Open jfernandz opened 5 years ago
Hello @WyRe, I'm not going to mark this as a whitelist request because the game freeze / crash needs to be investigated before going ahead. Please add PROTON_LOG=1 %command%
to the game's launch options, reproduce the crash, and drag and drop the generated $HOME/steam-$APPID.log into the comment box.
Of course! @kisak-valve
Here you have a fresh one. steam-950100.log
This one is for the LITE version. But I think you could find more info about this crash in the links that I've attached in the System Information
section.
I cannot attach logs about when I play using the workaround that I've explained, cause those are too large.
This game can also benefit from Media Foundation support.
41533.506:0028:0029:fixme:mfplat:MFStartup (131184, 0): stub
41533.506:0028:0029:fixme:mfplat:MFStartup (131184, 0): stub
41533.506:0028:0029:err:ole:CoGetClassObject class {32d186a7-218f-4c75-8876-dd77273a8999} not registered
41533.506:0028:0029:err:ole:CoGetClassObject no class object {32d186a7-218f-4c75-8876-dd77273a8999} could be created for context 0x1
##CRIERR, 41533506, 41, 41533.507:0028:0029:warn:debugstr:OutputDebugStringA "##CRIERR, 41533506, 41, "
@kisak-valve ... I do not get you, what that does mean?
There's missing videos or cutscenes with this game that use the Media Foundation framework.
There's missing videos or cutscenes with this game that use the Media Foundation framework.
@kisak-valve I still do not get you ... Is that good? bad? Can it be fixed? Cannot? Who depends on?
Hi @WyRe,
The missing videos/cutscenes are due to the game using the Media Foundation framework (mfplat). This framework has things that the game needs to play videos/cutscenes. These things are not included in Proton.
There is work being done to get the needed things into Proton, as you can see from this quote, made by Andrew Eikum, Wine hacker at CodeWeavers:
The problems are understood. We need an mfplat implementation (we have a dev working on this) and we need to make a decision on how WMV and other codecs are to be licensed.
So the good news is, there is work being done on this issue. The bad news is, it's not sure if the issue can be fixed, and even if it can be fixed if proper permission (codec licensing) can be secured.
Now to be very clear, I'm not speaking for Valve/Proton/Codeweavers/Wine, so I'm not promising anything...
I hope this comment is helpful for you.
Greetings,
HonkingGoose
@HonkingGoose
Oh, yes! really it was much more helpful than I did hope. Well, I keep patiently awaiting for a implementation of mfplat
.
Anyway, like I've said ... I think the Konami people should check all these things, perhaps mainly for a future PES releases. In particular for Steam Machines a football simulator should be essential. So ... I also think Valve people should be interested on this.
Thank you for your answers, really :+1:
Play
button in the Steam client is sufficient.~/.local/share/Steam/steamapps/common/PRO EVOLUTION SOCCER 2019 LITE\Settings.exe
NOTE: Not tested PRO EVOLUTION SOCCER 2019 or PRO EVOLUTION SOCCER 2019 DEMO (AppIDs 770240 and 888680)
Whitelist Request
PES 2019
andPES 2019 LITE
(but I think in general, any PES version would be fine)770240/[950100]
System Information
You can see here and in ProtonDB website how the people is running the game and their common issues.
I confirm:
Play
button in the Steam client is sufficient.Issues
You cannot play the
PVP
mode, justvsCOM
; but you need to disable the network interface, open the game, then enable the network interface and connect directly tomyClub
mode. Otherwise the game will freeze and crash.Conclusions
myClub
mode vsCOM and I'm totally hooked. The Steam Controller does work pretty fine.