatibility Report
System Information
steam-882710.log
Symptoms
Game and config utility don't start (on both Intel and NVIDIA GPUs).
This is a known issue, but this WineHQ report confirms the game works after additional tweaks.
Sadly this game doesn't print errors, so it may take a while to find which fonts are missing, which dlls etc.
Mirror of https://appdb.winehq.org/objectManager.php?sClass=version&iId=37367