Open fabi20750 opened 5 years ago
F1 2019 doesn't launch
Issue transferred from https://github.com/ValveSoftware/Proton/issues/2912. @tybautf posted on 2019-07-26T19:32:28:
<Log omitted, please see #2912. Short version is an access violation (c0000005)>
The game doesn't launch
On steam click on "play F1 2019", select "play to F1 2019 (Direct x11)".
Getting kernel: umip: F1_2019.exe[15110] ip:14cfe4667 sp:227758: SGDT instruction cannot be used by applications.
on ryzen 5 3600 / kernel 5.2.2.
Using Proton 4.11-1 my Logitech G29 wheel now connects and works fine (including Force Feedback). Previously it also wouldn't connect. I had to edit the bindings for the accelerate and brake pedals as these weren't recognised (they are now the same as when using the Linux version of F1 2017). I have steam input set to 'forced on' under the game properties.
@MichaelD7 I will try that later. I haven't used 4.11 yet.
Getting
kernel: umip: F1_2019.exe[15110] ip:14cfe4667 sp:227758: SGDT instruction cannot be used by applications.
on ryzen 5 3600 / kernel 5.2.2.
Same thing with my Ryzen 3900x :
umip: F1_2019.exe[29557] ip:158538f14 sp:2276e8: SGDT instruction cannot be used by applications.
See the explanation of the problem here : https://github.com/ValveSoftware/Proton/issues/2927
@MichaelD7 I can confirm that my G920 works with Proton 4.11-1. How was the forcefeedback for you? It seemed a little bit chunky for me.
I think we keep the ticket open since there are other reports incoming as well.
@fabi20750 The default force feedback settings seem ok to me. Have you tried changing any to see if it makes it less chunky? I'm going to try changing the wheel saturation setting to see if that reduces the rotation needed: https://steamcommunity.com/app/928600/discussions/0/1639789306547562214/
With Proton 4.11-7, FFB is lost. With 4.2-9 FFB works but all the buttons and axis configurations are lost. About the Force Feedback I think that a lot of effects are lost because I feel it incomplete, and in my opinion, are inverted (if you let go of the steering wheel, it goes to the sides instead of going to the center).
I left some Force Feedback logs for the project FFBTools if you want to take a look: https://github.com/berarma/ffbtools/issues/11
About 4.11-7, a lot of games lost FFB with this versión, games like: -Project Cars 1 -Project Cars 2 -RACE 07 -GT Legends
With 4.2-9 this games have Force Feedback. I think this is a regression.
The game launched okay a few times with 4.11-7, but no FFB like @leillo1975 said. Tried reverting to 4.2-9 but the game won't launch with either 4.11-7 or 4.2-9 anymore. The EGO crashdumper pops up and I have to kill
the process.
In my case, the game launches with 4.2-9, but sometimes the game stills blocked in a black screen and I need to kill the process and restart it again
With Proton 4.11-7, FFB is lost. With 4.2-9 FFB works but all the buttons and axis configurations are lost. About the Force Feedback I think that a lot of effects are lost because I feel it incomplete, and in my opinion, are inverted (if you let go of the steering wheel, it goes to the sides instead of going to the center).
I left some Force Feedback logs for the project FFBTools if you want to take a look: berarma/ffbtools#11
About 4.11-7, a lot of games lost FFB with this versión, games like: -Project Cars 1 -Project Cars 2 -RACE 07 -GT Legends
With 4.2-9 this games have Force Feedback. I think this is a regression.
We can also add Wreckfest to this list. The game works perfectly otherwise.
The game starts well in DX11 mode, but force feedback on G29 is completely different form Windows. When I turn the wheel to left or right i don't feel resistance. When I come back to center i feel it hard. In windows (and the normal in all racing games) this happens inversely. The rest of the effects (kerbs, crashes, etc) seems to be normal.
It's a pity, the game is really great and have a good performance with Proton
I shows error NM14 in the game when I try to connect to the online session.
I played online some days ago without problems
@leillo1975 are you using the advanced driver for your wheel from berarma?
Yes, I use it with all of my games
I shows error NM14 in the game when I try to connect to the online session.
It seems to be an issue of the game itself, not a Proton issue.
I shows error NM14 in the game when I try to connect to the online session.
Did you have DIRT Rally 2? To play online with this is necessary to add a certificate to the system. Perhaps F1 2019 uses this certificate and this is why I can play online. This is only a supposition. If someone can confirm this, please post it here
I shows error NM14 in the game when I try to connect to the online session.
Did you have DIRT Rally 2? To play online with this is necessary to add a certificate to the system. Perhaps F1 2019 uses this certificate and this is why I can play online. This is only a supposition. If someone can confirm this, please post it here
Yes, I have DiRT Rally 2.0, I also have done the workaround to connect to the online services.
Just want to report my experience. The game runs great, everything works and performance is good, with the exception of FFB.
I use a DFGT with the new-lg4ff driver, proton 5.0-6. The wheel gets detected properly and all buttons are mapped. There is also some FFB, for road/off-road, curbs etc. But there is no resisting force against turning the wheel and no force to center the wheel.
To mitigate, I do echo 45000 > /sys/bus/hid/drivers/logitech/0003:046D:C29A.0025/autocenter
. This makes the game very playable for me and FFB feels okish. Albeit, I've no idea how it should feel... ^^
I have exactly the same problem, but I use a similar solution for autocenter. Why do you don't use Oversteer to configure your wheel? This app is made for the same developer of new-lg4ff, @berarma, and have a lot of awesome features. The project is located here:
Force feedback was working fine for the first ~2 hours of playing the game, then all of a sudden once when starting up I had lost force feedback to the left. Force feedback turns the wheel to the right perfectly, but there is absolutely no feedback to the left. This problem has persisted for weeks now, and I have tried many many things to fix it, to no avail:
In my case I don't have feedback to the left and to the right, but when I return to centre I feel resistance . It's very strange....
The game starts well in DX11 mode, but force feedback on G29 is completely different form Windows. When I turn the wheel to left or right i don't feel resistance. When I come back to center i feel it hard. In windows (and the normal in all racing games) this happens inversely. The rest of the effects (kerbs, crashes, etc) seems to be normal.
It's a pity, the game is really great and have a good performance with Proton
Same problem with Proton 5.13-1, but if I use @GloriousEggroll Proton-5.9-GE-7-ST, everything is normal. I think proton devs must take a look to the diferences in FFB between the two proton versions.
EDIT: I made a test with Proton 5.0-9 and FFB also works fine. I think that there are a regression with feedback in 5.13-1
@leillo1975 I'm getting FFB with both 5.0-9 and 5.13-1 with my logitech wheel (its an older model than the G29). I'm not using the special FF driver though. Could you try without lg4ff and see if you are still not getting FFB on 5.13-1?
I have to ask @berarma to deactivate new-lg4ff. I installed it using dkms
Just want to report my experience. The game runs great, everything works and performance is good, with the exception of FFB. I use a DFGT with the new-lg4ff driver, proton 5.0-6. The wheel gets detected properly and all buttons are mapped. There is also some FFB, for road/off-road, curbs etc. But there is no resisting force against turning the wheel and no force to center the wheel. To mitigate, I do
echo 45000 > /sys/bus/hid/drivers/logitech/0003:046D:C29A.0025/autocenter
. This makes the game very playable for me and FFB feels okish. Albeit, I've no idea how it should feel... ^^
This is very close my experience, but I use a Logitech G29. I even use the same autocenter mitigation. Having turned up the force feedback strength for testing and then paid close attention attention to what I was feeling, I've concluded the following:
I get the same behavior with all of the following Proton versions:
- The in-game FFB setting for wheel damper appears to have no effect.
- There actually is some resistance when turning the wheel to the left (not when turning to the right), but the effect feels uneven and rumbling. This force is part of the on- and off-track effects, since it is affected by those settings.
- It turns out that all FFB effects pull to the right. Apparently this is fine for 100+ hours of playing with weak FFB settings, as long as you are blissfully unaware of it open_mouth Tried fixing it with ffbwrap with no luck.
That sounds weirdly similar to these issues:
The second link has a fix for Windows. Maybe the game relies on some Windows registry entries?
I opened regedit through WINEPREFIX=/path/to/SteamLibrary/steamapps/compatdata/928600/pfx/ winetricks
. Perhaps needless to say, the HKEY_CURRENT_USER\System\CurrentControlSet\Control\MediaProperties\PrivateProperties\Joystick\OEM\VID_046D&PID_C24F
mentioned in the fix does not exist, not even the System
folder does.
Just want to add that I have the exact same experience as @janibonnevier described. I also tried all the Proton/Proton-GE versions mentioned by @leillo1975 et al., but no luck.
The only difference is that, in more recent Proton versions, the G29 wheel is recognized as 'Logitech G29' and button-mapped properly in game, with the exception of the throttle/brake pedals, but that's due to the XML actionmaps shipped with the game from Windows. Previous Proton versions recognized the wheel in game as 'Logitech G29 Racing Wheel' instead, and all the buttons had to be mapped from scratch, while the buttons were recognized as a number instead of their button symbols.
However, I experienced the same FFB no matter which early or late version of Proton was used. The wheel is light and rotates freely, while only bumps in the road return any sort of feedback through jolts in the wheel to the right.
I've also compensated to fixing the rotation range and using the 'autocenter strength' in Oversteer, similar to the fixes other users mentioned, but having played other games with the G29, I realized that there must be something wrong.
I'm thinking the issue might be game-specific, as the wheel works perfectly for me in other games like DiRT Rally 2 (also Codemasters), even on Proton 4.2-9. F1 2019 on the same version, however, has trouble recognizing the wheel, so I'm guessing the problem is in some versions of Proton/Wine -> F1 2019, rather than FFB -> Proton/Wine.
Has anybody had any luck with this?
I am happy to report that the 5.13-6 release from a few days ago fixes any and all issues I had with force feedback in F1 2019. Now it works as intended -- appreciate everyone involved in getting it fixed, whether deliberately or not!
Hi, I had a problem with graphics (DX12/VKD3D) in certain moments. Take a look to this screens:
In the last one see the problem on the Halo
Hello @leillo1975. please copy your system information from Steam (Steam
-> Help
-> System Information
) and put it in a gist, then include a link to the gist in this issue report.
This is my gist: https://gist.github.com/leillo1975/91329fde5e38572ce662992ebaf9245b
Compatibility Report
System Information
I confirm:
Symptoms
Game starts and runs normally. Logitech G920 wheel calibrates itself after pluggin in. Ingame F1 2019 doesn't recognize the Wheel. Settings can't be changed.
Reproduction
Start the game normally. Plug in G920.